V 2.30 - BETA Build 64 - second commit

- add - addbind of Mouse input is possible for Keyboard actions - seems to work somehow in the game...
- fixes and refacturing while encountered...
pull/104/head
bm98 7 years ago
parent b3f9dbbacc
commit b5580a7182

@ -130,6 +130,13 @@ namespace SCJMapper_V2
}
}
private void UpdateDDMapping(string mapName )
{
tsDDbtMappings.Text = mapName;
m_AppSettings.DefMappingName = mapName; m_AppSettings.Save( );
}
#endregion
#region Main Form Handling
@ -229,8 +236,7 @@ namespace SCJMapper_V2
SetRebindField( txMappingName.Text );
foreach ( ToolStripDropDownItem d in tsDDbtMappings.DropDownItems ) {
if ( d.Text == txMappingName.Text ) {
tsDDbtMappings.Text = txMappingName.Text;
m_AppSettings.DefMappingName = txMappingName.Text; m_AppSettings.Save( ); // update if it exists
UpdateDDMapping( txMappingName.Text );
break;
}
}
@ -391,8 +397,14 @@ namespace SCJMapper_V2
log.Debug( "InitActionTree - Entry" );
// build TreeView and the ActionMaps
if ( m_AT != null ) m_AT.NodeSelectedEvent -= M_AT_NodeSelectedEvent; // disconnect the Event
if ( m_AT != null ) {
m_AT.NodeSelectedEvent -= M_AT_NodeSelectedEvent; // disconnect the Event
m_AT.Dispose( );
}
m_AT = new ActionTree( );
log.DebugFormat( "InitActionTree - New AT: {0}", m_AT.GetHashCode().ToString() );
m_AT.NodeSelectedEvent += M_AT_NodeSelectedEvent; // connect the Event
m_AT.Ctrl = treeView1; // the ActionTree owns the TreeView control
@ -879,8 +891,7 @@ namespace SCJMapper_V2
private void tsDDbtMappings_DropDownItemClicked( object sender, ToolStripItemClickedEventArgs e )
{
tsDDbtMappings.Text = e.ClickedItem.Text;
m_AppSettings.DefMappingName = e.ClickedItem.Text; m_AppSettings.Save( );
UpdateDDMapping( e.ClickedItem.Text );
}
@ -1162,6 +1173,7 @@ namespace SCJMapper_V2
// get the new one into the list
LoadMappingDD( );
UpdateDDMapping( txMappingName.Text );
m_AppSettings.MyMappingName = txMappingName.Text; m_AppSettings.Save( );// last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
}

@ -340,13 +340,17 @@ namespace SCJMapper_V2.Options
this[toID].fromXML( xml );
}
else {
log.InfoFormat( "Read XML Options - instance {0} is not available - dropped this content", nInstance );
log.InfoFormat( "Read XML Options - joystick instance {0} is not available - dropped this content", nInstance );
}
}
else if ( type.ToLowerInvariant( ) == "xboxpad" ) {
string toID = TuneOptionID( GamepadCls.DeviceClass, nInstance );
if ( this.ContainsKey( toID ) ) // 20170513: bugfix if gamepad is in the XML but not connected right now - ignore
if ( this.ContainsKey( toID ) ) {// 20170513: bugfix if gamepad is in the XML but not connected right now - ignore
this[toID].fromXML( xml );
}
else {
log.InfoFormat( "Read XML Options - xboxpad instance {0} is not available - dropped this content", nInstance );
}
}
}

@ -100,6 +100,7 @@ namespace SCJMapper_V2
/// </summary>
public ActionTree()
{
log.DebugFormat( "ctor - Entry {0}", m_MasterTree.GetHashCode( ).ToString( ) );
IgnoreMaps = ""; // nothing to ignore
}
@ -110,6 +111,7 @@ namespace SCJMapper_V2
if ( m_MasterTree != null ) m_MasterTree.Dispose( );
}
// free native resources
m_tvCtrlRef.AfterSelect -= M_ctrl_AfterSelect;
}
public void Dispose()
@ -152,11 +154,14 @@ namespace SCJMapper_V2
}
}
/// <summary>
/// Returns true if a binding can be cleared
/// </summary>
public bool CanClearBinding
{
get {
if ( Ctrl.SelectedNode == null ) return false;
else return ( Ctrl.SelectedNode.Level == 1 ) && IsMappedAction;
else return ( ( Ctrl.SelectedNode.Level == 1 ) && (IsMappedAction || IsDisabledAction)) ;
}
}
@ -177,6 +182,9 @@ namespace SCJMapper_V2
}
}
/// <summary>
/// Returns true if the action is mapped
/// </summary>
public bool IsMappedAction
{
get {
@ -188,6 +196,20 @@ namespace SCJMapper_V2
}
}
/// <summary>
/// Returns true if the action is disabled
/// </summary>
public bool IsDisabledAction
{
get {
if ( ( Ctrl.SelectedNode.Level == 0 ) || ( Ctrl.SelectedNode.Level > 2 ) ) return false; // not on node
if ( Ctrl.SelectedNode == null ) return false; // no node selected
if ( Ctrl.SelectedNode.Parent == null ) return false; // ERROR EXIT
return ( Ctrl.SelectedNode as ActionTreeNode ).IsDisabledAction;
}
}
public bool ShowAction( ActionCls.ActionDevice actDev, string input )
{
@ -291,6 +313,7 @@ namespace SCJMapper_V2
private void UpdateMasterNode( ActionTreeInputNode node )
{
log.DebugFormat( "UpdateMasterNode - Entry {0}", m_MasterTree.GetHashCode( ).ToString( ) );
// copy to master node
TreeNode[] masterNode = m_MasterTree.Nodes.Find( node.Name, true ); // find the same node in master
if ( masterNode.Length == 0 ) throw new IndexOutOfRangeException( "ActionTree ERROR - cannot find synched node in master" ); // OUT OF SYNC
@ -310,6 +333,7 @@ namespace SCJMapper_V2
/// <returns>The sought node or null</returns>
private ActionTreeNode FindMasterAction( ActionTreeNode atn )
{
log.DebugFormat( "FindMasterAction(ActionTreeNode) - Entry {0}", m_MasterTree.GetHashCode( ).ToString( ) );
if ( atn.Level != 1 ) return null; // sanity
TreeNode[] masterNode = m_MasterTree.Nodes.Find( atn.Name, true ); // find the same node in master
@ -323,6 +347,27 @@ namespace SCJMapper_V2
return null;
}
/// <summary>
/// Find the master element for the given ActionTreeInputNode
/// </summary>
/// <param name="atn">The ActionTreeInputNode to find</param>
/// <returns>The sought node or null</returns>
private ActionTreeInputNode FindMasterAction( ActionTreeInputNode atn )
{
log.DebugFormat( "FindMasterAction(ActionTreeInputNode) - Entry {0}", m_MasterTree.GetHashCode().ToString() );
if ( atn.Level != 2 ) return null; // sanity
TreeNode[] masterNode = m_MasterTree.Nodes.Find( atn.Name, true ); // find the same node in master
if ( masterNode.Length == 0 ) throw new IndexOutOfRangeException( "ActionTree ERROR - cannot find synched node in master" ); // OUT OF SYNC
// could return more than one if the action is the same in different actionmaps
foreach ( ActionTreeInputNode mtn in masterNode ) {
if ( mtn.Parent.Name == atn.Parent.Name ) {
return mtn;
}
}
return null;
}
/// <summary>
@ -666,10 +711,17 @@ namespace SCJMapper_V2
if ( string.IsNullOrEmpty( input ) )
atn.Action = "UNDEF"; // apply UNDEF
else
atn.Action = ""; // remove UNDEF
atn.Action = patn.Action; // apply the parent Action
ActionCls ac = FindActionObject( patn.Parent.Name, patn.Name ); // the related action in an actionmap
if ( ac == null ) return false; // ERROR exit
if ( checkKind && ( ac.actionDevice != inKind ) ) return false; // ERROR exit
if ( checkKind ) {
if (ac.actionDevice == ActionCls.ActionDevice.AD_Keyboard ) {
if (( inKind != ActionCls.ActionDevice.AD_Keyboard ) && (inKind != ActionCls.ActionDevice.AD_Mouse)) return false; // ERROR exit
}
else {
if ( ac.actionDevice != inKind ) return false; // ERROR exit
}
}
ActionCommandCls acc = ac.FindActionInputObject( atn.Index );
if ( acc == null ) return false; // ERROR exit
// have it - continue
@ -772,7 +824,7 @@ namespace SCJMapper_V2
/// </summary>
public void ReloadTreeView()
{
log.Debug( "ReloadTreeView - Entry" );
log.DebugFormat( "ReloadTreeView - Entry {0}", m_MasterTree.GetHashCode().ToString() );
foreach ( ActionMapCls acm in ActionMaps ) {
if ( IgnoreMaps.Contains( "," + acm.name + "," ) ) break; // next
@ -794,7 +846,9 @@ namespace SCJMapper_V2
}
else {
// have to recreate the action child nodes
ActionTreeInputNode matin = new ActionTreeInputNode( "UNDEF" ); matin.ImageKey = "Add";
//ActionTreeInputNode matin = new ActionTreeInputNode( "UNDEF" ); matin.ImageKey = "Add";
ActionTreeInputNode matin = new ActionTreeInputNode( ac.name ); matin.ImageKey = "Add";
matin.Name = matn.Name + "_" + matin.Index; // unique name needed
acc.NodeIndex = matin.Index; // assign visual reference
matn.Nodes.Add( matin ); // add to master tree
matin.UpdateAction( acc ); UpdateMasterNode( matin );
@ -802,12 +856,11 @@ namespace SCJMapper_V2
} catch {
; // key not found
}
NodeSelected( this.SelectedAction, this.SelectedCtrl );
Dirty = true;
} // foreach
}
} catch {
; // map key not found ??
} catch (Exception e) {
log.DebugFormat( "ReloadTreeView - Exception in loading Treevie\n{0}", e.Message ); // map key not found ??
}
}
@ -1061,7 +1114,7 @@ namespace SCJMapper_V2
return ActionTreeNode.CommandFromNodeText( matn.Text );
}
else if ( Ctrl.SelectedNode.Level == 2 ) {
ActionTreeNode matn = FindMasterAction( (ActionTreeNode)Ctrl.SelectedNode.Parent ); // the parent treenode
ActionTreeNode matn = FindMasterAction( (ActionTreeInputNode)Ctrl.SelectedNode ); // the parent treenode
return ActionTreeNode.CommandFromNodeText( matn.Text );
}
else return "";

@ -173,7 +173,7 @@ namespace SCJMapper_V2
else {
// mapped ( regular ones )
this.Command = actionCmd.DevInput;
if ( this.Level == 2 ) this.Action = ""; // remove UNDEF - 20160525 fix addbind not showing UNDEF if assigned
//if ( this.Level == 2 ) this.Action = ""; // remove UNDEF - 20160525 fix addbind not showing UNDEF if assigned
// background is along the input
this.BackColor = ActionCls.DeviceColor( actionCmd.DevInput );
}
@ -253,6 +253,9 @@ namespace SCJMapper_V2
get { return ( m_actionDevice == ActionCls.ActionDevice.AD_Mouse ); }
}
/// <summary>
/// Returns true if the action is mapped
/// </summary>
public Boolean IsMappedAction
{
get {
@ -260,6 +263,16 @@ namespace SCJMapper_V2
}
}
/// <summary>
/// Returns true if the action is disabled
/// </summary>
public Boolean IsDisabledAction
{
get {
return ActionCls.IsBlendedInput( m_command );
}
}
}
}

@ -1,5 +1,5 @@
SC Joystick Mapper V 2.30 - Build 64 BETA
(c) Cassini, StandardToaster - 13-May-2017
(c) Cassini, StandardToaster - 14-May-2017
Contains 9 files:
@ -32,8 +32,10 @@ Changelog:
V 2.30 - BETA Build 64
- add - Tab to show all mappings for the current input (Tabbed with XML other Dump items)
- add - Setting (enabled, disabled -> default) to automatically switch the new tabs - either Input or Dump
- add - addbind of Mouse input is possible for Keyboard actions - seems to work somehow in the game...
- fix - issue with user activations modes while dumping the mapping list
- fix - issue with loading a map with gamepad mappings and the gamepad is not connected
- fixes and refacturing while encountered...
- update - doc SCJMapper_QGuide V2.30beta.pdf
Changelog:
V 2.29 - BETA Build 63

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