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SCJMapper-V2/SC/SCDefaultProfile.cs

94 lines
3.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using SCJMapper_V2.CryXMLlib;
namespace SCJMapper_V2.SC
{
/// <summary>
/// Finds and returns the DefaultProfile from SC GameData.pak
/// it is located in GameData.pak \Libs\Config
/// </summary>
class SCDefaultProfile
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
private static string m_defProfileCached = ""; // cache...
/// <summary>
/// Ref to the used defaultProfile to inform the user about it.
/// </summary>
public static string UsedDefProfile = "n.a.";
/// <summary>
/// Returns a list of files found that match 'defaultProfile*.xml'
/// 20151220BM: return only the single defaultProfile name
/// </summary>
/// <returns>A list of filenames - can be empty</returns>
static public string DefaultProfileName
{
get { return "defaultProfile.xml"; }
}
/// <summary>
/// Returns the sought default profile as string from various locations
/// SC Alpha 2.2: Have to find the new one in E:\G\StarCitizen\StarCitizen\Public\Data\DataXML.pak (contains the binary XML now)
/// </summary>
/// <returns>A string containing the file contents</returns>
static public string DefaultProfile()
{
log.Debug( "DefaultProfile - Entry" );
string retVal = m_defProfileCached;
if ( !string.IsNullOrEmpty( retVal ) ) return retVal; // Return cached defaultProfile
// first choice a defaultProfile.xml in the app dir distributed with the application ??? to be deleted ???
if ( File.Exists( DefaultProfileName ) ) { // 20170404 - use the given name, not the one from SCPATH...
using ( StreamReader sr = new StreamReader( DefaultProfileName ) ) {
retVal = sr.ReadToEnd( );
UsedDefProfile = "AppDirectory defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
m_defProfileCached = retVal;
return retVal; // EXIT
}
}
// second try to get the SC defaultProfile ..\USER\defaultProfile.xml
string patchProfile = Path.Combine( SCPath.SCClientUSERPath, DefaultProfileName );
if ( File.Exists( patchProfile ) ) { // 20171126 PTU patch location in ..\USER\defaultProfile.xml
using ( StreamReader sr = new StreamReader( patchProfile ) ) {
retVal = sr.ReadToEnd( );
UsedDefProfile = "USER Directory defaultProfile.xml";
log.InfoFormat( "- Use {0}", UsedDefProfile );
m_defProfileCached = retVal;
return retVal; // EXIT
}
}
// third try to get the SC defaultProfile from the Data.p4k TODO
retVal = SCFiles.Instance.DefaultProfile;
if ( !string.IsNullOrEmpty( retVal ) ) {
UsedDefProfile = "GamePack defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
m_defProfileCached = retVal;
return retVal; // EXIT
}
// last resort is the built in one
retVal = Properties.Resources.defaultProfile;
UsedDefProfile = "App Resource defaultProfile";
log.InfoFormat( "- Use {0}", UsedDefProfile );
m_defProfileCached = retVal;
return retVal; // EXIT
}
}
}