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SCJMapper-V2/Joystick/JoystickCls.cs

318 lines
9.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using SharpDX;
using SharpDX.DirectInput;
namespace SCJMapper_V2
{
/// <summary>
/// Handles one JS device as DXInput device
/// In addition provide some static tools to handle JS props here in one place
/// Also owns the GUI i.e. the user control that shows all values
/// </summary>
class JoystickCls
{
private Joystick m_device;
private JoystickState m_state = new JoystickState( );
private JoystickState m_prevState = new JoystickState( );
private Control m_hwnd;
private int m_numPOVs = 0; // static counter for UpdateControls
private int m_sliderCount = 0; // static counter for UpdateControls
private String m_lastItem = "";
private UC_JoyPanel m_jPanel = null; // the GUI panel
/// <summary>
/// Returns a CryEngine compatible hat direction
/// </summary>
/// <param name="value">The Hat value</param>
/// <returns>The direction string</returns>
private String HatDir( int value )
{
// Hats have a 360deg -> 36000 value reporting
if ( value == 0 ) return "up";
if ( value == 9000 ) return "right";
if ( value == 18000 ) return "down";
if ( value == 27000 ) return "left";
return "";
}
/// <summary>
/// Returns properly formatted jsn_ string
/// </summary>
/// <param name="jsNum">The JS number</param>
/// <returns>The formatted JS name for the CryEngine XML</returns>
static public String JSTag( int jsNum )
{
return "js" + jsNum.ToString( ) + "_";
}
/// <summary>
/// Extract the JS number from a JS string
/// </summary>
/// <param name="jsTag">The JS string</param>
/// <returns>The JS number</returns>
static public int JSNum( String jsTag )
{
int retNum=0;
if ( !String.IsNullOrEmpty( jsTag ) ) {
int.TryParse( jsTag.Substring( 2, 1 ), out retNum );
}
return retNum;
}
/// <summary>
/// The povides the JS ProductName property
/// </summary>
public String DevName { get { return m_device.Properties.ProductName; } }
public int AxisCount { get { return m_device.Capabilities.AxeCount; } }
public int ButtonCount { get { return m_device.Capabilities.ButtonCount; } }
public int POVCount { get { return m_device.Capabilities.PovCount; } }
/// <summary>
/// ctor and init
/// </summary>
/// <param name="device">A DXInput device</param>
/// <param name="hwnd">The WinHandle of the main window</param>
/// <param name="panel">The respective JS panel to show the properties</param>
public JoystickCls( Joystick device, Control hwnd, UC_JoyPanel panel )
{
m_device = device;
m_hwnd = hwnd;
m_jPanel = panel;
// Set BufferSize in order to use buffered data.
m_device.Properties.BufferSize = 128;
m_jPanel.Caption = DevName;
m_jPanel.nAxis = AxisCount.ToString( );
m_jPanel.nButtons = ButtonCount.ToString( );
m_jPanel.nPOVs = POVCount.ToString( );
// Set the data format to the c_dfDIJoystick pre-defined format.
//m_device.SetDataFormat( DeviceDataFormat.Joystick );
// Set the cooperative level for the device.
m_device.SetCooperativeLevel( m_hwnd, CooperativeLevel.Exclusive | CooperativeLevel.Foreground );
// Enumerate all the objects on the device.
foreach ( DeviceObjectInstance d in m_device.GetObjects( ) ) {
// For axes that are returned, set the DIPROP_RANGE property for the
// enumerated axis in order to scale min/max values.
if ( ( 0 != ( d.ObjectId.Flags & DeviceObjectTypeFlags.Axis ) ) ) {
// Set the range for the axis.
m_device.Properties.Range = new InputRange( -1000, +1000 );
}
// Update the controls to reflect what objects the device supports.
UpdateControls( d );
}
}
/// <summary>
/// Shutdown device access
/// </summary>
public void FinishDX( )
{
if ( null != m_device )
m_device.Unacquire( );
}
/// <summary>
/// Enable the properties that are supported by the device
/// </summary>
/// <param name="d"></param>
private void UpdateControls( DeviceObjectInstance d )
{
// Set the UI to reflect what objects the joystick supports.
if ( ObjectGuid.XAxis == d.ObjectType ) {
m_jPanel.Xe = true;
m_jPanel.Xname = d.Name + ":";
}
if ( ObjectGuid.YAxis == d.ObjectType ) {
m_jPanel.Ye = true;
m_jPanel.Yname = d.Name + ":";
}
if ( ObjectGuid.ZAxis == d.ObjectType ) {
m_jPanel.Ze = true;
m_jPanel.Zname = d.Name + ":";
}
if ( ObjectGuid.RxAxis == d.ObjectType ) {
m_jPanel.Xre = true;
m_jPanel.Xrname = d.Name + ":";
}
if ( ObjectGuid.RyAxis == d.ObjectType ) {
m_jPanel.Yre = true;
m_jPanel.Yrname = d.Name + ":";
}
if ( ObjectGuid.RzAxis == d.ObjectType ) {
m_jPanel.Zre = true;
m_jPanel.Zrname = d.Name + ":";
}
if ( ObjectGuid.Slider == d.ObjectType ) {
switch ( m_sliderCount++ ) {
case 0:
m_jPanel.S1e = true;
m_jPanel.S1name = d.Name + ":";
break;
case 1:
m_jPanel.S2e = true;
m_jPanel.S2name = d.Name + ":";
break;
}
}
if ( ObjectGuid.PovController == d.ObjectType ) {
switch ( m_numPOVs++ ) {
case 0:
m_jPanel.H1e = true;
m_jPanel.H1name = d.Name + ":";
break;
case 1:
m_jPanel.H2e = true;
m_jPanel.H2name = d.Name + ":";
break;
case 2:
m_jPanel.H3e = true;
m_jPanel.H3name = d.Name + ":";
break;
case 3:
m_jPanel.H4e = true;
m_jPanel.H4name = d.Name + ":";
break;
}
}
}
/// <summary>
/// Find the last change the user did on that device
/// </summary>
/// <returns>The last action as CryEngine compatible string</returns>
public String GetLastChange( )
{
if ( m_state.X != m_prevState.X ) m_lastItem = "x";
if ( m_state.Y != m_prevState.Y ) m_lastItem = "y";
if ( m_state.Z != m_prevState.Z ) m_lastItem = "throttlez"; // this is not z because it usually maps the throttle
if ( m_state.RotationX != m_prevState.RotationX ) m_lastItem = "rotx";
if ( m_state.RotationY != m_prevState.RotationY ) m_lastItem = "roty";
if ( m_state.RotationZ != m_prevState.RotationZ ) m_lastItem = "rotz";
int[] slider = m_state.Sliders;
int[] pslider = m_prevState.Sliders;
if ( slider[0] != pslider[0] ) m_lastItem = "slider1";
if ( slider[1] != pslider[1] ) m_lastItem = "slider2";
int[] pov = m_state.PointOfViewControllers;
int[] ppov = m_prevState.PointOfViewControllers;
if ( pov[0] >= 0 ) if ( pov[0] != ppov[0] ) m_lastItem = "hat1_" + HatDir( pov[0] );
if ( pov[1] >= 0 ) if ( pov[1] != ppov[1] ) m_lastItem = "hat2_" + HatDir( pov[0] );
if ( pov[2] >= 0 ) if ( pov[2] != ppov[2] ) m_lastItem = "hat3_" + HatDir( pov[0] );
if ( pov[3] >= 0 ) if ( pov[3] != ppov[3] ) m_lastItem = "hat4_" + HatDir( pov[0] );
bool[] buttons = m_state.Buttons;
for ( int bi=0; bi < buttons.Length; bi++ ) {
if ( buttons[bi] ) m_lastItem = "button" + ( bi + 1 ).ToString( );
}
return m_lastItem;
}
/// <summary>
/// Show the current props in the GUI
/// </summary>
private void UpdateUI( )
{
// This function updated the UI with joystick state information.
string strText = null;
m_jPanel.X = m_state.X.ToString( );
m_jPanel.Y = m_state.Y.ToString( );
m_jPanel.Z = m_state.Z.ToString( );
m_jPanel.Xr = m_state.RotationX.ToString( );
m_jPanel.Yr = m_state.RotationY.ToString( );
m_jPanel.Zr = m_state.RotationZ.ToString( );
int[] slider = m_state.Sliders;
m_jPanel.S1 = slider[0].ToString( );
m_jPanel.S2 = slider[1].ToString( );
int[] pov = m_state.PointOfViewControllers;
m_jPanel.H1 = pov[0].ToString( );
m_jPanel.H2 = pov[1].ToString( );
m_jPanel.H3 = pov[2].ToString( );
m_jPanel.H4 = pov[3].ToString( );
// Fill up text with which buttons are pressed
bool[] buttons = m_state.Buttons;
int button = 0;
foreach ( bool b in buttons ) {
if ( b )
strText += ( button + 1 ).ToString( "00 " ); // buttons are 1 based
button++;
}
m_jPanel.Button = strText;
}
/// <summary>
/// Collect the current data from the device
/// </summary>
public void GetData( )
{
// Make sure there is a valid device.
if ( null == m_device )
return;
// Poll the device for info.
try {
m_device.Poll( );
}
catch ( SharpDXException e ) {
if ( ( e.ResultCode == ResultCode.NotAcquired ) || ( e.ResultCode == ResultCode.InputLost ) ) {
// Check to see if either the app needs to acquire the device, or
// if the app lost the device to another process.
try {
// Acquire the device.
m_device.Acquire( );
}
catch ( SharpDXException ) {
// Failed to acquire the device.
// This could be because the app doesn't have focus.
return;
}
}
}
// Get the state of the device - retaining the previous state to find the lates change
m_prevState = m_state;
try { m_state = m_device.GetCurrentState( ); }
// Catch any exceptions. None will be handled here,
// any device re-aquisition will be handled above.
catch ( SharpDXException ) {
return;
}
UpdateUI( ); // and update the GUI
}
}
}