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SCJMapper-V2/Form1.cs

1238 lines
43 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using SharpDX.DirectInput;
using System.IO;
namespace SCJMapper_V2
{
public partial class MainForm : Form
{
private static readonly log4net.ILog log = log4net.LogManager.GetLogger( System.Reflection.MethodBase.GetCurrentMethod( ).DeclaringType );
private const String c_GithubLink = @"https://github.com/SCToolsfactory/SCJMapper-V2/releases";
private AppSettings m_AppSettings = new AppSettings( );
private Boolean m_appLoading = true; // used to detect if we are loading (or running)
///<remarks>
/// Holds the DXInput Joystick List
///</remarks>
private JoystickList m_Joystick = new JoystickList( );
///<remarks>
/// Holds the DXInput keyboard
///</remarks>
private GamepadCls m_Gamepad = null;
///<remarks>
/// Holds the DXInput keyboard
///</remarks>
private KeyboardCls m_Keyboard = null;
///<remarks>
/// Holds the ActionTree that manages the TreeView and the action lists
///</remarks>
private ActionTree m_AT = null;
private FormJSCalCurve JSCAL = null;
#region Tools section
// Means to identify the Gamepad TabPage
// (the TAG is used as Int for JS as well - so don't change the ID type used)
private const int ID_GAMEPAD_TAB = -99;
/// <summary>
/// Identify the Tab as Gamepad tab
/// </summary>
/// <param name="page">The tab page</param>
private void SetGamepadTab( TabPage page )
{
page.Tag = ID_GAMEPAD_TAB;
}
/// <summary>
/// Returns true if the tabPage is the Gamepad Page
/// </summary>
/// <param name="page">The tab page</param>
/// <returns>True if it is the Gamepad Tab</returns>
private Boolean IsGamepadTab( TabPage page )
{
// catch if the Tag is not an int...
try {
return ( ( int )page.Tag == ID_GAMEPAD_TAB );
}
catch {
return false;
}
}
/// <summary>
/// Detects and returns the current Input device
/// </summary>
private ActionCls.ActionDevice InputMode
{
get
{
if ( m_keyIn ) {
return ActionCls.ActionDevice.AD_Keyboard;
}
else {
if ( IsGamepadTab( tc1.SelectedTab ) ) {
return ActionCls.ActionDevice.AD_Gamepad;
}
else {
return ActionCls.ActionDevice.AD_Joystick;
}
}
}
}
/// <summary>
/// Get the current JsN String for the active device tab
/// </summary>
/// <returns>The jsN string - can be jsx, js1..jsN</returns>
private String JSStr( )
{
UC_JoyPanel jp = ( UC_JoyPanel )( tc1.SelectedTab.Controls["UC_JoyPanel"] );
return jp.JsName;
}
#endregion
#region Main Form Handling
public MainForm( )
{
try {
// Load the icon from our resources
System.Resources.ResourceManager resources = new System.Resources.ResourceManager( this.GetType( ) );
this.Icon = ( ( System.Drawing.Icon )( resources.GetObject( "$this.Icon" ) ) );
}
catch {
; // well...
}
InitializeComponent( );
}
private void MainForm_Deactivate( object sender, EventArgs e )
{
timer1.Enabled = false;
m_Joystick.Deactivate( );
m_Keyboard.Deactivate( );
}
private void MainForm_Activated( object sender, EventArgs e )
{
timer1.Enabled = true;
m_Joystick.Activate( );
m_Keyboard.Activate( );
}
private void LoadProfileDD( )
{
tsDDbtProfiles.DropDownItems.Clear( );
foreach ( String s in SCDefaultProfile.DefaultProfileNames ) {
tsDDbtProfiles.DropDownItems.Add( Path.GetFileNameWithoutExtension( s ) );
}
}
private void LoadMappingDD( )
{
SCMappings.UpdateMappingNames( );
tsDDbtMappings.DropDownItems.Clear( );
foreach ( String s in SCMappings.MappingNames ) {
tsDDbtMappings.DropDownItems.Add( Path.GetFileNameWithoutExtension( s ) );
}
}
/// <summary>
/// Indicates if the SC directory is a valid one
/// </summary>
private void SCFileIndication( )
{
if ( String.IsNullOrEmpty( SCPath.SCGameData_pak ) ) tsDDbtProfiles.BackColor = MyColors.InvalidColor;
else tsDDbtProfiles.BackColor = MyColors.ProfileColor;
if ( String.IsNullOrEmpty( SCPath.SCClientMappingPath ) ) tsDDbtMappings.BackColor = MyColors.InvalidColor;
else tsDDbtMappings.BackColor = MyColors.MappingColor;
}
/// <summary>
/// Handle the load event
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
private void MainForm_Load( object sender, System.EventArgs e )
{
log.Debug( "MainForm_Load - Entry" );
// some applic initialization
// Assign Size property, since databinding to Size doesn't work well.
this.Size = m_AppSettings.FormSize;
this.Location = m_AppSettings.FormLocation;
String version = Application.ProductVersion; // get the version information
lblTitle.Text += " - V " + version.Substring( 0, version.IndexOf( ".", version.IndexOf( "." ) + 1 ) ); // get the first two elements
log.InfoFormat( "Application Version: {0}", version.ToString( ) );
// tooltips where needed
toolTip1.SetToolTip( this.linkLblReleases, c_GithubLink ); // allow to see where the link may head
// XML RTB
log.Debug( "Loading RTB" );
rtb.SelectionTabs = new int[] { 10, 20, 30, 40, 50, 60 }; // short tabs
rtb.DragEnter += new DragEventHandler( rtb_DragEnter );
rtb.DragDrop += new DragEventHandler( rtb_DragDrop );
rtb.AllowDrop = true; // add Drop to rtb
// load profiles
log.Debug( "Loading Profiles" );
LoadProfileDD( );
tsDDbtProfiles.Text = m_AppSettings.DefProfileName;
// load mappings
log.Debug( "Loading Mappings" );
LoadMappingDD( );
tsDDbtMappings.Text = m_AppSettings.DefMappingName;
SCFileIndication( );
// load other defaults
log.Debug( "Loading Other" );
txMappingName.Text = m_AppSettings.MyMappingName;
SetRebindField( txMappingName.Text );
// Init X things
log.Debug( "Loading DirectX" );
if ( !InitDirectInput( ) ) {
log.Fatal( "Initializing DirectXInput failed" );
MessageBox.Show( "Initializing DirectXInput failed - program exits now", "ERROR", MessageBoxButtons.OK, MessageBoxIcon.Information );
Close( );
}
log.Debug( "Loading last used mapping" );
if ( SCMappings.MappingFileExists( txMappingName.Text ) ) {
rtb.LoadFile( SCMappings.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText );
InitActionTree( false );
Grab( );
m_AppSettings.MyMappingName = txMappingName.Text; // last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
}
else {
log.WarnFormat( "Last used mapping not available ({0})", txMappingName.Text );
txMappingName.BackColor = MyColors.ErrorColor;
}
// load show checkboxes
cbxShowJoystick.Checked = m_AppSettings.ShowJoystick;
cbxShowGamepad.Checked = m_AppSettings.ShowGamepad;
cbxShowKeyboard.Checked = m_AppSettings.ShowKeyboard;
cbxShowMappedOnly.Checked = m_AppSettings.ShowMapped;
// poll the XInput
log.Debug( "Start XInput polling" );
timer1.Start( ); // this one polls the joysticks to show the props
m_appLoading = false; // no longer
}
/// <summary>
/// Handles the Exit button
/// </summary>
private void buttonExit_Click( object sender, System.EventArgs e )
{
log.Debug( "Shutting down now..." );
Close( );
}
/// <summary>
/// Fancy tab coloring with ownerdraw to paint the callout buttons
/// </summary>
private void tc1_DrawItem( object sender, System.Windows.Forms.DrawItemEventArgs e )
{
try {
//This line of code will help you to change the apperance like size,name,style.
Font f;
//For background color
Brush backBrush = new System.Drawing.SolidBrush( MyColors.TabColor[e.Index] );
//For forground color
Brush foreBrush = new SolidBrush( System.Drawing.Color.Black );
//This construct will hell you to deside which tab page have current focus
//to change the style.
if ( e.Index == this.tc1.SelectedIndex ) {
//This line of code will help you to change the apperance like size,name,style.
f = new Font( e.Font, FontStyle.Bold | FontStyle.Bold );
f = new Font( e.Font, FontStyle.Bold );
Rectangle tabRect = tc1.Bounds;
Region tabRegion = new Region( tabRect );
Rectangle TabItemRect = new Rectangle( 0, 0, 0, 0 );
for ( int nTanIndex = 0; nTanIndex < tc1.TabCount; nTanIndex++ ) {
TabItemRect = Rectangle.Union( TabItemRect, tc1.GetTabRect( nTanIndex ) );
}
tabRegion.Exclude( TabItemRect );
e.Graphics.FillRegion( backBrush, tabRegion );
}
else {
f = e.Font;
foreBrush = new SolidBrush( e.ForeColor );
}
//To set the alignment of the caption.
string tabName = this.tc1.TabPages[e.Index].Text;
StringFormat sf = new StringFormat( );
sf.Alignment = StringAlignment.Center;
//Thsi will help you to fill the interior portion of
//selected tabpage.
e.Graphics.FillRectangle( backBrush, e.Bounds );
Rectangle r = e.Bounds;
r = new Rectangle( r.X, r.Y + 3, r.Width, r.Height - 3 );
e.Graphics.DrawString( tabName, f, foreBrush, r, sf );
sf.Dispose( );
if ( e.Index == this.tc1.SelectedIndex ) {
f.Dispose( );
backBrush.Dispose( );
}
else {
backBrush.Dispose( );
foreBrush.Dispose( );
}
}
catch ( Exception Ex ) {
log.Error( "Ex DrawItem", Ex );
MessageBox.Show( Ex.Message.ToString( ), "Error Occured", MessageBoxButtons.OK, MessageBoxIcon.Information );
}
}
#endregion
#region Initializations
/// <summary>
/// Resets the Action Tree
/// </summary>
private void InitActionTree( Boolean addDefaultBinding )
{
log.Debug( "InitActionTree - Entry" );
// build TreeView and the ActionMaps
m_AT = new ActionTree( m_AppSettings.BlendUnmapped, m_AppSettings.BlendUnmappedGP, m_Joystick );
m_AT.Ctrl = treeView1; // the ActionTree owns the TreeView control
m_AT.IgnoreMaps = m_AppSettings.IgnoreActionmaps;
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMappedOnly.Checked );
m_AT.LoadProfileTree( m_AppSettings.DefProfileName, addDefaultBinding ); // Init with default profile filepath
// apply a default JS to Joystick mapping - can be changed and reloaded from XML mappings
// must take care of Gamepads if there are (but we take care of one only...)
int joyStickIndex = 0; // Joystick List Index
for ( int deviceTabIndex=0; deviceTabIndex < JoystickCls.JSnum_MAX; deviceTabIndex++ ) {
if ( tc1.TabPages.Count > deviceTabIndex ) {
// valid Device Tab
if ( IsGamepadTab( tc1.TabPages[deviceTabIndex] ) ) {
; // ignore gamepads
}
else if ( m_Joystick.Count > joyStickIndex ) {
// there is a joystick device left..
m_Joystick[joyStickIndex].JSAssignment = joyStickIndex + 1; // assign number 1..
m_AT.ActionMaps.jsN[deviceTabIndex] = m_Joystick[joyStickIndex].DevName;
m_AT.ActionMaps.jsNGUID[deviceTabIndex] = m_Joystick[joyStickIndex].DevInstanceGUID;
joyStickIndex++;
}
}
}
}
/// <summary>
/// Aquire the DInput joystick devices
/// </summary>
/// <returns></returns>
public bool InitDirectInput( )
{
log.Debug( "Entry" );
// Enumerate joysticks in the system.
int tabs = 0;
SharpDX.XInput.UserIndex gpDeviceIndex = SharpDX.XInput.UserIndex.Any;
try {
// Initialize DirectInput
log.Debug( "Instantiate DirectInput" );
var directInput = new DirectInput( );
log.Debug( "Get Keyboard device" );
m_Keyboard = new KeyboardCls( new Keyboard( directInput ), this );
// scan the Input for attached devices
log.Debug( "Scan GameControl devices" );
int nJs = 1; // number the Joystick Tabs
foreach ( DeviceInstance instance in directInput.GetDevices( DeviceClass.GameControl, DeviceEnumerationFlags.AttachedOnly ) ) {
log.InfoFormat( "GameControl: #{0} Type:{1} Device:{2}", tabs, instance.Type.ToString( ), instance.ProductName );
// Create the device interface
log.Debug( "Create the device interface" );
SharpDX.DirectInput.Joystick jsDevice = null;
SharpDX.XInput.Controller gpDevice = null;
JoystickCls js = null; GamepadCls gs = null;
if ( m_AppSettings.DetectGamepad && ( instance.Usage == SharpDX.Multimedia.UsageId.GenericGamepad ) ) {
// detect Gamepad only if the user wishes to do so
for ( SharpDX.XInput.UserIndex i = SharpDX.XInput.UserIndex.One; i < SharpDX.XInput.UserIndex.Four; i++ ) {
gpDevice = new SharpDX.XInput.Controller( i );
if ( gpDevice.IsConnected ) {
log.InfoFormat( "Scan Input {0} for gamepad - {1}", i, gpDevice.GetCapabilities( SharpDX.XInput.DeviceQueryType.Gamepad ).ToString( ) );
gpDeviceIndex = i;
break;
}
}
}
else {
jsDevice = new Joystick( directInput, instance.InstanceGuid );
log.DebugFormat( "Create the device interface for: {0}", jsDevice.Information.ProductName );
}
// we have the first tab made as reference so TabPage[0] already exists
if ( tabs == 0 ) {
// first panel - The Tab content exists already
if ( gpDevice != null ) {
log.Debug( "Add first Gamepad panel" );
tc1.TabPages[0].Text = "Gamepad ";
UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[0].Controls.Add( uUC_GpadPanelNew );
uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location;
UC_JoyPanel.Enabled = false; UC_JoyPanel.Visible = false; // don't use this one
log.Debug( "Create Gamepad instance" );
gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, 0 ); // does all device related activities for that particular item
gs.SetDeviceName( instance.ProductName );
}
else {
log.Debug( "Add first Joystick panel" );
log.Debug( "Create Joystick instance" );
tc1.TabPages[tabs].Text = String.Format( "Joystick {0}", nJs++ );
js = new JoystickCls( jsDevice, this, tabs + 1, UC_JoyPanel, 0 ); // does all device related activities for that particular item
}
}
else {
if ( gpDevice != null ) {
log.Debug( "Add next Gamepad panel" );
tc1.TabPages.Add( "Gamepad " );
UC_GpadPanel uUC_GpadPanelNew = new UC_GpadPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_GpadPanelNew );
uUC_GpadPanelNew.Size = UC_JoyPanel.Size; uUC_GpadPanelNew.Location = UC_JoyPanel.Location;
UC_JoyPanel.Enabled = false; UC_JoyPanel.Visible = false; // don't use this one
log.Debug( "Create Gamepad instance" );
gs = new GamepadCls( gpDevice, uUC_GpadPanelNew, tabs ); // does all device related activities for that particular item
gs.SetDeviceName( instance.ProductName );
}
else {
log.Debug( "Add next Joystick panel" );
// setup the further tab contents along the reference one in TabPage[0] (the control named UC_JoyPanel)
tc1.TabPages.Add( String.Format( "Joystick {0}", nJs++ ) );
UC_JoyPanel uUC_JoyPanelNew = new UC_JoyPanel( ); tc1.TabPages[tabs].Controls.Add( uUC_JoyPanelNew );
uUC_JoyPanelNew.Size = UC_JoyPanel.Size; uUC_JoyPanelNew.Location = UC_JoyPanel.Location;
log.Debug( "Create Joystick instance" );
js = new JoystickCls( jsDevice, this, tabs + 1, uUC_JoyPanelNew, tabs ); // does all device related activities for that particular item
}
}
if ( gpDevice != null ) {
m_Gamepad = gs;
SetGamepadTab( tc1.TabPages[tabs] ); // indicates the gamepad tab (murks..)
MyColors.GamepadColor = MyColors.TabColor[tabs]; // save it for future use
}
else if ( js != null ) {
m_Joystick.Add( js ); // add to joystick list
tc1.TabPages[tabs].Tag = ( m_Joystick.Count - 1 ); // used to find the tab for polling
}
tc1.TabPages[tabs].BackColor = MyColors.TabColor[tabs]; // each tab has its own color
// next tab
tabs++;
if ( tabs >= JoystickCls.JSnum_MAX ) break; // cannot load more JSticks than predefined Tabs
}
log.DebugFormat( "Added {0} GameControl devices", tabs );
if ( tabs == 0 ) {
log.Warn( "Unable to find and/or create any joystick devices." );
MessageBox.Show( "Unable to create a joystick device. Program will exit.", "No joystick found", MessageBoxButtons.OK, MessageBoxIcon.Information );
return false;
}
// load the profile items from the XML
log.Debug( "Init ActionTree" );
InitActionTree( true );
}
catch ( Exception ex ) {
log.Debug( "InitDirectInput failed unexpectedly", ex );
return false;
}
return true;
}
#endregion
/// <summary>
/// Grab the rtb data and load them into config
/// </summary>
private void Grab( )
{
log.Debug( "Grab - Entry" );
m_Joystick.ResetJsNAssignment( );
m_AT.ActionMaps.fromXML( rtb.Text );
// JS mapping for js1 .. js8 can be changed and reloaded from XML
// note - unmapped ones remain what they were
// This is includes similar procedures as reassigning of the jsN items
JoystickCls j = null;
m_Joystick.ClearJsNAssignment( );
// for all supported jsN
for ( int i=0; i < JoystickCls.JSnum_MAX; i++ ) {
j = null;
if ( !String.IsNullOrEmpty( m_AT.ActionMaps.jsNGUID[i] ) ) j = m_Joystick.Find_jsInstance( m_AT.ActionMaps.jsNGUID[i] );
else if ( !String.IsNullOrEmpty( m_AT.ActionMaps.jsN[i] ) ) j = m_Joystick.Find_jsDev( m_AT.ActionMaps.jsN[i] );
if ( j != null ) {
m_AT.ActionMaps.jsNGUID[i] = j.DevInstanceGUID; // subst for missing one (version up etc.)
j.JSAssignment = i + 1; // i is 0 based ; jsN is 1 based
}
else {
// a valid but unknown GUID
m_AT.ActionMaps.Clear_jsEntry( i );
}
}
// maintain the new JsN assignment and update the colorlist
List<int> newL = new List<int>( );
foreach ( TabPage tp in tc1.TabPages ) {
if ( IsGamepadTab( tp ) ) newL.Add( 0 );
else newL.Add( m_Joystick[( int )tp.Tag].JSAssignment );
}
JoystickCls.ReassignJsColor( newL );
m_AT.ReloadTreeView( ); // finally reload things into the tree
btDump.BackColor = btClear.BackColor; btDump.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
btGrab.BackColor = btClear.BackColor; btGrab.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
}
/// <summary>
/// Dump Config into rtb
/// </summary>
private void Dump( )
{
log.Debug( "Dump - Entry" );
rtb.Text = String.Format( "<!-- {0} - SC Joystick Mapping -->\n{1}", DateTime.Now, m_AT.ActionMaps.toXML( ) );
btDump.BackColor = btClear.BackColor; btDump.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
btGrab.BackColor = btClear.BackColor; btGrab.UseVisualStyleBackColor = btClear.UseVisualStyleBackColor; // neutral again
}
private void SetRebindField( String map )
{
txRebind.Text = "pp_rebindkeys " + map;
}
#region Event Handling
// Form Events
private void MainForm_FormClosing( object sender, FormClosingEventArgs e )
{
log.Debug( "MainForm_FormClosing - Entry" );
m_AppSettings.FormSize = this.Size;
m_AppSettings.FormLocation = this.Location;
m_AppSettings.Save( );
}
private void timer1_Tick( object sender, System.EventArgs e )
{
if ( m_keyIn ) return; // allow keyboard / mouse input
if ( tc1.SelectedTab.Tag == null ) return;
String ctrl = "";
int jsIndex = ( int )tc1.SelectedTab.Tag; // gets the index into the JS list
if ( jsIndex < 0 ) {
m_Gamepad.GetData( );
ctrl = m_Gamepad.GetLastChange( );
timer1.Interval = 750; // allow more time to release buttons
}
else {
m_Joystick[jsIndex].GetData( ); // poll the device
ctrl = JSStr( ) + m_Joystick[jsIndex].GetLastChange( ); // show last handled JS control
timer1.Interval = 100; // standard polling
}
lblLastJ.Text = ctrl;
if ( JoystickCls.CanThrottle( ctrl ) ) {
cbxThrottle.Enabled = true;
}
else {
cbxThrottle.Checked = false; cbxThrottle.Enabled = false;
}
}
// TreeView Events
private void treeView1_AfterSelect( object sender, TreeViewEventArgs e )
{
String atx = m_AT.SelectedAction;
if ( !String.IsNullOrEmpty( atx ) ) lblAction.Text = atx;
}
// Show options
private void cbxShowTreeOptions_CheckedChanged( object sender, EventArgs e )
{
if (m_AT==null) return; // on init
m_AT.DefineShowOptions( cbxShowJoystick.Checked, cbxShowGamepad.Checked, cbxShowKeyboard.Checked, cbxShowMappedOnly.Checked );
m_AT.ReloadTreeView( );
if ( m_appLoading ) return; // don't assign while loading defaults
m_AppSettings.ShowJoystick = cbxShowJoystick.Checked; m_AppSettings.ShowGamepad = cbxShowGamepad.Checked;
m_AppSettings.ShowKeyboard = cbxShowKeyboard.Checked; m_AppSettings.ShowMapped = cbxShowMappedOnly.Checked;
}
// Assign Panel Items
private void btFind_Click( object sender, EventArgs e )
{
m_AT.FindAndSelectCtrl( JoystickCls.MakeThrottle( lblLastJ.Text, cbxThrottle.Checked ) ); // find the action for a Control (joystick input)
}
private void btAssign_Click( object sender, EventArgs e )
{
if ( m_AT.UpdateSelectedItem( JoystickCls.MakeThrottle( lblLastJ.Text, cbxThrottle.Checked ), InputMode ) ) {
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
else MySounds.PlayNotfound( );
}
private void btBlend_Click( object sender, EventArgs e )
{
if ( m_AT.CanBlendBinding ) {
m_AT.UpdateSelectedItem( DeviceCls.BlendedInput, InputMode );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
else MySounds.PlayCannot( );
}
private void btClear_Click( object sender, EventArgs e )
{
if ( m_AT.CanClearBinding ) {
m_AT.UpdateSelectedItem( "", InputMode );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
else MySounds.PlayCannot( );
}
// General Area Items
private void btDump_Click( object sender, EventArgs e )
{
Dump( );
}
private void btDumpList_Click( object sender, EventArgs e )
{
rtb.Text = String.Format( "-- {0} - SC Joystick Mapping --\n{1}", DateTime.Now, m_AT.ReportActions( ) );
}
private void btGrab_Click( object sender, EventArgs e )
{
Grab( );
}
private void btClearFilter_Click( object sender, EventArgs e )
{
txFilter.Text = "";
}
private void txFilter_TextChanged( object sender, EventArgs e )
{
m_AT.FilterTree( txFilter.Text );
}
// Toolstrip Items
private void tsBtReset_ButtonClick( object sender, EventArgs e )
{
}
private void tsDDbtProfiles_DropDownItemClicked( object sender, ToolStripItemClickedEventArgs e )
{
tsDDbtProfiles.Text = e.ClickedItem.Text;
m_AppSettings.DefProfileName = e.ClickedItem.Text; m_AppSettings.Save( );
// InitActionTree( ( Settings.Default.ResetMode == Settings.Default.ResetModeDefault ) ); // start over
}
private void resetEmptyToolStripMenuItem_Click( object sender, EventArgs e )
{
// start over
InitActionTree( false );
rtb.Text = "";
}
private void resetDefaultsToolStripMenuItem_Click( object sender, EventArgs e )
{
// start over and if chosen, load defaults from SC game
InitActionTree( true );
rtb.Text = "";
}
private void tsDDbtMappings_DropDownItemClicked( object sender, ToolStripItemClickedEventArgs e )
{
tsDDbtMappings.Text = e.ClickedItem.Text;
m_AppSettings.DefMappingName = e.ClickedItem.Text; m_AppSettings.Save( );
}
private void loadToolStripMenuItem_Click( object sender, EventArgs e )
{
rtb.Text = SCMappings.Mapping( m_AppSettings.DefMappingName );
if ( SCMappings.IsUserMapping( m_AppSettings.DefMappingName ) ) {
txMappingName.Text = m_AppSettings.DefMappingName;
SetRebindField( txMappingName.Text );
}
btGrab.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
private void loadAndGrabToolStripMenuItem_Click( object sender, EventArgs e )
{
rtb.Text = SCMappings.Mapping( m_AppSettings.DefMappingName );
Grab( );
if ( SCMappings.IsUserMapping( m_AppSettings.DefMappingName ) ) {
txMappingName.Text = m_AppSettings.DefMappingName;
SetRebindField( txMappingName.Text );
}
btDump.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
private void resetLoadAndGrabToolStripMenuItem_Click( object sender, EventArgs e )
{
// start over
InitActionTree( false );
rtb.Text = SCMappings.Mapping( m_AppSettings.DefMappingName );
if ( SCMappings.IsUserMapping( m_AppSettings.DefMappingName ) ) {
txMappingName.Text = m_AppSettings.DefMappingName;
SetRebindField( txMappingName.Text );
}
Grab( );
txMappingName.BackColor = MyColors.ValidColor;
}
private void defaultsLoadAndGrabToolStripMenuItem_Click( object sender, EventArgs e )
{
// start over
InitActionTree( true );
rtb.Text = SCMappings.Mapping( m_AppSettings.DefMappingName );
Grab( );
if ( SCMappings.IsUserMapping( m_AppSettings.DefMappingName ) ) {
txMappingName.Text = m_AppSettings.DefMappingName;
SetRebindField( txMappingName.Text );
}
btDump.BackColor = MyColors.DirtyColor;
txMappingName.BackColor = MyColors.ValidColor;
}
// Context Menu Items
// RTB Menu
private void tsiCopy_Click( object sender, EventArgs e )
{
rtb.Focus( );
if ( rtb.SelectionLength > 0 ) rtb.Copy( );
}
private void tsiPaste_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.Paste( DataFormats.GetFormat( DataFormats.UnicodeText ) );
btGrab.BackColor = MyColors.DirtyColor;
}
private void tsiSelAll_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.SelectAll( );
}
private void tsiPReplace_Click( object sender, EventArgs e )
{
rtb.Focus( );
rtb.SelectAll( );
rtb.Paste( DataFormats.GetFormat( DataFormats.UnicodeText ) );
btGrab.BackColor = MyColors.DirtyColor;
}
private void tsiOpen_Click( object sender, EventArgs e )
{
if ( OFD.ShowDialog( this ) == System.Windows.Forms.DialogResult.OK ) {
rtb.LoadFile( OFD.FileName, RichTextBoxStreamType.PlainText );
btGrab.BackColor = MyColors.DirtyColor;
}
}
private void tsiSaveAs_Click( object sender, EventArgs e )
{
if ( SFD.ShowDialog( this ) == System.Windows.Forms.DialogResult.OK ) {
rtb.SaveFile( SFD.FileName, RichTextBoxStreamType.PlainText );
}
}
// Node Menu
private void cmAddDel_Opening( object sender, CancelEventArgs e )
{
ContextMenuStrip cts = ( sender as ContextMenuStrip );
Boolean any=false;
cts.Items[0].Visible = m_AT.CanAddBinding; any = any || m_AT.CanAddBinding;
cts.Items[1].Visible = m_AT.CanDelBinding; any = any || m_AT.CanDelBinding;
e.Cancel = !any;
}
private void tsiAddBinding_Click( object sender, EventArgs e )
{
m_AT.AddBinding( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
private void tdiDelBinding_Click( object sender, EventArgs e )
{
m_AT.DelBinding( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
// rtb drop xml file
private void rtb_DragEnter( object sender, DragEventArgs e )
{
bool dropEnabled = true;
if ( e.Data.GetDataPresent( DataFormats.FileDrop, true ) ) {
string[] filenames =
e.Data.GetData( DataFormats.FileDrop, true ) as string[];
foreach ( string filename in filenames ) {
if ( System.IO.Path.GetExtension( filename ).ToUpperInvariant( ) != ".XML" ) {
dropEnabled = false;
break;
}
}
}
else {
dropEnabled = false;
}
if ( dropEnabled ) {
e.Effect = DragDropEffects.Copy;
}
else {
e.Effect = DragDropEffects.None;
}
}
private void rtb_DragDrop( object sender, DragEventArgs e )
{
// Loads the file into the control.
string[] droppedFilenames = e.Data.GetData( DataFormats.FileDrop, true ) as string[];
if ( droppedFilenames.Length > 0 ) rtb.LoadFile( droppedFilenames[0], RichTextBoxStreamType.PlainText );
}
// XML load and save
private void btLoadMyMapping_Click( object sender, EventArgs e )
{
if ( SCMappings.MappingFileExists( txMappingName.Text ) ) {
rtb.LoadFile( SCMappings.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText );
InitActionTree( false );
Grab( );
m_AppSettings.MyMappingName = txMappingName.Text; // last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
}
else {
txMappingName.BackColor = MyColors.ErrorColor;
}
}
private void btSaveMyMapping_Click( object sender, EventArgs e )
{
Boolean cancel = false;
if ( SCMappings.IsValidMappingName( txMappingName.Text ) ) {
Dump( );
if ( SCMappings.MappingFileExists( txMappingName.Text ) ) {
cancel = ( MessageBox.Show( "File exists, shall we overwrite ?", "Save XML", MessageBoxButtons.YesNo ) == System.Windows.Forms.DialogResult.No );
}
if ( !cancel ) {
rtb.SaveFile( SCMappings.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText );
TheUser.BackupMappingFile( txMappingName.Text ); // backup copy of the old one
rtb.SaveFile( TheUser.MappingFileName( txMappingName.Text ), RichTextBoxStreamType.PlainText ); // also save the new one in the user space
SetRebindField( txMappingName.Text );
// get the new one into the list
LoadMappingDD( );
m_AppSettings.MyMappingName = txMappingName.Text; // last used - persist
txMappingName.BackColor = MyColors.SuccessColor;
}
}
else {
txMappingName.BackColor = MyColors.ErrorColor;
}
}
private void txMappingName_TextChanged( object sender, EventArgs e )
{
if ( SCMappings.IsValidMappingName( txMappingName.Text ) ) {
txMappingName.BackColor = MyColors.ValidColor;
}
else {
txMappingName.BackColor = MyColors.InvalidColor;
}
}
// Hyperlink
private void linkLblReleases_LinkClicked( object sender, LinkLabelLinkClickedEventArgs e )
{
this.linkLblReleases.LinkVisited = true;
System.Diagnostics.Process.Start( c_GithubLink );
}
private void btClip_Click( object sender, EventArgs e )
{
System.Windows.Forms.Clipboard.SetText( txRebind.Text );
}
// Settings
private void btSettings_Click( object sender, EventArgs e )
{
// have to stop polling while the Settings window is open
timer1.Enabled = false;
if ( m_AppSettings.ShowSettings( ) != System.Windows.Forms.DialogResult.Cancel ) {
m_AppSettings.Reload( ); // must reload in case of any changes in the form
// then reload the profile and mappings
LoadProfileDD( );
LoadMappingDD( );
// indicates (in)valid folders
SCFileIndication( );
// now update the contents according to new settings
foreach ( JoystickCls j in m_Joystick ) j.ApplySettings( ); // update Seetings
m_AT.IgnoreMaps = m_AppSettings.IgnoreActionmaps;
// and start over with an empty tree
InitActionTree( false );
}
timer1.Enabled = true;
}
private void btJsReassign_Click( object sender, EventArgs e )
{
// have to stop polling while the Reassign window is open
timer1.Enabled = false;
if ( m_Joystick.ShowReassign( ) != System.Windows.Forms.DialogResult.Cancel ) {
// copy the action tree while reassigning the jsN mappings from OLD to NEW
ActionTree newTree = m_AT.ReassignJsN( m_Joystick.JsReassingList );
// we have still the old assignment in the ActionMap - change it here (map does not know about the devices)
JoystickCls j = null;
// for all supported jsN devices
for ( int i=0; i < JoystickCls.JSnum_MAX; i++ ) {
j = m_Joystick.Find_jsN( i + 1 );
if ( j != null ) {
newTree.ActionMaps.jsN[i] = j.DevName; newTree.ActionMaps.jsNGUID[i] = j.DevInstanceGUID;
}
else {
newTree.ActionMaps.jsN[i] = ""; newTree.ActionMaps.jsNGUID[i] = "";
}
}
m_AT = newTree; // make it the valid one
m_AT.ReloadTreeView( );
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
}
timer1.Enabled = true;
}
// Joystick Tuning
private void btJSTuning_Click( object sender, EventArgs e )
{
timer1.Enabled = false; // must be off while a modal window is shown, else DX gets crazy
JSCAL = new FormJSCalCurve( );
// get current mapping from ActionMaps
String nodeText = "";
// attach Yaw command
DeviceCls dev = null;
String find = "";
// find action item for yaw
find = ActionTreeNode.ComposeNodeText( "v_yaw", "js" );
nodeText = m_AT.FindText( "spaceship_movement", find ); // returns "" or a complete text ("action - command")
if ( !String.IsNullOrWhiteSpace( nodeText ) ) {
dev = m_Joystick.Find_jsN( JoystickCls.JSNum( ActionTreeNode.CommandFromNodeText( nodeText ) ) );
}
else {
find = ActionTreeNode.ComposeNodeText( "v_yaw", "xi" );
nodeText = m_AT.FindText( "spaceship_movement", find );
if ( !String.IsNullOrWhiteSpace( nodeText ) ) {
dev = m_Gamepad;
}
}
if ( dev != null ) {
// JS commands that are supported
if ( nodeText.ToLowerInvariant( ).EndsWith( "_x" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotx" ) ) {
m_AT.ActionMaps.TuningY.GameDevice = dev;
m_AT.ActionMaps.TuningY.Action = nodeText;
m_AT.ActionMaps.DeadzoneX.GameDevice = dev;
m_AT.ActionMaps.TuningY.Deadzone = m_AT.ActionMaps.DeadzoneX;
JSCAL.YawTuning = m_AT.ActionMaps.TuningY;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_y" ) || nodeText.ToLowerInvariant( ).EndsWith( "_roty" ) ) {
m_AT.ActionMaps.TuningY.GameDevice = dev;
m_AT.ActionMaps.TuningY.Action = nodeText;
m_AT.ActionMaps.DeadzoneY.GameDevice = dev;
m_AT.ActionMaps.TuningY.Deadzone = m_AT.ActionMaps.DeadzoneY;
JSCAL.YawTuning = m_AT.ActionMaps.TuningY;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_z" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotz" ) ) {
m_AT.ActionMaps.TuningY.GameDevice = dev;
m_AT.ActionMaps.TuningY.Action = nodeText;
m_AT.ActionMaps.DeadzoneZ.GameDevice = dev;
m_AT.ActionMaps.TuningY.Deadzone = m_AT.ActionMaps.DeadzoneZ;
JSCAL.YawTuning = m_AT.ActionMaps.TuningY;
}
// GP commands that are supported - X
else if ( nodeText.ToLowerInvariant( ).Contains( "_thumblx" ) || nodeText.ToLowerInvariant( ).Contains( "_thumbrx" ) ) {
m_AT.ActionMaps.TuningY.GameDevice = dev;
m_AT.ActionMaps.TuningY.Action = nodeText;
m_AT.ActionMaps.DeadzoneX.GameDevice = dev;
m_AT.ActionMaps.TuningY.Deadzone = m_AT.ActionMaps.DeadzoneX;
JSCAL.YawTuning = m_AT.ActionMaps.TuningY;
}
}
// attach Pitch command
dev = null;
find = ActionTreeNode.ComposeNodeText( "v_pitch", "js" );
nodeText = m_AT.FindText( "spaceship_movement", find ); // returns "" or a complete text ("action - command")
if ( !String.IsNullOrWhiteSpace( nodeText ) ) {
dev = m_Joystick.Find_jsN( JoystickCls.JSNum( ActionTreeNode.CommandFromNodeText( nodeText ) ) );
}
else {
find = ActionTreeNode.ComposeNodeText( "v_pitch", "xi" );
nodeText = m_AT.FindText( "spaceship_movement", find );
if ( !String.IsNullOrWhiteSpace( nodeText ) ) {
dev = m_Gamepad;
}
}
if ( dev != null ) {
// JS commands that are supported
if ( nodeText.ToLowerInvariant( ).EndsWith( "_x" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotx" ) ) {
m_AT.ActionMaps.TuningP.GameDevice = dev;
m_AT.ActionMaps.TuningP.Action = nodeText;
m_AT.ActionMaps.DeadzoneX.GameDevice = dev;
m_AT.ActionMaps.TuningP.Deadzone = m_AT.ActionMaps.DeadzoneX;
JSCAL.PitchTuning = m_AT.ActionMaps.TuningP;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_y" ) || nodeText.ToLowerInvariant( ).EndsWith( "_roty" ) ) {
m_AT.ActionMaps.TuningP.GameDevice = dev;
m_AT.ActionMaps.TuningP.Action = nodeText;
m_AT.ActionMaps.DeadzoneY.GameDevice = dev;
m_AT.ActionMaps.TuningP.Deadzone = m_AT.ActionMaps.DeadzoneY;
JSCAL.PitchTuning = m_AT.ActionMaps.TuningP;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_z" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotz" ) ) {
m_AT.ActionMaps.TuningP.GameDevice = dev;
m_AT.ActionMaps.TuningP.Action = nodeText;
m_AT.ActionMaps.DeadzoneZ.GameDevice = dev;
m_AT.ActionMaps.TuningP.Deadzone = m_AT.ActionMaps.DeadzoneZ;
JSCAL.PitchTuning = m_AT.ActionMaps.TuningP;
}
// GP commands that are supported - either Y
else if ( nodeText.ToLowerInvariant( ).Contains( "_thumbly" ) || nodeText.ToLowerInvariant( ).Contains( "_thumbry" ) ) {
m_AT.ActionMaps.TuningP.GameDevice = dev;
m_AT.ActionMaps.TuningP.Action = nodeText;
m_AT.ActionMaps.DeadzoneY.GameDevice = dev;
m_AT.ActionMaps.TuningP.Deadzone = m_AT.ActionMaps.DeadzoneY;
JSCAL.PitchTuning = m_AT.ActionMaps.TuningP;
}
}
// attach Roll command - cannot use gamepad here
dev = null;
find = ActionTreeNode.ComposeNodeText( "v_roll", "js" );
nodeText = m_AT.FindText( "spaceship_movement", find ); // returns "" or a complete text ("action - command")
if ( !String.IsNullOrWhiteSpace( nodeText ) ) {
dev = m_Joystick.Find_jsN( JoystickCls.JSNum( ActionTreeNode.CommandFromNodeText( nodeText ) ) );
}
if ( dev != null ) {
// JS commands that are supported
if ( nodeText.ToLowerInvariant( ).EndsWith( "_x" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotx" ) ) {
m_AT.ActionMaps.TuningR.GameDevice = dev;
m_AT.ActionMaps.TuningR.Action = nodeText;
m_AT.ActionMaps.DeadzoneX.GameDevice = dev;
m_AT.ActionMaps.TuningR.Deadzone = m_AT.ActionMaps.DeadzoneX;
JSCAL.RollTuning = m_AT.ActionMaps.TuningR;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_y" ) || nodeText.ToLowerInvariant( ).EndsWith( "_roty" ) ) {
m_AT.ActionMaps.TuningR.GameDevice = dev;
m_AT.ActionMaps.TuningR.Action = nodeText;
m_AT.ActionMaps.DeadzoneY.GameDevice = dev;
m_AT.ActionMaps.TuningR.Deadzone = m_AT.ActionMaps.DeadzoneY;
JSCAL.RollTuning = m_AT.ActionMaps.TuningR;
}
else if ( nodeText.ToLowerInvariant( ).EndsWith( "_z" ) || nodeText.ToLowerInvariant( ).EndsWith( "_rotz" ) ) {
m_AT.ActionMaps.TuningR.GameDevice = dev;
m_AT.ActionMaps.TuningR.Action = nodeText;
m_AT.ActionMaps.DeadzoneZ.GameDevice = dev;
m_AT.ActionMaps.TuningR.Deadzone = m_AT.ActionMaps.DeadzoneZ;
JSCAL.RollTuning = m_AT.ActionMaps.TuningR;
}
}
// run
JSCAL.ShowDialog( );
m_AT.Dirty = true;
// get from dialog
JSCAL = null; // get rid and create a new one next time..
if ( m_AT.Dirty ) btDump.BackColor = MyColors.DirtyColor;
timer1.Enabled = true;
}
// Keyboard Input
Boolean m_keyIn = false;
// Right no a double click triggers the switch between JS and Mouse+Kbd
private void lblLastJ_MouseDoubleClick( object sender, MouseEventArgs e )
{
m_keyIn = ( !m_keyIn );
if ( m_keyIn ) {
if ( m_Keyboard == null ) {
m_keyIn = false;
return;
} // bail out ..
lblLastJ.BackColor = MyColors.KeyboardColor;
m_Keyboard.Activate( );
m_Keyboard.GetData( ); // poll to aquire once
}
else {
lblLastJ.BackColor = MyColors.ValidColor;
m_Keyboard.Deactivate( );
}
}
private void btJsKbd_Click( object sender, EventArgs e )
{
m_keyIn = ( !m_keyIn );
if ( m_keyIn ) {
if ( m_Keyboard == null ) {
m_keyIn = false;
btJsKbd.ImageKey = "J";
return;
} // bail out ..
lblLastJ.BackColor = MyColors.KeyboardColor;
btJsKbd.ImageKey = "K";
lblLastJ.Focus( );
m_Keyboard.Activate( );
m_Keyboard.GetData( ); // poll to aquire once
}
else {
lblLastJ.BackColor = MyColors.ValidColor;
btJsKbd.ImageKey = "J";
m_Keyboard.Deactivate( );
}
}
// read mouse commands (TODO only buttons no movement so far)
private void lblLastJ_MouseClick( object sender, MouseEventArgs e )
{
if ( !m_keyIn ) return;
// capture mouse things
lblLastJ.Text = MouseCls.MouseCmd( e );
}
// Key down triggers the readout via DX Input
private void lblLastJ_KeyDown( object sender, KeyEventArgs e )
{
if ( m_keyIn ) {
m_Keyboard.GetData( );
lblLastJ.Text = m_Keyboard.GetLastChange( );
}
// don't spill the field with regular input
e.SuppressKeyPress = true;
e.Handled = true;
}
#endregion
}
}