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SCJMapper-V2/SC/defaultProfile.xml

1577 lines
153 KiB
XML

<profile version="1" optionsVersion="2" rebindVersion="2" >
<platforms >
<PC keyboard="1" mouse="1" gamepad="1" joystick="1" />
<XboxOne keyboard="1" mouse="0" gamepad="1" joystick="0" />
<PS4 keyboard="1" mouse="0" gamepad="1" joystick="0" />
</platforms>
<actiongroup action="v_attack1" >
<action name="v_attack1_group1" />
<action name="v_attack1_group2" />
</actiongroup>
<ActivationModes >
<ActivationMode name="tap" onPress="0" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="0.25" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="double_tap" onPress="1" onHold="0" onRelease="0" multiTap="2" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="double_tap_nonblocking" onPress="1" onHold="0" onRelease="0" multiTap="2" multiTapBlock="0" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="tap_quicker" onPress="0" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="0.15" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="press" onPress="1" onHold="0" onRelease="0" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="press_quicker" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="0.15" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="delayed_press" onPress="1" onHold="0" onRelease="0" multiTap="1" multiTapBlock="1" pressTriggerThreshold="0.25" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="delayed_press_quicker" onPress="1" onHold="0" onRelease="0" multiTap="1" multiTapBlock="1" pressTriggerThreshold="0.15" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="delayed_press_medium" onPress="1" onHold="0" onRelease="0" multiTap="1" multiTapBlock="1" pressTriggerThreshold="0.5" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="delayed_press_long" onPress="1" onHold="0" onRelease="0" multiTap="1" multiTapBlock="1" pressTriggerThreshold="1.5" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="hold" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="1" />
<ActivationMode name="hold_no_retrigger" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="all" onPress="1" onHold="1" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="1" />
<ActivationMode name="delayed_hold" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="0.25" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="1" />
<ActivationMode name="delayed_hold_long" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="1.5" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="1" />
<ActivationMode name="delayed_hold_no_retrigger" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="0.15" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="hold_toggle" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" />
<ActivationMode name="smart_toggle" onPress="1" onHold="0" onRelease="1" multiTap="1" multiTapBlock="1" pressTriggerThreshold="-1" releaseTriggerThreshold="-1" releaseTriggerDelay="0.25" retriggerable="0" />
</ActivationModes>
<CustomisationUIHeader >
<keyboard label="@ui_ResetToDefaults" description="@ui_KeyboardDefaultDesc" image="KeyboardDefault" />
<gamepad label="@ui_ResetToDefaults" description="@ui_GamepadDefaultDesc" image="GamePadDefault" />
<joystick label="@ui_ResetToDefaults" description="@ui_JoystickDefaultDesc" image="JoystickDefault" />
</CustomisationUIHeader>
<optiontree type="keyboard" name="root" UIShowInvert="-1" UIShowSensitivity="-1" UISensitivityMin="0.01" UISensitivityMax="6.25" >
<optiongroup name="master" UILabel="@ui_COMasterSensitivity" UIShowSensitivity="0" UIShowInvert="0" UIShowCurve="0" >
<optiongroup name="mouse_curves" UILabel="@ui_COMasterSensitivityCurvesMouse" UIShowCurve="-1" UIShowSensitivity="0" UIShowInvert="0" >
<optiongroup name="inversion" UILabel="@ui_COInversionSettings" UIShowSensitivity="0" UIShowInvert="-1" >
<optiongroup name="fps" UILabel="@ui_COFPS" UIShowSensitivity="0" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="fps_view_pitch" UILabel="@ui_COFPSViewPitch" invert_cvar="cl_invertMouse" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="fps_view_yaw" UILabel="@ui_COFPSViewYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight" UILabel="@ui_COFlight" UIShowSensitivity="0" UIShowInvert="-1" UIShowCurve="-1" >
<optiongroup name="flight_move" UILabel="@ui_COFlightMove" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="flight_move_pitch" UILabel="@ui_COFlightPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_yaw" UILabel="@ui_COFlightYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_speed_range_rel" UILabel="@ui_co_flight_move_speed_range_rel" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_accel_range_rel" UILabel="@ui_co_flight_move_accel_range_rel" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight_view" UILabel="@ui_COFreeLook" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="flight_view_pitch" invert_cvar="cl_invertMouse" UILabel="@ui_COFlightViewY" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_view_yaw" UILabel="@ui_COFlightViewX" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
<optiongroup name="turret" UILabel="@ui_COTurretAim" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="turret_aim_pitch" UILabel="@ui_COTurretAimPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_aim_yaw" UILabel="@ui_COTurretAimYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_vj_mode" UILabel="@ui_CO_Turret_VJMode" UIShowCurve="1" UIShowInvert="1" >
<optiongroup name="turret_vj_mode_pitch" UILabel="@ui_CO_Turret_VJoyModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_vj_mode_yaw" UILabel="@ui_CO_Turret_VJoyModeYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="turret_relative_mode" UILabel="@ui_COTurretRelativeMode" UIShowCurve="1" UIShowInvert="1" >
<optiongroup name="turret_relative_mode_pitch" UILabel="@ui_CO_TurretRelativeModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_relative_mode_yaw" UILabel="@ui_CO_TurretRelativeModeYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="turret_limiter_relative" UILabel="@ui_CO_TurretLimiterRelative" UIShowInvert="1" />
</optiongroup>
<optiongroup name="any_vehicle" UILabel="@ui_COAnyVehicle" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="av_vj_mode" UILabel="@ui_COVJMode" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="av_vj_mode_pitch" UILabel="@ui_COVJModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_vj_mode_yaw" UILabel="@ui_COVJModeYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_vj_mode_roll" UILabel="@ui_COVJModeRoll" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="av_vj_mode_fixed" UILabel="@ui_COVJFixedMode" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="av_vj_fixed_mode_pitch" UILabel="@ui_COVJFixedModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_vj_fixed_mode_yaw" UILabel="@ui_COVJFixedModeYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_vj_fixed_mode_roll" UILabel="@ui_COVJFixedModeRoll" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="av_relative_mode" UILabel="@ui_CORelativeMode" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="av_relative_mode_pitch" UILabel="@ui_CORelativeModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_relative_mode_yaw" UILabel="@ui_CORelativeModeYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_relative_mode_roll" UILabel="@ui_CORelativeModeRoll" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="av_aim_mode" UILabel="@ui_COAimMode" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="av_aim_mode_pitch" UILabel="@ui_COAimModePitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="av_aim_mode_yaw" UILabel="@ui_COAimModeYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
<optiongroup name="manned_ground_vehicle" UILabel="@ui_COMannedGroundVehicle" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="mgv_view_pitch" invert_cvar="cl_invertMouse" UILabel="@ui_COGroundVehicleViewY" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_view_yaw" UILabel="@ui_COGroundVehicleViewX" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_pitch" UILabel="@ui_COMGVPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_yaw" UILabel="@ui_COMGVYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
</optiongroup>
</optiongroup>
</optiontree>
<optiontree type="gamepad" name="root" UIShowInvert="1" UIShowSensitivity="1" UISensitivityMin="0.01" UISensitivityMax="2.0" >
<optiongroup name="master" UILabel="@ui_COMasterSensitivity" UIShowSensitivity="0" UIShowCurve="0" UIShowInvert="0" >
<optiongroup name="thumbstick_curves" UILabel="@ui_COMasterSensitivityCurvesThumb" UIShowCurve="-1" UIShowSensitivity="0" UIShowInvert="0" >
<optiongroup name="inversion" UILabel="@ui_COInversionSettings" UIShowSensitivity="0" UIShowInvert="-1" >
<optiongroup name="fps" UILabel="@ui_COFPS" UIShowSensitivity="0" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="fps_view" UILabel="@ui_COFPSView" UIShowCurve="1" UIShowInvert="-1" >
<nonlinearity_curve >
<point in="0.1" out="0.015" />
<point in="0.2" out="0.02" />
<point in="0.3" out="0.04" />
<point in="0.4" out="0.15" />
<point in="0.5" out="0.26" />
<point in="0.6" out="0.38" />
<point in="0.7" out="0.5" />
<point in="0.8" out="0.65" />
<point in="0.9" out="0.78" />
</nonlinearity_curve>
<optiongroup name="fps_view_pitch" invert_cvar="cl_invertController" UILabel="@ui_COFPSViewPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="fps_view_yaw" UILabel="@ui_COFPSViewYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="fps_move" UILabel="@ui_COFPSMove" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="fps_move_lateral" UILabel="@ui_COFPSMoveLeftRight" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="fps_move_longitudinal" UILabel="@ui_COFPSMoveForwardBackward" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
<optiongroup name="eva" UILabel="@ui_co_eva" UIShowSensitivity="0" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="fps_view_roll" UILabel="@ui_co_eva_roll" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_lateral" UILabel="@ui_co_eva_move_strafe_lateral" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_longitudinal" UILabel="@ui_co_eva_move_strafe_longitudinal" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_vertical" UILabel="@ui_co_eva_move_strafe_vertical" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight" UILabel="@ui_COFlight" UIShowSensitivity="0" UIShowCurve="-1" UIShowInvert="-1" >
<nonlinearity_curve >
<point in="0.1" out="0.015" />
<point in="0.2" out="0.02" />
<point in="0.3" out="0.04" />
<point in="0.4" out="0.06" />
<point in="0.5" out="0.08" />
<point in="0.6" out="0.15" />
<point in="0.7" out="0.26" />
<point in="0.8" out="0.38" />
<point in="0.9" out="0.58" />
</nonlinearity_curve>
<optiongroup name="flight_move" UILabel="@ui_COFlightMove" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="flight_move_pitch" invert="1" UILabel="@ui_COFlightPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_yaw" UILabel="@ui_COFlightYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_roll" UILabel="@ui_COFlightRoll" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_vertical" UILabel="@ui_COStrafeUpDown" UIShowCurve="1" UIShowInvert="1" >
<nonlinearity_curve >
<point in="0.4" out="0.0" />
</nonlinearity_curve>
</optiongroup>
<optiongroup name="flight_move_strafe_lateral" UILabel="@ui_COStrafeLeftRight" UIShowCurve="1" UIShowInvert="1" >
<nonlinearity_curve >
<point in="0.4" out="0.0" />
</nonlinearity_curve>
</optiongroup>
<optiongroup name="flight_move_strafe_longitudinal" UILabel="@ui_COStrafeForwardBackward" UIShowCurve="1" UIShowInvert="1" >
<nonlinearity_curve >
<point in="0.4" out="0.0" />
</nonlinearity_curve>
</optiongroup>
<optiongroup name="flight_move_strafe_forward" UILabel="@ui_COStrafeForward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_backward" UILabel="@ui_COStrafeBackward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_speed_range_abs" UILabel="@ui_co_flight_move_speed_range_abs" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_speed_range_rel" UILabel="@ui_co_flight_move_speed_range_rel" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_accel_range_abs" UILabel="@ui_co_flight_move_accel_range_abs" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_accel_range_rel" UILabel="@ui_co_flight_move_accel_range_rel" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_space_brake" UILabel="@ui_co_flight_move_space_brake" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight_view" UILabel="@ui_COFreeLook" UIShowCurve="1" UIShowInvert="-1" exponent="2.5" >
<optiongroup name="flight_view_pitch" UILabel="@ui_COFlightViewY" UIShowCurve="1" UIShowInvert="1" invert_cvar="cl_invertController" />
<optiongroup name="flight_view_yaw" UILabel="@ui_COFlightViewX" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight_throttle" UILabel="@ui_COThrottleSensitivity" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="flight_thrust_abs_half" invert="1" UILabel="@ui_COFlightThrustAbsHalf" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_thrust_abs_full" invert="0" UILabel="@ui_COFlightThrustAbsFull" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
<optiongroup name="turret" UILabel="@ui_COTurret" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="turret_aim_pitch" UILabel="@ui_COTurretAimPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_aim_yaw" UILabel="@ui_COTurretAimYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_limiter_relative" UILabel="@ui_CO_TurretLimiterRelative" UIShowInvert="1" />
<optiongroup name="turret_limiter_absolute" UILabel="@ui_CO_TurretLimiterAbsolute" UIShowInvert="1" />
</optiongroup>
<optiongroup name="manned_ground_vehicle" UILabel="@ui_COMannedGroundVehicle" UIShowCurve="-1" UIShowSensitivity="0" UIShowInvert="-1" >
<nonlinearity_curve >
<point in="0.1" out="0.015" />
<point in="0.2" out="0.02" />
<point in="0.3" out="0.04" />
<point in="0.4" out="0.06" />
<point in="0.5" out="0.08" />
<point in="0.6" out="0.15" />
<point in="0.7" out="0.26" />
<point in="0.8" out="0.38" />
<point in="0.9" out="0.58" />
</nonlinearity_curve>
<optiongroup name="mgv_view_pitch" invert_cvar="cl_invertController" UILabel="@ui_COGroundVehicleViewY" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_view_yaw" UILabel="@ui_COGroundVehicleViewX" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move" UILabel="@ui_COGroundVehicleMove" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_forward" UILabel="@ui_COGroundVehicleMoveForward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_backward" UILabel="@ui_COGroundVehicleMoveBackward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_pitch" UILabel="@ui_COMGVPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_yaw" UILabel="@ui_COMGVYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
</optiongroup>
</optiongroup>
</optiontree>
<optiontree type="joystick" instances="4" name="root" UISensitivityMin="0.01" UISensitivityMax="2.0" >
<optiongroup name="master" UILabel="@ui_COMasterSensitivity" UIShowCurve="0" UIShowInvert="0" >
<optiongroup name="joystick_curves" UILabel="@ui_COMasterSensitivityCurvesJoystick" UIShowCurve="-1" UIShowInvert="0" >
<optiongroup name="inversion" UILabel="@ui_COInversionSettings" UIShowSensitivity="0" UIShowCurve="0" UIShowInvert="-1" >
<optiongroup name="fps" UILabel="@ui_COFPS" UIShowSensitivity="0" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="fps_view" UILabel="@ui_COFPSView" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="fps_view_pitch" UILabel="@ui_COFPSViewPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="fps_view_yaw" UILabel="@ui_COFPSViewYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="fps_move" UILabel="@ui_COFPSMove" UIShowCurve="1" UIShowInvert="-1" >
<optiongroup name="fps_move_lateral" UILabel="@ui_COFPSMoveLeftRight" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="fps_move_longitudinal" UILabel="@ui_COFPSMoveForwardBackward" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
<optiongroup name="eva" UILabel="@ui_co_eva" UIShowSensitivity="0" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="fps_view_roll" UILabel="@ui_co_eva_roll" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_lateral" UILabel="@ui_co_eva_move_strafe_lateral" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_longitudinal" UILabel="@ui_co_eva_move_strafe_longitudinal" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="eva_move_strafe_vertical" UILabel="@ui_co_eva_move_strafe_vertical" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight" UILabel="@ui_COFlight" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="flight_move" UILabel="@ui_COFlightMove" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="flight_move_pitch" UILabel="@ui_COFlightPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_yaw" UILabel="@ui_COFlightYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_roll" UILabel="@ui_COFlightRoll" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_vertical" UILabel="@ui_COStrafeUpDown" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_lateral" UILabel="@ui_COStrafeLeftRight" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_longitudinal" UILabel="@ui_COStrafeForwardBackward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_forward" UILabel="@ui_COStrafeForward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_strafe_backward" UILabel="@ui_COStrafeBackward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_speed_range_abs" UILabel="@ui_co_flight_move_speed_range_abs" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_speed_range_rel" UILabel="@ui_co_flight_move_speed_range_rel" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_accel_range_abs" UILabel="@ui_co_flight_move_accel_range_abs" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_accel_range_rel" UILabel="@ui_co_flight_move_accel_range_rel" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_move_space_brake" UILabel="@ui_co_flight_move_space_brake" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight_view" exponent="2.5" UILabel="@ui_COFreeLook" UIShowCurve="1" UIShowInvert="-1" >
<nonlinearity_curve reset="1" />
<optiongroup name="flight_view_pitch" invert_cvar="cl_invertController" UILabel="@ui_COFlightViewY" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="flight_view_yaw" UILabel="@ui_COFlightViewX" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="flight_zoom" UILabel="@ui_co_dynamic_zoom_rel" UIShowInvert="1" />
<optiongroup name="flight_zoom_abs" UILabel="@ui_co_dynamic_zoom_abs" UIShowInvert="1" />
</optiongroup>
<optiongroup name="turret" UILabel="@ui_COTurret" UIShowCurve="-1" UIShowInvert="-1" >
<optiongroup name="turret_aim_pitch" UILabel="@ui_COTurretAimPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_aim_yaw" UILabel="@ui_COTurretAimYaw" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="turret_limiter_relative" UILabel="@ui_CO_TurretLimiterRelative" UIShowInvert="1" />
<optiongroup name="turret_limiter_absolute" UILabel="@ui_CO_TurretLimiterAbsolute" UIShowInvert="1" />
</optiongroup>
<optiongroup name="manned_ground_vehicle" UILabel="@ui_COMannedGroundVehicle" UIShowCurve="-1" UIShowSensitivity="0" UIShowInvert="-1" >
<optiongroup name="mgv_view_pitch" UILabel="@ui_COGroundVehicleViewY" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_view_yaw" UILabel="@ui_COGroundVehicleViewX" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move" UILabel="@ui_COGroundVehicleMove" invert="1" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_forward" UILabel="@ui_COGroundVehicleMoveForward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_backward" UILabel="@ui_COGroundVehicleMoveBackward" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_zoom" UILabel="@ui_co_dynamic_zoom_rel" UIShowInvert="1" />
<optiongroup name="mgv_zoom_abs" UILabel="@ui_co_dynamic_zoom_abs" UIShowInvert="1" />
<optiongroup name="mgv_move_pitch" UILabel="@ui_COMGVPitch" UIShowCurve="1" UIShowInvert="1" />
<optiongroup name="mgv_move_yaw" UILabel="@ui_COMGVYaw" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
<optiongroup name="mining" UILabel="@ui_COMining" UIShowCurve="1" UIShowSensitivity="0" UIShowInvert="1" >
<optiongroup name="mining_throttle" UILabel="@ui_COMiningThrottle" invert="1" UIShowCurve="1" UIShowInvert="1" />
</optiongroup>
</optiongroup>
</optiongroup>
</optiongroup>
</optiontree>
<modifiers >
<mod input="gp_shoulderl" />
<mod input="kb_lalt" />
<mod input="lshift" />
<mod input="kb_f" />
</modifiers>
<ActionCategories >
<Category name="PlayerActions" action="pc_pit_player_actions" UILabel="@PIT_ACPlayerActions" UIIcon="" >
<Category name="Emotes" action="pc_pit_emotes" UILabel="@PIT_Emote" UIIcon="" />
</Category>
<Category name="ShipSystems" action="pc_pit_ship_systems" UILabel="@PIT_ACShipSystems" UIIcon="" />
<Category name="FlightSystems" action="pc_pit_flight_systems" UILabel="@PIT_ACFlightSystems" UIIcon="" />
<Category name="VehicleActions" action="pc_pit_vehicle_actions" UILabel="@PIT_ACVehicleSystems" UIIcon="" />
<Category name="WeaponSystems" action="pc_pit_weapons_systems" UILabel="@PIT_ACWeaponSystems" UIIcon="" >
<Category name="RemoteTurret" action="pc_pit_remote_turrets" UILabel="@item_Name_Turret_Remote" UIIcon="" showEmpty="0" />
</Category>
<Category name="ItemActions" action="pc_pit_item_actions" UILabel="@PIT_ItemActions" UIIcon="" />
<Category name="WeaponSelection" action="pc_pit_weapon_selection" UILabel="@PIT_ACWeaponSelection" UIIcon="" />
<Category name="MobiGlasActions" action="pc_pit_mobiglas_actions" UILabel="@PIT_Mobiglas" UIIcon="" />
<Category name="MiningMode" action="pc_pit_miningmode_actions" UILabel="@PIT_MiningMode" UIIcon="" showEmpty="0" />
</ActionCategories>
<actionmap name="spaceship_general" version="2" UILabel="@ui_CGSpaceFlightCockpit" UICategory="@ui_CCSpaceFlight" >
<action name="v_eject" ActivationMode="press" keyboard="ralt+y" gamepad=" " joystick=" " UILabel="@ui_CIEject" UIDescription="@ui_CIEjectDesc" Category="PlayerActions" />
<action name="v_exit" onPress="1" onHold="1" onRelease="1" keyboard="y" gamepad="shoulderl+b" joystick=" " UILabel="@ui_ci_v_exit" UIDescription="@ui_ci_v_exit_desc" Category="PlayerActions" />
<action name="v_self_destruct" ActivationMode="press" keyboard="backspace" joystick=" " UILabel="@ui_CISelfDestruct" UIDescription="@ui_CISelfDestructDesc" Category="ShipSystems" >
<gamepad ActivationMode="delayed_press_medium" input="shoulderl+shoulderr" />
</action>
<action name="v_emergency_exit" ActivationMode="tap" keyboard="u+lshift" joystick=" " UILabel="@ui_CIEmergencyExit" UIDescription="@ui_CIEmergencyExitDesc" />
<action name="v_cooler_throttle_up" onPress="1" onHold="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICoolerThrottleUp" UIDescription="@ui_CICoolerThrottleUpDesc" />
<action name="v_cooler_throttle_down" onPress="1" onHold="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICoolerThrottleDown" UIDescription="@ui_CICoolerThrottleDownDesc" />
<action name="spectate_enterpuremode" ActivationMode="delayed_press" keyboard="" UILabel="" UIDescription="" />
<action name="v_flightready" ActivationMode="press" keyboard="r" gamepad="shoulderl+shoulderr" joystick=" " UILabel="@ui_CICockpitFlightReady" UIDescription="@ui_CICockpitFlightReadyDesc" Category="ShipSystems" />
<action name="v_toggle_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsToggleAll" UIDescription="@ui_CICockpitDoorsToggleAllDesc" Category="VehicleActions" >
<states >
<state name="opened" UILabel="@ui_CICockpitDoorsToggleAll_Close_All" />
<state name="closed" UILabel="@ui_CICockpitDoorsToggleAll_Open_All" />
</states>
</action>
<action name="v_open_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsOpenAll" UIDescription="@ui_CICockpitDoorsOpenAllDesc" />
<action name="v_close_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsCloseAll" UIDescription="@ui_CICockpitDoorsCloseAllDesc" />
<action name="v_toggle_all_doorlocks" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitLockToggleAll" UIDescription="@ui_CICockpitLockToggleAllDesc" Category="VehicleActions" >
<states >
<state name="unlocked" UILabel="@ui_CICockpitLockToggleAll_Lock_All" />
<state name="locked" UILabel="@ui_CICockpitLockToggleAll_Unlock_All" />
</states>
</action>
<action name="v_lock_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsLockAll" UIDescription="@ui_CICockpitDoorsLockAllDesc" />
<action name="v_unlock_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsUnlockAll" UIDescription="@ui_CICockpitDoorsUnlockAllDesc" />
</actionmap>
<actionmap name="spaceship_view" version="21" UILabel="@ui_CGSpaceFlightView" UICategory="@ui_CCSpaceFlight" >
<action name="v_view_yaw_left" onPress="1" onRelease="1" keyboard=" " joystick=" " optionGroup="flight_view_yaw_left" UILabel="@ui_CIRotateViewLeft" UIDescription="@ui_CIRotateViewLeftDesc" />
<action name="v_view_yaw_right" onPress="1" onRelease="1" keyboard=" " joystick=" " optionGroup="flight_view_yaw_right" UILabel="@ui_CIRotateViewRight" UIDescription="@ui_CIRotateViewRightDesc" />
<action name="v_view_yaw" gamepad="thumbrx" joystick="x" optionGroup="flight_view_yaw" UILabel="@ui_CIYawView" UIDescription="@ui_CIYawViewDesc" />
<action name="v_view_yaw_mouse" mouse="maxis_x" optionGroup="flight_view_yaw" UILabel="@ui_CIYawView" UIDescription="@ui_CIYawViewDesc" />
<action name="v_view_yaw_absolute" keyboard="HMD_Yaw" />
<action name="v_view_pitch_up" onPress="1" onRelease="1" keyboard=" " joystick=" " optionGroup="flight_view_pitch_up" UILabel="@ui_CIRotateViewUp" UIDescription="@ui_CIRotateViewUpDesc" />
<action name="v_view_pitch_down" onPress="1" onRelease="1" keyboard=" " joystick=" " optionGroup="flight_view_pitch_down" UILabel="@ui_CIRotateViewDown" UIDescription="@ui_CIRotateViewDownDesc" />
<action name="v_view_pitch" gamepad="thumbry" joystick="y" optionGroup="flight_view_pitch" UILabel="@ui_CIPitchView" UIDescription="@ui_CIPitchViewDesc" />
<action name="v_view_pitch_mouse" mouse="maxis_y" optionGroup="flight_view_pitch" UILabel="@ui_CIPitchView" UIDescription="@ui_CIPitchViewDesc" />
<action name="v_view_pitch_absolute" keyboard="HMD_Pitch" />
<action name="v_view_roll_absolute" keyboard="HMD_Roll" />
<action name="v_view_cycle_fwd" ActivationMode="tap" keyboard="f4" gamepad="shoulderl+y" joystick=" " UILabel="@ui_CICycleView" UIDescription="@ui_CICycleViewDesc" />
<action name="v_view_cycle_internal_fwd" onPress="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_view_option" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_view_mode" onPress="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICycleViewMode" UIDescription="@ui_CICycleViewModeDesc" />
<action name="v_view_zoom_in" onPress="1" onHold="1" mouse="mwheel_up" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIZoomIn" UIDescription="@ui_CIZoomInDesc" />
<action name="v_view_zoom_out" onPress="1" onHold="1" mouse="mwheel_down" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIZoomOut" UIDescription="@ui_CIZoomOutDesc" />
<action name="v_view_interact" onPress="1" onRelease="1" keyboard="f" gamepad="a" joystick=" " />
<action name="v_view_freelook_mode" ActivationMode="hold" keyboard="z" gamepad=" " joystick=" " UILabel="@ui_CIUnlockView" UIDescription="@ui_CIUnlockViewDesc" />
<action name="v_view_dynamic_zoom_rel" keyboard="lalt+maxis_z" gamepad=" " joystick=" " optionGroup="flight_zoom" UILabel="@ui_CIDynamicZoomInOut" UIDescription="@ui_CIDynamicZoomInOutDesc" />
<action name="v_view_dynamic_zoom_rel_in" ActivationMode="all" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomIn" UIDescription="@ui_CIDynamicZoomInDesc" />
<action name="v_view_dynamic_zoom_rel_out" ActivationMode="all" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomOut" UIDescription="@ui_CIDynamicZoomOutDesc" />
<action name="v_view_dynamic_zoom_abs" gamepad=" " joystick=" " optionGroup="flight_zoom_abs" UILabel="@ui_CIDynamicZoomAbs" UIDescription="@ui_CIDynamicZoomAbsDesc" />
<action name="v_view_dynamic_zoom_abs_toggle" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomAbsToggle" UIDescription="@ui_CIDynamicZoomAbsToggleDesc" />
<action name="v_view_look_behind" ActivationMode="delayed_hold_no_retrigger" keyboard=" " joystick=" " UILabel="@ui_CILookBehind" UIDescription="@ui_CILookBehindDesc" >
<gamepad ActivationMode="hold_no_retrigger" input="shoulderl+a" />
</action>
</actionmap>
<actionmap name="spaceship_movement" version="18" UILabel="@ui_CGSpaceFlightMovement" UICategory="@ui_CCSpaceFlight" >
<action name="v_pitch_up" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIPitchUp" UIDescription="@ui_CIPitchUpDesc" />
<action name="v_pitch_down" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIPitchDown" UIDescription="@ui_CIPitchDownDesc" />
<action name="v_pitch" gamepad="thumbry" joystick="y" optionGroup="flight_move_pitch" UILabel="@ui_CIPitch" UIDescription="@ui_CIPitchDesc" />
<action name="v_pitch_mouse" mouse="maxis_y" optionGroup="flight_move_pitch" UILabel="@ui_CIPitch" UIDescription="@ui_CIPitchDesc" UICategory="@ui_CCOrientationControl" />
<action name="v_yaw_left" onPress="1" onRelease="1" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIYawLeft" UIDescription="@ui_CIYawLeftDesc" />
<action name="v_yaw_right" onPress="1" onRelease="1" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIYawRight" UIDescription="@ui_CIYawRightDesc" />
<action name="v_yaw" gamepad="thumbrx" joystick="x" optionGroup="flight_move_yaw" UILabel="@ui_CIYaw" UIDescription="@ui_CIYawDesc" />
<action name="v_yaw_mouse" mouse="maxis_x" optionGroup="flight_move_yaw" UILabel="@ui_CIYaw" UIDescription="@ui_CIYawDesc" UICategory="@ui_CCOrientationControl" />
<action name="v_roll_left" onPress="1" onHold="1" onRelease="1" always="1" keyboard="q" gamepad=" " joystick=" " UILabel="@ui_CIRollLeft" UIDescription="@ui_CIRollLeftDesc" />
<action name="v_roll_right" onPress="1" onHold="1" onRelease="1" always="1" keyboard="e" gamepad=" " joystick=" " UILabel="@ui_CIRollRight" UIDescription="@ui_CIRollRightDesc" />
<action name="v_roll" gamepad="shoulderl+thumblx" joystick="rotz" optionGroup="flight_move_roll" UILabel="@ui_CIRoll" UIDescription="@ui_CIRollDesc" />
<action name="v_roll_mouse" keyboard=" " optionGroup="flight_move_roll" UILabel="@ui_CIRoll" UIDescription="@ui_CIRollDesc" UICategory="@ui_CCOrientationControl" />
<action name="v_toggle_relative_mouse_mode" ActivationMode="smart_toggle" keyboard=" " UILabel="@ui_CICycleMouseMoveMode" UIDescription="@ui_CICycleMouseMoveModeDesc" />
<action name="v_toggle_yaw_roll_swap" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIYawRollSwap" UIDescription="@ui_CIYawRollSwapDesc" UICategory="@ui_CCOrientationControl" />
<action name="v_strafe_up" onPress="1" onRelease="1" always="1" keyboard="space" gamepad=" " joystick="button9" optionGroup="flight_move_strafe_vertical" UILabel="@ui_CIStrafeUp" UIDescription="@ui_CIStrafeUpDesc" />
<action name="v_strafe_down" onPress="1" onRelease="1" always="1" keyboard="lctrl" gamepad=" " joystick="button10" optionGroup="flight_move_strafe_vertical" UILabel="@ui_CIStrafeDown" UIDescription="@ui_CIStrafeDownDesc" />
<action name="v_strafe_vertical" keyboard=" " gamepad="shoulderl+thumbry" joystick=" " optionGroup="flight_move_strafe_vertical" UILabel="@ui_CIStrafeUpDown" UIDescription="@ui_CIStrafeUpDownDesc" />
<action name="v_strafe_left" onPress="1" onRelease="1" always="1" keyboard="a" gamepad=" " joystick="hat1_left" optionGroup="flight_move_strafe_lateral" UILabel="@ui_CIStrafeLeft" UIDescription="@ui_CIStrafeLeftDesc" />
<action name="v_strafe_right" onPress="1" onRelease="1" always="1" keyboard="d" gamepad=" " joystick="hat1_right" optionGroup="flight_move_strafe_lateral" UILabel="@ui_CIStrafeRight" UIDescription="@ui_CIStrafeRightDesc" />
<action name="v_strafe_lateral" gamepad="thumblx" joystick=" " optionGroup="flight_move_strafe_lateral" UILabel="@ui_CIStrafeLeftRight" UIDescription="@ui_CIStrafeLeftRightDesc" />
<action name="v_strafe_forward" onPress="1" onRelease="1" always="1" keyboard="w" gamepad="thumbly_up" joystick="hat1_up" optionGroup="flight_move_strafe_forward" UILabel="@ui_CIStrafeFwd" UIDescription="@ui_CIStrafeFwdDesc" />
<action name="v_strafe_back" onPress="1" onRelease="1" always="1" keyboard="s" gamepad="thumbly_down" joystick="hat1_down" optionGroup="flight_move_strafe_backward" UILabel="@ui_CIStrafeBack" UIDescription="@ui_CIStrafeBackDesc" />
<action name="v_strafe_longitudinal" gamepad="thumbly" joystick=" " optionGroup="flight_move_strafe_longitudinal" UILabel="@ui_CIStrafeFwdBack" UIDescription="@ui_CIStrafeFwdBackDesc" />
<action name="v_strafe_longitudinal_invert" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIStrafeLongitudinalInvert" UIDescription="@ui_CIStrafeLongitudinalInvertDesc" />
<action name="v_ifcs_toggle_vector_decoupling" ActivationMode="hold_toggle" keyboard="v" gamepad="thumbr" joystick=" " UILabel="@ui_CIToggleDecoupledMode" UIDescription="@ui_CIToggleDecoupledModeDesc" UICategory="@ui_CCFlightModes" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIToggleDecoupledMode_State_Disable" />
<state name="off" UILabel="@ui_CIToggleDecoupledMode_State_Enable" />
</states>
</action>
<action name="v_afterburner" ActivationMode="all" keyboard="lshift" gamepad="thumbl" joystick="button8" UILabel="@ui_CIAfterburner" UIDescription="@ui_CIAfterburnerDesc" />
<action name="v_speed_range_up" onPress="1" onRelease="1" keyboard=" " gamepad="shoulderl+triggerr_btn" joystick=" " UILabel="@ui_CISpeedRangeUp" UIDescription="@ui_CISpeedRangeUpDesc" />
<action name="v_speed_range_down" onPress="1" onRelease="1" keyboard=" " gamepad="shoulderl+triggerl_btn" joystick=" " UILabel="@ui_CISpeedRangeDown" UIDescription="@ui_CISpeedRangeDownDesc" />
<action name="v_speed_range_rel" always="1" mouse="maxis_z" keyboard=" " gamepad=" " joystick=" " optionGroup="flight_move_speed_range_rel" UILabel="@ui_CISpeedRangeRel" UIDescription="@ui_CISpeedRangeRelDesc" />
<action name="v_speed_range_abs" always="1" keyboard=" " gamepad=" " joystick=" " optionGroup="flight_move_speed_range_abs" UILabel="@ui_CISpeedRangeAbs" UIDescription="@ui_CISpeedRangeAbsDesc" />
<action name="v_ifcs_toggle_speed_limiter" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIToggleSpeedLimiter" UIDescription="@ui_CIToggleSpeedLimiterDesc" />
<action name="v_ifcs_speed_limiter_reset_scm" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_ci_v_ifcs_speed_limiter_reset_scm" UIDescription="@ui_ci_v_ifcs_speed_limiter_reset_scm_desc" />
<action name="v_accel_range_up" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIAccelRangeUp" UIDescription="@ui_CIAccelRangeUpDesc" />
<action name="v_accel_range_down" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIAccelRangeDown" UIDescription="@ui_CIAccelRangeDownDesc" />
<action name="v_accel_range_rel" always="1" keyboard="ralt+maxis_z" gamepad=" " joystick=" " optionGroup="flight_move_accel_range_rel" UILabel="@ui_CIAccelRangeRel" UIDescription="@ui_CIAccelRangeRelDesc" />
<action name="v_accel_range_abs" always="1" keyboard=" " gamepad=" " joystick=" " optionGroup="flight_move_accel_range_abs" UILabel="@ui_CIAccelRangeAbs" UIDescription="@ui_CIAccelRangeAbsDesc" />
<action name="v_target_match_vel" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIMatchTargetSpeed" UIDescription="@ui_CIMatchTargetSpeedDesc" />
<action name="v_space_brake" onPress="1" onRelease="1" always="1" keyboard="x" gamepad="shoulderl+thumbr" joystick=" " optionGroup="flight_move_space_brake" UILabel="@ui_CIBrake" UIDescription="@ui_CIBrakeDesc" />
<action name="v_lock_rotation" ActivationMode="smart_toggle" keyboard="rshift" gamepad=" " joystick=" " UILabel="@ui_CIToggleLockRotation" UIDescription="@ui_CIToggleLockRotationDesc" />
<action name="v_ifcs_toggle_gforce_safety" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIToggleGSafe" UIDescription="@ui_CIToggleGSafeDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIToggleGSafe_Disable" />
<state name="off" UILabel="@ui_CIToggleGSafe_Enable" />
</states>
</action>
<action name="v_ifcs_toggle_esp" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIToggleESP" UIDescription="@ui_CIToggleESPDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIToggleESP_Disable" />
<state name="off" UILabel="@ui_CIToggleESP_Enable" />
</states>
</action>
<action name="v_ifcs_toggle_cruise_control" ActivationMode="press" keyboard="c" gamepad="shoulderl+thumbl" joystick=" " UILabel="@ui_CIToggleCruise" UIDescription="@ui_CIToggleCruiseDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIToggleCruise_Disable" />
<state name="off" UILabel="@ui_CIToggleCruise_Enable" />
</states>
</action>
<action name="v_toggle_landing_system" ActivationMode="tap" keyboard="n" gamepad="dpad_down" joystick="button12" UILabel="@ui_CIToggleLandingSystem" UIDescription="@ui_CIToggleLandingSystemDesc" Category="VehicleActions" >
<states >
<state name="retracted" UILabel="@ui_CIToggleLandingSystem_Deploy" />
<state name="deployed" UILabel="@ui_CIToggleLandingSystem_Retract" />
<state name="can_dock" UILabel="@ui_CIToggleLandingSystem_Dock" />
<state name="docking" UILabel="@ui_CIToggleLandingSystem_CancelDocking" />
<state name="docked" UILabel="@ui_CIToggleLandingSystem_Undock" />
</states>
</action>
<action name="v_toggle_vtol" ActivationMode="press" keyboard="k" gamepad=" " joystick=" " UILabel="@ui_CIToggleVTOL" UIDescription="@ui_CIToggleVTOLDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIToggleVTOL_Disable" />
<state name="off" UILabel="@ui_CIToggleVTOL_Enable" />
</states>
</action>
<action name="v_autoland" ActivationMode="delayed_hold" keyboard="n" gamepad="dpad_down" joystick="button12" UILabel="@ui_CIAutoland" UIDescription="@ui_CIAutolandDesc" Category="FlightSystems" />
<action name="v_toggle_qdrive_spooling" ActivationMode="tap" keyboard="b" gamepad="shoulderl+x" joystick=" " UILabel="@ui_CIQuantumTravelSystemToggle" UIDescription="@ui_CIQuantumTravelSystemToggleDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@ui_CIQuantumTravelSystemToggle_Disable" />
<state name="off" UILabel="@ui_CIQuantumTravelSystemToggle_Enable" />
</states>
</action>
<action name="v_toggle_qdrive_engagement" ActivationMode="delayed_press" keyboard="b" gamepad="shoulderl+x" joystick=" " UILabel="@ui_CIQuantumDriveToggle" UIDescription="@ui_CIQuantumDriveToggleDesc" Category="FlightSystems" >
<states >
<state name="on" UILabel="@vehicle_interactor_QuantumTravel_Disable" />
<state name="off" UILabel="@vehicle_interactor_QuantumTravel_Enable" />
</states>
</action>
<action name="v_dock_toggle_view" ActivationMode="delayed_press" keyboard="0" gamepad=" " joystick=" " UILabel="@ui_CIDockToggleView" UIDescription="@ui_CIDockToggleViewDesc" />
</actionmap>
<actionmap name="spaceship_docking" version="1" >
<action name="v_toggle_docking_mode" ActivationMode="tap" keyboard="n" gamepad=" " joystick=" " />
<action name="v_invoke_docking" ActivationMode="delayed_hold" keyboard="n" gamepad=" " joystick=" " />
</actionmap>
<actionmap name="spaceship_targeting" version="8" UILabel="@ui_CGSpaceFlightTargeting" UICategory="@ui_CCSpaceFlight" >
<action name="v_target_toggle_lock_index_1" ActivationMode="tap" keyboard="1" gamepad=" " joystick=" " UILabel="@ui_CITargetingLockIndex1" UIDescription="@ui_CITargetingLockIndex1Desc" />
<action name="v_target_toggle_lock_index_2" ActivationMode="tap" keyboard="2" gamepad=" " joystick=" " UILabel="@ui_CITargetingLockIndex2" UIDescription="@ui_CITargetingLockIndex2Desc" />
<action name="v_target_toggle_lock_index_3" ActivationMode="tap" keyboard="3" gamepad=" " joystick=" " UILabel="@ui_CITargetingLockIndex3" UIDescription="@ui_CITargetingLockIndex3Desc" />
<action name="v_target_toggle_pin_index_1" ActivationMode="tap" keyboard="lalt+1" gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex1" UIDescription="@ui_CITargetingPinIndex1Desc" />
<action name="v_target_toggle_pin_index_2" ActivationMode="tap" keyboard="lalt+2" gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex2" UIDescription="@ui_CITargetingPinIndex2Desc" />
<action name="v_target_toggle_pin_index_3" ActivationMode="tap" keyboard="lalt+3" gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex3" UIDescription="@ui_CITargetingPinIndex3Desc" />
<action name="v_target_toggle_pin_index_1_hold" ActivationMode="delayed_press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex1Hold" UIDescription="@ui_CITargetingPinIndex1HoldDesc" />
<action name="v_target_toggle_pin_index_2_hold" ActivationMode="delayed_press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex2Hold" UIDescription="@ui_CITargetingPinIndex2HoldDesc" />
<action name="v_target_toggle_pin_index_3_hold" ActivationMode="delayed_press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingPinIndex3Hold" UIDescription="@ui_CITargetingPinIndex3HoldDesc" />
<action name="v_target_pin_selected" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingPinSelected" UIDescription="@ui_CITargetingPinSelectedDesc" />
<action name="v_target_unpin_selected" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingUnpinTarget" UIDescription="@ui_CITargetingUnpinTargetDesc" />
<action name="v_target_pin_selected_hold" ActivationMode="delayed_press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingPinSelectedHold" UIDescription="@ui_CITargetingPinSelectedHoldDesc" />
<action name="v_target_unpin_selected_hold" ActivationMode="delayed_press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingUnpinTargetHold" UIDescription="@ui_CITargetingUnpinTargetHoldDesc" />
<action name="v_target_remove_all_pins" ActivationMode="tap" keyboard="0" gamepad=" " joystick=" " UILabel="@ui_CITargetingRemoveAllPinned" UIDescription="@ui_CITargetingRemoveAllPinnedDesc" />
<action name="v_target_lock_selected" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingLockSelected" UIDescription="@ui_CITargetingLockSelectedDesc" />
<action name="v_target_unlock_selected" ActivationMode="tap" keyboard="lalt+t" gamepad=" " joystick=" " UILabel="@ui_CITargetingUnlockTarget" UIDescription="@ui_CITargetingUnlockTargetDesc" />
<action name="v_look_ahead_enable" ActivationMode="smart_toggle" keyboard="lalt+l" gamepad=" " joystick=" " UILabel="@ui_CILookAheadOn" UIDescription="@ui_CILookAheadOnDesc" />
<action name="v_look_ahead_start_target_tracking" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CILookAheadStartTargetTracking" UIDescription="@ui_CILookAheadStartTargetTrackingDesc" />
<action name="v_target_tracking_auto_zoom" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetTrackingAutoZoomEnabled" UIDescription="@ui_CITargetTrackingAutoZoomEnabledDesc" />
<action name="v_target_cycle_reticle_mode" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetReticleMode" UIDescription="@ui_CITargetReticleModeDesc" />
<action name="v_enter_remote_turret_1" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_interactor_use_remote_turret" UIDescription="@ " Category="RemoteTurret" />
<action name="v_enter_remote_turret_2" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_interactor_use_remote_turret" UIDescription="@ " Category="RemoteTurret" />
<action name="v_enter_remote_turret_3" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_interactor_use_remote_turret" UIDescription="@ " Category="RemoteTurret" />
</actionmap>
<actionmap name="spaceship_targeting_advanced" version="1" UILabel="@ui_CGSpaceFlightTargetingAdvanced" UICategory="@ui_CCSpaceFlight" >
<action name="v_target_cycle_selection_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSelectionBack" UIDescription="@ui_CITargetingCycleSelectionBackDesc" />
<action name="v_target_cycle_selection_fwd" ActivationMode="tap" keyboard="r" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSelectionFwd" UIDescription="@ui_CITargetingCycleSelectionFwdDesc" />
<action name="v_target_cycle_selection_reset" ActivationMode="tap" keyboard="lalt+r" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSelectionReset" UIDescription="@ui_CITargetingCycleSelectionResetDesc" />
<action name="v_target_cycle_in_view_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleInViewBack" UIDescription="@ui_CITargetingCycleInViewBackDesc" />
<action name="v_target_cycle_in_view_fwd" ActivationMode="tap" keyboard="t" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleInViewFwd" UIDescription="@ui_CITargetingCycleInViewFwdDesc" />
<action name="v_target_cycle_in_view_reset" ActivationMode="tap" keyboard="t" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleInViewReset" UIDescription="@ui_CITargetingCycleInViewResetDesc" />
<action name="v_target_cycle_pinned_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCyclePinnedBack" UIDescription="@ui_CITargetingCyclePinnedBackDesc" />
<action name="v_target_cycle_pinned_fwd" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCyclePinnedFwd" UIDescription="@ui_CITargetingCyclePinnedFwdDesc" />
<action name="v_target_cycle_pinned_reset" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCyclePinnedReset" UIDescription="@ui_CITargetingCyclePinnedResetDesc" />
<action name="v_target_cycle_attacker_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAttackerBack" UIDescription="@ui_CITargetingCycleAttackerBackDesc" />
<action name="v_target_cycle_attacker_fwd" ActivationMode="tap" keyboard="4" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAttackerFwd" UIDescription="@ui_CITargetingCycleAttackerFwdDesc" />
<action name="v_target_cycle_attacker_reset" ActivationMode="tap" keyboard="lalt+4" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAttackerReset" UIDescription="@ui_CITargetingCycleAttackerDesc" />
<action name="v_target_cycle_hostile_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleHostileBack" UIDescription="@ui_CITargetingCycleHostileBackDesc" />
<action name="v_target_cycle_hostile_fwd" ActivationMode="tap" keyboard="5" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleHostileFwd" UIDescription="@ui_CITargetingCycleHostileFwdDesc" />
<action name="v_target_cycle_hostile_reset" ActivationMode="tap" keyboard="lalt+5" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleHostileReset" UIDescription="@ui_CITargetingCycleHostileResetDesc" />
<action name="v_target_cycle_friendly_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleFriendlyBack" UIDescription="@ui_CITargetingCycleFriendlyBackDesc" />
<action name="v_target_cycle_friendly_fwd" ActivationMode="tap" keyboard="6" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleFriendlyFwd" UIDescription="@ui_CITargetingCycleFriendlyFwdDesc" />
<action name="v_target_cycle_friendly_reset" ActivationMode="tap" keyboard="lalt+6" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleFriendlyReset" UIDescription="@ui_CITargetingCycleFriendlyResetDesc" />
<action name="v_target_cycle_all_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAllBack" UIDescription="@ui_CITargetingCycleAllBackDesc" />
<action name="v_target_cycle_all_fwd" ActivationMode="tap" keyboard="7" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAllFwd" UIDescription="@ui_CITargetingCycleAllFwdDesc" />
<action name="v_target_cycle_all_reset" ActivationMode="tap" keyboard="lalt+7" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleAllReset" UIDescription="@ui_CITargetingCycleAllResetDesc" />
<action name="v_target_cycle_subitem_back" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSubtargetBack" UIDescription="@ui_CITargetingCycleSubtargetBackDesc" />
<action name="v_target_cycle_subitem_fwd" ActivationMode="tap" keyboard="8" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSubtargetFwd" UIDescription="@ui_CITargetingCycleSubtargetFwdDesc" />
<action name="v_target_cycle_subitem_reset" ActivationMode="tap" keyboard="lalt+8" gamepad=" " joystick=" " UILabel="@ui_CITargetingCycleSubtargetReset" UIDescription="@ui_CITargetingCycleSubtargetResetDesc" />
</actionmap>
<actionmap name="spaceship_target_hailing" version="1" UILabel="@ui_CGSpaceFlightTargetHailing" UICategory="@ui_CCSpaceFlight" >
<action name="v_target_hail" ActivationMode="tap" keyboard="9" joystick=" " UILabel="@ui_CIHailTarget" UIDescription="@ui_CIHailTargetDesc" />
</actionmap>
<actionmap name="spaceship_scanning" version="3" UILabel="@ui_CGSpaceFlightScanning" UICategory="@ui_CCSpaceFlight" >
<action name="v_toggle_scan_mode" ActivationMode="tap" keyboard="tab" gamepad="dpad_right" joystick=" " UILabel="@ui_CIScanningMode" UIDescription="@ui_CIScanningModeDesc" Category="ShipSystems" >
<states >
<state name="on" UILabel="@ui_CIScanningMode_Disable" />
<state name="off" UILabel="@ui_CIScanningMode_Enable" />
</states>
</action>
<action name="v_scanning_trigger_scan" ActivationMode="hold" keyboard=" " mouse="mouse1" joystick=" " UILabel="@ui_CIScanningActivate" UIDescription="@ui_CIScanningActivateDesc" >
<gamepad ActivationMode="smart_toggle" input="shoulderl+shoulderr" />
</action>
</actionmap>
<actionmap name="spaceship_ping" version="2" UILabel="@ui_CGSpaceFlightScanning" UICategory="@ui_CCSpaceFlight" >
<action name="v_invoke_ping" ActivationMode="hold" mouse="mouse2" keyboard=" " gamepad="shoulderr" joystick="button1" UILabel="@ui_CIScanningRadarPing" UIDescription="@ui_CIScanningRadarPingDesc" />
<action name="v_inc_ping_focus_angle" ActivationMode="press" mouse="mwheel_up" keyboard=" " joystick="button3" UILabel="@ui_CIScanningRadarAngInc" UIDescription="@ui_CIScanningRadarAngIncDesc" >
<gamepad onHold="1" holdTriggerDelay="0.5" input="triggerr_btn" />
</action>
<action name="v_dec_ping_focus_angle" ActivationMode="press" mouse="mwheel_down" keyboard=" " joystick="button4" UILabel="@ui_CIScanningRadarAngDec" UIDescription="@ui_CIScanningRadarAngDecDesc" >
<gamepad onHold="1" holdTriggerDelay="0.5" input="triggerl_btn" />
</action>
</actionmap>
<actionmap name="spaceship_mining" version="1" UILabel="@ui_CGSpaceFlightMining" UICategory="@ui_CCSpaceFlight" >
<action name="v_toggle_mining_mode" ActivationMode="tap" keyboard="m" gamepad=" " joystick=" " UILabel="@ui_CIMiningMode" UIDescription="@ui_CIMiningModeDesc" Category="ShipSystems" >
<states >
<state name="on" UILabel="@ui_CIMiningMode_Disable" />
<state name="off" UILabel="@ui_CIMiningMode_Enable" />
</states>
</action>
<action name="v_toggle_mining_laser_fire" ActivationMode="smart_toggle" keyboard=" " mouse="mouse1" joystick="button1" UILabel="@ui_CIToggleMiningLaserFire" UIDescription="@ui_CIToggleMiningLaserFireDesc" >
<gamepad ActivationMode="tap" input="shoulderr" />
</action>
<action name="v_toggle_mining_laser_type" ActivationMode="press" keyboard=" " mouse="mouse2" joystick="button2" UILabel="@ui_CIToggleMiningLaserType" UIDescription="@ui_CIToggleMiningLaserTypeDesc" Category="MiningMode" >
<gamepad ActivationMode="tap" input="shoulderl+shoulderr" />
</action>
<action name="v_increase_mining_throttle" ActivationMode="press" mouse="mwheel_up" keyboard=" " joystick="button3" UILabel="@ui_CIIncreaseMiningThrottle" UIDescription="@ui_CIIncreaseMiningThrottleDesc" >
<gamepad onHold="1" input="triggerr_btn" />
</action>
<action name="v_decrease_mining_throttle" ActivationMode="press" mouse="mwheel_down" keyboard=" " joystick="button4" UILabel="@ui_CIDecreaseMiningThrottle" UIDescription="@ui_CIDecreaseMiningThrottleDesc" >
<gamepad onHold="1" input="triggerl_btn" />
</action>
<action name="v_mining_throttle" onPress="1" always="1" mouse="" keyboard="" gamepad=" " joystick=" " optionGroup="mining_throttle" UILabel="@ui_CIMiningThrottle" UIDescription="@ui_CIMiningThrottleDesc" />
<action name="v_mining_use_consumable1" ActivationMode="press" mouse="" keyboard="lalt+1" gamepad=" " joystick=" " UILabel="@ui_CIMiningConsumable1" UIDescription="@ui_CIMiningConsumableDesc" Category="MiningMode" />
<action name="v_mining_use_consumable2" ActivationMode="press" mouse="" keyboard="lalt+2" gamepad=" " joystick=" " UILabel="@ui_CIMiningConsumable2" UIDescription="@ui_CIMiningConsumableDesc" Category="MiningMode" />
<action name="v_mining_use_consumable3" ActivationMode="press" mouse="" keyboard="lalt+3" gamepad=" " joystick=" " UILabel="@ui_CIMiningConsumable3" UIDescription="@ui_CIMiningConsumableDesc" Category="MiningMode" />
<action name="v_jettison_volatile_cargo" ActivationMode="press" mouse="" keyboard="lalt+j" gamepad=" " joystick=" " UILabel="@ui_CIJettisonVolatileCargo" UIDescription="@ui_CIJettisonVolatileCargo" Category="MiningMode" />
</actionmap>
<actionmap name="turret_main" version="1" UILabel="@ui_CG_Turret_Main" UICategory="@ui_CCSpaceFlight" >
<action name="turret_pitch_up" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIPitchUp" UIDescription="@ui_CIPitchUpDesc" />
<action name="turret_pitch_down" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIPitchDown" UIDescription="@ui_CIPitchDownDesc" />
<action name="turret_pitch" gamepad="thumbry" joystick="y" optionGroup="turret_aim_pitch" UILabel="@ui_CIPitch" UIDescription="@ui_CIPitchDesc" />
<action name="turret_pitch_mouse" mouse="maxis_y" optionGroup="turret_aim_pitch" UILabel="@ui_CIPitch" UIDescription="@ui_CIPitchDesc" UICategory="@ui_CCOrientationControl" />
<action name="turret_yaw_left" onPress="1" onRelease="1" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIYawLeft" UIDescription="@ui_CIYawLeftDesc" />
<action name="turret_yaw_right" onPress="1" onRelease="1" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIYawRight" UIDescription="@ui_CIYawRightDesc" />
<action name="turret_yaw" gamepad="thumbrx" joystick="x" optionGroup="turret_aim_yaw" UILabel="@ui_CIYaw" UIDescription="@ui_CIYawDesc" />
<action name="turret_yaw_mouse" mouse="maxis_x" optionGroup="turret_aim_yaw" UILabel="@ui_CIYaw" UIDescription="@ui_CIYawDesc" UICategory="@ui_CCOrientationControl" />
<action name="turret_toggle_esp" ActivationMode="press" keyboard="e" gamepad=" " joystick=" " UILabel="@ui_CI_TurrretToggleESP" UIDescription="@ui_CI_TurretToggleESPDesc" >
<states >
<state name="on" UILabel="@ui_ci_TurretToggleEsp_disable" />
<state name="off" UILabel="@ui_ci_TurretToggleesp_enable" />
</states>
</action>
<action name="turret_toggle_mouse_mode" ActivationMode="smart_toggle" keyboard="q" gamepad=" " joystick=" " UILabel="@ui_CITurretCycleMouseMoveMode" UIDescription="@ui_CITurretCycleMouseMoveModeDesc" />
<action name="turret_recenter" ActivationMode="hold_no_retrigger" keyboard="c" gamepad=" " joystick=" " UILabel="@ui_CITurretRecenter" UIDescription="@ui_CITurretRecenterDesc" />
<action name="turret_gyromode" ActivationMode="press" keyboard="g" gamepad=" " joystick=" " UILabel="@ui_CITurretGyroMode" UIDescription="@ui_CITurretGyroModeDesc" >
<states >
<state name="on" UILabel="@ui_CITurretGyroMode_Disable" />
<state name="off" UILabel="@ui_CITurretGyroMode_Enable" />
</states>
</action>
<action name="turret_limiter_toggle" ActivationMode="smart_toggle" keyboard="lshift" gamepad=" " joystick=" " UILabel="@ui_CITurretSpeedLimiterToggle" UIDescription="@ui_CITurretSpeedLimiterToggleDesc" />
<action name="turret_limiter_rel" always="1" mouse="maxis_z" gamepad=" " joystick=" " optionGroup="turret_limiter_relative" UILabel="@ui_CI_TurretLimiterRelative" UIDescription="@ui_ui_CI_TurretLimiterRelativeDesc" />
<action name="turret_limiter_rel_increase" ActivationMode="all" keyboard="w" gamepad=" " joystick=" " UILabel="@ui_CI_TurretLimiterRelativeIncrease" UIDescription="@ui_CI_TurretLimiterRelativeIncreaseDesc" />
<action name="turret_limiter_rel_decrease" ActivationMode="all" keyboard="s" gamepad=" " joystick=" " UILabel="@ui_CI_TurretLimiterRelativeDecrease" UIDescription="@ui_CI_TurretLimiterRelativeDecreaseDesc" />
<action name="turret_limiter_abs" always="1" gamepad=" " joystick=" " optionGroup="turret_limiter_absolute" UILabel="@ui_CI_TurretLimiterAbsolute" UIDescription="@ui_CI_TurretLimiterAbsoluteDesc" />
<action name="turret_change_firemode" onPress="1" keyboard="v" gamepad=" " joystick=" " UILabel="@ui_CI_TurretChangeWeaponFireMode" UIDescription="@ui_CI_TurretChangeWeaponFireModeDesc" />
<action name="turret_remote_exit" onPress="1" onHold="1" onRelease="1" keyboard="y" gamepad="shoulderl+b" joystick=" " UILabel="@ui_CI_TurretRemoteExit" UIDescription="@ui_CI_TurretRemoteExitDesc" />
</actionmap>
<actionmap name="spaceship_weapons" version="2" UILabel="@ui_CGSpaceFlightWeapons" UICategory="@ui_CCSpaceFlight" >
<action name="v_attack1_group1" ActivationMode="all" mouse="mouse1" keyboard=" " gamepad="triggerr_btn" joystick="button1" UILabel="@ui_CIAttackGroup1" UIDescription="@ui_CIAttackGroup1Desc" />
<action name="v_attack1_group2" ActivationMode="all" mouse="mouse2" keyboard=" " gamepad="triggerl_btn" joystick="button2" UILabel="@ui_CIAttackGroup2" UIDescription="@ui_CIAttackGroup2Desc" />
<action name="v_weapon_manual_gimbal_cycle_source" ActivationMode="smart_toggle" keyboard="lalt+g" gamepad=" " joystick=" " UILabel="@ui_ci_v_weapon_manual_gimbal_cycle_source" UIDescription="@ui_ci_v_weapon_manual_gimbal_cycle_source_desc" Category="WeaponSystems" />
<action name="v_weapon_manual_gimbal_lock_vector" ActivationMode="press" keyboard="ralt+g" gamepad=" " joystick=" " UILabel="@ui_ci_v_weapon_manual_gimbal_lock_vector" UIDescription="@ui_ci_v_weapon_manual_gimbal_lock_vector_desc" Category="WeaponSystems" />
<action name="v_weapon_cycle_aimmode" ActivationMode="press" keyboard="g" gamepad="b" joystick=" " UILabel="@ui_CIGimbalLock" UIDescription="@ui_CIGimbalLockDesc" Category="WeaponSystems" >
<states >
<state name="lock_fixed" UILabel="@ui_CIGimbalLock_Gimbal_Assist" />
<state name="auto_tracking" UILabel="@ui_CIGimbalLock_Gimbal_Lock" />
<state name="manual_tracking" UILabel="@ui_CIGimbalLock_Gimbal_Free" />
</states>
</action>
</actionmap>
<actionmap name="spaceship_missiles" version="1" UILabel="@ui_CGSpaceFlightMissiles" UICategory="@ui_CCSpaceFlight" >
<action name="v_weapon_cycle_missile_fwd" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICycleWeaponAmmoFwd" UIDescription="@ui_CICycleWeaponAmmoFwdDesc" />
<action name="v_weapon_cycle_missile_back" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICycleWeaponAmmoBack" UIDescription="@ui_CICycleWeaponAmmoBackDesc" />
<action name="v_weapon_arm_missile" ActivationMode="tap" mouse="mouse3" keyboard=" " gamepad="shoulderr" joystick="button4" UILabel="@ui_CILockMissile" UIDescription="@ui_CILockMissileDesc" />
<action name="v_weapon_unarm_all_missiles" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIUnlockMissile" UIDescription="@ui_CIUnlockMissileDesc" />
<action name="v_weapon_launch_missile" onPress="1" onHold="0" onRelease="1" multiTap="0" multiTapBlock="1" pressTriggerThreshold="0.35" releaseTriggerThreshold="-1" releaseTriggerDelay="0" retriggerable="0" mouse="mouse3" keyboard=" " gamepad="shoulderr" joystick="button4" UILabel="@ui_CILaunchMissile" UIDescription="@ui_CILaunchMissileDesc" />
<action name="v_weapon_launch_missile_cinematic" onHold="1" onRelease="1" holdTriggerDelay="0.75" mouse="mouse3" keyboard=" " gamepad="shoulderr" joystick="button4" UILabel="" UIDescription="" />
</actionmap>
<actionmap name="spaceship_defensive" version="2" UILabel="@ui_CGSpaceFlightDefensive" UICategory="@ui_CCSpaceFlight" >
<action name="v_weapon_countermeasure_decoy_launch" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.25" keyboard="h" gamepad="a" joystick="button3" UILabel="@ui_CI_Countermeasures_Launch_Decoy" UIDescription="@ui_CI_Countermeasures_Launch_DecoyDesc" />
<action name="v_weapon_countermeasure_decoy_burst_increase" ActivationMode="press" keyboard="ralt+h" gamepad=" " joystick=" " UILabel="@ui_CI_Countermeasures_Decoy_Increment" UIDescription="@ui_CI_Countermeasures_Decoy_IncrementDesc" />
<action name="v_weapon_countermeasure_decoy_burst_decrease" ActivationMode="press" keyboard="lalt+h" gamepad=" " joystick=" " UILabel="@ui_CI_Countermeasures_Decoy_Decrement" UIDescription="@ui_CI_Countermeasures_Decoy_DecrementDesc" />
<action name="v_weapon_countermeasure_decoy_launch_panic" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CI_Countermeasures_Decoy_Launch_Panic" UIDescription="@ui_CI_Countermeasures_Decoy_Launch_PanicDesc" />
<action name="v_weapon_countermeasure_noise_launch" ActivationMode="press" keyboard="j" gamepad="x" joystick="button5" UILabel="@ui_CI_Countermeasures_Launch_Noise" UIDescription="@ui_CI_Countermeasures_Launch_NoiseDesc" />
<action name="v_shield_raise_level_forward" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_8" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelFront" UIDescription="@ui_CIShieldLevelFrontDesc" />
<action name="v_shield_raise_level_back" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_2" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelBack" UIDescription="@ui_CIShieldLevelBackDesc" />
<action name="v_shield_raise_level_left" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_4" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelLeft" UIDescription="@ui_CIShieldLevelLeftDesc" />
<action name="v_shield_raise_level_right" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_6" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelRight" UIDescription="@ui_CIShieldLevelRightDesc" />
<action name="v_shield_raise_level_up" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_7" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelTop" UIDescription="@ui_CIShieldLevelTopDesc" />
<action name="v_shield_raise_level_down" onPress="1" onRelease="1" onHold="1" holdTriggerDelay="0.15" keyboard="np_9" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelBottom" UIDescription="@ui_CIShieldLevelBottomDesc" />
<action name="v_shield_reset_level" onPress="0" onRelease="1" onHold="0" holdTriggerDelay="0.15" keyboard="np_5" gamepad=" " joystick=" " UILabel="@ui_CIShieldLevelReset" UIDescription="@ui_CIShieldLevelResetDesc" />
</actionmap>
<actionmap name="spaceship_auto_weapons" version="1" >
<action name="v_weapon_toggle_ai" onPress="1" keyboard="slash" gamepad=" " joystick=" " />
</actionmap>
<actionmap name="spaceship_power" version="1" UILabel="@ui_CGSpaceFlightPower" UICategory="@ui_CCSpaceFlight" >
<action name="v_power_toggle" ActivationMode="press" keyboard="u" gamepad=" " joystick=" " UILabel="@ui_CIPowerToggle" UIDescription="@ui_CIPowerToggleDesc" Category="ShipSystems" >
<states >
<state name="on" UILabel="@ui_CIPowerToggle_Disable" />
<state name="off" UILabel="@ui_CIPowerToggle_Enable" />
</states>
</action>
<action name="v_power_toggle_thrusters" ActivationMode="smart_toggle" keyboard="i" gamepad=" " joystick=" " UILabel="@ui_CIPowerPresetToggleThrusters" UIDescription="@ui_CIPowerPresetToggleThrustersDesc" Category="ShipSystems" >
<states >
<state name="on" UILabel="@ui_CIPowerPresetToggleThrusters_Disable" />
<state name="off" UILabel="@ui_CIPowerPresetToggleThrusters_Enable" />
</states>
</action>
<action name="v_power_toggle_shields" ActivationMode="smart_toggle" keyboard="o" gamepad=" " joystick=" " UILabel="@ui_CIPowerPresetToggleShields" UIDescription="@ui_CIPowerPresetToggleShieldsDesc" Category="ShipSystems" >
<states >
<state name="on" UILabel="@ui_CIPowerPresetToggleShields_Disable" />
<state name="off" UILabel="@ui_CIPowerPresetToggleShields_Enable" />
</states>
</action>
<action name="v_power_toggle_weapons" ActivationMode="smart_toggle" keyboard="p" gamepad=" " joystick=" " UILabel="@ui_CIPowerPresetToggleWeapons" UIDescription="@ui_CIPowerPresetToggleWeaponsDesc" Category="WeaponSystems" >
<states >
<state name="on" UILabel="@ui_CIPowerPresetToggleWeapons_Disable" />
<state name="off" UILabel="@ui_CIPowerPresetToggleWeapons_Enable" />
</states>
</action>
<action name="v_power_focus_thrusters" onPress="1" onHold="1" holdTriggerDelay="0.15" keyboard="f5" gamepad=" " joystick=" " UILabel="@ui_CIPowerFocusThrusters" UIDescription="@ui_CIPowerFocusThrustersDesc" />
<action name="v_power_focus_shields" onPress="1" onHold="1" holdTriggerDelay="0.15" keyboard="f6" gamepad=" " joystick=" " UILabel="@ui_CIPowerFocusShields" UIDescription="@ui_CIPowerFocusShieldsDesc" />
<action name="v_power_focus_weapons" onPress="1" onHold="1" holdTriggerDelay="0.15" keyboard="f7" gamepad=" " joystick=" " UILabel="@ui_CIPowerFocusWeapons" UIDescription="@ui_CIPowerFocusWeaponsDesc" />
<action name="v_power_reset_focus" onPress="1" onHold="1" holdTriggerDelay="0.15" keyboard="f8" gamepad=" " joystick=" " UILabel="@ui_CIPowerResetFocus" UIDescription="@ui_CIPowerResetFocusDesc" />
<action name="v_power_throttle_down" onPress="1" onHold="1" keyboard="f9" gamepad=" " joystick=" " UILabel="@ui_CIPowerThrottleDown" UIDescription="@ui_CIPowerThrottleDownDesc" />
<action name="v_power_throttle_min" ActivationMode="double_tap" keyboard="f9" gamepad=" " joystick=" " UILabel="@ui_CIPowerThrottleMin" UIDescription="@ui_CIPowerThrottleMinDesc" />
<action name="v_power_throttle_up" onPress="1" onHold="1" keyboard="f10" gamepad=" " joystick=" " UILabel="@ui_CIPowerThrottleUp" UIDescription="@ui_CIPowerThrottleUpDesc" />
<action name="v_power_throttle_max" ActivationMode="double_tap" keyboard="f10" gamepad=" " joystick=" " UILabel="@ui_CIPowerThrottleMax" UIDescription="@ui_CIPowerThrottleMaxDesc" />
</actionmap>
<actionmap name="spaceship_radar" version="2" UILabel="@ui_CGSpaceFlightRadar" UICategory="@ui_CCSpaceFlight" >
<action name="v_radar_toggle_onoff" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_toggle_active_or_passive" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIRadarPIBToggle" UIDescription="@ui_CIRadarPIBToggleDesc" />
<action name="v_radar_cycle_mode_fwd" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_cycle_mode_back" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_cycle_zoom_fwd" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICycleRadarRange" UIDescription="@ui_CICycleRadarRangeDesc" />
<action name="v_radar_cycle_zoom_back" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_cycle_focus_fwd" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_cycle_focus_back" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="v_radar_toggle_view_focus" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
</actionmap>
<actionmap name="spaceship_hud" version="2" UILabel="@ui_CGSpaceFlightHUD" UICategory="@ui_CCSpaceFlight" >
<action name="v_cycle_pitch_ladder_mode" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_v_cycle_pitch_ladder_mode" UIDescription="@ui_v_cycle_pitch_ladder_mode_desc" Category="VehicleActions" />
<action name="mobiglas" ActivationMode="press" keyboard="f1" UILabel="@ui_CIMobiGlas" UIDescription="@ui_CIMobiGlasDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="tap" input="shoulderl+back" />
</action>
<action name="toggle_ar_mode" ActivationMode="press" keyboard="" gamepad="" />
<action name="v_hud_open_scoreboard" ActivationMode="delayed_hold_no_retrigger" keyboard="tab" gamepad="shoulderl+start" joystick=" " UILabel="@ui_CIOpenScoreboard" UIDescription="@ui_CIOpenScoreboardDesc" />
<action name="v_hud_interact_toggle" ActivationMode="press" keyboard=" " joystick=" " />
<action name="v_hud_cycle_mode_fwd" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_hud_cycle_mode_back" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_hud_focused_cycle_mode_fwd" onPress="1" onRelease="1" keyboard="" gamepad="" joystick=" " />
<action name="v_hud_focused_cycle_mode_back" onPress="1" onRelease="1" keyboard="" gamepad="" joystick=" " />
<action name="v_hud_left_panel_up" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_hud_left_panel_down" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_hud_left_panel_left" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_hud_left_panel_right" onPress="1" onRelease="1" keyboard=" " gamepad=" " joystick=" " />
<action name="v_hud_confirm" onPress="1" onRelease="1" keyboard=" " gamepad="a" joystick=" " />
<action name="v_hud_cancel" onPress="1" onRelease="1" keyboard=" " gamepad="b" joystick=" " />
<action name="v_hud_stick_x" onPress="1" onRelease="1" gamepad="" joystick="" />
<action name="v_hud_stick_y" onPress="1" onRelease="1" gamepad="" joystick="" />
<action name="v_comm_open_chat" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_show_chat" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_open_precanned" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_select_precanned_1" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_select_precanned_2" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_select_precanned_3" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_select_precanned_4" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_comm_select_precanned_5" onPress="1" onRelease="1" keyboard="" gamepad="" joystick="" />
<action name="v_starmap" ActivationMode="press" keyboard="f2" joystick=" " UILabel="@ui_CIMap" UIDescription="@ui_CIMapDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="delayed_hold_no_retrigger" input="shoulderl+back" />
</action>
<action name="visor_wipe" ActivationMode="press" keyboard="lalt+x" gamepad=" " joystick=" " UILabel="@ui_CIHelmetVisorWipe" UIDescription="@ui_CIHelmetVisorWipeDesc" Category="PlayerActions" />
</actionmap>
<actionmap name="lights_controller" version="1" UILabel="@ui_CGLightController" UICategory="@ui_CGLightControllerDesc" >
<action name="v_lights" ActivationMode="press" keyboard="l" gamepad="shoulderl+dpad_down" joystick=" " UILabel="@ui_CIToggleLights" UIDescription="@ui_CIToggleLightsDesc" Category="VehicleActions" >
<states >
<state name="off" UILabel="@ui_CIToggleLights_Enable" />
<state name="on" UILabel="@ui_CIToggleLights_Disable" />
</states>
</action>
<action name="v_toggle_running_lights" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " />
<action name="v_toggle_cabin_lights" ActivationMode="smart_toggle" keyboard=" " gamepad=" " joystick=" " />
</actionmap>
<actionmap name="player" version="27" UILabel="@ui_CGFPSMovement" UICategory="@ui_CCFPS" >
<action name="moveleft" ActivationMode="hold" retriggerable="1" keyboard="a" joystick=" " UILabel="@ui_CIFPSMoveLeft" UIDescription="@ui_CIFPSMoveLeftDesc" />
<action name="moveright" ActivationMode="hold" retriggerable="1" keyboard="d" joystick=" " UILabel="@ui_CIFPSMoveRight" UIDescription="@ui_CIFPSMoveRightDesc" />
<action name="moveforward" ActivationMode="hold" retriggerable="1" keyboard="w" joystick=" " UILabel="@ui_CIFPSMoveForward" UIDescription="@ui_CIFPSMoveForwardDesc" />
<action name="moveback" ActivationMode="hold" retriggerable="1" keyboard="s" joystick=" " UILabel="@ui_CIFPSMoveBack" UIDescription="@ui_CIFPSMoveBackDesc" />
<action name="rotateyaw" mouse="maxis_x" keyboard=" " optionGroup="fps_view_yaw" />
<action name="rotatepitch" mouse="maxis_y" keyboard=" " optionGroup="fps_view_pitch" />
<action name="gp_movex" gamepad="thumblx" joystick=" " optionGroup="fps_move_lateral" UILabel="@ui_CIFPSAxisMoveLeftToRight" UIDescription="@ui_CIFPSPadMoveLeftToRightDesc" />
<action name="gp_movey" gamepad="thumbly" joystick=" " optionGroup="fps_move_longitudinal" UILabel="@ui_CIFPSAxisMoveForwardBackward" UIDescription="@ui_CIFPSPadMoveForwardBackwardDesc" />
<action name="gp_rotateyaw" gamepad="thumbrx" joystick=" " optionGroup="fps_view_yaw" UILabel="@ui_CIFPSAxisLookYaw" UIDescription="@ui_CIFPSPadLookYawDesc" />
<action name="gp_rotatepitch" gamepad="thumbry" joystick=" " optionGroup="fps_view_pitch" UILabel="@ui_CIFPSAxisLookPitch" UIDescription="@ui_CIFPSPadLookPitchDesc" />
<action name="jump" ActivationMode="press" keyboard="space" joystick=" " UILabel="@ui_CIFPSMoveJump" UIDescription="@ui_CIFPSMoveJumpDesc" />
<action name="crouch" ActivationMode="hold_toggle" keyboard="lctrl" UILabel="@ui_CIFPSStanceCrouch" UIDescription="@ui_CIFPSStanceCrouchDesc" Category="PlayerActions" >
<states >
<state name="crouch" UILabel="@ui_CIFPSStanceCrouch_Stand" />
<state name="stand" UILabel="@ui_CIFPSStanceCrouch_Crouch" />
</states>
</action>
<action name="gp_jump" ActivationMode="press" gamepad="a" UILabel="@ui_CIFPSMoveJump" UIDescription="@ui_CIFPSMoveJumpDesc" />
<action name="gp_crouch" ActivationMode="press" gamepad="b" UILabel="@ui_CIFPSStanceCrouch" UIDescription="@ui_CIFPSStanceCrouchDesc" >
<joystick ActivationMode="press" input=" " />
</action>
<action name="prone" ActivationMode="press" keyboard="x" joystick=" " UILabel="@ui_CIFPSStanceProne" UIDescription="@ui_CIFPSStanceProneDesc" Category="PlayerActions" >
<gamepad ActivationMode="delayed_press" input="b" />
<states >
<state name="prone" UILabel="@ui_CIFPSStanceProne_Stand" />
<state name="stand" UILabel="@ui_CIFPSStanceProne_Prone" />
</states>
</action>
<action name="sprint" ActivationMode="hold" keyboard="lshift" gamepad="thumbl" joystick=" " UILabel="@ui_CIFPSMoveModeSprint" UIDescription="@ui_CIFPSMoveModeSprintDesc" />
<action name="walk" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSMoveModeWalk" UIDescription="@ui_CIFPSMoveModeWalkDesc" />
<action name="leanleft" onPress="1" onRelease="1" onHold="1" keyboard="q" gamepad="shoulderl+thumbl" joystick=" " UILabel="@ui_CIFPSLeanLeft" UIDescription="@ui_CIFPSLeanLeftDesc" />
<action name="leanright" onPress="1" onRelease="1" onHold="1" keyboard="e" gamepad="shoulderl+thumbr" joystick=" " UILabel="@ui_CIFPSLeanRight" UIDescription="@ui_CIFPSLeanRightDesc" />
<action name="toggle_lowered" ActivationMode="tap" keyboard=" " gamepad=" " />
<action name="attack1" ActivationMode="hold" mouse="mouse1" keyboard=" " gamepad="triggerr_btn" joystick=" " UILabel="@ui_CIFPSAttack1" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="melee_AttackLightLeft" ActivationMode="tap" mouse="mouse1" keyboard=" " gamepad="triggerl_btn" joystick=" " UILabel="@ui_CIFPSMeleeAttackLightLeft" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="melee_AttackLightRight" ActivationMode="tap" mouse="mouse2" keyboard=" " gamepad="triggerr_btn" joystick=" " UILabel="@ui_CIFPSMeleeAttackLightRight" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="melee_AttackHeavyLeft" ActivationMode="delayed_press" mouse="mouse1" keyboard=" " gamepad="triggerl_btn" joystick=" " UILabel="@ui_CIFPSMeleeAttackHeavyLeft" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="melee_AttackHeavyRight" ActivationMode="delayed_press" mouse="mouse2" keyboard=" " gamepad="triggerr_btn" joystick=" " UILabel="@ui_CIFPSMeleeAttackHeavyRight" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="melee_block" ActivationMode="hold" mouse="mouse1_2" keyboard=" " gamepad="triggerl_r_btn" joystick=" " UILabel="@ui_CIFPSMeleeBlock" UIDescription="@ui_CIFPSMeleeBlockDesc" />
<action name="melee_dodgeLeft" ActivationMode="double_tap_nonblocking" keyboard="a" UILabel="@ui_CIFPSMoveDodgeLeft" UIDescription="@ui_CIFPSMoveDodgeLeftDesc" >
<gamepad ActivationMode="press" input="shoulderl+thumbl_left" />
</action>
<action name="melee_dodgeRight" ActivationMode="double_tap_nonblocking" keyboard="d" UILabel="@ui_CIFPSMoveDodgeRight" UIDescription="@ui_CIFPSMoveDodgeRightDesc" >
<gamepad ActivationMode="press" input="shoulderl+thumbl_right" />
</action>
<action name="melee_dodgeBack" ActivationMode="double_tap_nonblocking" keyboard="s" UILabel="@ui_CIFPSMoveDodgeBack" UIDescription="@ui_CIFPSMoveDodgeBackDesc" >
<gamepad ActivationMode="press" input="shoulderl+thumbl_down" />
</action>
<action name="weapon_melee" ActivationMode="press" mouse="mouse3" keyboard="" gamepad="thumbr" joystick=" " UILabel="@ui_CIFPSAttackMelee" UIDescription="@ui_CIFPSAttackMeleeDesc" />
<action name="throw_overhand" ActivationMode="hold" mouse="mouse1" keyboard=" " gamepad="a" joystick=" " UILabel="@ui_CIThrowOver" UIDescription="@ui_CIThrowOverDesc" />
<action name="throw_underhand" ActivationMode="hold" mouse="mouse2" keyboard=" " gamepad="b" joystick=" " UILabel="@ui_CIThrowUnder" UIDescription="@ui_CIThrowUnderDesc" />
<action name="zoom" ActivationMode="all" mouse="mouse2" keyboard=" " gamepad="triggerl_btn" joystick=" " UILabel="@ui_CIFPSAimDownSight" UIDescription="@ui_CIFPSAimDownSightDesc" />
<action name="zoom_out" ActivationMode="press" mouse="mwheel_down" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSZoomOut" UIDescription="@ui_CIFPSZoomOutDesc" />
<action name="zoom_in" ActivationMode="press" mouse="mwheel_up" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSZoomIn" UIDescription="@ui_CIFPSZoomInDesc" />
<action name="zoom_in_out" ActivationMode="press" keyboard=" " gamepad="dpad_up" joystick=" " UILabel="@ui_CIFPSZoomInOut" UIDescription="@ui_CIFPSZoomInOutDesc" />
<action name="selectpistol" ActivationMode="tap" keyboard="1" gamepad="dpad_right" joystick=" " UILabel="@ui_CIFPSSelectSidearm" UIDescription="@ui_CIFPSSelectSidearmDesc" Category="WeaponSelection" />
<action name="selectprimary" ActivationMode="tap" keyboard="2" gamepad=" " joystick=" " UILabel="@ui_CIFPSSelectPrimary" UIDescription="@ui_CIFPSSelectPrimaryDesc" Category="WeaponSelection" />
<action name="selectsecondary" ActivationMode="tap" keyboard="3" gamepad="dpad_left" joystick=" " UILabel="@ui_CIFPSSelectSecondary" UIDescription="@ui_CIFPSSelectSecondaryDesc" Category="WeaponSelection" />
<action name="selectgadget" ActivationMode="tap" keyboard="4" gamepad="dpad_down" joystick=" " UILabel="@ui_CIFPSSelectGadget" UIDescription="@ui_CIFPSSelectGadgetDesc" Category="WeaponSelection" />
<action name="selectMeleeWeapon" ActivationMode="tap" keyboard="5" gamepad="shoulderl+dpad_right" joystick=" " UILabel="@ui_CIFPSSelectMeleeWeapon" UIDescription="@ui_CIFPSSelectMeleeWeaponDesc" Category="WeaponSelection" />
<action name="selectUtilityItem" ActivationMode="tap" keyboard="6" gamepad=" " joystick=" " UILabel="@ui_CIFPSSelectContract" UIDescription="@ui_CIFPSSelectContractDesc" />
<action name="selectUnarmedCombat" ActivationMode="tap" keyboard="0" gamepad="shoulderl+dpad_up" joystick=" " UILabel="@ui_CIFPSSelectUnarmedCombat" UIDescription="@ui_CIFPSSelectUnarmedCombatDesc" Category="WeaponSelection" />
<action name="nextitem" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="prevItem" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="nextweapon" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSNextWeapon" UIDescription="@ui_CIFPSNextWeaponDesc" />
<action name="prevweapon" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSPreviousWeapon" UIDescription="@ui_CIFPSPreviousWeaponDesc" />
<action name="reload" ActivationMode="tap" keyboard="r" gamepad="x" joystick=" " UILabel="@ui_CIFPSReload" UIDescription="@ui_CIFPSReloadDesc" Category="ItemActions" />
<action name="holster" ActivationMode="delayed_press_medium" keyboard="r" gamepad="x" joystick=" " UILabel="@ui_CIFPSHolsterWeapon" UIDescription="@ui_CIFPSHolsterWeaponDesc" Category="WeaponSelection" >
<states >
<state name="holstered" UILabel="@ui_CIFPSHolsterWeapon_Equip_Previous" />
<state name="equipped" UILabel="@ui_CIFPSHolsterWeapon_Holster" />
<state name="consumable" UILabel="@ui_CIFPSHolsterWeapon_Holster_Consumable" />
<state name="unarmedcombat" UILabel="@ui_CIFPSHolsterWeapon_LowerFists" />
</states>
</action>
<action name="drop" onPress="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDropItem" UIDescription="@ui_CIDropItemDesc" />
<action name="inspect" ActivationMode="tap" keyboard=" " joystick=" " UILabel="@ui_CIInpsectItem" UIDescription="@ui_CIInpsectItemDesc" >
<gamepad ActivationMode="double_tap" input="dpad_left" />
</action>
<action name="customize" ActivationMode="tap" keyboard="j" joystick=" " UILabel="@ui_CICustomizeWeapon" UIDescription="@ui_CICustomizeWeaponDesc" >
<gamepad ActivationMode="delayed_press" input="dpad_right" />
</action>
<action name="stabilize" ActivationMode="hold" keyboard="lshift" gamepad="thumbl" joystick=" " UILabel="@ui_CIFPSHoldBreath" UIDescription="@ui_CIFPSHoldBreathDesc" />
<action name="weapon_auxiliary_action" ActivationMode="press" keyboard="u" gamepad="shoulderl+dpad_left" joystick=" " UILabel="@ui_CIFPSAuxiliaryWeaponAction" UIDescription="ui_CIFPSAuxiliaryWeaponActionDesc" Category="ItemActions" />
<action name="weapon_change_firemode" ActivationMode="press" keyboard="v" gamepad="shoulderl+b" joystick=" " UILabel="@ui_CIFPSWeaponChangeFireMode" UIDescription="@ui_CIFPSWeaponChangeFireModeDesc" Category="ItemActions" />
<action name="weapon_zeroing_decrease" ActivationMode="press" keyboard="pgdn" gamepad=" " joystick=" " UILabel="@ui_CIFPSWeaponZeroingDecrease" UIDescription="@ui_CIFPSWeaponZeroingDecreaseDesc" Category="ItemActions" />
<action name="weapon_zeroing_increase" ActivationMode="press" keyboard="pgup" gamepad=" " joystick=" " UILabel="@ui_CIFPSWeaponZeroingIncrease" UIDescription="@ui_CIFPSWeaponZeroingIncreaseDesc" Category="ItemActions" />
<action name="fixed_speed_increment" ActivationMode="press" mouse="mwheel_up" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSMoveModeSpeedInc" UIDescription="@ui_CIFPSMoveModeSpeedIncDesc" />
<action name="fixed_speed_decrement" ActivationMode="press" mouse="mwheel_down" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIFPSMoveModeSpeedDec" UIDescription="@ui_CIFPSMoveModeSpeedDecDesc" />
<action name="use" onPress="1" onRelease="1" keyboard="e" gamepad="a" joystick=" " />
<action name="useAttachmentBottom" ActivationMode="all" keyboard="" gamepad="" joystick="" />
<action name="useAttachmentTop" ActivationMode="all" keyboard="" gamepad="" joystick="" />
<action name="toggle_flashlight" ActivationMode="press" keyboard="t" gamepad="shoulderl+dpad_down" joystick=" " UILabel="@ui_CIFPSToggleFlashLight" UIDescription="@ui_CIFPSToggleFlashLightDesc" Category="ItemActions" >
<states >
<state name="on" UILabel="@ui_CIFPSToggleFlashLight_Disable" />
<state name="off" UILabel="@ui_CIFPSToggleFlashLight_Enable" />
</states>
</action>
<action name="combathealtarget" ActivationMode="delayed_hold" keyboard=" " gamepad=" " joystick=" " />
<action name="toggleEquipHelmet" ActivationMode="tap" keyboard=" " gamepad=" " joystick=" " UILabel="@interaction_toggleEquipHelmet" UIDescription="@interaction_toggleEquipHelmet" Category="ItemActions" >
<states >
<state name="carried" UILabel="@ui_CIEquipHelmetToggle_Equip" />
<state name="equipped" UILabel="@ui_CIEquipHelmetToggle_Unequip" />
</states>
</action>
<action name="visor_next_mode" onPress="1" keyboard=" " gamepad=" " />
<action name="visor_prev_mode" onPress="1" keyboard=" " gamepad=" " />
<action name="visor_wipe" ActivationMode="press" keyboard="lalt+x" gamepad=" " joystick=" " UILabel="@ui_CIHelmetVisorWipe" UIDescription="@ui_CIHelmetVisorWipeDesc" Category="PlayerActions" />
<action name="selectitem" ActivationMode="press" onRelease="1" mouse="mouse1" keyboard=" " gamepad="a" />
<action name="cancelselect" ActivationMode="press" onRelease="1" mouse="mouse2" keyboard=" " gamepad="b" />
<action name="thirdperson" ActivationMode="tap" keyboard="f4" gamepad="shoulderl+y" joystick=" " UILabel="@ui_CIFPSToggleThirdPerson" UIDescription="@ui_CIFPSToggleThirdPersonDesc" />
<action name="toggle_cursor_input" ActivationMode="press" keyboard="f11" gamepad="" />
<action name="free_thirdperson_camera" ActivationMode="hold" keyboard="z" gamepad=" " joystick=" " UILabel="@ui_CIFPSToggle3rdPersonFreeView" UIDescription="@ui_CIFPSToggle3rdPersonFreeViewDesc" />
<action name="pan_thirdperson_up" ActivationMode="press" keyboard="up" />
<action name="pan_thirdperson_down" ActivationMode="press" keyboard="down" />
<action name="break_conversation_effects" onPress="1" onRelease="1" keyboard="" gamepad="" UILabel="" UIDescription="" />
<action name="hmd_rotateyaw" keyboard="HMD_Yaw" />
<action name="hmd_rotatepitch" keyboard="HMD_Pitch" />
<action name="hmd_rotateroll" keyboard="HMD_Roll" />
<action name="mobiglas" ActivationMode="press" keyboard="f1" UILabel="@ui_CIMobiGlas" UIDescription="@ui_CIMobiGlasDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="tap" input="shoulderl+back" />
</action>
<action name="pl_hud_open_scoreboard" ActivationMode="delayed_hold_no_retrigger" keyboard="tab" gamepad="shoulderl+start" joystick=" " UILabel="@ui_CIOpenScoreboard" UIDescription="@ui_CIOpenScoreboardDesc" />
<action name="pl_hud_confirm" ActivationMode="press" keyboard="enter" gamepad="a" />
<action name="toggle_ar_mode" ActivationMode="press" keyboard="" gamepad="" />
<action name="ar_mode_scroll_action_up" ActivationMode="press" mouse="mwheel_up" keyboard=" " gamepad="dpad_up" />
<action name="ar_mode_scroll_action_down" ActivationMode="press" mouse="mwheel_down" keyboard=" " gamepad="dpad_down" />
<action name="shop_camera_zoom_in" onPress="1" onHold="1" mouse="mwheel_up" keyboard=" " gamepad="triggerl_btn" />
<action name="shop_camera_zoom_out" onPress="1" onHold="1" mouse="mwheel_down" keyboard=" " gamepad="triggerr_btn" />
<action name="shop_camera_mouseyaw" mouse="maxis_x" />
<action name="shop_camera_mousepitch" mouse="maxis_y" />
<action name="v_eject" ActivationMode="delayed_press_long" keyboard="y" gamepad="shoulderl+b" joystick=" " />
<action name="v_eject_cinematic" ActivationMode="delayed_hold_long" keyboard="y" gamepad="shoulderl+b" joystick=" " />
<action name="spectate_enterpuremode" ActivationMode="delayed_press" keyboard="" gamepad="" UILabel="" UIDescription="" />
<action name="consume" ActivationMode="hold" mouse="mouse1" keyboard=" " gamepad="triggerr_btn" joystick=" " UILabel="@ui_CIFPSAttack1" UIDescription="@ui_CIFPSAttack1Desc" />
<action name="port_modification_select" ActivationMode="press" mouse="mouse1" keyboard=" " gamepad="a" joystick=" " UILabel="@ui_CIModifyPort" UIDescription="@ui_CIModifyPortDesc" />
<action name="v_starmap" ActivationMode="press" keyboard="f2" joystick=" " UILabel="@ui_CIMap" UIDescription="@ui_CIMapDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="delayed_hold_no_retrigger" input="shoulderl+back" />
</action>
<action name="force_respawn" ActivationMode="delayed_press_medium" keyboard="backspace" gamepad=" " joystick=" " UILabel="@ui_CIForceRespawn" UIDescription="@ui_CIForceRespawnDesc" Category="PlayerActions" />
</actionmap>
<actionmap name="prone" version="1" UILabel="@ui_CGFPSMovement" UICategory="@ui_CCFPS" >
<action name="prone_rollleft" joystick=" " UILabel="@ui_CIFPSProneRollLeft" UIDescription="@ui_CIFPSProneRollLeftDesc" >
<keyboard ActivationMode="double_tap_nonblocking" input="q" />
<gamepad ActivationMode="tap" input="shoulderl+thumbl_left" />
</action>
<action name="prone_rollright" joystick=" " UILabel="@ui_CIFPSProneRollRight" UIDescription="@ui_CIFPSProneRollRightDesc" >
<keyboard ActivationMode="double_tap_nonblocking" input="e" />
<gamepad ActivationMode="tap" input="shoulderl+thumbl_right" />
</action>
</actionmap>
<actionmap name="hacking" version="1" UILable="" UICategory="" >
<action name="minigame_decrypt_input_1" mouse="maxis_x" keyboard=" " />
<action name="minigame_decrypt_input_2" mouse="maxis_y" keyboard=" " />
<action name="minigame_decrypt_input_3" ActivationMode="press" onRelease="1" mouse="mouse1" keyboard=" " />
<action name="minigame_decrypt_quit" ActivationMode="press" keyboard="q" />
</actionmap>
<actionmap name="tractor_beam" version="1" UILabel="@ui_CGFPSMovement" UICategory="@ui_CCFPS" >
<action name="tractor_beam_increase_distance" ActivationMode="press" mouse="mwheel_up" keyboard=" " joystick="button3" UILabel="@ui_CIFPSTractorBeamIncreaseDistance" UIDescription="@ui_CIFPSTractorBeamIncreaseDistanceDesc" >
<gamepad onHold="1" input="shoulderr" />
</action>
<action name="tractor_beam_decrease_distance" ActivationMode="press" mouse="mwheel_down" keyboard=" " joystick="button4" UILabel="@ui_CIFPSTractorBeamDecreaseDistance" UIDescription="@ui_CIFPSTractorBeamDecreaseDistanceDesc" >
<gamepad onHold="1" input="shoulderl" />
</action>
<action name="tractor_beam_rotate" ActivationMode="hold" keyboard="r" />
<action name="tractor_beam_rotate_x" mouse="maxis_x" keyboard=" " />
<action name="tractor_beam_rotate_y" mouse="maxis_y" keyboard=" " />
</actionmap>
<actionmap name="zero_gravity_eva" version="2" UILabel="@ui_CGEVA" UICategory="@ui_CCEVA" >
<action name="eva_view_yaw_left" ActivationMode="hold" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEVAViewYawLeft" UIDescription="@ui_CIEVAViewYawLeftDesc" />
<action name="eva_view_yaw_right" ActivationMode="hold" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEVAViewYawRight" UIDescription="@ui_CIEVAViewYawRightDesc" />
<action name="eva_view_yaw" gamepad="thumbrx" joystick=" " optionGroup="fps_view_yaw" UILabel="@ui_CIEVAViewYaw" UIDescription="@ui_CIEVAViewYawDesc" />
<action name="eva_view_yaw_mouse" mouse="maxis_x" optionGroup="fps_view_yaw" UILabel="@ui_CIEVAViewYaw" UIDescription="@ui_CIEVAViewYawDesc" />
<action name="eva_view_pitch_up" ActivationMode="hold" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEVAViewPitchUp" UIDescription="@ui_CIEVAViewPitchUpDesc" />
<action name="eva_view_pitch_down" ActivationMode="hold" always="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEVAViewPitchDown" UIDescription="@ui_CIEVAViewPitchDownDesc" />
<action name="eva_view_pitch" gamepad="thumbry" joystick=" " optionGroup="fps_view_pitch" UILabel="@ui_CIEVAViewPitch" UIDescription="@ui_CIEVAViewPitchDesc" />
<action name="eva_view_pitch_mouse" mouse="maxis_y" optionGroup="fps_view_pitch" UILabel="@ui_CIEVAViewPitch" UIDescription="@ui_CIEVAViewPitchDesc" />
<action name="eva_roll_left" ActivationMode="hold" always="1" keyboard="q" gamepad=" " joystick=" " UILabel="@ui_CIEVARollLeft" UIDescription="@ui_CIEVARollLeftDesc" />
<action name="eva_roll_right" ActivationMode="hold" always="1" keyboard="e" gamepad=" " joystick=" " UILabel="@ui_CIEVARollRight" UIDescription="@ui_CIEVARollRightDesc" />
<action name="eva_roll" gamepad="shoulderl+thumblx" joystick=" " optionGroup="fps_view_roll" UILabel="@ui_CIEVARoll" UIDescription="@ui_CIEVARollDesc" />
<action name="eva_strafe_up" ActivationMode="hold" always="1" keyboard="space" gamepad=" " joystick=" " optionGroup="eva_move_strafe_vertical" UILabel="@ui_CIEVAStrafeUp" UIDescription="@ui_CIEVAStrafeUpDesc" />
<action name="eva_strafe_down" ActivationMode="hold" always="1" keyboard="lctrl" gamepad=" " joystick=" " optionGroup="eva_move_strafe_vertical" UILabel="@ui_CIEVAStrafeDown" UIDescription="@ui_CIEVAStrafeDownDesc" />
<action name="eva_strafe_vertical" keyboard=" " gamepad="shoulderl+thumbry" joystick=" " optionGroup="eva_move_strafe_vertical" UILabel="@ui_CIEVAStrafeVertical" UIDescription="@ui_CIEVAStrafeVerticalDesc" />
<action name="eva_strafe_left" ActivationMode="hold" always="1" keyboard="a" gamepad=" " joystick=" " optionGroup="eva_move_strafe_lateral" UILabel="@ui_CIEVAStrafeLeft" UIDescription="@ui_CIEVAStrafeLeftDesc" />
<action name="eva_strafe_right" ActivationMode="hold" always="1" keyboard="d" gamepad=" " joystick=" " optionGroup="eva_move_strafe_lateral" UILabel="@ui_CIEVAStrafeRight" UIDescription="@ui_CIEVAStrafeRightDesc" />
<action name="eva_strafe_lateral" keyboard=" " gamepad="thumblx" joystick=" " optionGroup="eva_move_strafe_lateral" UILabel="@ui_CIEVAStrafeLateral" UIDescription="@ui_CIEVAStrafeLateralDesc" />
<action name="eva_strafe_forward" ActivationMode="hold" always="1" keyboard="w" gamepad=" " joystick=" " optionGroup="eva_move_strafe_longitudinal" UILabel="@ui_CIEVAStrafeForward" UIDescription="@ui_CIEVAStrafeForwardDesc" />
<action name="eva_strafe_back" ActivationMode="hold" always="1" keyboard="s" gamepad=" " joystick=" " optionGroup="eva_move_strafe_longitudinal" UILabel="@ui_CIEVAStrafeBack" UIDescription="@ui_CIEVAStrafeBackDesc" />
<action name="eva_strafe_longitudinal" keyboard=" " gamepad="thumbly" joystick=" " optionGroup="eva_move_strafe_longitudinal" UILabel="@ui_CIEVAStrafeLongitudinal" UIDescription="@ui_CIEVAStrafeLongitudinalDesc" />
<action name="eva_brake" ActivationMode="hold" keyboard="x" gamepad=" " joystick=" " UILabel="@ui_CIEVABrake" UIDescription="@ui_CIEVABrakeDesc" />
<action name="eva_boost" ActivationMode="hold" keyboard="lshift" gamepad="thumbl" joystick=" " UILabel="@ui_CIEVABoost" UIDescription="@ui_CIEVABoostDesc" />
<action name="eva_push_forward" ActivationMode="hold" always="1" keyboard="w" gamepad=" " joystick=" " UILabel="@ui_CIEVAPushForward" UIDescription="@ui_CIEVAPushForwardDesc" />
<action name="eva_push_back" ActivationMode="hold" always="1" keyboard="s" gamepad=" " joystick=" " UILabel="@ui_CIEVAPushBack" UIDescription="@ui_CIEVAPushBackDesc" />
<action name="eva_launch" ActivationMode="hold" keyboard="space" gamepad=" " joystick=" " UILabel="@ui_CIEVALaunch" UIDescription="@ui_CIEVALaunchDesc" />
<action name="eva_detach" ActivationMode="press" keyboard="y" gamepad="shoulderl+b" joystick=" " UILabel="@ui_CIEVADetach" UIDescription="@ui_CIEVADetachDesc" />
<action name="eva_toggle_headlook_mode" ActivationMode="hold" keyboard="z" gamepad=" " joystick=" " UILabel="@ui_CIEVAFreelook" UIDescription="@ui_CIEVAFreelookDesc" />
</actionmap>
<actionmap name="vehicle_general" version="27" UILabel="@ui_CGVehicleGeneral" UICategory="@ui_CCVehicle" >
<action name="v_exit" onPress="1" onHold="1" onRelease="1" keyboard="y" gamepad="shoulderl+b" joystick=" " UILabel="@ui_ci_v_exit" UIDescription="@ui_ci_v_exit_desc" />
<action name="v_horn" onPress="1" onRelease="1" keyboard="space" gamepad="dpad_down" joystick="button8" UILabel="@ui_CIVehicleHorn" UIDescription="@ui_CIVehicleHornDesc" />
<action name="v_view_cycle_fwd" ActivationMode="tap" keyboard="f4" gamepad="shoulderl+y" joystick=" " UILabel="@ui_CICycleView" UIDescription="@ui_CICycleViewDesc" />
<action name="v_view_option" onPress="1" onRelease="1" keyboard="" gamepad="" />
<action name="v_view_zoom_in" onPress="1" onHold="1" mouse="mwheel_up" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIZoomIn" UIDescription="@ui_CIZoomInDesc" />
<action name="v_view_zoom_out" onPress="1" onHold="1" mouse="mwheel_down" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIZoomOut" UIDescription="@ui_CIZoomOutDesc" />
<action name="v_view_yaw_mouse" mouse="maxis_x" optionGroup="mgv_view_yaw" UILabel="@ui_CIYawView" UIDescription="@ui_CIYawViewDesc" />
<action name="v_view_pitch_mouse" mouse="maxis_y" optionGroup="mgv_view_pitch" UILabel="@ui_CIPitchView" UIDescription="@ui_CIPitchViewDesc" />
<action name="v_view_yaw" gamepad="thumbrx" joystick="x" optionGroup="mgv_view_yaw" UILabel="@ui_CIYawView" UIDescription="@ui_CIYawViewDesc" />
<action name="v_view_pitch" gamepad="thumbry" joystick="y" optionGroup="mgv_view_pitch" UILabel="@ui_CIPitchView" UIDescription="@ui_CIPitchViewDesc" />
<action name="v_view_look_behind" ActivationMode="delayed_hold" keyboard=" " joystick=" " UILabel="@ui_CILookBehind" UIDescription="@ui_CILookBehindDesc" >
<gamepad ActivationMode="hold_no_retrigger" input="shoulderl+a" />
</action>
<action name="v_view_freelook_mode" ActivationMode="hold" keyboard="z" gamepad=" " joystick=" " UILabel="@ui_CIUnlockView" UIDescription="@ui_CIUnlockViewDesc" />
<action name="v_toggle_cursor_input" ActivationMode="tap" keyboard="f11" gamepad="" />
<action name="v_attack1_group1" ActivationMode="all" mouse="mouse1" keyboard=" " gamepad="triggerr_btn" joystick="button1" UILabel="@ui_CIAttackGroup1" UIDescription="@ui_CIAttackGroup1Desc" />
<action name="v_attack1_group2" ActivationMode="all" mouse="mouse2" keyboard=" " gamepad="triggerl_btn" joystick="button2" UILabel="@ui_CIAttackGroup2" UIDescription="@ui_CIAttackGroup2Desc" />
<action name="v_view_yaw_absolute" keyboard="HMD_Yaw" />
<action name="v_view_pitch_absolute" keyboard="HMD_Pitch" />
<action name="v_view_roll_absolute" keyboard="HMD_Roll" />
<action name="mobiglas" ActivationMode="press" keyboard="f1" UILabel="@ui_CIMobiGlas" UIDescription="@ui_CIMobiGlasDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="tap" input="shoulderl+back" />
</action>
<action name="v_flightready" ActivationMode="press" keyboard="r" gamepad="shoulderl+shoulderr" joystick=" " UILabel="@ui_CICockpitFlightReady" UIDescription="@ui_CICockpitFlightReadyDesc" Category="ShipSystems" />
<action name="v_toggle_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsToggleAll" UIDescription="@ui_CICockpitDoorsToggleAllDesc" Category="VehicleActions" >
<states >
<state name="opened" UILabel="@ui_CICockpitDoorsToggleAll_Close_All" />
<state name="closed" UILabel="@ui_CICockpitDoorsToggleAll_Open_All" />
</states>
</action>
<action name="v_open_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsOpenAll" UIDescription="@ui_CICockpitDoorsOpenAllDesc" />
<action name="v_close_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsCloseAll" UIDescription="@ui_CICockpitDoorsCloseAllDesc" />
<action name="v_toggle_all_doorlocks" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitLockToggleAll" UIDescription="@ui_CICockpitLockToggleAllDesc" >
<states >
<state name="unlocked" UILabel="@ui_CICockpitLockToggleAll_Lock_All" />
<state name="locked" UILabel="@ui_CICockpitLockToggleAll_Unlock_All" />
</states>
</action>
<action name="v_lock_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsLockAll" UIDescription="@ui_CICockpitDoorsLockAllDesc" />
<action name="v_unlock_all_doors" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CICockpitDoorsUnlockAll" UIDescription="@ui_CICockpitDoorsUnlockAllDesc" />
<action name="v_starmap" ActivationMode="press" keyboard="f2" joystick=" " UILabel="@ui_CIMap" UIDescription="@ui_CIMapDesc" Category="MobiGlasActions" >
<gamepad ActivationMode="delayed_hold_no_retrigger" input="shoulderl+back" />
</action>
<action name="visor_wipe" ActivationMode="press" keyboard="lalt+x" gamepad=" " joystick=" " UILabel="@ui_CIHelmetVisorWipe" UIDescription="@ui_CIHelmetVisorWipeDesc" Category="PlayerActions" />
</actionmap>
<actionmap name="vehicle_driver" version="23" UILabel="@ui_CGVehicleMovement" UICategory="@ui_CCVehicle" >
<action name="v_move_forward" onPress="1" onRelease="1" always="1" keyboard="w" gamepad=" " joystick=" " optionGroup="mgv_move_forward" UILabel="@ui_CIVehicleDriveForward" UIDescription="@ui_CIVehicleDriveForwardDesc" />
<action name="v_move_back" onPress="1" onRelease="1" always="1" keyboard="s" gamepad=" " joystick=" " optionGroup="mgv_move_backward" UILabel="@ui_CIVehicleDriveBackward" UIDescription="@ui_CIVehicleDriveBackwardDesc" />
<action name="v_move" gamepad="thumbly" joystick="slider1" optiongroup="mgv_move" UILabel="@ui_CIVehicleDriveAxis" UIDescription="@ui_CIVehicleDriveAxisDesc" />
<action name="v_yaw_left" onPress="1" onRelease="1" retriggerable="1" keyboard="a" gamepad=" " joystick=" " UILabel="@ui_CIVehicleDriveLeft" UIDescription="@ui_CIVehicleDriveLeftDesc" />
<action name="v_yaw_right" onPress="1" onRelease="1" retriggerable="1" keyboard="d" gamepad=" " joystick=" " UILabel="@ui_CIVehicleDriveRight" UIDescription="@ui_CIVehicleDriveRightDesc" />
<action name="v_yaw" gamepad="thumblx" joystick="x" optionGroup="mgv_move_yaw" UILabel="@ui_ci_mgv_v_yaw_hotas" UIDescription="@ui_ci_mgv_v_yaw_hotas_desc" />
<action name="v_yaw_mouse" mouse=" " optionGroup="mgv_move_yaw" UILabel="@ui_ci_mgv_v_yaw_mouse" UIDescription="@ui_ci_mgv_v_yaw_mouse_desc" UICategory="@ui_CCOrientationControl" />
<action name="v_pitch_up" onPress="1" onRelease="1" retriggerable="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CI_MGV_Pitch_Up" UIDescription="@ui_CI_MGV_Pitch_Up_Desc" />
<action name="v_pitch_down" onPress="1" onRelease="1" retriggerable="1" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CI_MGV_Pitch_Down" UIDescription="@ui_CI_MGV_Pitch_Down_Desc" />
<action name="v_pitch" gamepad="thumblx" joystick="y" optionGroup="mgv_move_pitch" UILabel="@ui_ci_mgv_v_pitch_hotas" UIDescription="@ui_ci_mgv_v_pitch_hotas_desc" />
<action name="v_pitch_mouse" mouse=" " optionGroup="mgv_move_pitch" UILabel="@ui_ci_mgv_v_pitch_mouse" UIDescription="@ui_ci_mgv_v_pitch_mouse_desc" UICategory="@ui_CCOrientationControl" />
<action name="v_brake" ActivationMode="hold" keyboard="x" gamepad="shoulderl+thumbr" joystick="button7" UILabel="@ui_CIVehicleBrake" UIDescription="@ui_CIVehicleBrakeDesc" />
<action name="v_attack1" ActivationMode="all" mouse="mouse1" keyboard=" " gamepad="triggerr_btn" joystick="button1" UILabel="@ui_CIVehiclePrimaryFire" UIDescription="@ui_CIVehiclePrimaryFireDesc" />
<action name="v_attack2" ActivationMode="all" mouse="mouse2" keyboard=" " gamepad="triggerl_btn" joystick="button2" UILabel="@ui_CIVehicleSecondaryFire" UIDescription="@ui_CIVehicleSecondaryFireDesc" />
<action name="v_view_dynamic_zoom_rel" keyboard="lalt+maxis_z" gamepad=" " joystick=" " optionGroup="mgv_zoom" UILabel="@ui_CIDynamicZoomInOut" UIDescription="@ui_CIDynamicZoomInOutDesc" />
<action name="v_view_dynamic_zoom_rel_in" ActivationMode="all" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomIn" UIDescription="@ui_CIDynamicZoomInDesc" />
<action name="v_view_dynamic_zoom_rel_out" ActivationMode="all" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomOut" UIDescription="@ui_CIDynamicZoomOutDesc" />
<action name="v_view_dynamic_zoom_abs" keyboard=" " gamepad=" " joystick=" " optionGroup="mgv_zoom_abs" UILabel="@ui_CIDynamicZoomAbs" UIDescription="@ui_CIDynamicZoomAbsDesc" />
<action name="v_view_dynamic_zoom_abs_toggle" ActivationMode="hold" keyboard="" gamepad=" " joystick=" " UILabel="@ui_CIDynamicZoomAbsToggle" UIDescription="@ui_CIDynamicZoomAbsToggleDesc" />
<action name="v_boost" ActivationMode="all" keyboard="lshift" gamepad="thumbl" joystick="button8" UILabel="@ui_CIboost" UIDescription="@ui_CIboostDesc" />
<action name="v_lock_rotation" ActivationMode="smart_toggle" keyboard="rshift" gamepad=" " joystick=" " UILabel="@ui_CIToggleLockRotation" UIDescription="@ui_CIToggleLockRotationDesc" />
<action name="v_mgv_switch_brake_on_idle" ActivationMode="press" keyboard="v" gamepad=" " joystick=" " UILabel="@ui_CI_MGV_ToggleBreakOnIdle" UIDescription="@ui_CI_MGV_ToggleBreakOnIdleDesc" UICategory="@ui_CC_DriveModes" Category="VehicleActions" >
<states >
<state name="on" UILabel="@ui_CI_ToggleBrakeOnIdle_State_Disable" />
<state name="off" UILabel="@ui_CI_ToggleBrakeOnIdle_State_Enable" />
</states>
</action>
</actionmap>
<actionmap name="debug" version="23" >
<action name="godmode" onPress="1" noModifiers="1" keyboard="f9" />
<action name="toggleaidebugdraw" onPress="1" noModifiers="1" keyboard="f11" />
<action name="ai_DebugCenterViewAgent" onPress="1" noModifiers="1" keyboard="np_divide" />
<action name="togglepdrawhelpers" onPress="1" noModifiers="1" keyboard="f10" />
<action name="ulammo" onPress="1" noModifiers="1" keyboard="" />
<action name="mannequin_debugai" onPress="1" noModifiers="1" keyboard="np_multiply" />
<action name="pl_result_state_debug_target" ActivationMode="press" keyboard="np_period" />
<action name="mov_advance_all_sequences" ActivationMode="press" keyboard="end" />
<action name="mov_pause_resume_all_sequences" ActivationMode="press" keyboard="home" />
</actionmap>
<actionmap name="IFCS_controls" version="2" >
<action name="v_IFCS_A" onPress="1" onRelease="1" onHold="" gamepad="a" keyboard="rctrl+a" />
<action name="v_IFCS_B" onPress="1" onRelease="1" onHold="" gamepad="b" keyboard="rctrl+b" />
<action name="v_IFCS_X" onPress="1" onRelease="1" onHold="" gamepad="x" keyboard="rctrl+x" />
<action name="v_IFCS_Y" onPress="1" onRelease="1" onHold="" gamepad="y" keyboard="rctrl+y" />
</actionmap>
<actionmap name="spectator" version="1" UILabel="@ui_CGEASpectator" UICategory="@ui_CGEASpectator" >
<action name="spectate_next_target" ActivationMode="press" mouse="mouse2" keyboard=" " gamepad="dpad_right" joystick="button1" UILabel="@ui_CISpectatorTargetNext" UIDescription="@ui_CISpectatorTargetNextDesc" />
<action name="spectate_prev_target" ActivationMode="press" mouse="mouse1" keyboard=" " gamepad="dpad_left" joystick="button2" UILabel="@ui_CISpectatorTargetPrev" UIDescription="@ui_CISpectatorTargetPrevDesc" />
<action name="spectate_toggle_lock_target" ActivationMode="press" keyboard="1" joystick=" " gamepad="a" UILabel="@ui_CISpectatorTargetLock" UIDescription="@ui_CISpectatorTargetLockDesc" />
<action name="spectate_zoom" mouse="maxis_z" gamepad=" " joystick=" " UILabel="@ui_CISpectatorZoom" UIDescription="@ui_CISpectatorZoomDesc" />
<action name="spectate_zoom_in" onPress="1" onHold="1" mouse="mwheel_up" keyboard=" " gamepad="dpad_up" joystick="hat1_up" UILabel="@ui_CISpectatorZoomIn" UIDescription="@ui_CISpectatorZoomInDesc" />
<action name="spectate_zoom_out" onPress="1" onHold="1" mouse="mwheel_down" keyboard=" " gamepad="dpad_down" joystick="hat1_down" UILabel="@ui_CISpectatorZoomOut" UIDescription="@ui_CISpectatorZoomOutDesc" />
<action name="spectate_rotateyaw_mouse" mouse="maxis_x" gamepad="" joystick="x" optionGroup="fps_view_yaw" UILabel="@ui_CISpectatorRotateYaw" UIDescription="@ui_CISpectatorRotateYawDesc" />
<action name="spectate_rotatepitch_mouse" mouse="maxis_y" gamepad="" joystick="y" optionGroup="fps_view_pitch" UILabel="@ui_CISpectatorRotatePitch" UIDescription="@ui_CISpectatorRotatePitchDesc" />
<action name="spectate_rotateyaw" keyboard=" " gamepad="thumbrx" joystick="x" optionGroup="fps_view_yaw" UILabel="@ui_CISpectatorRotateYaw" UIDescription="@ui_CISpectatorRotateYawDesc" />
<action name="spectate_rotatepitch" keyboard=" " gamepad="thumbry" joystick="y" optionGroup="fps_view_pitch" UILabel="@ui_CISpectatorRotatePitch" UIDescription="@ui_CISpectatorRotatePitchDesc" />
<action name="spectate_toggle_hud" ActivationMode="press" keyboard="b" joystick=" " gamepad="b" UILabel="@ui_CISpectatorHudToggle" UIDescription="@ui_CISpectatorHudToggleDesc" />
<action name="spectate_gen_nextcamera" ActivationMode="press" keyboard="n" joystick=" " gamepad=" " UILabel="" UIDescription="" />
<action name="spectate_gen_nextmode" ActivationMode="press" keyboard="f4" gamepad="shoulderl+y" joystick=" " UILabel="@ui_CISpectatorModeNext" UIDescription="@ui_CISpectatorModeNextDesc" />
<action name="spectate_gen_prevmode" ActivationMode="press" keyboard=" " joystick=" " gamepad=" " UILabel="@ui_CISpectatorModePrev" UIDescription="@ui_CISpectatorModePrevDesc" />
<action name="spectate_moveleft" ActivationMode="hold" keyboard="a" gamepad="thumbl_left" UILabel="" UIDescription="" />
<action name="spectate_moveright" ActivationMode="hold" keyboard="d" gamepad="thumbl_right" UILabel="" UIDescription="" />
<action name="spectate_moveforward" ActivationMode="hold" keyboard="w" gamepad="thumbl_up" UILabel="" UIDescription="" />
<action name="spectate_moveback" ActivationMode="hold" keyboard="s" gamepad="thumbl_down" UILabel="" UIDescription="" />
<action name="spectate_moveup" ActivationMode="hold" keyboard="space" gamepad="shoulderl+thumbr_up" UILabel="" UIDescription="" />
<action name="spectate_movedown" ActivationMode="hold" keyboard="lctrl" gamepad="shoulderl+thumbr_down" UILabel="" UIDescription="" />
<action name="spectate_freecam_sprint" ActivationMode="hold" keyboard="lshift" gamepad="thumbl" UILabel="" UIDescription="" />
<action name="spectate_toggle_freecam" ActivationMode="press" keyboard="z" gamepad="thumbr" UILabel="" UIDescription="" />
<action name="spectate_toggle_thirdperson" ActivationMode="press" keyboard="f4" gamepad="shoulderl+y" joystick=" " UILabel="" UIDescription="" />
<action name="spectate_roll_left" ActivationMode="hold" keyboard="q" gamepad="shoulderl+thumbl_left" UILabel="" UIDescription="" />
<action name="spectate_roll_right" ActivationMode="hold" keyboard="e" gamepad="shoulderl+thumbl_right" UILabel="" UIDescription="" />
</actionmap>
<actionmap name="default" version="24" UILabel="@ui_CGUIGeneral" UIDescription="@ui_CGUGeneralDesc" UICategory="@ui_CGUIGeneral" >
<action name="hmd_toggle" ActivationMode="press" keyboard="np_1" />
<action name="hmd_center" ActivationMode="press" keyboard="np_2" />
<action name="skip_cutscene" ActivationMode="press" keyboard="" />
<action name="cam_toggle_cinematic" ActivationMode="tap" keyboard="backspace" gamepad="shoulderl+back" />
<action name="objectives" onPress="1" onRelease="1" noModifiers="0" keyboard="o" />
<action name="toggle_trackview" ActivationMode="press" keyboard="F5" />
<action name="toggle_action_profile" ActivationMode="press" gamepad=" " UILabel="" UIDescription="" />
<action name="respawn" ActivationMode="press" keyboard="x" gamepad="x" joystick="button1" UILabel="@ui_CIRespawn" UIDescription="@ui_CIRespawnDesc" />
<action name="retry" ActivationMode="press" keyboard="x" gamepad="x" joystick="button1" />
<action name="ready" ActivationMode="press" keyboard="x" gamepad="x" joystick="button1" />
<action name="pl_exit" onPress="1" onHold="1" keyboard="y" gamepad="shoulderl+b" joystick=" " UILabel="@ui_CIExit" UIDescription="@ui_CIExitDesc" Category="PlayerActions" />
<action name="flymode" onPress="1" noModifiers="1" keyboard="f3" />
<action name="flymode_strafe_up" onHold="1" keyboard="space" />
<action name="flymode_strafe_down" onHold="1" keyboard="lctrl" />
<action name="flymode_roll_left" onHold="1" keyboard="q" />
<action name="flymode_roll_right" onHold="1" keyboard="e" />
<action name="ui_toggle_pause" onPress="1" keyboard="escape" gamepad="start" />
<action name="ui_click" onPress="1" gamepad="shoulderr" >
<keyboard >
<inputdata input="enter" />
<inputdata input="np_enter" />
</keyboard>
</action>
<action name="ui_back" keyboard="escape" onPress="1" onRelease="1" gamepad="b" />
<action name="ui_up" onPress="1" onHold="1" keyboard="up" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_up" />
<inputdata input="thumbl_up" />
<inputdata input="thumbr_up" />
</gamepad>
</action>
<action name="ui_down" onPress="1" onHold="1" keyboard="down" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_down" />
<inputdata input="thumbl_down" />
<inputdata input="thumbr_down" />
</gamepad>
</action>
<action name="ui_left" onPress="1" onHold="1" keyboard="left" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_left" />
<inputdata input="thumbl_left" />
<inputdata input="thumbr_left" />
</gamepad>
</action>
<action name="ui_right" onPress="1" onHold="1" keyboard="right" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_right" />
<inputdata input="thumbl_right" />
<inputdata input="thumbr_right" />
</gamepad>
</action>
<action name="ui_radialmenu_pageleft" onPress="1" onHold="1" keyboard="left" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_left" />
</gamepad>
</action>
<action name="ui_radialmenu_pageright" onPress="1" onHold="1" keyboard="right" holdTriggerDelay="0.15" holdRepeatDelay="0.15" >
<gamepad >
<inputdata input="dpad_right" />
</gamepad>
</action>
<action name="ui_confirm" onPress="1" onRelease="1" gamepad="shoulderr" />
<action name="ui_reset" onPress="1" onRelease="1" gamepad="x" />
<action name="ui_skip_video" onPress="1" onRelease="1" keyboard="space" gamepad="shoulderr" />
<action name="ui_hide_hint" ActivationMode="press" keyboard="f" gamepad="a" joystick="button2" />
<action name="flashui_mouse" >
<mouse >
<inputdata input="mouse1" />
<inputdata input="maxis_x" />
<inputdata input="maxis_y" />
<inputdata input="mwheel_up" />
<inputdata input="mwheel_down" />
</mouse>
</action>
<action name="flashui_return" onPress="1" onRelease="1" gamepad="a" joystick="button2" >
<keyboard >
<inputdata input="enter" />
<inputdata input="np_enter" />
</keyboard>
</action>
<action name="flashui_backspace" onPress="1" onRelease="1" keyboard="backspace" gamepad="b" joystick="button3" />
<action name="flashui_spacebar" onPress="1" onRelease="1" keyboard="space" />
<action name="flashui_tab" onPress="1" onRelease="1" keyboard="tab" gamepad="thumbl" />
<action name="flashui_kp_2" onPress="1" onRelease="1" gamepad="x" joystick="button7" />
<action name="flashui_kp_3" onPress="1" onRelease="1" gamepad="y" joystick="button4" />
<action name="flashui_kp_4" onPress="1" onRelease="1" gamepad="dpad_left" joystick="button5" />
<action name="flashui_kp_7" onPress="1" onRelease="1" gamepad="dpad_right" joystick="button6" />
<action name="flashui_up" onPress="1" onHold="1" onRelease="1" keyboard="up" joystick="hat1_up" >
<gamepad >
<inputdata input="dpad_up" />
<inputdata input="thumbl_up" />
<inputdata input="thumbr_up" />
</gamepad>
</action>
<action name="flashui_down" onPress="1" onHold="1" onRelease="1" keyboard="down" joystick="hat1_down" >
<gamepad >
<inputdata input="dpad_down" />
<inputdata input="thumbl_down" />
<inputdata input="thumbr_down" />
</gamepad>
</action>
<action name="flashui_left" onPress="1" onHold="1" onRelease="1" keyboard="left" joystick="hat1_left" >
<gamepad >
<inputdata input="dpad_left" />
<inputdata input="thumbl_left" />
<inputdata input="thumbr_left" />
</gamepad>
</action>
<action name="flashui_right" onPress="1" onHold="1" onRelease="1" keyboard="right" joystick="hat1_right" >
<gamepad >
<inputdata input="dpad_right" />
<inputdata input="thumbl_right" />
<inputdata input="thumbr_right" />
</gamepad>
</action>
<action name="toggle_contact" ActivationMode="press" keyboard="f11" joystick=" " gamepad=" " UILabel="@ui_CIUIContactsToggle" UIDescription="@ui_CIUIContactsToggleDesc" Category="MobiGlasActions" />
<action name="toggle_chat" ActivationMode="press" keyboard="f12" joystick=" " gamepad=" " UILabel="@ui_CIUIChatToggle" UIDescription="@ui_CIUIChatToggleDesc" Category="MobiGlasActions" />
<action name="focus_on_chat_textinput" ActivationMode="press" joystick=" " gamepad=" " UILabel="@ui_CIUIChatFocus" UIDescription="@ui_CIUIChatFocusDesc" >
<keyboard >
<inputdata input="enter" />
<inputdata input="np_enter" />
</keyboard>
</action>
<action name="ui_copy" ActivationMode="press" keyboard="lctrl+c" />
<action name="ui_cut" ActivationMode="press" keyboard="lctrl+x" />
<action name="ui_paste" ActivationMode="press" keyboard="lctrl+v" />
<action name="ui_3d_display_select" ActivationMode="tap" mouse="mouse1" keyboard="" />
<action name="ui_3d_display_reorient" ActivationMode="tap" mouse="" keyboard="r" gamepad="thumbr" />
<action name="ui_3d_display_center" ActivationMode="double_tap_nonblocking" mouse="mouse1" keyboard="e" gamepad="thumbl" />
<action name="ui_3d_display_decenter" ActivationMode="double_tap_nonblocking" mouse="mouse2" keyboard="" />
<action name="ui_3d_display_zoom_out_button" onPress="1" onHold="1" keyboard="np_subtract" gamepad="triggerl_btn" holdTriggerDelay="0.4" holdRepeatDelay="0.05" />
<action name="ui_3d_display_zoom_in_button" onPress="1" onHold="1" keyboard="np_add" gamepad="triggerr_btn" holdTriggerDelay="0.4" holdRepeatDelay="0.05" />
<action name="ui_3d_display_zoom_in_analog" gamepad="" useAnalogCompare="1" analogCompareVal="0.2" analogCompareOp="GREATERTHAN" />
<action name="ui_3d_display_zoom_out_analog" gamepad="" useAnalogCompare="1" analogCompareVal="0.2" analogCompareOp="GREATERTHAN" />
<action name="ui_3d_display_zoom_out_wheel" ActivationMode="press" mouse="mwheel_down" />
<action name="ui_3d_display_zoom_in_wheel" ActivationMode="press" mouse="mwheel_up" />
<action name="ui_3d_display_pan_toggle" onPress="1" onHold="1" onRelease="1" mouse="mouse2" keyboard="" />
<action name="ui_3d_display_rotate_toggle" onPress="1" onHold="1" onRelease="1" mouse="mouse1" keyboard="" />
<action name="ui_3d_display_zoom_toggle" onPress="1" onHold="1" onRelease="1" mouse="mouse3" keyboard="" gamepad="triggerr_btn" />
<action name="ui_3d_display_toggledPanX" mouse="maxis_x" />
<action name="ui_3d_display_toggledPanY" mouse="maxis_y" />
<action name="ui_3d_display_toggledYaw" mouse="maxis_x" />
<action name="ui_3d_display_toggledPitch" mouse="maxis_y" />
<action name="ui_3d_display_toggledZoom" mouse="maxis_y" />
<action name="ui_3d_display_nonToggledPanUp" gamepad="thumbl_up" onPress="1" onHold="1" keyboard="w" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledPanDown" gamepad="thumbl_down" onPress="1" onHold="1" keyboard="s" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledPanLeft" gamepad="thumbl_left" onPress="1" onHold="1" keyboard="a" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledPanRight" gamepad="thumbl_right" onPress="1" onHold="1" keyboard="d" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledYawUp" gamepad="thumbr_up" onPress="1" onHold="1" keyboard="up" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledYawDown" gamepad="thumbr_down" onPress="1" onHold="1" keyboard="down" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledPitchLeft" gamepad="thumbr_left" onPress="1" onHold="1" keyboard="left" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_nonToggledPitchRight" gamepad="thumbr_right" onPress="1" onHold="1" keyboard="right" useAnalogCompare="1" analogCompareVal="0" analogCompareOp="NOTEQUALS" />
<action name="ui_3d_display_pinMode" ActivationMode="hold" keyboard="lctrl" />
<action name="ui_3d_display_pinSelect" ActivationMode="tap" mouse="mouse1" keyboard="" />
</actionmap>
<actionmap name="ui_textfield" version="1" >
<action name="ui_textfield_enter" onPress="1" onRelease="1" >
<keyboard >
<inputdata input="enter" />
<inputdata input="np_enter" />
</keyboard>
</action>
<action name="ui_textfield_backspace" onPress="1" onHold="1" onRelease="1" keyboard="backspace" />
<action name="ui_textfield_arrow_up" onPress="1" onHold="1" onRelease="1" keyboard="up" />
<action name="ui_textfield_arrow_down" onPress="1" onHold="1" onRelease="1" keyboard="down" />
<action name="ui_textfield_arrow_left" onPress="1" onHold="1" onRelease="1" keyboard="left" />
<action name="ui_textfield_arrow_right" onPress="1" onHold="1" onRelease="1" keyboard="right" />
</actionmap>
<actionmap name="ui_notification" version="1" UILabel="@ui_CGUIInvite" UIDescription="@ui_CGUIInviteDesc" UICategory="@ui_CGUIGeneral" >
<action name="ui_notification_accept" onPress="1" keyboard="lbracket" UILabel="@ui_CIUIInviteAccept" UIDescription="@LOC_EMPTY" />
<action name="ui_notification_decline" ActivationMode="tap" keyboard="rbracket" UILabel="@ui_CIUIInviteReject" UIDescription="@LOC_EMPTY" />
<action name="ui_notification_ignore" ActivationMode="delayed_hold" keyboard="rbracket" UILabel="@ui_CIInviteIgnore" UIDescription="@ui_CIInviteIgnoreDesc" />
</actionmap>
<actionmap name="player_emotes" version="1" UILabel="@ui_CGEmotes" UICategory="@ui_CCFPS" >
<action name="emote_cs_forward" ActivationMode="press" keyboard="np_5" gamepad=" " joystick=" " UILabel="@ui_CIEmoteForward" UIDescription="@ui_CIEmoteForwardDesc" Category="Emotes" />
<action name="emote_cs_left" ActivationMode="press" keyboard="np_1" gamepad=" " joystick=" " UILabel="@ui_CIEmoteLeft" UIDescription="@ui_CIEmoteLeftDesc" Category="Emotes" />
<action name="emote_cs_right" ActivationMode="press" keyboard="np_3" gamepad=" " joystick=" " UILabel="@ui_CIEmoteRight" UIDescription="@ui_CIEmoteRightDesc" Category="Emotes" />
<action name="emote_cs_stop" ActivationMode="press" keyboard="np_2" gamepad=" " joystick=" " UILabel="@ui_CIEmoteStop" UIDescription="@ui_CIEmoteStopDesc" Category="Emotes" />
<action name="emote_cs_yes" ActivationMode="press" keyboard="np_4" gamepad=" " joystick=" " UILabel="@ui_CIEmoteYes" UIDescription="@ui_CIEmoteYesDesc" Category="Emotes" />
<action name="emote_cs_no" ActivationMode="press" keyboard="np_6" gamepad=" " joystick=" " UILabel="@ui_CIEmoteNo" UIDescription="@ui_CIEmoteNoDesc" Category="Emotes" />
<action name="emote_agree" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteAgree" UIDescription="@ui_CIEmoteAgreeDesc" Category="Emotes" />
<action name="emote_angry" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteAngry" UIDescription="@ui_CIEmoteAngryDesc" Category="Emotes" />
<action name="emote_atease" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteAtease" UIDescription="@ui_CIEmoteAteaseDesc" Category="Emotes" />
<action name="emote_attention" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteAttention" UIDescription="@ui_CIEmoteAttentionDesc" Category="Emotes" />
<action name="emote_blah" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteBlah" UIDescription="@ui_CIEmoteBlahDesc" Category="Emotes" />
<action name="emote_bored" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteBored" UIDescription="@ui_CIEmoteBoredDesc" Category="Emotes" />
<action name="emote_bow" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteBow" UIDescription="@ui_CIEmoteBowDesc" Category="Emotes" />
<action name="emote_burp" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteBurp" UIDescription="@ui_CIEmoteBurpDesc" Category="Emotes" />
<action name="emote_cheer" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteCheer" UIDescription="@ui_CIEmoteCheerDesc" Category="Emotes" />
<action name="emote_chicken" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteChicken" UIDescription="@ui_CIEmoteChickenDesc" Category="Emotes" />
<action name="emote_clap" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteClap" UIDescription="@ui_CIEmoteClapDesc" Category="Emotes" />
<action name="emote_come" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteCome" UIDescription="@ui_CIEmoteComeDesc" Category="Emotes" />
<action name="emote_cry" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteCry" UIDescription="@ui_CIEmoteCryDesc" Category="Emotes" />
<action name="emote_dance" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteDance" UIDescription="@ui_CIEmoteDanceDesc" Category="Emotes" />
<action name="emote_disagree" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteDisagree" UIDescription="@ui_CIEmoteDisagreeDesc" Category="Emotes" />
<action name="emote_failure" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteFailure" UIDescription="@ui_CIEmoteFailureDesc" Category="Emotes" />
<action name="emote_flex" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteFlex" UIDescription="@ui_CIEmoteFlexDesc" Category="Emotes" />
<action name="emote_flirt" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteFlirt" UIDescription="@ui_CIEmoteFlirtDesc" Category="Emotes" />
<action name="emote_gasp" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteGasp" UIDescription="@ui_CIEmoteGaspDesc" Category="Emotes" />
<action name="emote_gloat" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteGloat" UIDescription="@ui_CIEmoteGloatDesc" Category="Emotes" />
<action name="emote_greet" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteGreet" UIDescription="@ui_CIEmoteGreetDesc" Category="Emotes" />
<action name="emote_laugh" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteLaugh" UIDescription="@ui_CIEmoteLaughDesc" Category="Emotes" />
<action name="emote_launch" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteLaunch" UIDescription="@ui_CIEmoteLaunchDesc" Category="Emotes" />
<action name="emote_point" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmotePoint" UIDescription="@ui_CIEmotePointDesc" Category="Emotes" />
<action name="emote_rude" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteRude" UIDescription="@ui_CIEmoteRudeDesc" Category="Emotes" />
<action name="emote_salute" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteSalute" UIDescription="@ui_CIEmoteSaluteDesc" Category="Emotes" />
<action name="emote_sit" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteSit" UIDescription="@ui_CIEmoteSitDesc" Category="Emotes" />
<action name="emote_sleep" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteSleep" UIDescription="@ui_CIEmoteSleepDesc" Category="Emotes" />
<action name="emote_smell" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteSmell" UIDescription="@ui_CIEmoteSmellDesc" Category="Emotes" />
<action name="emote_taunt" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteTaunt" UIDescription="@ui_CIEmoteTauntDesc" Category="Emotes" />
<action name="emote_threaten" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteThreaten" UIDescription="@ui_CIEmoteThreatenDesc" Category="Emotes" />
<action name="emote_wait" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteWait" UIDescription="@ui_CIEmoteWaitDesc" Category="Emotes" />
<action name="emote_wave" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteWave" UIDescription="@ui_CIEmoteWaveDesc" Category="Emotes" />
<action name="emote_whistle" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIEmoteWhistle" UIDescription="@ui_CIEmoteWhistleDesc" Category="Emotes" />
</actionmap>
<actionmap name="player_input_optical_tracking" version="1" UILabel="@ui_CGOpticalTracking" UICategory="@ui_CGOpticalTracking" >
<action name="headtrack_enabled" ActivationMode="press" keyboard="np_divide" joystick=" " gamepad=" " UILabel="@ui_CIHeadTrackEnabled" UIDescription="@ui_CIHeadTrackEnabledDesc" />
<action name="headtrack_hold" ActivationMode="hold" keyboard=" " joystick=" " gamepad=" " UILabel="@ui_CIHeadTrackHold" UIDescription="@ui_CIHeadTrackHoldDesc" />
<action name="headtrack_recenter_device" ActivationMode="press" keyboard=" " joystick=" " gamepad=" " UILabel="@ui_CIHeadTrackRecenterDevice" UIDescription="@ui_CIHeadTrackRecenterDeviceDesc" />
<action name="headtrack_camera_enabled" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIHeadTrackCameraEnabled" UIDescription="@ui_CIHeadTrackCameraEnabledDesc" />
<action name="foip_pushtotalk" ActivationMode="hold" keyboard="np_add" joystick=" " gamepad=" " UILabel="@ui_CIPushToTalk" UIDescription="@ui_CIPushToTalkDesc" />
<action name="foip_pushtotalk_proximity" ActivationMode="hold" keyboard="lalt+np_add" joystick=" " gamepad=" " UILabel="@ui_CIProximityPushToTalk" UIDescription="@ui_CIProximityPushToTalkDesc" />
<action name="foip_viewownplayer" ActivationMode="delayed_hold" keyboard="np_subtract" joystick=" " gamepad=" " UILabel="@ui_CIViewSelf" UIDescription="@ui_CIViewSelfDesc" />
<action name="foip_recalibrate" ActivationMode="press" keyboard="np_multiply" joystick=" " gamepad=" " UILabel="@ui_CIFOIPRecalibrate" UIDescription="@ui_CIFOIPRecalibrateDesc" />
<action name="foip_cyclechannel" ActivationMode="press" keyboard="np_period" joystick=" " gamepad=" " UILabel="@ui_CICycleAudioChannel" UIDescription="@ui_CICycleAudioChannelDesc" />
</actionmap>
<actionmap name="player_choice" version="1" UILabel="@ui_CGInteraction" UICategory="@ui_CGInteraction" >
<action name="pc_item_primary" onPress="1" onHold="1" onRelease="1" mouse="mouse1" keyboard=" " gamepad=" " joystick=" " UILabel=" " UIDescription=" " />
<action name="pc_item_secondary" onPress="1" onHold="1" onRelease="1" mouse="mouse2" keyboard=" " gamepad=" " joystick=" " UILabel=" " UIDescription=" " />
<action name="pc_interaction_mode" onPress="0" onHold="1" onRelease="1" keyboard="f" joystick="button6" UILabel="@ui_CIInteractionMode" UIDescription="@ui_CIInteractionModeDesc" >
<gamepad onPress="1" onHold="0" onRelease="1" input="y" />
</action>
<action name="pc_interaction_select" onPress="1" onHold="0" onRelease="0" mouse="mouse2" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIInteractionActivate" UIDescription="@ui_CIInteractionActivateDesc" />
<action name="pc_select" onPress="1" onHold="1" onRelease="1" mouse="mouse1" keyboard=" " gamepad="shoulderr" joystick="button1" UILabel="@ui_CIInteractionActivate" UIDescription="@ui_CIInteractionActivateDesc" />
<action name="pc_focus" ActivationMode="tap" mouse="mouse3" keyboard=" " gamepad="triggerl_btn" joystick="button7" UILabel="@ui_CIInteractionFocus" UIDescription="@ui_CIInteractionFocusDesc" />
<action name="pc_zoom_in" ActivationMode="press" mouse="mwheel_up" keyboard=" " gamepad="triggerl_btn" joystick=" " UILabel="@ui_PlayerChoiceZoomIn" UIDescription="@ui_PlayerChoiceZoomInDesc" />
<action name="pc_zoom_out" ActivationMode="press" mouse="mwheel_down" keyboard=" " gamepad="triggerr_btn" joystick=" " UILabel="@ui_PlayerChoiceZoomOut" UIDescription="@ui_PlayerChoiceZoomOutDesc" />
<action name="pc_screen_focus_left" ActivationMode="press" keyboard="a" gamepad="dpad_left" joystick=" " UILabel="@ui_CIMFDSnapLeft" UIDescription="@ui_CIMFDSnapLeftDesc" />
<action name="pc_screen_focus_right" ActivationMode="press" keyboard="d" gamepad="dpad_right" joystick=" " UILabel="@ui_CIMFDSnapRight" UIDescription="@ui_CIMFDSnapRightDesc" />
<action name="pc_screen_focus_up" ActivationMode="press" keyboard="w" gamepad="dpad_up" joystick=" " UILabel="@ui_CIMFDSnapUp" UIDescription="@ui_CIMFDSnapUpDesc" />
<action name="pc_screen_focus_down" ActivationMode="press" keyboard="s" gamepad="dpad_down" joystick=" " UILabel="@ui_CIMFDSnapDown" UIDescription="@ui_CIMFDSnapDownDesc" />
<action name="pc_personal_thought" ActivationMode="press" keyboard="f+mouse2" gamepad="back" joystick=" " UILabel="@ui_CIInteractionPersonal" UIDescription="@ui_CIInteractionPersonalDesc" >
<gamepad input="back" noModifiers="0" />
</action>
<action name="pc_camera_orbit" ActivationMode="hold" mouse="mouse2" gamepad=" " joystick=" " UILabel="@ui_CICameraOrbit" />
<action name="pc_personal_back" ActivationMode="press" keyboard="np_0" gamepad="thumbr" joystick=" " UILabel="@ui_Exit" />
<action name="pc_ui_back" ActivationMode="press" mouse="mouse2" keyboard=" " gamepad=" " joystick=" " />
<action name="pc_pit_inventory" ActivationMode="press" keyboard="i" joystick=" " UILabel="@ui_CIInteractionPersonalInventory" >
<gamepad ActivationMode="smart_toggle" input="shoulderl+thumbl" />
</action>
<action name="pc_pit_item_unstown" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " />
<action name="pc_pit_item_drop" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_CIDropItem" />
<action name="pc_pit_empty_backpack" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_StoreAll" />
<action name="pc_pit_player_actions" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_PlayerActions_PITWheelCategory" />
<action name="pc_pit_emotes" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_Emotes_PITWheelCategory" />
<action name="pc_pit_ship_systems" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_ShipSystems_PITWheelCategory" />
<action name="pc_pit_flight_systems" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_FlightSystems_PITWheelCategory" />
<action name="pc_pit_vehicle_actions" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_VehicleActions_PITWheelCategory" />
<action name="pc_pit_weapons_systems" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_WeaponSystems_PITWheelCategory" />
<action name="pc_pit_remote_turrets" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_RemoteTurret_PITWheelCategory" />
<action name="pc_pit_item_actions" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_ItemActions_PITWheelCategory" />
<action name="pc_pit_weapon_selection" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_WeaponSelection_PITWheelCategory" />
<action name="pc_pit_mobiglas_actions" ActivationMode="press" keyboard=" " gamepad=" " joystick=" " UILabel="@ui_MobiGlasActions_PITWheelCategory" />
<action name="pc_pit_miningmode_actions" ActivationMode="press" keyboard="lalt+m" gamepad=" " joystick=" " UILabel="@ui_MiningModeActions_PITWheelCategory" />
<action name="pc_qs_weapons_pistol" ActivationMode="all" keyboard="1" gamepad="dpad_up" joystick=" " UILabel="@ui_Weapon_QuickSelectRadialMenu" />
<action name="pc_qs_weapons_primary" ActivationMode="all" keyboard="2" gamepad="dpad_up" joystick=" " UILabel="@ui_Weapon_QuickSelectRadialMenu" />
<action name="pc_qs_weapons_secondary" ActivationMode="all" keyboard="3" gamepad="dpad_up" joystick=" " UILabel="@ui_Weapon_QuickSelectRadialMenu" />
<action name="pc_qs_grenades" ActivationMode="all" keyboard="g" gamepad="shoulderr" joystick=" " UILabel="@ui_Grenade_QuickSelectRadialMenu" Category="WeaponSelection" />
<action name="pc_qs_consumables" ActivationMode="all" keyboard="c" gamepad="shoulderl+x" joystick=" " UILabel="@ui_Consumable_QuickSelectRadialMenu" Category="WeaponSelection" />
<action name="pc_qs_flight_mode" ActivationMode="all" keyboard="lshift+tab" gamepad="shoulderl+dpad_right" joystick=" " UILabel="@ui_FlightMode_QuickSelectRadialMenu" />
</actionmap>
<actionmap name="player_choice_interaction_mode" version="1" >
<action name="eva_select_surface" ActivationMode="press" mouse="mouse1" keyboard=" " gamepad="a" joystick=" " UILabel=" " UIDescription=" " />
</actionmap>
<actionmap name="flycam" version="2" >
<action name="flycam_rotateyaw" gamepad="thumbrx" />
<action name="flycam_rotatepitch" gamepad="thumbry" />
<action name="flycam_rotateyaw_mouse" mouse="maxis_x" />
<action name="flycam_rotatepitch_mouse" mouse="maxis_y" />
<action name="flycam_movey" gamepad="thumbly" />
<action name="flycam_movefwd" onPress="1" onRelease="1" keyboard="w" />
<action name="flycam_moveback" onPress="1" onRelease="1" keyboard="s" />
<action name="flycam_movex" gamepad="thumblx" />
<action name="flycam_moveright" onPress="1" onRelease="1" keyboard="d" />
<action name="flycam_moveleft" onPress="1" onRelease="1" keyboard="a" />
<action name="flycam_movez" gamepad="shoulderl+thumbry" />
<action name="flycam_moveup" onPress="1" onRelease="1" keyboard="q" />
<action name="flycam_movedown" onPress="1" onRelease="1" keyboard="e" />
<action name="flycam_speedup" onPress="1" keyboard="up" gamepad="dpad_up" />
<action name="flycam_speeddown" onPress="1" keyboard="down" gamepad="dpad_down" />
<action name="flycam_turbo" onPress="1" onRelease="1" keyboard="space" gamepad="a" />
<action name="flycam_setpoint" onPress="1" keyboard="z" gamepad="x" />
<action name="flycam_play" onPress="1" keyboard="x" gamepad="b" />
<action name="flycam_clear" onPress="1" keyboard="c" gamepad="y" />
</actionmap>
<actionmap name="view_director_mode" version="1" UILabel="@ui_CGAdvanCamControls" UICategory="@ui_CCCamera" >
<action name="view_enable_camview_mode" onPress="1" onRelease="1" keyboard="f4" gamepad="shoulderl+y" joystick="" UILabel="@ui_CIAdvanCamModifier" UIDescription="@ui_CIAdvanCamModifierDesc" />
<action name="view_switch_to_alternative" onPress="1" keyboard="z" gamepad="" joystick="" UILabel="@ui_CIAdvanCamModifier" UIDescription="" />
<action name="view_save_view_1" ActivationMode="delayed_press" keyboard="np_1" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave1" UIDescription="@ui_CIAdvanCamSave1Desc" />
<action name="view_save_view_2" ActivationMode="delayed_press" keyboard="np_2" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave2" UIDescription="@ui_CIAdvanCamSave2Desc" />
<action name="view_save_view_3" ActivationMode="delayed_press" keyboard="np_3" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave3" UIDescription="@ui_CIAdvanCamSave3Desc" />
<action name="view_save_view_4" ActivationMode="delayed_press" keyboard="np_4" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave4" UIDescription="@ui_CIAdvanCamSave4Desc" />
<action name="view_save_view_5" ActivationMode="delayed_press" keyboard="np_5" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave5" UIDescription="@ui_CIAdvanCamSave5Desc" />
<action name="view_save_view_6" ActivationMode="delayed_press" keyboard="np_6" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave6" UIDescription="@ui_CIAdvanCamSave6Desc" />
<action name="view_save_view_7" ActivationMode="delayed_press" keyboard="np_7" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave7" UIDescription="@ui_CIAdvanCamSave7Desc" />
<action name="view_save_view_8" ActivationMode="delayed_press" keyboard="np_8" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave8" UIDescription="@ui_CIAdvanCamSave8Desc" />
<action name="view_save_view_9" ActivationMode="delayed_press" keyboard="np_9" gamepad="" joystick="" UILabel="@ui_CIAdvanCamSave9" UIDescription="@ui_CIAdvanCamSave9Desc" />
<action name="view_load_view_1" ActivationMode="tap" keyboard="np_1" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad1" UIDescription="@ui_CIAdvanCamLoad1Desc" />
<action name="view_load_view_2" ActivationMode="tap" keyboard="np_2" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad2" UIDescription="@ui_CIAdvanCamLoad2Desc" />
<action name="view_load_view_3" ActivationMode="tap" keyboard="np_3" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad3" UIDescription="@ui_CIAdvanCamLoad3Desc" />
<action name="view_load_view_4" ActivationMode="tap" keyboard="np_4" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad4" UIDescription="@ui_CIAdvanCamLoad4Desc" />
<action name="view_load_view_5" ActivationMode="tap" keyboard="np_5" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad5" UIDescription="@ui_CIAdvanCamLoad5Desc" />
<action name="view_load_view_6" ActivationMode="tap" keyboard="np_6" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad6" UIDescription="@ui_CIAdvanCamLoad6Desc" />
<action name="view_load_view_7" ActivationMode="tap" keyboard="np_7" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad7" UIDescription="@ui_CIAdvanCamLoad7Desc" />
<action name="view_load_view_8" ActivationMode="tap" keyboard="np_8" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad8" UIDescription="@ui_CIAdvanCamLoad8Desc" />
<action name="view_load_view_9" ActivationMode="tap" keyboard="np_9" gamepad="" joystick="" UILabel="@ui_CIAdvanCamLoad9" UIDescription="@ui_CIAdvanCamLoad9Desc" />
<action name="view_reset_saved" ActivationMode="delayed_press" keyboard="np_0" gamepad="" joystick="" UILabel="@ui_CIAdvanCamClearSave" UIDescription="@ui_CIAdvanCamClearSaveDesc" />
<action name="view_move_target_X_pos" onPress="1" onHold="1" keyboard="right" gamepad="" joystick="" UILabel="@ui_CIAdvanCamXOffsetPos" UIDescription="@ui_CIAdvanCamXOffsetPosDesc" />
<action name="view_move_target_X_neg" onPress="1" onHold="1" keyboard="left" gamepad="" joystick="" UILabel="@ui_CIAdvanCamXOffsetNeg" UIDescription="@ui_CIAdvanCamXOffsetNegDesc" />
<action name="view_move_target_Y_pos" onPress="1" onHold="1" keyboard="up" gamepad="" joystick="" UILabel="@ui_CIAdvanCamYOffsetPos" UIDescription="@ui_CIAdvanCamYOffsetPosDesc" />
<action name="view_move_target_Y_neg" onPress="1" onHold="1" keyboard="down" gamepad="" joystick="" UILabel="@ui_CIAdvanCamYOffsetNeg" UIDescription="@ui_CIAdvanCamYOffsetNegDesc" />
<action name="view_move_target_Z_pos" onPress="1" onHold="1" keyboard="pgup" gamepad="" joystick="" UILabel="@ui_CIAdvanCamZOffsetPos" UIDescription="@ui_CIAdvanCamZOffsetPosDesc" />
<action name="view_move_target_Z_neg" onPress="1" onHold="1" keyboard="pgdn" gamepad="" joystick="" UILabel="@ui_CIAdvanCamZOffsetNeg" UIDescription="@ui_CIAdvanCamZOffsetNegDesc" />
<action name="view_fov_in" onPress="1" keyboard="np_add" gamepad=" " joystick=" " UILabel="@ui_CIAdvanCamFOVIncrease" UIDescription="@ui_CIAdvanCamFOVIncreaseDesc" />
<action name="view_fov_out" onPress="1" keyboard="np_subtract" gamepad=" " joystick=" " UILabel="@ui_CIAdvanCamFOVDecrease" UIDescription="@ui_CIAdvanCamFOVDecreaseDesc" />
<action name="view_fstop_in" onPress="1" keyboard="home" gamepad=" " joystick=" " UILabel="@ui_CIAdvanCamDOFIncrease" UIDescription="@ui_CIAdvanCamDOFIncreaseDesc" />
<action name="view_fstop_out" onPress="1" keyboard="end" gamepad=" " joystick=" " UILabel="@ui_CIAdvanCamDOFDecrease" UIDescription="@ui_CIAdvanCamDOFDecreaseDesc" />
<action name="view_restore_defaults" onPress="1" onRelease="1" keyboard="np_multiply" gamepad=" " joystick=" " UILabel="@ui_CIAdvanCamViewReset" UIDescription="@ui_CIAdvanCamViewResetDesc" />
</actionmap>
<actionmap name="server_renderer" version="3" >
<action name="v_view_cycle_fwd" ActivationMode="tap" keyboard="f4" gamepad="shoulderl+y" joystick=" " />
</actionmap>
</profile>