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SCJMapper-V2/DeviceCls.cs

37 lines
805 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace SCJMapper_V2
{
/// <summary>
/// Basic device as DXInput device
/// </summary>
public abstract class DeviceCls
{
public const String DeviceName ="UNDEF";
public const String BlendedInput = " ";
static public Boolean IsDevice( String device ) { return false; }
public enum InputKind
{
Other,
Kbd,
Joystick,
Gamepad,
}
public abstract String DevName { get; }
public abstract System.Drawing.Color MapColor { get; }
public abstract Boolean Activated { get; set; }
public virtual void FinishDX( ) {}
public virtual void ApplySettings( ){}
public abstract String GetLastChange( );
public abstract void GetData( );
}
}