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SCJMapper-V2/FormSettings.cs

187 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace SCJMapper_V2
{
partial class FormSettings : Form
{
private readonly AppSettings m_owner = null; // owner class - access to settings
public Boolean Canceled { get; set; }
/// <summary>
/// ctor - gets the owning class instance
/// </summary>
/// <param name="owner"></param>
public FormSettings( AppSettings owner )
{
InitializeComponent( );
m_owner = owner;
}
private void FormSettings_Load( object sender, EventArgs e )
{
chkLbActionMaps.Items.Clear( );
for ( int i = 0; i < ActionMapsCls.ActionMaps.Length; i++ ) {
chkLbActionMaps.Items.Add( ActionMapsCls.ActionMaps[i] );
}
LoadSettings( );
}
private void LoadSettings( )
{
// SC path
txSCPath.Text = m_owner.UserSCPath;
cbxUsePath.Checked = m_owner.UserSCPathUsed;
//Ignore Buttons
txJS1.Text = m_owner.IgnoreJS1;
txJS2.Text = m_owner.IgnoreJS2;
txJS3.Text = m_owner.IgnoreJS3;
txJS4.Text = m_owner.IgnoreJS4;
txJS5.Text = m_owner.IgnoreJS5;
txJS6.Text = m_owner.IgnoreJS6;
txJS7.Text = m_owner.IgnoreJS7;
txJS8.Text = m_owner.IgnoreJS8;
// Ignore actionmaps
for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) {
if ( m_owner.IgnoreActionmaps.Contains( "," + chkLbActionMaps.Items[i].ToString( ) + "," ) ) {
chkLbActionMaps.SetItemChecked(i, true);
}
}
// Blend options
cbxBlendJS.Checked = m_owner.BlendUnmapped;
cbxBlendGP.Checked = m_owner.BlendUnmappedGP;
// ForceIgnoreversion
cbxForceIgnoreversion.Checked = m_owner.ForceIgnoreversion;
// DetectGamepad
cbxDetectGamepad.Checked = m_owner.DetectGamepad;
}
private void SaveSettings( )
{
// SC path
m_owner.UserSCPath = txSCPath.Text;
m_owner.UserSCPathUsed = cbxUsePath.Checked;
//Ignore Buttons
m_owner.IgnoreJS1 = txJS1.Text;
m_owner.IgnoreJS2 = txJS2.Text;
m_owner.IgnoreJS3 = txJS3.Text;
m_owner.IgnoreJS4 = txJS4.Text;
m_owner.IgnoreJS5 = txJS5.Text;
m_owner.IgnoreJS6 = txJS6.Text;
m_owner.IgnoreJS7 = txJS7.Text;
m_owner.IgnoreJS8 = txJS8.Text;
// Ignore actionmaps
String ignore = ",";
for ( int i = 0; i < chkLbActionMaps.Items.Count; i++ ) {
if ( chkLbActionMaps.GetItemChecked(i) ) {
ignore += chkLbActionMaps.Items[i].ToString( ) + ",";
}
}
m_owner.IgnoreActionmaps = ignore;
// Blend options
m_owner.BlendUnmapped = cbxBlendJS.Checked;
m_owner.BlendUnmappedGP = cbxBlendGP.Checked;
// ForceIgnoreversion
m_owner.ForceIgnoreversion = cbxForceIgnoreversion.Checked;
// DetectGamepad
if ( m_owner.DetectGamepad != cbxDetectGamepad.Checked ) {
MessageBox.Show( "Changing the Gamepad option needs a restart of the application !!", "Settings Notification", MessageBoxButtons.OK, MessageBoxIcon.Information );
}
m_owner.DetectGamepad = cbxDetectGamepad.Checked;
m_owner.Save( );
}
private void btDone_Click( object sender, EventArgs e )
{
SaveSettings( );
Canceled = false;
this.Hide( );
}
private void btCancel_Click( object sender, EventArgs e )
{
LoadSettings( );
Canceled = true;
this.Hide( );
}
// allow only numbers, blanks and del
private bool nonNumberEntered = false;
private void txJS1_KeyDown( object sender, KeyEventArgs e )
{
nonNumberEntered = false;
// Determine whether the keystroke is a number from the top of the keyboard.
if ( e.KeyCode < Keys.D0 || e.KeyCode > Keys.D9 ) {
if ( e.KeyCode < Keys.NumPad0 || e.KeyCode > Keys.NumPad9 ) {
if ( e.KeyCode != Keys.Back ) {
if ( e.KeyCode != Keys.Space ) {
nonNumberEntered = true;
}
}
}
}
//If shift key was pressed, it's not a number.
if ( Control.ModifierKeys == Keys.Shift ) {
nonNumberEntered = true;
}
}
private void txJS1_KeyPress( object sender, KeyPressEventArgs e )
{
if ( nonNumberEntered == true ) {
// Stop the character from being entered into the control since it is non-numerical.
e.Handled = true;
}
}
private void FormSettings_FormClosing( object sender, FormClosingEventArgs e )
{
SaveSettings( );
if ( e.CloseReason == CloseReason.UserClosing ) {
e.Cancel = true;
this.Hide( );
}
}
private void btChooseSCDir_Click( object sender, EventArgs e )
{
if ( fbDlg.ShowDialog( this ) == System.Windows.Forms.DialogResult.OK ) {
txSCPath.Text = fbDlg.SelectedPath;
}
}
private void label1_Click( object sender, EventArgs e )
{
}
}
}