/* * Copyright (c) 2009-2010 Apple Inc. All rights reserved. * * @APPLE_OSREFERENCE_LICENSE_HEADER_START@ * * This file contains Original Code and/or Modifications of Original Code * as defined in and that are subject to the Apple Public Source License * Version 2.0 (the 'License'). You may not use this file except in * compliance with the License. The rights granted to you under the License * may not be used to create, or enable the creation or redistribution of, * unlawful or unlicensed copies of an Apple operating system, or to * circumvent, violate, or enable the circumvention or violation of, any * terms of an Apple operating system software license agreement. * * Please obtain a copy of the License at * http://www.opensource.apple.com/apsl/ and read it before using this file. * * The Original Code and all software distributed under the License are * distributed on an 'AS IS' basis, WITHOUT WARRANTY OF ANY KIND, EITHER * EXPRESS OR IMPLIED, AND APPLE HEREBY DISCLAIMS ALL SUCH WARRANTIES, * INCLUDING WITHOUT LIMITATION, ANY WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE, QUIET ENJOYMENT OR NON-INFRINGEMENT. * Please see the License for the specific language governing rights and * limitations under the License. * * @APPLE_OSREFERENCE_LICENSE_HEADER_END@ */ /* $NetBSD: tree.h,v 1.13 2006/08/27 22:32:38 christos Exp $ */ /* $OpenBSD: tree.h,v 1.7 2002/10/17 21:51:54 art Exp $ */ /* * Copyright 2002 Niels Provos * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES * OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. * IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT * NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef _LIBKERN_TREE_H_ #define _LIBKERN_TREE_H_ /* * This file defines data structures for different types of trees: * splay trees and red-black trees. * * A splay tree is a self-organizing data structure. Every operation * on the tree causes a splay to happen. The splay moves the requested * node to the root of the tree and partly rebalances it. * * This has the benefit that request locality causes faster lookups as * the requested nodes move to the top of the tree. On the other hand, * every lookup causes memory writes. * * The Balance Theorem bounds the total access time for m operations * and n inserts on an initially empty tree as O((m + n)lg n). The * amortized cost for a sequence of m accesses to a splay tree is O(lg n); * * A red-black tree is a binary search tree with the node color as an * extra attribute. It fulfills a set of conditions: * - every search path from the root to a leaf consists of the * same number of black nodes, * - each red node (except for the root) has a black parent, * - each leaf node is black. * * Every operation on a red-black tree is bounded as O(lg n). * The maximum height of a red-black tree is 2lg (n+1). */ #define SPLAY_HEAD(name, type) \ struct name { \ struct type *sph_root; /* root of the tree */ \ } #define SPLAY_INITIALIZER(root) \ { NULL } #define SPLAY_INIT(root) do { \ (root)->sph_root = NULL; \ } while (/*CONSTCOND*/ 0) #define SPLAY_ENTRY(type) \ struct { \ struct type *spe_left; /* left element */ \ struct type *spe_right; /* right element */ \ } #define SPLAY_LEFT(elm, field) (elm)->field.spe_left #define SPLAY_RIGHT(elm, field) (elm)->field.spe_right #define SPLAY_ROOT(head) (head)->sph_root #define SPLAY_EMPTY(head) (SPLAY_ROOT(head) == NULL) /* SPLAY_ROTATE_{LEFT,RIGHT} expect that tmp hold SPLAY_{RIGHT,LEFT} */ #define SPLAY_ROTATE_RIGHT(head, tmp, field) do { \ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(tmp, field); \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define SPLAY_ROTATE_LEFT(head, tmp, field) do { \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(tmp, field); \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ (head)->sph_root = tmp; \ } while (/*CONSTCOND*/ 0) #define SPLAY_LINKLEFT(head, tmp, field) do { \ SPLAY_LEFT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define SPLAY_LINKRIGHT(head, tmp, field) do { \ SPLAY_RIGHT(tmp, field) = (head)->sph_root; \ tmp = (head)->sph_root; \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field); \ } while (/*CONSTCOND*/ 0) #define SPLAY_ASSEMBLE(head, node, left, right, field) do { \ SPLAY_RIGHT(left, field) = SPLAY_LEFT((head)->sph_root, field); \ SPLAY_LEFT(right, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT((head)->sph_root, field) = SPLAY_RIGHT(node, field); \ SPLAY_RIGHT((head)->sph_root, field) = SPLAY_LEFT(node, field); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define SPLAY_PROTOTYPE(name, type, field, cmp) \ void name##_SPLAY(struct name *, struct type *); \ void name##_SPLAY_MINMAX(struct name *, int); \ struct type *name##_SPLAY_INSERT(struct name *, struct type *); \ struct type *name##_SPLAY_REMOVE(struct name *, struct type *); \ \ /* Finds the node with the same key as elm */ \ static __inline struct type * \ name##_SPLAY_FIND(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) \ return(NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) \ return (head->sph_root); \ return (NULL); \ } \ \ static __inline struct type * \ name##_SPLAY_NEXT(struct name *head, struct type *elm) \ { \ name##_SPLAY(head, elm); \ if (SPLAY_RIGHT(elm, field) != NULL) { \ elm = SPLAY_RIGHT(elm, field); \ while (SPLAY_LEFT(elm, field) != NULL) { \ elm = SPLAY_LEFT(elm, field); \ } \ } else \ elm = NULL; \ return (elm); \ } \ \ static __inline struct type * \ name##_SPLAY_MIN_MAX(struct name *head, int val) \ { \ name##_SPLAY_MINMAX(head, val); \ return (SPLAY_ROOT(head)); \ } /* Main splay operation. * Moves node close to the key of elm to top */ #define SPLAY_GENERATE(name, type, field, cmp) \ struct type * \ name##_SPLAY_INSERT(struct name *head, struct type *elm) \ { \ if (SPLAY_EMPTY(head)) { \ SPLAY_LEFT(elm, field) = SPLAY_RIGHT(elm, field) = NULL; \ } else { \ int __comp; \ name##_SPLAY(head, elm); \ __comp = (cmp)(elm, (head)->sph_root); \ if(__comp < 0) { \ SPLAY_LEFT(elm, field) = SPLAY_LEFT((head)->sph_root, field);\ SPLAY_RIGHT(elm, field) = (head)->sph_root; \ SPLAY_LEFT((head)->sph_root, field) = NULL; \ } else if (__comp > 0) { \ SPLAY_RIGHT(elm, field) = SPLAY_RIGHT((head)->sph_root, field);\ SPLAY_LEFT(elm, field) = (head)->sph_root; \ SPLAY_RIGHT((head)->sph_root, field) = NULL; \ } else \ return ((head)->sph_root); \ } \ (head)->sph_root = (elm); \ return (NULL); \ } \ \ struct type * \ name##_SPLAY_REMOVE(struct name *head, struct type *elm) \ { \ struct type *__tmp; \ if (SPLAY_EMPTY(head)) \ return (NULL); \ name##_SPLAY(head, elm); \ if ((cmp)(elm, (head)->sph_root) == 0) { \ if (SPLAY_LEFT((head)->sph_root, field) == NULL) { \ (head)->sph_root = SPLAY_RIGHT((head)->sph_root, field);\ } else { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ (head)->sph_root = SPLAY_LEFT((head)->sph_root, field);\ name##_SPLAY(head, elm); \ SPLAY_RIGHT((head)->sph_root, field) = __tmp; \ } \ return (elm); \ } \ return (NULL); \ } \ \ void \ name##_SPLAY(struct name *head, struct type *elm) \ { \ struct type __node, *__left, *__right, *__tmp; \ int __comp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while ((__comp = (cmp)(elm, (head)->sph_root)) != 0) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if ((cmp)(elm, __tmp) > 0){ \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } \ \ /* Splay with either the minimum or the maximum element \ * Used to find minimum or maximum element in tree. \ */ \ void name##_SPLAY_MINMAX(struct name *head, int __comp) \ { \ struct type __node, *__left, *__right, *__tmp; \ \ SPLAY_LEFT(&__node, field) = SPLAY_RIGHT(&__node, field) = NULL;\ __left = __right = &__node; \ \ while (1) { \ if (__comp < 0) { \ __tmp = SPLAY_LEFT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp < 0){ \ SPLAY_ROTATE_RIGHT(head, __tmp, field); \ if (SPLAY_LEFT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKLEFT(head, __right, field); \ } else if (__comp > 0) { \ __tmp = SPLAY_RIGHT((head)->sph_root, field); \ if (__tmp == NULL) \ break; \ if (__comp > 0) { \ SPLAY_ROTATE_LEFT(head, __tmp, field); \ if (SPLAY_RIGHT((head)->sph_root, field) == NULL)\ break; \ } \ SPLAY_LINKRIGHT(head, __left, field); \ } \ } \ SPLAY_ASSEMBLE(head, &__node, __left, __right, field); \ } #define SPLAY_NEGINF -1 #define SPLAY_INF 1 #define SPLAY_INSERT(name, x, y) name##_SPLAY_INSERT(x, y) #define SPLAY_REMOVE(name, x, y) name##_SPLAY_REMOVE(x, y) #define SPLAY_FIND(name, x, y) name##_SPLAY_FIND(x, y) #define SPLAY_NEXT(name, x, y) name##_SPLAY_NEXT(x, y) #define SPLAY_MIN(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_NEGINF)) #define SPLAY_MAX(name, x) (SPLAY_EMPTY(x) ? NULL \ : name##_SPLAY_MIN_MAX(x, SPLAY_INF)) #define SPLAY_FOREACH(x, name, head) \ for ((x) = SPLAY_MIN(name, head); \ (x) != NULL; \ (x) = SPLAY_NEXT(name, head, x)) /* Macros that define a red-black tree */ #define RB_HEAD(name, type) \ struct name { \ struct type *rbh_root; /* root of the tree */ \ } #define RB_INITIALIZER(root) \ { NULL } #define RB_INIT(root) do { \ (root)->rbh_root = NULL; \ } while (/*CONSTCOND*/ 0) #define RB_BLACK 0 #define RB_RED 1 #define RB_PLACEHOLDER NULL #define RB_ENTRY(type) \ struct { \ struct type *rbe_left; /* left element */ \ struct type *rbe_right; /* right element */ \ struct type *rbe_parent; /* parent element */ \ } #define RB_COLOR_MASK (uintptr_t)0x1 #define RB_LEFT(elm, field) (elm)->field.rbe_left #define RB_RIGHT(elm, field) (elm)->field.rbe_right #define _RB_PARENT(elm, field) (elm)->field.rbe_parent #define RB_ROOT(head) (head)->rbh_root #define RB_EMPTY(head) (RB_ROOT(head) == NULL) #define RB_SET(name, elm, parent, field) do { \ name##_RB_SETPARENT(elm, parent); \ RB_LEFT(elm, field) = RB_RIGHT(elm, field) = NULL; \ name##_RB_SETCOLOR(elm, RB_RED); \ } while (/*CONSTCOND*/ 0) #define RB_SET_BLACKRED(name, black, red, field) do { \ name##_RB_SETCOLOR(black, RB_BLACK); \ name##_RB_SETCOLOR(red, RB_RED); \ } while (/*CONSTCOND*/ 0) #ifndef RB_AUGMENT #define RB_AUGMENT(x) (void)(x) #endif #define RB_ROTATE_LEFT(name, head, elm, tmp, field) do { \ (tmp) = RB_RIGHT(elm, field); \ if ((RB_RIGHT(elm, field) = RB_LEFT(tmp, field)) != NULL) { \ name##_RB_SETPARENT(RB_LEFT(tmp, field),(elm)); \ } \ RB_AUGMENT(elm); \ if (name##_RB_SETPARENT(tmp, name##_RB_GETPARENT(elm)) != NULL) { \ if ((elm) == RB_LEFT(name##_RB_GETPARENT(elm), field)) \ RB_LEFT(name##_RB_GETPARENT(elm), field) = (tmp); \ else \ RB_RIGHT(name##_RB_GETPARENT(elm), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_LEFT(tmp, field) = (elm); \ name##_RB_SETPARENT(elm, (tmp)); \ RB_AUGMENT(tmp); \ if ((name##_RB_GETPARENT(tmp))) \ RB_AUGMENT(name##_RB_GETPARENT(tmp)); \ } while (/*CONSTCOND*/ 0) #define RB_ROTATE_RIGHT(name, head, elm, tmp, field) do { \ (tmp) = RB_LEFT(elm, field); \ if ((RB_LEFT(elm, field) = RB_RIGHT(tmp, field)) != NULL) { \ name##_RB_SETPARENT(RB_RIGHT(tmp, field), (elm)); \ } \ RB_AUGMENT(elm); \ if (name##_RB_SETPARENT(tmp, name##_RB_GETPARENT(elm)) != NULL) { \ if ((elm) == RB_LEFT(name##_RB_GETPARENT(elm), field)) \ RB_LEFT(name##_RB_GETPARENT(elm), field) = (tmp); \ else \ RB_RIGHT(name##_RB_GETPARENT(elm), field) = (tmp); \ } else \ (head)->rbh_root = (tmp); \ RB_RIGHT(tmp, field) = (elm); \ name##_RB_SETPARENT(elm, tmp); \ RB_AUGMENT(tmp); \ if ((name##_RB_GETPARENT(tmp))) \ RB_AUGMENT(name##_RB_GETPARENT(tmp)); \ } while (/*CONSTCOND*/ 0) /* Generates prototypes and inline functions */ #define RB_PROTOTYPE(name, type, field, cmp) \ void name##_RB_INSERT_COLOR(struct name *, struct type *); \ void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *);\ struct type *name##_RB_REMOVE(struct name *, struct type *); \ struct type *name##_RB_INSERT(struct name *, struct type *); \ struct type *name##_RB_FIND(struct name *, struct type *); \ struct type *name##_RB_NEXT(struct type *); \ struct type *name##_RB_MINMAX(struct name *, int); \ struct type *name##_RB_GETPARENT(struct type*); \ struct type *name##_RB_SETPARENT(struct type*, struct type*); \ int name##_RB_GETCOLOR(struct type*); \ void name##_RB_SETCOLOR(struct type*,int); /* Generates prototypes (with storage class) and inline functions */ #define RB_PROTOTYPE_SC(_sc_, name, type, field, cmp) \ _sc_ void name##_RB_INSERT_COLOR(struct name *, struct type *); \ _sc_ void name##_RB_REMOVE_COLOR(struct name *, struct type *, struct type *); \ _sc_ struct type *name##_RB_REMOVE(struct name *, struct type *); \ _sc_ struct type *name##_RB_INSERT(struct name *, struct type *); \ _sc_ struct type *name##_RB_FIND(struct name *, struct type *); \ _sc_ struct type *name##_RB_NEXT(struct type *); \ _sc_ struct type *name##_RB_MINMAX(struct name *, int); \ _sc_ struct type *name##_RB_GETPARENT(struct type*); \ _sc_ struct type *name##_RB_SETPARENT(struct type*, struct type*); \ _sc_ int name##_RB_GETCOLOR(struct type*); \ _sc_ void name##_RB_SETCOLOR(struct type*,int); /* Main rb operation. * Moves node close to the key of elm to top */ #define RB_GENERATE(name, type, field, cmp) \ struct type *name##_RB_GETPARENT(struct type *elm) { \ struct type *parent = _RB_PARENT(elm, field); \ if( parent != NULL) { \ parent = (struct type*)((uintptr_t)parent & ~RB_COLOR_MASK);\ return( (struct type*) ( (parent == (struct type*) RB_PLACEHOLDER) ? NULL: parent));\ } \ return((struct type*)NULL); \ } \ int name##_RB_GETCOLOR(struct type *elm) { \ int color = 0; \ color = (int)((uintptr_t)_RB_PARENT(elm,field) & RB_COLOR_MASK);\ return(color); \ } \ void name##_RB_SETCOLOR(struct type *elm,int color) { \ struct type *parent = name##_RB_GETPARENT(elm); \ if(parent == (struct type*)NULL) \ parent = (struct type*) RB_PLACEHOLDER; \ _RB_PARENT(elm, field) = (struct type*)((uintptr_t)parent | (unsigned int)color);\ } \ struct type *name##_RB_SETPARENT(struct type *elm, struct type *parent) { \ int color = name##_RB_GETCOLOR(elm); \ _RB_PARENT(elm, field) = parent; \ if(color) name##_RB_SETCOLOR(elm, color); \ return(name##_RB_GETPARENT(elm)); \ } \ \ void \ name##_RB_INSERT_COLOR(struct name *head, struct type *elm) \ { \ struct type *parent, *gparent, *tmp; \ while ((parent = name##_RB_GETPARENT(elm)) != NULL && \ name##_RB_GETCOLOR(parent) == RB_RED) { \ gparent = name##_RB_GETPARENT(parent); \ if (parent == RB_LEFT(gparent, field)) { \ tmp = RB_RIGHT(gparent, field); \ if (tmp && name##_RB_GETCOLOR(tmp) == RB_RED) { \ name##_RB_SETCOLOR(tmp, RB_BLACK); \ RB_SET_BLACKRED(name, parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_RIGHT(parent, field) == elm) { \ RB_ROTATE_LEFT(name, head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(name, parent, gparent, field); \ RB_ROTATE_RIGHT(name,head, gparent, tmp, field); \ } else { \ tmp = RB_LEFT(gparent, field); \ if (tmp && name##_RB_GETCOLOR(tmp) == RB_RED) { \ name##_RB_SETCOLOR(tmp, RB_BLACK); \ RB_SET_BLACKRED(name, parent, gparent, field);\ elm = gparent; \ continue; \ } \ if (RB_LEFT(parent, field) == elm) { \ RB_ROTATE_RIGHT(name, head, parent, tmp, field);\ tmp = parent; \ parent = elm; \ elm = tmp; \ } \ RB_SET_BLACKRED(name, parent, gparent, field); \ RB_ROTATE_LEFT(name, head, gparent, tmp, field); \ } \ } \ name##_RB_SETCOLOR(head->rbh_root, RB_BLACK); \ } \ \ void \ name##_RB_REMOVE_COLOR(struct name *head, struct type *parent, struct type *elm) \ { \ struct type *tmp; \ while ((elm == NULL || name##_RB_GETCOLOR(elm) == RB_BLACK) && \ elm != RB_ROOT(head)) { \ if (RB_LEFT(parent, field) == elm) { \ tmp = RB_RIGHT(parent, field); \ if (name##_RB_GETCOLOR(tmp) == RB_RED) { \ RB_SET_BLACKRED(name, tmp, parent, field); \ RB_ROTATE_LEFT(name, head, parent, tmp, field);\ tmp = RB_RIGHT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_LEFT(tmp, field)) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_RIGHT(tmp, field)) == RB_BLACK)) {\ name##_RB_SETCOLOR(tmp, RB_RED); \ elm = parent; \ parent = name##_RB_GETPARENT(elm); \ } else { \ if (RB_RIGHT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_RIGHT(tmp, field)) == RB_BLACK) {\ struct type *oleft; \ if ((oleft = RB_LEFT(tmp, field)) \ != NULL) \ name##_RB_SETCOLOR(oleft, RB_BLACK);\ name##_RB_SETCOLOR(tmp, RB_RED); \ RB_ROTATE_RIGHT(name, head, tmp, oleft, field);\ tmp = RB_RIGHT(parent, field); \ } \ name##_RB_SETCOLOR(tmp, (name##_RB_GETCOLOR(parent)));\ name##_RB_SETCOLOR(parent, RB_BLACK); \ if (RB_RIGHT(tmp, field)) \ name##_RB_SETCOLOR(RB_RIGHT(tmp, field),RB_BLACK);\ RB_ROTATE_LEFT(name, head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } else { \ tmp = RB_LEFT(parent, field); \ if (name##_RB_GETCOLOR(tmp) == RB_RED) { \ RB_SET_BLACKRED(name, tmp, parent, field); \ RB_ROTATE_RIGHT(name, head, parent, tmp, field);\ tmp = RB_LEFT(parent, field); \ } \ if ((RB_LEFT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_LEFT(tmp, field)) == RB_BLACK) &&\ (RB_RIGHT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_RIGHT(tmp, field)) == RB_BLACK)) {\ name##_RB_SETCOLOR(tmp, RB_RED); \ elm = parent; \ parent = name##_RB_GETPARENT(elm); \ } else { \ if (RB_LEFT(tmp, field) == NULL || \ name##_RB_GETCOLOR(RB_LEFT(tmp, field)) == RB_BLACK) {\ struct type *oright; \ if ((oright = RB_RIGHT(tmp, field)) \ != NULL) \ name##_RB_SETCOLOR(oright, RB_BLACK);\ name##_RB_SETCOLOR(tmp, RB_RED); \ RB_ROTATE_LEFT(name, head, tmp, oright, field);\ tmp = RB_LEFT(parent, field); \ } \ name##_RB_SETCOLOR(tmp,(name##_RB_GETCOLOR(parent)));\ name##_RB_SETCOLOR(parent, RB_BLACK); \ if (RB_LEFT(tmp, field)) \ name##_RB_SETCOLOR(RB_LEFT(tmp, field), RB_BLACK);\ RB_ROTATE_RIGHT(name, head, parent, tmp, field);\ elm = RB_ROOT(head); \ break; \ } \ } \ } \ if (elm) \ name##_RB_SETCOLOR(elm, RB_BLACK); \ } \ \ struct type * \ name##_RB_REMOVE(struct name *head, struct type *elm) \ { \ struct type *child, *parent, *old = elm; \ int color; \ if (RB_LEFT(elm, field) == NULL) \ child = RB_RIGHT(elm, field); \ else if (RB_RIGHT(elm, field) == NULL) \ child = RB_LEFT(elm, field); \ else { \ struct type *left; \ elm = RB_RIGHT(elm, field); \ while ((left = RB_LEFT(elm, field)) != NULL) \ elm = left; \ child = RB_RIGHT(elm, field); \ parent = name##_RB_GETPARENT(elm); \ color = name##_RB_GETCOLOR(elm); \ if (child) \ name##_RB_SETPARENT(child, parent); \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ if (name##_RB_GETPARENT(elm) == old) \ parent = elm; \ (elm)->field = (old)->field; \ if (name##_RB_GETPARENT(old)) { \ if (RB_LEFT(name##_RB_GETPARENT(old), field) == old)\ RB_LEFT(name##_RB_GETPARENT(old), field) = elm;\ else \ RB_RIGHT(name##_RB_GETPARENT(old), field) = elm;\ RB_AUGMENT(name##_RB_GETPARENT(old)); \ } else \ RB_ROOT(head) = elm; \ name##_RB_SETPARENT(RB_LEFT(old, field), elm); \ if (RB_RIGHT(old, field)) \ name##_RB_SETPARENT(RB_RIGHT(old, field), elm); \ if (parent) { \ left = parent; \ do { \ RB_AUGMENT(left); \ } while ((left = name##_RB_GETPARENT(left)) != NULL); \ } \ goto color; \ } \ parent = name##_RB_GETPARENT(elm); \ color = name##_RB_GETCOLOR(elm); \ if (child) \ name##_RB_SETPARENT(child, parent); \ if (parent) { \ if (RB_LEFT(parent, field) == elm) \ RB_LEFT(parent, field) = child; \ else \ RB_RIGHT(parent, field) = child; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = child; \ color: \ if (color == RB_BLACK) \ name##_RB_REMOVE_COLOR(head, parent, child); \ return (old); \ } \ \ /* Inserts a node into the RB tree */ \ struct type * \ name##_RB_INSERT(struct name *head, struct type *elm) \ { \ struct type *tmp; \ struct type *parent = NULL; \ int comp = 0; \ tmp = RB_ROOT(head); \ while (tmp) { \ parent = tmp; \ comp = (cmp)(elm, parent); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ RB_SET(name, elm, parent, field); \ if (parent != NULL) { \ if (comp < 0) \ RB_LEFT(parent, field) = elm; \ else \ RB_RIGHT(parent, field) = elm; \ RB_AUGMENT(parent); \ } else \ RB_ROOT(head) = elm; \ name##_RB_INSERT_COLOR(head, elm); \ return (NULL); \ } \ \ /* Finds the node with the same key as elm */ \ struct type * \ name##_RB_FIND(struct name *head, struct type *elm) \ { \ struct type *tmp = RB_ROOT(head); \ int comp; \ while (tmp) { \ comp = cmp(elm, tmp); \ if (comp < 0) \ tmp = RB_LEFT(tmp, field); \ else if (comp > 0) \ tmp = RB_RIGHT(tmp, field); \ else \ return (tmp); \ } \ return (NULL); \ } \ \ /* ARGSUSED */ \ struct type * \ name##_RB_NEXT(struct type *elm) \ { \ if (RB_RIGHT(elm, field)) { \ elm = RB_RIGHT(elm, field); \ while (RB_LEFT(elm, field)) \ elm = RB_LEFT(elm, field); \ } else { \ if (name##_RB_GETPARENT(elm) && \ (elm == RB_LEFT(name##_RB_GETPARENT(elm), field))) \ elm = name##_RB_GETPARENT(elm); \ else { \ while (name##_RB_GETPARENT(elm) && \ (elm == RB_RIGHT(name##_RB_GETPARENT(elm), field)))\ elm = name##_RB_GETPARENT(elm); \ elm = name##_RB_GETPARENT(elm); \ } \ } \ return (elm); \ } \ \ struct type * \ name##_RB_MINMAX(struct name *head, int val) \ { \ struct type *tmp = RB_ROOT(head); \ struct type *parent = NULL; \ while (tmp) { \ parent = tmp; \ if (val < 0) \ tmp = RB_LEFT(tmp, field); \ else \ tmp = RB_RIGHT(tmp, field); \ } \ return (parent); \ } #define RB_PROTOTYPE_PREV(name, type, field, cmp) \ RB_PROTOTYPE(name, type, field, cmp) \ struct type *name##_RB_PREV(struct type *); #define RB_PROTOTYPE_SC_PREV(_sc_, name, type, field, cmp) \ RB_PROTOTYPE_SC(_sc_, name, type, field, cmp) \ _sc_ struct type *name##_RB_PREV(struct type *); #define RB_GENERATE_PREV(name, type, field, cmp) \ RB_GENERATE(name, type, field, cmp) \ struct type * \ name##_RB_PREV(struct type *elm) \ { \ if (RB_LEFT(elm, field)) { \ elm = RB_LEFT(elm, field); \ while (RB_RIGHT(elm, field)) \ elm = RB_RIGHT(elm, field); \ } else { \ if (name##_RB_GETPARENT(elm) && \ (elm == RB_RIGHT(name##_RB_GETPARENT(elm), field))) \ elm = name##_RB_GETPARENT(elm); \ else { \ while (name##_RB_GETPARENT(elm) && \ (elm == RB_LEFT(name##_RB_GETPARENT(elm), field)))\ elm = name##_RB_GETPARENT(elm); \ elm = name##_RB_GETPARENT(elm); \ } \ } \ return (elm); \ } \ #define RB_NEGINF -1 #define RB_INF 1 #define RB_INSERT(name, x, y) name##_RB_INSERT(x, y) #define RB_REMOVE(name, x, y) name##_RB_REMOVE(x, y) #define RB_FIND(name, x, y) name##_RB_FIND(x, y) #define RB_NEXT(name, x, y) name##_RB_NEXT(y) #define RB_PREV(name, x, y) name##_RB_PREV(y) #define RB_MIN(name, x) name##_RB_MINMAX(x, RB_NEGINF) #define RB_MAX(name, x) name##_RB_MINMAX(x, RB_INF) #define RB_FOREACH(x, name, head) \ for ((x) = RB_MIN(name, head); \ (x) != NULL; \ (x) = name##_RB_NEXT(x)) #define RB_FOREACH_FROM(x, name, y) \ for ((x) = (y); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ (x) = (y)) #define RB_FOREACH_REVERSE_FROM(x, name, y) \ for ((x) = (y); \ ((x) != NULL) && ((y) = name##_RB_PREV(x), (x) != NULL); \ (x) = (y)) #define RB_FOREACH_SAFE(x, name, head, y) \ for ((x) = RB_MIN(name, head); \ ((x) != NULL) && ((y) = name##_RB_NEXT(x), (x) != NULL); \ (x) = (y)) #endif /* _LIBKERN_TREE_H_ */