rm panicparse dep

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Former-commit-id: aac9a01875dc0f2bb9cafdf6a70743e0268c0475
Former-commit-id: 587aa697ce2b26cd6a11406742349b60abad2c11 [formerly 61857f48e24c87948a072aa86c331f0a644bc26e]
Former-commit-id: 0690a6a5fce4865803e25015fb141e316279bf8f
pull/15/head
Miguel Mota 6 years ago
parent fe5c9ec9d8
commit 01b248ee82

32
Gopkg.lock generated

@ -25,23 +25,11 @@
revision = "507f6050b8568533fb3f5504de8e5205fa62a114"
version = "v1.6.0"
[[projects]]
name = "github.com/gizak/termui"
packages = ["."]
revision = "24acd523c756fd9728824cdfac66aad9d8982fb7"
version = "v2.2.0"
[[projects]]
branch = "master"
name = "github.com/jroimartin/gocui"
packages = ["."]
revision = "4f518eddb04b8f73870836b6d1941e8aa3c06637"
[[projects]]
name = "github.com/maruel/panicparse"
packages = ["stack"]
revision = "785840568bdc7faa0dfb1cd6c643207f03271f64"
version = "v1.1.1"
revision = "c055c87ae801372cd74a0839b972db4f7697ae5f"
[[projects]]
name = "github.com/mattn/go-colorable"
@ -65,25 +53,19 @@
branch = "master"
name = "github.com/miguelmota/go-coinmarketcap"
packages = ["."]
revision = "9c6b4c2a42d7189f8778825da9640c3efda17d7e"
[[projects]]
branch = "master"
name = "github.com/mitchellh/go-wordwrap"
packages = ["."]
revision = "ad45545899c7b13c020ea92b2072220eefad42b8"
revision = "824d58bf0ced24a3c5211695d1da4751c179ab64"
[[projects]]
branch = "master"
name = "github.com/nsf/termbox-go"
packages = ["."]
revision = "e2050e41c8847748ec5288741c0b19a8cb26d084"
revision = "3e24a7b6661e09b87a9f49d693034219f81602fa"
[[projects]]
branch = "master"
name = "go4.org"
packages = ["reflectutil"]
revision = "e6a7f04a962e05f288f348eec6de20fe93b6b292"
revision = "9599cf28b011184741f249bd9f9330756b506cbc"
[[projects]]
branch = "master"
@ -92,17 +74,17 @@
"html",
"html/atom"
]
revision = "b68f30494add4df6bd8ef5e82803f308e7f7c59c"
revision = "84348c2dc81a524fe94aaea3e3d9f967135338ef"
[[projects]]
branch = "master"
name = "golang.org/x/sys"
packages = ["unix"]
revision = "378d26f46672a356c46195c28f61bdb4c0a781dd"
revision = "b126b21c05a91c856b027c16779c12e3bf236954"
[solve-meta]
analyzer-name = "dep"
analyzer-version = 1
inputs-digest = "32fd20155545d4c756d57dc0c4d04f15f1817ae029e701c805b347b86df77943"
inputs-digest = "8949d0a22e4e0c000e6c21a69eac0b147496e2b65320a4f5a63f966d54524473"
solver-name = "gps-cdcl"
solver-version = 1

@ -4,8 +4,8 @@ import (
"fmt"
"time"
"github.com/gizak/termui"
"github.com/miguelmota/cointop/pkg/color"
"github.com/miguelmota/cointop/pkg/termui"
)
var oneWeek = (time.Hour * 24) * 7

@ -5,10 +5,10 @@ import (
"sync"
"time"
"github.com/gizak/termui"
"github.com/jroimartin/gocui"
"github.com/miguelmota/cointop/pkg/api"
"github.com/miguelmota/cointop/pkg/table"
"github.com/miguelmota/cointop/pkg/termui"
)
// Cointop cointop

@ -5,49 +5,6 @@ import (
"strings"
)
// Distance Levenshtein distance
// The Levenshtein distance between two strings is defined as the minimum
// number of edits needed to transform one string into the other, with the
// allowable edit operations being insertion, deletion, or substitution of
// a single character
// http://en.wikipedia.org/wiki/Levenshtein_distance
//
// This implemention is optimized to use O(min(m,n)) space.
// It is based on the optimized C version found here:
// http://en.wikibooks.org/wiki/Algorithm_implementation/Strings/Levenshtein_distance#C
func Distance(str1, str2 string) int {
var cost, lastdiag, olddiag int
s1 := []rune(str1)
s2 := []rune(str2)
lenS1 := len(s1)
lenS2 := len(s2)
column := make([]int, lenS1+1)
for y := 1; y <= lenS1; y++ {
column[y] = y
}
for x := 1; x <= lenS2; x++ {
column[0] = x
lastdiag = x - 1
for y := 1; y <= lenS1; y++ {
olddiag = column[y]
cost = 0
if s1[y-1] != s2[x-1] {
cost = 1
}
column[y] = min(
column[y]+1,
column[y-1]+1,
lastdiag+cost)
lastdiag = olddiag
}
}
return column[lenS1]
}
// DamerauLevenshteinDistance calculates the damerau-levenshtein distance between s1 and s2.
// Reference: [Damerau-Levenshtein Distance](http://en.wikipedia.org/wiki/Damerau%E2%80%93Levenshtein_distance)
// Note that this calculation's result isn't normalized. (not between 0 and 1.)

@ -8,7 +8,9 @@ import (
var openCmd string
var possibleCmds = []string{
"xdg-open", // linux
"gvfs-open", // linux
"gnome-open", // linux
"kde-open", // linux
"open", // mac
"start", // windows
"cygstart", // windows

@ -0,0 +1,229 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Hline is a horizontal line.
type Hline struct {
X int
Y int
Len int
Fg Attribute
Bg Attribute
}
// Vline is a vertical line.
type Vline struct {
X int
Y int
Len int
Fg Attribute
Bg Attribute
}
// Buffer draws a horizontal line.
func (l Hline) Buffer() Buffer {
if l.Len <= 0 {
return NewBuffer()
}
return NewFilledBuffer(l.X, l.Y, l.X+l.Len, l.Y+1, HORIZONTAL_LINE, l.Fg, l.Bg)
}
// Buffer draws a vertical line.
func (l Vline) Buffer() Buffer {
if l.Len <= 0 {
return NewBuffer()
}
return NewFilledBuffer(l.X, l.Y, l.X+1, l.Y+l.Len, VERTICAL_LINE, l.Fg, l.Bg)
}
// Buffer draws a box border.
func (b Block) drawBorder(buf Buffer) {
if !b.Border {
return
}
min := b.area.Min
max := b.area.Max
x0 := min.X
y0 := min.Y
x1 := max.X - 1
y1 := max.Y - 1
// draw lines
if b.BorderTop {
buf.Merge(Hline{x0, y0, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderBottom {
buf.Merge(Hline{x0, y1, x1 - x0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderLeft {
buf.Merge(Vline{x0, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
}
if b.BorderRight {
buf.Merge(Vline{x1, y0, y1 - y0, b.BorderFg, b.BorderBg}.Buffer())
}
// draw corners
if b.BorderTop && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 0 {
buf.Set(x0, y0, Cell{TOP_LEFT, b.BorderFg, b.BorderBg})
}
if b.BorderTop && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 0 {
buf.Set(x1, y0, Cell{TOP_RIGHT, b.BorderFg, b.BorderBg})
}
if b.BorderBottom && b.BorderLeft && b.area.Dx() > 0 && b.area.Dy() > 1 {
buf.Set(x0, y1, Cell{BOTTOM_LEFT, b.BorderFg, b.BorderBg})
}
if b.BorderBottom && b.BorderRight && b.area.Dx() > 1 && b.area.Dy() > 1 {
buf.Set(x1, y1, Cell{BOTTOM_RIGHT, b.BorderFg, b.BorderBg})
}
}
// Block is a base struct for all other upper level widgets,
// consider it as css: display:block.
// Normally you do not need to create it manually.
type Block struct {
area image.Rectangle
innerArea image.Rectangle
X int
Y int
Border bool
BorderFg Attribute
BorderBg Attribute
BorderLeft bool
BorderRight bool
BorderTop bool
BorderBottom bool
BorderLabel string
BorderLabelFg Attribute
BorderLabelBg Attribute
Display bool
Bg Attribute
Width int
Height int
PaddingTop int
PaddingBottom int
PaddingLeft int
PaddingRight int
id string
Float Align
}
// NewBlock returns a *Block which inherits styles from current theme.
func NewBlock() *Block {
b := Block{}
b.Display = true
b.Border = true
b.BorderLeft = true
b.BorderRight = true
b.BorderTop = true
b.BorderBottom = true
b.BorderBg = ThemeAttr("border.bg")
b.BorderFg = ThemeAttr("border.fg")
b.BorderLabelBg = ThemeAttr("label.bg")
b.BorderLabelFg = ThemeAttr("label.fg")
b.Bg = ThemeAttr("block.bg")
b.Width = 2
b.Height = 2
b.id = GenId()
b.Float = AlignNone
return &b
}
func (b Block) Id() string {
return b.id
}
// Align computes box model
func (b *Block) Align() {
// outer
b.area.Min.X = 0
b.area.Min.Y = 0
b.area.Max.X = b.Width
b.area.Max.Y = b.Height
// float
b.area = AlignArea(TermRect(), b.area, b.Float)
b.area = MoveArea(b.area, b.X, b.Y)
// inner
b.innerArea.Min.X = b.area.Min.X + b.PaddingLeft
b.innerArea.Min.Y = b.area.Min.Y + b.PaddingTop
b.innerArea.Max.X = b.area.Max.X - b.PaddingRight
b.innerArea.Max.Y = b.area.Max.Y - b.PaddingBottom
if b.Border {
if b.BorderLeft {
b.innerArea.Min.X++
}
if b.BorderRight {
b.innerArea.Max.X--
}
if b.BorderTop {
b.innerArea.Min.Y++
}
if b.BorderBottom {
b.innerArea.Max.Y--
}
}
}
// InnerBounds returns the internal bounds of the block after aligning and
// calculating the padding and border, if any.
func (b *Block) InnerBounds() image.Rectangle {
b.Align()
return b.innerArea
}
// Buffer implements Bufferer interface.
// Draw background and border (if any).
func (b *Block) Buffer() Buffer {
b.Align()
buf := NewBuffer()
buf.SetArea(b.area)
buf.Fill(' ', ColorDefault, b.Bg)
b.drawBorder(buf)
return buf
}
// GetHeight implements GridBufferer.
// It returns current height of the block.
func (b Block) GetHeight() int {
return b.Height
}
// SetX implements GridBufferer interface, which sets block's x position.
func (b *Block) SetX(x int) {
b.X = x
}
// SetY implements GridBufferer interface, it sets y position for block.
func (b *Block) SetY(y int) {
b.Y = y
}
// SetWidth implements GridBuffer interface, it sets block's width.
func (b *Block) SetWidth(w int) {
b.Width = w
}
func (b Block) InnerWidth() int {
return b.innerArea.Dx()
}
func (b Block) InnerHeight() int {
return b.innerArea.Dy()
}
func (b Block) InnerX() int {
return b.innerArea.Min.X
}
func (b Block) InnerY() int { return b.innerArea.Min.Y }

@ -0,0 +1,20 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build !windows
package termui
const TOP_RIGHT = '┐'
const VERTICAL_LINE = '│'
const HORIZONTAL_LINE = '─'
const TOP_LEFT = '┌'
const BOTTOM_RIGHT = '┘'
const BOTTOM_LEFT = '└'
const VERTICAL_LEFT = '┤'
const VERTICAL_RIGHT = '├'
const HORIZONTAL_DOWN = '┬'
const HORIZONTAL_UP = '┴'
const QUOTA_LEFT = '«'
const QUOTA_RIGHT = '»'

@ -0,0 +1,14 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build windows
package termui
const TOP_RIGHT = '+'
const VERTICAL_LINE = '|'
const HORIZONTAL_LINE = '-'
const TOP_LEFT = '+'
const BOTTOM_RIGHT = '+'
const BOTTOM_LEFT = '+'

@ -0,0 +1,106 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Cell is a rune with assigned Fg and Bg
type Cell struct {
Ch rune
Fg Attribute
Bg Attribute
}
// Buffer is a renderable rectangle cell data container.
type Buffer struct {
Area image.Rectangle // selected drawing area
CellMap map[image.Point]Cell
}
// At returns the cell at (x,y).
func (b Buffer) At(x, y int) Cell {
return b.CellMap[image.Pt(x, y)]
}
// Set assigns a char to (x,y)
func (b Buffer) Set(x, y int, c Cell) {
b.CellMap[image.Pt(x, y)] = c
}
// Bounds returns the domain for which At can return non-zero color.
func (b Buffer) Bounds() image.Rectangle {
x0, y0, x1, y1 := 0, 0, 0, 0
for p := range b.CellMap {
if p.X > x1 {
x1 = p.X
}
if p.X < x0 {
x0 = p.X
}
if p.Y > y1 {
y1 = p.Y
}
if p.Y < y0 {
y0 = p.Y
}
}
return image.Rect(x0, y0, x1+1, y1+1)
}
// SetArea assigns a new rect area to Buffer b.
func (b *Buffer) SetArea(r image.Rectangle) {
b.Area.Max = r.Max
b.Area.Min = r.Min
}
// Sync sets drawing area to the buffer's bound
func (b *Buffer) Sync() {
b.SetArea(b.Bounds())
}
// NewCell returns a new cell
func NewCell(ch rune, fg, bg Attribute) Cell {
return Cell{ch, fg, bg}
}
// Merge merges bs Buffers onto b
func (b *Buffer) Merge(bs ...Buffer) {
for _, buf := range bs {
for p, v := range buf.CellMap {
b.Set(p.X, p.Y, v)
}
b.SetArea(b.Area.Union(buf.Area))
}
}
// NewBuffer returns a new Buffer
func NewBuffer() Buffer {
return Buffer{
CellMap: make(map[image.Point]Cell),
Area: image.Rectangle{}}
}
// Fill fills the Buffer b with ch,fg and bg.
func (b Buffer) Fill(ch rune, fg, bg Attribute) {
for x := b.Area.Min.X; x < b.Area.Max.X; x++ {
for y := b.Area.Min.Y; y < b.Area.Max.Y; y++ {
b.Set(x, y, Cell{ch, fg, bg})
}
}
}
// NewFilledBuffer returns a new Buffer filled with ch, fb and bg.
func NewFilledBuffer(x0, y0, x1, y1 int, ch rune, fg, bg Attribute) Buffer {
buf := NewBuffer()
buf.Area.Min = image.Pt(x0, y0)
buf.Area.Max = image.Pt(x1, y1)
for x := buf.Area.Min.X; x < buf.Area.Max.X; x++ {
for y := buf.Area.Min.Y; y < buf.Area.Max.Y; y++ {
buf.Set(x, y, Cell{ch, fg, bg})
}
}
return buf
}

@ -0,0 +1,72 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
/*
dots:
,___,
|1 4|
|2 5|
|3 6|
|7 8|
`````
*/
var brailleBase = '\u2800'
var brailleOftMap = [4][2]rune{
{'\u0001', '\u0008'},
{'\u0002', '\u0010'},
{'\u0004', '\u0020'},
{'\u0040', '\u0080'}}
// Canvas contains drawing map: i,j -> rune
type Canvas map[[2]int]rune
// NewCanvas returns an empty Canvas
func NewCanvas() Canvas {
return make(map[[2]int]rune)
}
func chOft(x, y int) rune {
return brailleOftMap[y%4][x%2]
}
func (c Canvas) rawCh(x, y int) rune {
if ch, ok := c[[2]int{x, y}]; ok {
return ch
}
return '\u0000' //brailleOffset
}
// return coordinate in terminal
func chPos(x, y int) (int, int) {
return y / 4, x / 2
}
// Set sets a point (x,y) in the virtual coordinate
func (c Canvas) Set(x, y int) {
i, j := chPos(x, y)
ch := c.rawCh(i, j)
ch |= chOft(x, y)
c[[2]int{i, j}] = ch
}
// Unset removes point (x,y)
func (c Canvas) Unset(x, y int) {
i, j := chPos(x, y)
ch := c.rawCh(i, j)
ch &= ^chOft(x, y)
c[[2]int{i, j}] = ch
}
// Buffer returns un-styled points
func (c Canvas) Buffer() Buffer {
buf := NewBuffer()
for k, v := range c {
buf.Set(k[0], k[1], Cell{Ch: v + brailleBase})
}
return buf
}

@ -0,0 +1,54 @@
#!/usr/bin/env python3
import re
import os
import io
copyright = """// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
"""
exclude_dirs = [".git", "_docs"]
exclude_files = []
include_dirs = [".", "debug", "extra", "test", "_example"]
def is_target(fpath):
if os.path.splitext(fpath)[-1] == ".go":
return True
return False
def update_copyright(fpath):
print("processing " + fpath)
f = io.open(fpath, 'r', encoding='utf-8')
fstr = f.read()
f.close()
# remove old
m = re.search('^// Copyright .+?\r?\n\r?\n', fstr, re.MULTILINE|re.DOTALL)
if m:
fstr = fstr[m.end():]
# add new
fstr = copyright + fstr
f = io.open(fpath, 'w',encoding='utf-8')
f.write(fstr)
f.close()
def main():
for d in include_dirs:
files = [
os.path.join(d, f) for f in os.listdir(d)
if os.path.isfile(os.path.join(d, f))
]
for f in files:
if is_target(f):
update_copyright(f)
if __name__ == '__main__':
main()

@ -0,0 +1,29 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
/*
Package termui is a library designed for creating command line UI. For more info, goto http://github.com/gizak/termui
A simplest example:
package main
import ui "github.com/gizak/termui"
func main() {
if err:=ui.Init(); err != nil {
panic(err)
}
defer ui.Close()
g := ui.NewGauge()
g.Percent = 50
g.Width = 50
g.BorderLabel = "Gauge"
ui.Render(g)
ui.Loop()
}
*/
package termui

@ -0,0 +1,323 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"path"
"strconv"
"sync"
"time"
"github.com/nsf/termbox-go"
)
type Event struct {
Type string
Path string
From string
To string
Data interface{}
Time int64
}
var sysEvtChs []chan Event
type EvtKbd struct {
KeyStr string
}
func evtKbd(e termbox.Event) EvtKbd {
ek := EvtKbd{}
k := string(e.Ch)
pre := ""
mod := ""
if e.Mod == termbox.ModAlt {
mod = "M-"
}
if e.Ch == 0 {
if e.Key > 0xFFFF-12 {
k = "<f" + strconv.Itoa(0xFFFF-int(e.Key)+1) + ">"
} else if e.Key > 0xFFFF-25 {
ks := []string{"<insert>", "<delete>", "<home>", "<end>", "<previous>", "<next>", "<up>", "<down>", "<left>", "<right>"}
k = ks[0xFFFF-int(e.Key)-12]
}
if e.Key <= 0x7F {
pre = "C-"
k = string('a' - 1 + int(e.Key))
kmap := map[termbox.Key][2]string{
termbox.KeyCtrlSpace: {"C-", "<space>"},
termbox.KeyBackspace: {"", "<backspace>"},
termbox.KeyTab: {"", "<tab>"},
termbox.KeyEnter: {"", "<enter>"},
termbox.KeyEsc: {"", "<escape>"},
termbox.KeyCtrlBackslash: {"C-", "\\"},
termbox.KeyCtrlSlash: {"C-", "/"},
termbox.KeySpace: {"", "<space>"},
termbox.KeyCtrl8: {"C-", "8"},
}
if sk, ok := kmap[e.Key]; ok {
pre = sk[0]
k = sk[1]
}
}
}
ek.KeyStr = pre + mod + k
return ek
}
func crtTermboxEvt(e termbox.Event) Event {
systypemap := map[termbox.EventType]string{
termbox.EventKey: "keyboard",
termbox.EventResize: "window",
termbox.EventMouse: "mouse",
termbox.EventError: "error",
termbox.EventInterrupt: "interrupt",
}
ne := Event{From: "/sys", Time: time.Now().Unix()}
typ := e.Type
ne.Type = systypemap[typ]
switch typ {
case termbox.EventKey:
kbd := evtKbd(e)
ne.Path = "/sys/kbd/" + kbd.KeyStr
ne.Data = kbd
case termbox.EventResize:
wnd := EvtWnd{}
wnd.Width = e.Width
wnd.Height = e.Height
ne.Path = "/sys/wnd/resize"
ne.Data = wnd
case termbox.EventError:
err := EvtErr(e.Err)
ne.Path = "/sys/err"
ne.Data = err
case termbox.EventMouse:
m := EvtMouse{}
m.X = e.MouseX
m.Y = e.MouseY
ne.Path = "/sys/mouse"
ne.Data = m
}
return ne
}
type EvtWnd struct {
Width int
Height int
}
type EvtMouse struct {
X int
Y int
Press string
}
type EvtErr error
func hookTermboxEvt() {
for {
e := termbox.PollEvent()
for _, c := range sysEvtChs {
go func(ch chan Event) {
ch <- crtTermboxEvt(e)
}(c)
}
}
}
func NewSysEvtCh() chan Event {
ec := make(chan Event)
sysEvtChs = append(sysEvtChs, ec)
return ec
}
var DefaultEvtStream = NewEvtStream()
type EvtStream struct {
sync.RWMutex
srcMap map[string]chan Event
stream chan Event
wg sync.WaitGroup
sigStopLoop chan Event
Handlers map[string]func(Event)
hook func(Event)
}
func NewEvtStream() *EvtStream {
return &EvtStream{
srcMap: make(map[string]chan Event),
stream: make(chan Event),
Handlers: make(map[string]func(Event)),
sigStopLoop: make(chan Event),
}
}
func (es *EvtStream) Init() {
es.Merge("internal", es.sigStopLoop)
go func() {
es.wg.Wait()
close(es.stream)
}()
}
func cleanPath(p string) string {
if p == "" {
return "/"
}
if p[0] != '/' {
p = "/" + p
}
return path.Clean(p)
}
func isPathMatch(pattern, path string) bool {
if len(pattern) == 0 {
return false
}
n := len(pattern)
return len(path) >= n && path[0:n] == pattern
}
func (es *EvtStream) Merge(name string, ec chan Event) {
es.Lock()
defer es.Unlock()
es.wg.Add(1)
es.srcMap[name] = ec
go func(a chan Event) {
for n := range a {
n.From = name
es.stream <- n
}
es.wg.Done()
}(ec)
}
func (es *EvtStream) Handle(path string, handler func(Event)) {
es.Handlers[cleanPath(path)] = handler
}
func findMatch(mux map[string]func(Event), path string) string {
n := -1
pattern := ""
for m := range mux {
if !isPathMatch(m, path) {
continue
}
if len(m) > n {
pattern = m
n = len(m)
}
}
return pattern
}
// Remove all existing defined Handlers from the map
func (es *EvtStream) ResetHandlers() {
for Path, _ := range es.Handlers {
delete(es.Handlers, Path)
}
return
}
func (es *EvtStream) match(path string) string {
return findMatch(es.Handlers, path)
}
func (es *EvtStream) Hook(f func(Event)) {
es.hook = f
}
func (es *EvtStream) Loop() {
for e := range es.stream {
switch e.Path {
case "/sig/stoploop":
return
}
go func(a Event) {
es.RLock()
defer es.RUnlock()
if pattern := es.match(a.Path); pattern != "" {
es.Handlers[pattern](a)
}
}(e)
if es.hook != nil {
es.hook(e)
}
}
}
func (es *EvtStream) StopLoop() {
go func() {
e := Event{
Path: "/sig/stoploop",
}
es.sigStopLoop <- e
}()
}
func Merge(name string, ec chan Event) {
DefaultEvtStream.Merge(name, ec)
}
func Handle(path string, handler func(Event)) {
DefaultEvtStream.Handle(path, handler)
}
func Loop() {
DefaultEvtStream.Loop()
}
func StopLoop() {
DefaultEvtStream.StopLoop()
}
type EvtTimer struct {
Duration time.Duration
Count uint64
}
func NewTimerCh(du time.Duration) chan Event {
t := make(chan Event)
go func(a chan Event) {
n := uint64(0)
for {
n++
time.Sleep(du)
e := Event{}
e.Type = "timer"
e.Path = "/timer/" + du.String()
e.Time = time.Now().Unix()
e.Data = EvtTimer{
Duration: du,
Count: n,
}
t <- e
}
}(t)
return t
}
var DefualtHandler = func(e Event) {
}
var usrEvtCh = make(chan Event)
func SendCustomEvt(path string, data interface{}) {
e := Event{}
e.Path = path
e.Data = data
e.Time = time.Now().Unix()
usrEvtCh <- e
}

@ -0,0 +1,279 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// GridBufferer introduces a Bufferer that can be manipulated by Grid.
type GridBufferer interface {
Bufferer
GetHeight() int
SetWidth(int)
SetX(int)
SetY(int)
}
// Row builds a layout tree
type Row struct {
Cols []*Row //children
Widget GridBufferer // root
X int
Y int
Width int
Height int
Span int
Offset int
}
// calculate and set the underlying layout tree's x, y, height and width.
func (r *Row) calcLayout() {
r.assignWidth(r.Width)
r.Height = r.solveHeight()
r.assignX(r.X)
r.assignY(r.Y)
}
// tell if the node is leaf in the tree.
func (r *Row) isLeaf() bool {
return r.Cols == nil || len(r.Cols) == 0
}
func (r *Row) isRenderableLeaf() bool {
return r.isLeaf() && r.Widget != nil
}
// assign widgets' (and their parent rows') width recursively.
func (r *Row) assignWidth(w int) {
r.SetWidth(w)
accW := 0 // acc span and offset
calcW := make([]int, len(r.Cols)) // calculated width
calcOftX := make([]int, len(r.Cols)) // computated start position of x
for i, c := range r.Cols {
accW += c.Span + c.Offset
cw := int(float64(c.Span*r.Width) / 12.0)
if i >= 1 {
calcOftX[i] = calcOftX[i-1] +
calcW[i-1] +
int(float64(r.Cols[i-1].Offset*r.Width)/12.0)
}
// use up the space if it is the last col
if i == len(r.Cols)-1 && accW == 12 {
cw = r.Width - calcOftX[i]
}
calcW[i] = cw
r.Cols[i].assignWidth(cw)
}
}
// bottom up calc and set rows' (and their widgets') height,
// return r's total height.
func (r *Row) solveHeight() int {
if r.isRenderableLeaf() {
r.Height = r.Widget.GetHeight()
return r.Widget.GetHeight()
}
maxh := 0
if !r.isLeaf() {
for _, c := range r.Cols {
nh := c.solveHeight()
// when embed rows in Cols, row widgets stack up
if r.Widget != nil {
nh += r.Widget.GetHeight()
}
if nh > maxh {
maxh = nh
}
}
}
r.Height = maxh
return maxh
}
// recursively assign x position for r tree.
func (r *Row) assignX(x int) {
r.SetX(x)
if !r.isLeaf() {
acc := 0
for i, c := range r.Cols {
if c.Offset != 0 {
acc += int(float64(c.Offset*r.Width) / 12.0)
}
r.Cols[i].assignX(x + acc)
acc += c.Width
}
}
}
// recursively assign y position to r.
func (r *Row) assignY(y int) {
r.SetY(y)
if r.isLeaf() {
return
}
for i := range r.Cols {
acc := 0
if r.Widget != nil {
acc = r.Widget.GetHeight()
}
r.Cols[i].assignY(y + acc)
}
}
// GetHeight implements GridBufferer interface.
func (r Row) GetHeight() int {
return r.Height
}
// SetX implements GridBufferer interface.
func (r *Row) SetX(x int) {
r.X = x
if r.Widget != nil {
r.Widget.SetX(x)
}
}
// SetY implements GridBufferer interface.
func (r *Row) SetY(y int) {
r.Y = y
if r.Widget != nil {
r.Widget.SetY(y)
}
}
// SetWidth implements GridBufferer interface.
func (r *Row) SetWidth(w int) {
r.Width = w
if r.Widget != nil {
r.Widget.SetWidth(w)
}
}
// Buffer implements Bufferer interface,
// recursively merge all widgets buffer
func (r *Row) Buffer() Buffer {
merged := NewBuffer()
if r.isRenderableLeaf() {
return r.Widget.Buffer()
}
// for those are not leaves but have a renderable widget
if r.Widget != nil {
merged.Merge(r.Widget.Buffer())
}
// collect buffer from children
if !r.isLeaf() {
for _, c := range r.Cols {
merged.Merge(c.Buffer())
}
}
return merged
}
// Grid implements 12 columns system.
// A simple example:
/*
import ui "github.com/gizak/termui"
// init and create widgets...
// build
ui.Body.AddRows(
ui.NewRow(
ui.NewCol(6, 0, widget0),
ui.NewCol(6, 0, widget1)),
ui.NewRow(
ui.NewCol(3, 0, widget2),
ui.NewCol(3, 0, widget30, widget31, widget32),
ui.NewCol(6, 0, widget4)))
// calculate layout
ui.Body.Align()
ui.Render(ui.Body)
*/
type Grid struct {
Rows []*Row
Width int
X int
Y int
BgColor Attribute
}
// NewGrid returns *Grid with given rows.
func NewGrid(rows ...*Row) *Grid {
return &Grid{Rows: rows}
}
// AddRows appends given rows to Grid.
func (g *Grid) AddRows(rs ...*Row) {
g.Rows = append(g.Rows, rs...)
}
// NewRow creates a new row out of given columns.
func NewRow(cols ...*Row) *Row {
rs := &Row{Span: 12, Cols: cols}
return rs
}
// NewCol accepts: widgets are LayoutBufferer or widgets is A NewRow.
// Note that if multiple widgets are provided, they will stack up in the col.
func NewCol(span, offset int, widgets ...GridBufferer) *Row {
r := &Row{Span: span, Offset: offset}
if widgets != nil && len(widgets) == 1 {
wgt := widgets[0]
nw, isRow := wgt.(*Row)
if isRow {
r.Cols = nw.Cols
} else {
r.Widget = wgt
}
return r
}
r.Cols = []*Row{}
ir := r
for _, w := range widgets {
nr := &Row{Span: 12, Widget: w}
ir.Cols = []*Row{nr}
ir = nr
}
return r
}
// Align calculate each rows' layout.
func (g *Grid) Align() {
h := 0
for _, r := range g.Rows {
r.SetWidth(g.Width)
r.SetX(g.X)
r.SetY(g.Y + h)
r.calcLayout()
h += r.GetHeight()
}
}
// Buffer implments Bufferer interface.
func (g Grid) Buffer() Buffer {
buf := NewBuffer()
for _, r := range g.Rows {
buf.Merge(r.Buffer())
}
return buf
}
var Body *Grid

@ -0,0 +1,222 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"regexp"
"strings"
tm "github.com/nsf/termbox-go"
)
import rw "github.com/mattn/go-runewidth"
/* ---------------Port from termbox-go --------------------- */
// Attribute is printable cell's color and style.
type Attribute uint16
// 8 basic clolrs
const (
ColorDefault Attribute = iota
ColorBlack
ColorRed
ColorGreen
ColorYellow
ColorBlue
ColorMagenta
ColorCyan
ColorWhite
)
//Have a constant that defines number of colors
const NumberofColors = 8
// Text style
const (
AttrBold Attribute = 1 << (iota + 9)
AttrUnderline
AttrReverse
)
var (
dot = "…"
dotw = rw.StringWidth(dot)
)
/* ----------------------- End ----------------------------- */
func toTmAttr(x Attribute) tm.Attribute {
return tm.Attribute(x)
}
func str2runes(s string) []rune {
return []rune(s)
}
// Here for backwards-compatibility.
func trimStr2Runes(s string, w int) []rune {
return TrimStr2Runes(s, w)
}
// TrimStr2Runes trims string to w[-1 rune], appends …, and returns the runes
// of that string if string is grather then n. If string is small then w,
// return the runes.
func TrimStr2Runes(s string, w int) []rune {
if w <= 0 {
return []rune{}
}
sw := rw.StringWidth(s)
if sw > w {
return []rune(rw.Truncate(s, w, dot))
}
return str2runes(s)
}
// TrimStrIfAppropriate trim string to "s[:-1] + …"
// if string > width otherwise return string
func TrimStrIfAppropriate(s string, w int) string {
if w <= 0 {
return ""
}
sw := rw.StringWidth(s)
if sw > w {
return rw.Truncate(s, w, dot)
}
return s
}
func strWidth(s string) int {
return rw.StringWidth(s)
}
func charWidth(ch rune) int {
return rw.RuneWidth(ch)
}
var whiteSpaceRegex = regexp.MustCompile(`\s`)
// StringToAttribute converts text to a termui attribute. You may specifiy more
// then one attribute like that: "BLACK, BOLD, ...". All whitespaces
// are ignored.
func StringToAttribute(text string) Attribute {
text = whiteSpaceRegex.ReplaceAllString(strings.ToLower(text), "")
attributes := strings.Split(text, ",")
result := Attribute(0)
for _, theAttribute := range attributes {
var match Attribute
switch theAttribute {
case "reset", "default":
match = ColorDefault
case "black":
match = ColorBlack
case "red":
match = ColorRed
case "green":
match = ColorGreen
case "yellow":
match = ColorYellow
case "blue":
match = ColorBlue
case "magenta":
match = ColorMagenta
case "cyan":
match = ColorCyan
case "white":
match = ColorWhite
case "bold":
match = AttrBold
case "underline":
match = AttrUnderline
case "reverse":
match = AttrReverse
}
result |= match
}
return result
}
// TextCells returns a coloured text cells []Cell
func TextCells(s string, fg, bg Attribute) []Cell {
cs := make([]Cell, 0, len(s))
// sequence := MarkdownTextRendererFactory{}.TextRenderer(s).Render(fg, bg)
// runes := []rune(sequence.NormalizedText)
runes := str2runes(s)
for n := range runes {
// point, _ := sequence.PointAt(n, 0, 0)
// cs = append(cs, Cell{point.Ch, point.Fg, point.Bg})
cs = append(cs, Cell{runes[n], fg, bg})
}
return cs
}
// Width returns the actual screen space the cell takes (usually 1 or 2).
func (c Cell) Width() int {
return charWidth(c.Ch)
}
// Copy return a copy of c
func (c Cell) Copy() Cell {
return c
}
// TrimTxCells trims the overflowed text cells sequence.
func TrimTxCells(cs []Cell, w int) []Cell {
if len(cs) <= w {
return cs
}
return cs[:w]
}
// DTrimTxCls trims the overflowed text cells sequence and append dots at the end.
func DTrimTxCls(cs []Cell, w int) []Cell {
l := len(cs)
if l <= 0 {
return []Cell{}
}
rt := make([]Cell, 0, w)
csw := 0
for i := 0; i < l && csw <= w; i++ {
c := cs[i]
cw := c.Width()
if cw+csw < w {
rt = append(rt, c)
csw += cw
} else {
rt = append(rt, Cell{'…', c.Fg, c.Bg})
break
}
}
return rt
}
func CellsToStr(cs []Cell) string {
str := ""
for _, c := range cs {
str += string(c.Ch)
}
return str
}

@ -0,0 +1,331 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"math"
)
// only 16 possible combinations, why bother
var braillePatterns = map[[2]int]rune{
[2]int{0, 0}: '⣀',
[2]int{0, 1}: '⡠',
[2]int{0, 2}: '⡐',
[2]int{0, 3}: '⡈',
[2]int{1, 0}: '⢄',
[2]int{1, 1}: '⠤',
[2]int{1, 2}: '⠔',
[2]int{1, 3}: '⠌',
[2]int{2, 0}: '⢂',
[2]int{2, 1}: '⠢',
[2]int{2, 2}: '⠒',
[2]int{2, 3}: '⠊',
[2]int{3, 0}: '⢁',
[2]int{3, 1}: '⠡',
[2]int{3, 2}: '⠑',
[2]int{3, 3}: '⠉',
}
var lSingleBraille = [4]rune{'\u2840', '⠄', '⠂', '⠁'}
var rSingleBraille = [4]rune{'\u2880', '⠠', '⠐', '⠈'}
// LineChart has two modes: braille(default) and dot. Using braille gives 2x capicity as dot mode,
// because one braille char can represent two data points.
/*
lc := termui.NewLineChart()
lc.BorderLabel = "braille-mode Line Chart"
lc.Data = [1.2, 1.3, 1.5, 1.7, 1.5, 1.6, 1.8, 2.0]
lc.Width = 50
lc.Height = 12
lc.AxesColor = termui.ColorWhite
lc.LineColor = termui.ColorGreen | termui.AttrBold
// termui.Render(lc)...
*/
type LineChart struct {
Block
Data []float64
DataLabels []string // if unset, the data indices will be used
Mode string // braille | dot
DotStyle rune
LineColor Attribute
scale float64 // data span per cell on y-axis
AxesColor Attribute
drawingX int
drawingY int
axisYHeight int
axisXWidth int
axisYLabelGap int
axisXLabelGap int
topValue float64
bottomValue float64
labelX [][]rune
labelY [][]rune
labelYSpace int
maxY float64
minY float64
autoLabels bool
}
// NewLineChart returns a new LineChart with current theme.
func NewLineChart() *LineChart {
lc := &LineChart{Block: *NewBlock()}
lc.AxesColor = ThemeAttr("linechart.axes.fg")
lc.LineColor = ThemeAttr("linechart.line.fg")
lc.Mode = "braille"
lc.DotStyle = '•'
lc.axisXLabelGap = 2
lc.axisYLabelGap = 1
lc.bottomValue = math.Inf(1)
lc.topValue = math.Inf(-1)
return lc
}
// one cell contains two data points
// so the capicity is 2x as dot-mode
func (lc *LineChart) renderBraille() Buffer {
buf := NewBuffer()
// return: b -> which cell should the point be in
// m -> in the cell, divided into 4 equal height levels, which subcell?
getPos := func(d float64) (b, m int) {
cnt4 := int((d-lc.bottomValue)/(lc.scale/4) + 0.5)
b = cnt4 / 4
m = cnt4 % 4
return
}
// plot points
for i := 0; 2*i+1 < len(lc.Data) && i < lc.axisXWidth; i++ {
b0, m0 := getPos(lc.Data[2*i])
b1, m1 := getPos(lc.Data[2*i+1])
if b0 == b1 {
c := Cell{
Ch: braillePatterns[[2]int{m0, m1}],
Bg: lc.Bg,
Fg: lc.LineColor,
}
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
x := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
buf.Set(x, y, c)
} else {
c0 := Cell{Ch: lSingleBraille[m0],
Fg: lc.LineColor,
Bg: lc.Bg}
x0 := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y0 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b0
buf.Set(x0, y0, c0)
c1 := Cell{Ch: rSingleBraille[m1],
Fg: lc.LineColor,
Bg: lc.Bg}
x1 := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y1 := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - b1
buf.Set(x1, y1, c1)
}
}
return buf
}
func (lc *LineChart) renderDot() Buffer {
buf := NewBuffer()
for i := 0; i < len(lc.Data) && i < lc.axisXWidth; i++ {
c := Cell{
Ch: lc.DotStyle,
Fg: lc.LineColor,
Bg: lc.Bg,
}
x := lc.innerArea.Min.X + lc.labelYSpace + 1 + i
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 3 - int((lc.Data[i]-lc.bottomValue)/lc.scale+0.5)
buf.Set(x, y, c)
}
return buf
}
func (lc *LineChart) calcLabelX() {
lc.labelX = [][]rune{}
for i, l := 0, 0; i < len(lc.DataLabels) && l < lc.axisXWidth; i++ {
if lc.Mode == "dot" {
if l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[l])
w := strWidth(lc.DataLabels[l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
} else { // braille
if 2*l >= len(lc.DataLabels) {
break
}
s := str2runes(lc.DataLabels[2*l])
w := strWidth(lc.DataLabels[2*l])
if l+w <= lc.axisXWidth {
lc.labelX = append(lc.labelX, s)
}
l += w + lc.axisXLabelGap
}
}
}
func shortenFloatVal(x float64) string {
s := fmt.Sprintf("%.2f", x)
if len(s)-3 > 3 {
s = fmt.Sprintf("%.2e", x)
}
if x < 0 {
s = fmt.Sprintf("%.2f", x)
}
return s
}
func (lc *LineChart) calcLabelY() {
span := lc.topValue - lc.bottomValue
lc.scale = span / float64(lc.axisYHeight)
n := (1 + lc.axisYHeight) / (lc.axisYLabelGap + 1)
lc.labelY = make([][]rune, n)
maxLen := 0
for i := 0; i < n; i++ {
s := str2runes(shortenFloatVal(lc.bottomValue + float64(i)*span/float64(n)))
if len(s) > maxLen {
maxLen = len(s)
}
lc.labelY[i] = s
}
lc.labelYSpace = maxLen
}
func (lc *LineChart) calcLayout() {
// set datalabels if it is not provided
if (lc.DataLabels == nil || len(lc.DataLabels) == 0) || lc.autoLabels {
lc.autoLabels = true
lc.DataLabels = make([]string, len(lc.Data))
for i := range lc.Data {
lc.DataLabels[i] = fmt.Sprint(i)
}
}
// lazy increase, to avoid y shaking frequently
// update bound Y when drawing is gonna overflow
lc.minY = lc.Data[0]
lc.maxY = lc.Data[0]
// valid visible range
vrange := lc.innerArea.Dx()
if lc.Mode == "braille" {
vrange = 2 * lc.innerArea.Dx()
}
if vrange > len(lc.Data) {
vrange = len(lc.Data)
}
for _, v := range lc.Data[:vrange] {
if v > lc.maxY {
lc.maxY = v
}
if v < lc.minY {
lc.minY = v
}
}
span := lc.maxY - lc.minY
if lc.minY < lc.bottomValue {
lc.bottomValue = lc.minY - 0.2*span
}
if lc.maxY > lc.topValue {
lc.topValue = lc.maxY + 0.2*span
}
lc.axisYHeight = lc.innerArea.Dy() - 2
lc.calcLabelY()
lc.axisXWidth = lc.innerArea.Dx() - 1 - lc.labelYSpace
lc.calcLabelX()
lc.drawingX = lc.innerArea.Min.X + 1 + lc.labelYSpace
lc.drawingY = lc.innerArea.Min.Y
}
func (lc *LineChart) plotAxes() Buffer {
buf := NewBuffer()
origY := lc.innerArea.Min.Y + lc.innerArea.Dy() - 2
origX := lc.innerArea.Min.X + lc.labelYSpace
buf.Set(origX, origY, Cell{Ch: ORIGIN, Fg: lc.AxesColor, Bg: lc.Bg})
for x := origX + 1; x < origX+lc.axisXWidth; x++ {
buf.Set(x, origY, Cell{Ch: HDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
for dy := 1; dy <= lc.axisYHeight; dy++ {
buf.Set(origX, origY-dy, Cell{Ch: VDASH, Fg: lc.AxesColor, Bg: lc.Bg})
}
// x label
oft := 0
for _, rs := range lc.labelX {
if oft+len(rs) > lc.axisXWidth {
break
}
for j, r := range rs {
c := Cell{
Ch: r,
Fg: lc.AxesColor,
Bg: lc.Bg,
}
x := origX + oft + j
y := lc.innerArea.Min.Y + lc.innerArea.Dy() - 1
buf.Set(x, y, c)
}
oft += len(rs) + lc.axisXLabelGap
}
// y labels
for i, rs := range lc.labelY {
for j, r := range rs {
buf.Set(
lc.innerArea.Min.X+j,
origY-i*(lc.axisYLabelGap+1),
Cell{Ch: r, Fg: lc.AxesColor, Bg: lc.Bg})
}
}
return buf
}
// Buffer implements Bufferer interface.
func (lc *LineChart) Buffer() Buffer {
buf := lc.Block.Buffer()
if lc.Data == nil || len(lc.Data) == 0 {
return buf
}
lc.calcLayout()
buf.Merge(lc.plotAxes())
if lc.Mode == "dot" {
buf.Merge(lc.renderDot())
} else {
buf.Merge(lc.renderBraille())
}
return buf
}

@ -0,0 +1,11 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build !windows
package termui
const VDASH = '┊'
const HDASH = '┈'
const ORIGIN = '└'

@ -0,0 +1,11 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
// +build windows
package termui
const VDASH = '|'
const HDASH = '-'
const ORIGIN = '+'

@ -0,0 +1,78 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "image"
// Align is the position of the gauge's label.
type Align uint
// All supported positions.
const (
AlignNone Align = 0
AlignLeft Align = 1 << iota
AlignRight
AlignBottom
AlignTop
AlignCenterVertical
AlignCenterHorizontal
AlignCenter = AlignCenterVertical | AlignCenterHorizontal
)
func AlignArea(parent, child image.Rectangle, a Align) image.Rectangle {
w, h := child.Dx(), child.Dy()
// parent center
pcx, pcy := parent.Min.X+parent.Dx()/2, parent.Min.Y+parent.Dy()/2
// child center
ccx, ccy := child.Min.X+child.Dx()/2, child.Min.Y+child.Dy()/2
if a&AlignLeft == AlignLeft {
child.Min.X = parent.Min.X
child.Max.X = child.Min.X + w
}
if a&AlignRight == AlignRight {
child.Max.X = parent.Max.X
child.Min.X = child.Max.X - w
}
if a&AlignBottom == AlignBottom {
child.Max.Y = parent.Max.Y
child.Min.Y = child.Max.Y - h
}
if a&AlignTop == AlignRight {
child.Min.Y = parent.Min.Y
child.Max.Y = child.Min.Y + h
}
if a&AlignCenterHorizontal == AlignCenterHorizontal {
child.Min.X += pcx - ccx
child.Max.X = child.Min.X + w
}
if a&AlignCenterVertical == AlignCenterVertical {
child.Min.Y += pcy - ccy
child.Max.Y = child.Min.Y + h
}
return child
}
func MoveArea(a image.Rectangle, dx, dy int) image.Rectangle {
a.Min.X += dx
a.Max.X += dx
a.Min.Y += dy
a.Max.Y += dy
return a
}
var termWidth int
var termHeight int
func TermRect() image.Rectangle {
return image.Rect(0, 0, termWidth, termHeight)
}

@ -0,0 +1,68 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"image"
"sync"
tm "github.com/nsf/termbox-go"
)
// Bufferer should be implemented by all renderable components.
type Bufferer interface {
Buffer() Buffer
}
// Close finalizes termui library,
// should be called after successful initialization when termui's functionality isn't required anymore.
func Close() {
tm.Close()
}
var renderLock sync.Mutex
func termSync() {
renderLock.Lock()
tm.Sync()
termWidth, termHeight = tm.Size()
renderLock.Unlock()
}
// TermWidth returns the current terminal's width.
func TermWidth() int {
termSync()
return termWidth
}
// TermHeight returns the current terminal's height.
func TermHeight() int {
termSync()
return termHeight
}
func Clear() {
tm.Clear(tm.ColorDefault, toTmAttr(ThemeAttr("bg")))
}
func clearArea(r image.Rectangle, bg Attribute) {
for i := r.Min.X; i < r.Max.X; i++ {
for j := r.Min.Y; j < r.Max.Y; j++ {
tm.SetCell(i, j, ' ', tm.ColorDefault, toTmAttr(bg))
}
}
}
func ClearArea(r image.Rectangle, bg Attribute) {
clearArea(r, bg)
tm.Flush()
}
var renderJobs chan []Bufferer
func Render(bs ...Bufferer) {
//go func() { renderJobs <- bs }()
renderJobs <- bs
}

@ -0,0 +1,167 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
// Sparkline is like: ▅▆▂▂▅▇▂▂▃▆▆▆▅▃. The data points should be non-negative integers.
/*
data := []int{4, 2, 1, 6, 3, 9, 1, 4, 2, 15, 14, 9, 8, 6, 10, 13, 15, 12, 10, 5, 3, 6, 1}
spl := termui.NewSparkline()
spl.Data = data
spl.Title = "Sparkline 0"
spl.LineColor = termui.ColorGreen
*/
type Sparkline struct {
Data []int
Height int
Title string
TitleColor Attribute
LineColor Attribute
displayHeight int
scale float32
max int
}
// Sparklines is a renderable widget which groups together the given sparklines.
/*
spls := termui.NewSparklines(spl0,spl1,spl2) //...
spls.Height = 2
spls.Width = 20
*/
type Sparklines struct {
Block
Lines []Sparkline
displayLines int
displayWidth int
}
var sparks = []rune{'▁', '▂', '▃', '▄', '▅', '▆', '▇', '█'}
// Add appends a given Sparkline to s *Sparklines.
func (s *Sparklines) Add(sl Sparkline) {
s.Lines = append(s.Lines, sl)
}
// NewSparkline returns a unrenderable single sparkline that intended to be added into Sparklines.
func NewSparkline() Sparkline {
return Sparkline{
Height: 1,
TitleColor: ThemeAttr("sparkline.title.fg"),
LineColor: ThemeAttr("sparkline.line.fg")}
}
// NewSparklines return a new *Spaklines with given Sparkline(s), you can always add a new Sparkline later.
func NewSparklines(ss ...Sparkline) *Sparklines {
s := &Sparklines{Block: *NewBlock(), Lines: ss}
return s
}
func (sl *Sparklines) update() {
for i, v := range sl.Lines {
if v.Title == "" {
sl.Lines[i].displayHeight = v.Height
} else {
sl.Lines[i].displayHeight = v.Height + 1
}
}
sl.displayWidth = sl.innerArea.Dx()
// get how many lines gotta display
h := 0
sl.displayLines = 0
for _, v := range sl.Lines {
if h+v.displayHeight <= sl.innerArea.Dy() {
sl.displayLines++
} else {
break
}
h += v.displayHeight
}
for i := 0; i < sl.displayLines; i++ {
data := sl.Lines[i].Data
max := 0
for _, v := range data {
if max < v {
max = v
}
}
sl.Lines[i].max = max
if max != 0 {
sl.Lines[i].scale = float32(8*sl.Lines[i].Height) / float32(max)
} else { // when all negative
sl.Lines[i].scale = 0
}
}
}
// Buffer implements Bufferer interface.
func (sl *Sparklines) Buffer() Buffer {
buf := sl.Block.Buffer()
sl.update()
oftY := 0
for i := 0; i < sl.displayLines; i++ {
l := sl.Lines[i]
data := l.Data
if len(data) > sl.innerArea.Dx() {
data = data[len(data)-sl.innerArea.Dx():]
}
if l.Title != "" {
rs := trimStr2Runes(l.Title, sl.innerArea.Dx())
oftX := 0
for _, v := range rs {
w := charWidth(v)
c := Cell{
Ch: v,
Fg: l.TitleColor,
Bg: sl.Bg,
}
x := sl.innerArea.Min.X + oftX
y := sl.innerArea.Min.Y + oftY
buf.Set(x, y, c)
oftX += w
}
}
for j, v := range data {
// display height of the data point, zero when data is negative
h := int(float32(v)*l.scale + 0.5)
if v < 0 {
h = 0
}
barCnt := h / 8
barMod := h % 8
for jj := 0; jj < barCnt; jj++ {
c := Cell{
Ch: ' ', // => sparks[7]
Bg: l.LineColor,
}
x := sl.innerArea.Min.X + j
y := sl.innerArea.Min.Y + oftY + l.Height - jj
//p.Bg = sl.BgColor
buf.Set(x, y, c)
}
if barMod != 0 {
c := Cell{
Ch: sparks[barMod-1],
Fg: l.LineColor,
Bg: sl.Bg,
}
x := sl.innerArea.Min.X + j
y := sl.innerArea.Min.Y + oftY + l.Height - barCnt
buf.Set(x, y, c)
}
}
oftY += l.displayHeight
}
return buf
}

@ -0,0 +1,140 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import "strings"
/*
// A ColorScheme represents the current look-and-feel of the dashboard.
type ColorScheme struct {
BodyBg Attribute
BlockBg Attribute
HasBorder bool
BorderFg Attribute
BorderBg Attribute
BorderLabelTextFg Attribute
BorderLabelTextBg Attribute
ParTextFg Attribute
ParTextBg Attribute
SparklineLine Attribute
SparklineTitle Attribute
GaugeBar Attribute
GaugePercent Attribute
LineChartLine Attribute
LineChartAxes Attribute
ListItemFg Attribute
ListItemBg Attribute
BarChartBar Attribute
BarChartText Attribute
BarChartNum Attribute
MBarChartBar Attribute
MBarChartText Attribute
MBarChartNum Attribute
TabActiveBg Attribute
}
// default color scheme depends on the user's terminal setting.
var themeDefault = ColorScheme{HasBorder: true}
var themeHelloWorld = ColorScheme{
BodyBg: ColorBlack,
BlockBg: ColorBlack,
HasBorder: true,
BorderFg: ColorWhite,
BorderBg: ColorBlack,
BorderLabelTextBg: ColorBlack,
BorderLabelTextFg: ColorGreen,
ParTextBg: ColorBlack,
ParTextFg: ColorWhite,
SparklineLine: ColorMagenta,
SparklineTitle: ColorWhite,
GaugeBar: ColorRed,
GaugePercent: ColorWhite,
LineChartLine: ColorYellow | AttrBold,
LineChartAxes: ColorWhite,
ListItemBg: ColorBlack,
ListItemFg: ColorYellow,
BarChartBar: ColorRed,
BarChartNum: ColorWhite,
BarChartText: ColorCyan,
MBarChartBar: ColorRed,
MBarChartNum: ColorWhite,
MBarChartText: ColorCyan,
TabActiveBg: ColorMagenta,
}
var theme = themeDefault // global dep
// Theme returns the currently used theme.
func Theme() ColorScheme {
return theme
}
// SetTheme sets a new, custom theme.
func SetTheme(newTheme ColorScheme) {
theme = newTheme
}
// UseTheme sets a predefined scheme. Currently available: "hello-world" and
// "black-and-white".
func UseTheme(th string) {
switch th {
case "helloworld":
theme = themeHelloWorld
default:
theme = themeDefault
}
}
*/
var ColorMap = map[string]Attribute{
"fg": ColorWhite,
"bg": ColorDefault,
"border.fg": ColorWhite,
"label.fg": ColorGreen,
"par.fg": ColorYellow,
"par.label.bg": ColorWhite,
}
func ThemeAttr(name string) Attribute {
return lookUpAttr(ColorMap, name)
}
func lookUpAttr(clrmap map[string]Attribute, name string) Attribute {
a, ok := clrmap[name]
if ok {
return a
}
ns := strings.Split(name, ".")
for i := range ns {
nn := strings.Join(ns[i:len(ns)], ".")
a, ok = ColorMap[nn]
if ok {
break
}
}
return a
}
// 0<=r,g,b <= 5
func ColorRGB(r, g, b int) Attribute {
within := func(n int) int {
if n < 0 {
return 0
}
if n > 5 {
return 5
}
return n
}
r, b, g = within(r), within(b), within(g)
return Attribute(0x0f + 36*r + 6*g + b)
}

@ -0,0 +1,94 @@
// Copyright 2017 Zack Guo <zack.y.guo@gmail.com>. All rights reserved.
// Use of this source code is governed by a MIT license that can
// be found in the LICENSE file.
package termui
import (
"fmt"
"sync"
)
// event mixins
type WgtMgr map[string]WgtInfo
type WgtInfo struct {
Handlers map[string]func(Event)
WgtRef Widget
Id string
}
type Widget interface {
Id() string
}
func NewWgtInfo(wgt Widget) WgtInfo {
return WgtInfo{
Handlers: make(map[string]func(Event)),
WgtRef: wgt,
Id: wgt.Id(),
}
}
func NewWgtMgr() WgtMgr {
wm := WgtMgr(make(map[string]WgtInfo))
return wm
}
func (wm WgtMgr) AddWgt(wgt Widget) {
wm[wgt.Id()] = NewWgtInfo(wgt)
}
func (wm WgtMgr) RmWgt(wgt Widget) {
wm.RmWgtById(wgt.Id())
}
func (wm WgtMgr) RmWgtById(id string) {
delete(wm, id)
}
func (wm WgtMgr) AddWgtHandler(id, path string, h func(Event)) {
if w, ok := wm[id]; ok {
w.Handlers[path] = h
}
}
func (wm WgtMgr) RmWgtHandler(id, path string) {
if w, ok := wm[id]; ok {
delete(w.Handlers, path)
}
}
var counter struct {
sync.RWMutex
count int
}
func GenId() string {
counter.Lock()
defer counter.Unlock()
counter.count += 1
return fmt.Sprintf("%d", counter.count)
}
func (wm WgtMgr) WgtHandlersHook() func(Event) {
return func(e Event) {
for _, v := range wm {
if k := findMatch(v.Handlers, e.Path); k != "" {
v.Handlers[k](e)
}
}
}
}
var DefaultWgtMgr WgtMgr
func (b *Block) Handle(path string, handler func(Event)) {
if _, ok := DefaultWgtMgr[b.Id()]; !ok {
DefaultWgtMgr.AddWgt(b)
}
DefaultWgtMgr.AddWgtHandler(b.Id(), path, handler)
}
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