package cointop import ( "sync" "time" types "github.com/miguelmota/cointop/pkg/api/types" ) var coinslock sync.Mutex var updatecoinsmux sync.Mutex // UpdateCoins updates coins view func (ct *Cointop) UpdateCoins() error { ct.debuglog("updateCoins()") coinslock.Lock() defer coinslock.Unlock() cachekey := ct.CacheKey("allCoinsSlugMap") var err error var allCoinsSlugMap map[string]types.Coin cached, found := ct.cache.Get(cachekey) if found { // cache hit allCoinsSlugMap, _ = cached.(map[string]types.Coin) ct.debuglog("soft cache hit") } // cache miss if allCoinsSlugMap == nil { ct.debuglog("cache miss") ch := make(chan []types.Coin) err = ct.api.GetAllCoinData(ct.State.currencyConversion, ch) if err != nil { return err } for coins := range ch { go ct.processCoins(coins) } } else { ct.processCoinsMap(allCoinsSlugMap) } return nil } // ProcessCoinsMap processes coins map func (ct *Cointop) processCoinsMap(coinsMap map[string]types.Coin) { ct.debuglog("processCoinsMap()") var coins []types.Coin for _, v := range coinsMap { coins = append(coins, v) } ct.processCoins(coins) } // ProcessCoins processes coins list func (ct *Cointop) processCoins(coins []types.Coin) { ct.debuglog("processCoins()") updatecoinsmux.Lock() defer updatecoinsmux.Unlock() ct.CacheAllCoinsSlugMap() for _, v := range coins { k := v.Name // Fix for https://github.com/miguelmota/cointop/issues/59 // some APIs returns rank 0 for new coins // or coins with low market cap data so we need to put them // at the end of the list if v.Rank == 0 { v.Rank = 10000 } ilast, _ := ct.State.allCoinsSlugMap.Load(k) ct.State.allCoinsSlugMap.Store(k, &Coin{ ID: v.ID, Name: v.Name, Symbol: v.Symbol, Rank: v.Rank, Price: v.Price, Volume24H: v.Volume24H, MarketCap: v.MarketCap, AvailableSupply: v.AvailableSupply, TotalSupply: v.TotalSupply, PercentChange1H: v.PercentChange1H, PercentChange24H: v.PercentChange24H, PercentChange7D: v.PercentChange7D, LastUpdated: v.LastUpdated, }) if ilast != nil { last, _ := ilast.(*Coin) if last != nil { ivalue, _ := ct.State.allCoinsSlugMap.Load(k) l, _ := ivalue.(*Coin) l.Favorite = last.Favorite ct.State.allCoinsSlugMap.Store(k, l) } } } size := 0 // NOTE: there's no Len method on sync.Map so need to manually count ct.State.allCoinsSlugMap.Range(func(key, value interface{}) bool { size++ return true }) if len(ct.State.allCoins) < size { list := []*Coin{} for _, v := range coins { k := v.Name icoin, _ := ct.State.allCoinsSlugMap.Load(k) coin, _ := icoin.(*Coin) list = append(list, coin) } ct.State.allCoins = append(ct.State.allCoins, list...) } else { // update list in place without changing order ct.State.allCoinsSlugMap.Range(func(key, value interface{}) bool { cm, _ := value.(*Coin) for k := range ct.State.allCoins { c := ct.State.allCoins[k] if c.ID == cm.ID { // TODO: improve this c.ID = cm.ID c.Name = cm.Name c.Symbol = cm.Symbol c.Rank = cm.Rank c.Price = cm.Price c.Volume24H = cm.Volume24H c.MarketCap = cm.MarketCap c.AvailableSupply = cm.AvailableSupply c.TotalSupply = cm.TotalSupply c.PercentChange1H = cm.PercentChange1H c.PercentChange24H = cm.PercentChange24H c.PercentChange7D = cm.PercentChange7D c.LastUpdated = cm.LastUpdated c.Favorite = cm.Favorite } } return true }) } time.AfterFunc(10*time.Millisecond, func() { ct.Sort(ct.State.sortBy, ct.State.sortDesc, ct.State.coins, true) ct.UpdateTable() }) } // GetListCount returns count of coins list func (ct *Cointop) GetListCount() int { ct.debuglog("getListCount()") if ct.State.filterByFavorites { return len(ct.State.favorites) } else if ct.State.portfolioVisible { return len(ct.State.portfolio.Entries) } else { return len(ct.State.allCoins) } }