// Copyright 2017 Hajime Hoshi // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package imdct import ( "math" ) var imdctWinData = [4][36]float32{} func init() { for i := 0; i < 36; i++ { imdctWinData[0][i] = float32(math.Sin(math.Pi / 36 * (float64(i) + 0.5))) } for i := 0; i < 18; i++ { imdctWinData[1][i] = float32(math.Sin(math.Pi / 36 * (float64(i) + 0.5))) } for i := 18; i < 24; i++ { imdctWinData[1][i] = 1.0 } for i := 24; i < 30; i++ { imdctWinData[1][i] = float32(math.Sin(math.Pi / 12 * (float64(i) + 0.5 - 18.0))) } for i := 30; i < 36; i++ { imdctWinData[1][i] = 0.0 } for i := 0; i < 12; i++ { imdctWinData[2][i] = float32(math.Sin(math.Pi / 12 * (float64(i) + 0.5))) } for i := 12; i < 36; i++ { imdctWinData[2][i] = 0.0 } for i := 0; i < 6; i++ { imdctWinData[3][i] = 0.0 } for i := 6; i < 12; i++ { imdctWinData[3][i] = float32(math.Sin(math.Pi / 12 * (float64(i) + 0.5 - 6.0))) } for i := 12; i < 18; i++ { imdctWinData[3][i] = 1.0 } for i := 18; i < 36; i++ { imdctWinData[3][i] = float32(math.Sin(math.Pi / 36 * (float64(i) + 0.5))) } } var cosN12 = [6][12]float32{} func init() { const N = 12 for i := 0; i < 6; i++ { for j := 0; j < 12; j++ { cosN12[i][j] = float32(math.Cos(math.Pi / (2 * N) * (2*float64(j) + 1 + N/2) * (2*float64(i) + 1))) } } } var cosN36 = [18][36]float32{} func init() { const N = 36 for i := 0; i < 18; i++ { for j := 0; j < 36; j++ { cosN36[i][j] = float32(math.Cos(math.Pi / (2 * N) * (2*float64(j) + 1 + N/2) * (2*float64(i) + 1))) } } } func Win(in []float32, blockType int) []float32 { out := make([]float32, 36) if blockType == 2 { iwd := imdctWinData[blockType] const N = 12 for i := 0; i < 3; i++ { for p := 0; p < N; p++ { sum := float32(0.0) for m := 0; m < N/2; m++ { sum += in[i+3*m] * cosN12[m][p] } out[6*i+p+6] += sum * iwd[p] } } return out } const N = 36 iwd := imdctWinData[blockType] for p := 0; p < N; p++ { sum := float32(0.0) for m := 0; m < N/2; m++ { sum += in[m] * cosN36[m][p] } out[p] = sum * iwd[p] } return out }