int width_awesomebar(Bar *bar, BarArg *a) { return a->w; } int draw_awesomebar(Bar *bar, BarArg *a) { int n = 0, scm, remainder = 0, tabw, tpad, tx, tw; unsigned int i; #if BAR_CENTEREDWINDOWNAME_PATCH int cpad; #endif // BAR_CENTEREDWINDOWNAME_PATCH #if BAR_WINICON_PATCH int ipad; #endif // BAR_WINICON_PATCH #if BAR_TITLE_LEFT_PAD_PATCH && BAR_TITLE_RIGHT_PAD_PATCH int x = a->x + lrpad / 2, w = a->w - lrpad; #elif BAR_TITLE_LEFT_PAD_PATCH int x = a->x + lrpad / 2, w = a->w - lrpad / 2; #elif BAR_TITLE_RIGHT_PAD_PATCH int x = a->x, w = a->w - lrpad / 2; #else int x = a->x, w = a->w; #endif // BAR_TITLE_LEFT_PAD_PATCH | BAR_TITLE_RIGHT_PAD_PATCH Client *c; for (c = bar->mon->clients; c; c = c->next) if (ISVISIBLE(c)) n++; if (n > 0) { remainder = w % n; tabw = w / n; for (i = 0, c = bar->mon->clients; c; c = c->next, i++) { if (!ISVISIBLE(c)) continue; if (bar->mon->sel == c && HIDDEN(c)) scm = SchemeHidSel; else if (HIDDEN(c)) scm = SchemeHidNorm; else if (bar->mon->sel == c) scm = SchemeTitleSel; else scm = SchemeTitleNorm; tpad = lrpad / 2; #if BAR_CENTEREDWINDOWNAME_PATCH cpad = 0; #endif // BAR_CENTEREDWINDOWNAME_PATCH #if BAR_WINICON_PATCH ipad = c->icon ? c->icw + ICONSPACING : 0; #endif // BAR_WINICON_PATCH tx = x; tw = tabw; #if BAR_WINICON_PATCH && BAR_CENTEREDWINDOWNAME_PATCH if (TEXTW(c->name) + ipad < tabw) cpad = (tabw - TEXTW(c->name) - ipad) / 2; #elif BAR_CENTEREDWINDOWNAME_PATCH if (TEXTW(c->name) < tabw) cpad = (tabw - TEXTW(c->name)) / 2; #endif // BAR_CENTEREDWINDOWNAME_PATCH drw_setscheme(drw, scheme[scm]); XSetForeground(drw->dpy, drw->gc, drw->scheme[ColBg].pixel); XFillRectangle(drw->dpy, drw->drawable, drw->gc, tx, a->y, tw, a->h); #if BAR_CENTEREDWINDOWNAME_PATCH /* Apply center padding, if any */ tx += cpad; tw -= cpad; #endif // BAR_CENTEREDWINDOWNAME_PATCH tx += tpad; tw -= lrpad; #if BAR_WINICON_PATCH if (ipad) { drw_pic(drw, tx, a->y + (a->h - c->ich) / 2, c->icw, c->ich, c->icon); tx += ipad; tw -= ipad; } #endif // BAR_WINICON_PATCH drw_text(drw, tx, a->y, tw, a->h, 0, c->name, 0, False); drawstateindicator(c->mon, c, 1, x, a->y, tabw + (i < remainder ? 1 : 0), a->h, 0, 0, c->isfixed); x += tabw + (i < remainder ? 1 : 0); } } return n; } int click_awesomebar(Bar *bar, Arg *arg, BarArg *a) { int x = 0, n = 0; Client *c; for (c = bar->mon->clients; c; c = c->next) if (ISVISIBLE(c)) n++; c = bar->mon->clients; do { if (!c || !ISVISIBLE(c)) continue; else x += (1.0 / (double)n) * a->w; } while (c && a->x > x && (c = c->next)); if (c) { arg->v = c; return ClkWinTitle; } return -1; }