void placedir(const Arg *arg) { Client *s = selmon->sel, *f = NULL, *c, *next, *fprior, *sprior; if (!s || s->isfloating) return; unsigned int score = -1; unsigned int client_score; int dist; int dirweight = 20; next = s->next; if (!next) next = s->mon->clients; for (c = next; c != s; c = next) { next = c->next; if (!next) next = s->mon->clients; if (!ISVISIBLE(c)) // || HIDDEN(c) continue; switch (arg->i) { case 0: // left dist = s->x - c->x - c->w; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) + abs(s->y - c->y); break; case 1: // right dist = c->x - s->x - s->w; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) + abs(c->y - s->y); break; case 2: // up dist = s->y - c->y - c->h; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) + abs(s->x - c->x); break; default: case 3: // down dist = c->y - s->y - s->h; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) + abs(c->x - s->x); break; } if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) { score = client_score; f = c; } } if (f && f != s) { for (fprior = f->mon->clients; fprior && fprior->next != f; fprior = fprior->next); for (sprior = s->mon->clients; sprior && sprior->next != s; sprior = sprior->next); if (s == fprior) { next = f->next; if (sprior) sprior->next = f; else f->mon->clients = f; f->next = s; s->next = next; } else if (f == sprior) { next = s->next; if (fprior) fprior->next = s; else s->mon->clients = s; s->next = f; f->next = next; } else { // clients are not adjacent to each other next = f->next; f->next = s->next; s->next = next; if (fprior) fprior->next = s; else s->mon->clients = s; if (sprior) sprior->next = f; else f->mon->clients = f; } arrange(f->mon); } }