void focusdir(const Arg *arg) { Client *s = selmon->sel, *f = NULL, *c, *next; if (!s) return; unsigned int score = -1; unsigned int client_score; int dist; int dirweight = 20; int isfloating = s->isfloating; next = s->next; if (!next) next = s->mon->clients; for (c = next; c != s; c = next) { next = c->next; if (!next) next = s->mon->clients; if (!ISVISIBLE(c) || c->isfloating != isfloating) // || HIDDEN(c) continue; switch (arg->i) { case 0: // left dist = s->x - c->x - c->w; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) + abs(s->y - c->y); break; case 1: // right dist = c->x - s->x - s->w; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->ww)) + abs(c->y - s->y); break; case 2: // up dist = s->y - c->y - c->h; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) + abs(s->x - c->x); break; default: case 3: // down dist = c->y - s->y - s->h; client_score = dirweight * MIN(abs(dist), abs(dist + s->mon->wh)) + abs(c->x - s->x); break; } if (((arg->i == 0 || arg->i == 2) && client_score <= score) || client_score < score) { score = client_score; f = c; } } if (f && f != s) { focus(f); restack(f->mon); } }