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koreader/plugins/backgroundrunner.koplugin/main.lua

280 lines
9.7 KiB
Lua

local Device = require("device")
-- disable on android, since it breaks expect behaviour of an activity.
-- it is also unused by other plugins.
-- See https://github.com/koreader/koreader/issues/6297
if Device:isAndroid() then
return { disabled = true, }
end
local CommandRunner = require("commandrunner")
local PluginShare = require("pluginshare")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local logger = require("logger")
local time = require("ui/time")
local _ = require("gettext")
-- BackgroundRunner is an experimental feature to execute non-critical jobs in
The great Input/GestureDetector/TimeVal spring cleanup (a.k.a., a saner main loop) (#7415) * ReaderDictionary: Port delay computations to TimeVal * ReaderHighlight: Port delay computations to TimeVal * ReaderView: Port delay computations to TimeVal * Android: Reset gesture detection state on APP_CMD_TERM_WINDOW. This prevents potentially being stuck in bogus gesture states when switching apps. * GestureDetector: * Port delay computations to TimeVal * Fixed delay computations to handle time warps (large and negative deltas). * Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture. * Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1. * Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy. * The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events. The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use a clock source that is *NOT* MONOTONIC. AFAICT, that's pretty much... PocketBook, and that's it? * Input: * Use the <linux/input.h> FFI module instead of re-declaring every constant * Fixed (verbose) debug logging of input events to actually translate said constants properly. * Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume. * Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient. Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts, as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector. * reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary. * TimeVal: * Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>). * Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC. * Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence. * New methods: * Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime * Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero * UIManager: * Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base. This ensures reliable and consistent scheduling, as time is ensured never to go backwards. * Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame. It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value, because very few time has passed. The only code left that does live syscalls does it because it's actually necessary for accuracy, and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics). * DictQuickLookup: Port delay computations to TimeVal * FootNoteWidget: Port delay computations to TimeVal * HTMLBoxWidget: Port delay computations to TimeVal * Notification: Port delay computations to TimeVal * TextBoxWidget: Port delay computations to TimeVal * AutoSuspend: Port to TimeVal * AutoTurn: * Fix it so that settings are actually honored. * Port to TimeVal * BackgroundRunner: Port to TimeVal * Calibre: Port benchmarking code to TimeVal * BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly. * All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
3 years ago
-- the background.
-- A job is defined as a table in PluginShare.backgroundJobs table.
-- It contains at least following items:
-- when: number, string or function
-- number: the delay in seconds
-- string: "best-effort" - the job will be started when there is no other jobs
-- to be executed.
-- "idle" - the job will be started when the device is idle.
-- function: if the return value of the function is true, the job will be
-- executed immediately.
--
-- repeated: boolean or function or nil or number
The great Input/GestureDetector/TimeVal spring cleanup (a.k.a., a saner main loop) (#7415) * ReaderDictionary: Port delay computations to TimeVal * ReaderHighlight: Port delay computations to TimeVal * ReaderView: Port delay computations to TimeVal * Android: Reset gesture detection state on APP_CMD_TERM_WINDOW. This prevents potentially being stuck in bogus gesture states when switching apps. * GestureDetector: * Port delay computations to TimeVal * Fixed delay computations to handle time warps (large and negative deltas). * Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture. * Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1. * Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy. * The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events. The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use a clock source that is *NOT* MONOTONIC. AFAICT, that's pretty much... PocketBook, and that's it? * Input: * Use the <linux/input.h> FFI module instead of re-declaring every constant * Fixed (verbose) debug logging of input events to actually translate said constants properly. * Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume. * Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient. Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts, as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector. * reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary. * TimeVal: * Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>). * Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC. * Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence. * New methods: * Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime * Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero * UIManager: * Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base. This ensures reliable and consistent scheduling, as time is ensured never to go backwards. * Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame. It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value, because very few time has passed. The only code left that does live syscalls does it because it's actually necessary for accuracy, and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics). * DictQuickLookup: Port delay computations to TimeVal * FootNoteWidget: Port delay computations to TimeVal * HTMLBoxWidget: Port delay computations to TimeVal * Notification: Port delay computations to TimeVal * TextBoxWidget: Port delay computations to TimeVal * AutoSuspend: Port to TimeVal * AutoTurn: * Fix it so that settings are actually honored. * Port to TimeVal * BackgroundRunner: Port to TimeVal * Calibre: Port benchmarking code to TimeVal * BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly. * All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
3 years ago
-- boolean: true to repeat the job once it finished.
-- function: if the return value of the function is true, repeat the job
-- once it finishes. If the function throws an error, it equals to
-- return false.
-- nil: same as false.
-- number: times to repeat.
--
-- executable: string or function
-- string: the command line to be executed. The command or binary will be
-- executed in the lowest priority. Command or binary will be killed
-- if it executes for over 1 hour.
-- function: the action to be executed. The execution cannot be killed, but it
-- will be considered as timeout if it executes for more than 1
-- second.
-- If the executable times out, the job will be blocked, i.e. the repeated
-- field will be ignored.
--
-- environment: table or function or nil
-- table: the key-value pairs of all environments set for string executable.
-- function: the function to return a table of environments.
-- nil: ignore.
--
-- callback: function or nil
-- function: the action to be executed when executable has been finished.
-- Errors thrown from this function will be ignored.
-- nil: ignore.
--
-- If a job does not contain enough information, it will be ignored.
--
-- Once the job is finished, several items will be added to the table:
-- result: number, the return value of the command. In general, 0 means
-- succeeded.
-- For function executable, 1 if the function throws an error.
-- For string executable, several predefined values indicate the
-- internal errors. E.g. 223: the binary crashes. 222: the output is
-- invalid. 127: the command is invalid. 255: the command timed out.
-- Typically, consumers can use following states instead of hardcodeing
-- the error codes.
-- exception: error, the error returned from function executable. Not available
-- for string executable.
-- timeout: boolean, whether the command times out.
-- bad_command: boolean, whether the command is not found. Not available for
-- function executable.
-- blocked: boolean, whether the job is blocked.
-- start_time: number, the time (fts) when the job was started.
-- end_time: number, the time (fts) when the job was stopped.
-- insert_time: number, the time (fts) when the job was inserted into queue.
The great Input/GestureDetector/TimeVal spring cleanup (a.k.a., a saner main loop) (#7415) * ReaderDictionary: Port delay computations to TimeVal * ReaderHighlight: Port delay computations to TimeVal * ReaderView: Port delay computations to TimeVal * Android: Reset gesture detection state on APP_CMD_TERM_WINDOW. This prevents potentially being stuck in bogus gesture states when switching apps. * GestureDetector: * Port delay computations to TimeVal * Fixed delay computations to handle time warps (large and negative deltas). * Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture. * Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1. * Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy. * The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events. The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use a clock source that is *NOT* MONOTONIC. AFAICT, that's pretty much... PocketBook, and that's it? * Input: * Use the <linux/input.h> FFI module instead of re-declaring every constant * Fixed (verbose) debug logging of input events to actually translate said constants properly. * Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume. * Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient. Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts, as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector. * reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary. * TimeVal: * Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>). * Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC. * Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence. * New methods: * Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime * Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero * UIManager: * Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base. This ensures reliable and consistent scheduling, as time is ensured never to go backwards. * Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame. It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value, because very few time has passed. The only code left that does live syscalls does it because it's actually necessary for accuracy, and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics). * DictQuickLookup: Port delay computations to TimeVal * FootNoteWidget: Port delay computations to TimeVal * HTMLBoxWidget: Port delay computations to TimeVal * Notification: Port delay computations to TimeVal * TextBoxWidget: Port delay computations to TimeVal * AutoSuspend: Port to TimeVal * AutoTurn: * Fix it so that settings are actually honored. * Port to TimeVal * BackgroundRunner: Port to TimeVal * Calibre: Port benchmarking code to TimeVal * BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly. * All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
3 years ago
-- (All of them in the monotonic time scale, like the main event loop & task queue).
local BackgroundRunner = {
jobs = PluginShare.backgroundJobs,
running = false,
}
--- Copies required fields from |job|.
-- @return a new table with required fields of a valid job.
function BackgroundRunner:_clone(job)
assert(job ~= nil)
local result = {}
result.when = job.when
result.repeated = job.repeated
result.executable = job.executable
result.callback = job.callback
result.environment = job.environment
return result
end
function BackgroundRunner:_shouldRepeat(job)
if type(job.repeated) == "nil" then return false end
if type(job.repeated) == "boolean" then return job.repeated end
if type(job.repeated) == "function" then
local status, result = pcall(job.repeated)
if status then
return result
else
return false
end
end
if type(job.repeated) == "number" then
job.repeated = job.repeated - 1
return job.repeated > 0
end
return false
end
function BackgroundRunner:_finishJob(job)
if type(job.executable) == "function" then
local time_diff = job.end_time - job.start_time
local threshold = time.s(1)
job.timeout = (time_diff > threshold)
end
job.blocked = job.timeout
if not job.blocked and self:_shouldRepeat(job) then
self:_insert(self:_clone(job))
end
if type(job.callback) == "function" then
pcall(job.callback)
end
end
--- Executes |job|.
-- @treturn boolean true if job is valid.
function BackgroundRunner:_executeJob(job)
assert(not CommandRunner:pending())
if job == nil then return false end
if job.executable == nil then return false end
if type(job.executable) == "string" then
CommandRunner:start(job)
return true
elseif type(job.executable) == "function" then
job.start_time = UIManager:getTime()
local status, err = pcall(job.executable)
if status then
job.result = 0
else
job.result = 1
job.exception = err
end
job.end_time = time.now()
self:_finishJob(job)
return true
else
return false
end
end
--- Polls the status of the pending CommandRunner.
function BackgroundRunner:_poll()
assert(CommandRunner:pending())
local result = CommandRunner:poll()
if result == nil then return end
self:_finishJob(result)
end
function BackgroundRunner:_execute()
logger.dbg("BackgroundRunner: _execute() @ ", os.time())
if CommandRunner:pending() then
self:_poll()
else
local round = 0
while #self.jobs > 0 do
local job = table.remove(self.jobs, 1)
if job.insert_time == nil then
The great Input/GestureDetector/TimeVal spring cleanup (a.k.a., a saner main loop) (#7415) * ReaderDictionary: Port delay computations to TimeVal * ReaderHighlight: Port delay computations to TimeVal * ReaderView: Port delay computations to TimeVal * Android: Reset gesture detection state on APP_CMD_TERM_WINDOW. This prevents potentially being stuck in bogus gesture states when switching apps. * GestureDetector: * Port delay computations to TimeVal * Fixed delay computations to handle time warps (large and negative deltas). * Simplified timed callback handling to invalidate timers much earlier, preventing accumulating useless timers that no longer have any chance of ever detecting a gesture. * Fixed state clearing to handle the actual effective slots, instead of hard-coding slot 0 & slot 1. * Simplified timed callback handling in general, and added support for a timerfd backend for better performance and accuracy. * The improved timed callback handling allows us to detect and honor (as much as possible) the three possible clock sources usable by Linux evdev events. The only case where synthetic timestamps are used (and that only to handle timed callbacks) is limited to non-timerfd platforms where input events use a clock source that is *NOT* MONOTONIC. AFAICT, that's pretty much... PocketBook, and that's it? * Input: * Use the <linux/input.h> FFI module instead of re-declaring every constant * Fixed (verbose) debug logging of input events to actually translate said constants properly. * Completely reset gesture detection state on suspend. This should prevent bogus gesture detection on resume. * Refactored the waitEvent loop to make it easier to comprehend (hopefully) and much more efficient. Of specific note, it no longer does a crazy select spam every 100µs, instead computing and relying on sane timeouts, as afforded by switching the UI event/input loop to the MONOTONIC time base, and the refactored timed callbacks in GestureDetector. * reMarkable: Stopped enforcing synthetic timestamps on input events, as it should no longer be necessary. * TimeVal: * Refactored and simplified, especially as far as metamethods are concerned (based on <bsd/sys/time.h>). * Added a host of new methods to query the various POSIX clock sources, and made :now default to MONOTONIC. * Removed the debug guard in __sub, as time going backwards can be a perfectly normal occurrence. * New methods: * Clock sources: :realtime, :monotonic, :monotonic_coarse, :realtime_coarse, :boottime * Utility: :tonumber, :tousecs, :tomsecs, :fromnumber, :isPositive, :isZero * UIManager: * Ported event loop & scheduling to TimeVal, and switched to the MONOTONIC time base. This ensures reliable and consistent scheduling, as time is ensured never to go backwards. * Added a :getTime() method, that returns a cached TimeVal:now(), updated at the top of every UI frame. It's used throughout the codebase to cadge a syscall in circumstances where we are guaranteed that a syscall would return a mostly identical value, because very few time has passed. The only code left that does live syscalls does it because it's actually necessary for accuracy, and the only code left that does that in a REALTIME time base is code that *actually* deals with calendar time (e.g., Statistics). * DictQuickLookup: Port delay computations to TimeVal * FootNoteWidget: Port delay computations to TimeVal * HTMLBoxWidget: Port delay computations to TimeVal * Notification: Port delay computations to TimeVal * TextBoxWidget: Port delay computations to TimeVal * AutoSuspend: Port to TimeVal * AutoTurn: * Fix it so that settings are actually honored. * Port to TimeVal * BackgroundRunner: Port to TimeVal * Calibre: Port benchmarking code to TimeVal * BookInfoManager: Removed unnecessary yield in the metadata extraction subprocess now that subprocesses get scheduled properly. * All in all, these changes reduced the CPU cost of a single tap by a factor of ten (!), and got rid of an insane amount of weird poll/wakeup cycles that must have been hell on CPU schedulers and batteries..
3 years ago
-- Jobs are first inserted to jobs table from external users.
-- So they may not have an insert field.
job.insert_time = UIManager:getTime()
end
local should_execute = false
local should_ignore = false
if type(job.when) == "function" then
local status, result = pcall(job.when)
if status then
should_execute = result
else
should_ignore = true
end
elseif type(job.when) == "number" then
if job.when >= 0 then
should_execute = (UIManager:getTime() - job.insert_time >= time.s(job.when))
else
should_ignore = true
end
elseif type(job.when) == "string" then
--- @todo (Hzj_jie): Implement "idle" mode
if job.when == "best-effort" then
should_execute = (round > 0)
elseif job.when == "idle" then
should_execute = (round > 1)
else
should_ignore = true
end
else
should_ignore = true
end
if should_execute then
logger.dbg("BackgroundRunner: run job ", job, " @ ", os.time())
assert(not should_ignore)
self:_executeJob(job)
break
elseif not should_ignore then
table.insert(self.jobs, job)
end
round = round + 1
if round > 2 then break end
end
end
self.running = false
if PluginShare.stopBackgroundRunner == nil then
if #self.jobs == 0 and not CommandRunner:pending() then
logger.dbg("BackgroundRunnerWidget: no job, stop running @ ", os.time())
else
self:_schedule()
end
else
logger.dbg("BackgroundRunnerWidget: stop running @ ", os.time())
end
end
function BackgroundRunner:_schedule()
if self.running == false then
if #self.jobs == 0 and not CommandRunner:pending() then
logger.dbg("BackgroundRunnerWidget: no job, not running @ ", os.time())
else
logger.dbg("BackgroundRunnerWidget: start running @ ", os.time())
self.running = true
UIManager:scheduleIn(2, function() self:_execute() end)
end
else
logger.dbg("BackgroundRunnerWidget: a schedule is pending @ ",
os.time())
end
end
function BackgroundRunner:_insert(job)
job.insert_time = UIManager:getTime()
table.insert(self.jobs, job)
end
BackgroundRunner:_schedule()
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local BackgroundRunnerWidget = WidgetContainer:extend{
name = "backgroundrunner",
runner = BackgroundRunner,
}
function BackgroundRunnerWidget:onSuspend()
logger.dbg("BackgroundRunnerWidget:onSuspend() @ ", os.time())
PluginShare.stopBackgroundRunner = true
end
function BackgroundRunnerWidget:onResume()
logger.dbg("BackgroundRunnerWidget:onResume() @ ", os.time())
PluginShare.stopBackgroundRunner = nil
BackgroundRunner:_schedule()
end
function BackgroundRunnerWidget:onBackgroundJobsUpdated()
logger.dbg("BackgroundRunnerWidget:onBackgroundJobsUpdated() @ ", os.time())
PluginShare.stopBackgroundRunner = nil
BackgroundRunner:_schedule()
end
return BackgroundRunnerWidget