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koreader/frontend/ui/widget/logindialog.lua

117 lines
3.2 KiB
Lua

--[[--
This widget displays a login dialog with a username and password.
]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local InputDialog = require("ui/widget/inputdialog")
local InputText = require("ui/widget/inputtext")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local _ = require("gettext")
local Screen = require("device").screen
local LoginDialog = InputDialog:extend{
username = "",
username_hint = "username",
password = "",
password_hint = "password",
}
function LoginDialog:init()
-- init title and buttons in base class
InputDialog.init(self)
self.input_username = InputText:new{
text = self.username,
hint = self.username_hint,
face = self.input_face,
width = self.width * 0.9,
focused = true,
scroll = false,
parent = self,
}
self.input_password = InputText:new{
text = self.password,
hint = self.password_hint,
face = self.input_face,
width = self.width * 0.9,
text_type = "password",
focused = false,
scroll = false,
parent = self,
}
self.dialog_frame = FrameContainer:new{
radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
self.title_widget,
self.title_bar,
-- username input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_username:getSize().h,
},
self.input_username,
},
-- password input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_password:getSize().h,
},
self.input_password,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
}
}
}
self._input_widget = self.input_username
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self._input_widget:getKeyboardDimen().h,
},
self.dialog_frame,
}
end
function LoginDialog:getCredential()
local username = self.input_username:getText()
local password = self.input_password:getText()
return username, password
end
function LoginDialog:onSwitchFocus(inputbox)
-- unfocus current inputbox
self._input_widget:unfocus()
self._input_widget:onCloseKeyboard()
Text input fixes and enhancements (#4084) InputText, ScrollTextWidget, TextBoxWidget: - proper line scrolling when moving cursor or inserting/deleting text to behave like most text editors do - fix cursor navigation, optimize refreshes when moving only the cursor, don't recreate the textwidget when moving cursor up/down - optimize refresh areas, stick to "ui" to avoid a "partial" black flash every 6 appended or deleted chars InputText: - fix issue when toggling Show password multiple times - new option: InputText.cursor_at_end (default: true) - if no InputText.height provided, measure the text widget height that we would start with, and use a ScrollTextWidget with that fixed height, so widget does not overflow container if we extend the text and increase the number of lines - as we are using "ui" refreshes while text editing, allows refreshing the InputText with a diagonal swipe on it (actually, refresh the whole screen, which allows refreshing the keyboard too if needed) ScrollTextWidget: - properly align scrollbar with its TextBoxWidget TextBoxWidget: - some cleanup (added new properties to avoid many method calls), added proxy methods for upper widgets to get them - reordered/renamed/refactored the *CharPos* methods for easier reading (sorry for the diff that won't help reviewing, but that was needed) InputDialog: - new options: allow_newline = false, -- allow entering new lines cursor_at_end = true, -- starts with cursor at end of text, ready to append fullscreen = false, -- adjust to full screen minus keyboard condensed = false, -- true will prevent adding air and balance between elements add_scroll_buttons = false, -- add scroll Up/Down buttons to first row of buttons add_nav_bar = false, -- append a row of page navigation buttons - find the most adequate text height, when none provided or fullscreen, to not overflow screen (and not be stuck with Cancel/Save buttons hidden) - had to disable the use of a MovableContainer (many issues like becoming transparent when a PathChooser comes in front, Hold to paste from clipboard, moving the InputDialog under the keyboard and getting stuck...) GestureRange: fix possible crash (when event processed after widget destruction ?) LoginDialog: fix some ui stack increase and possible crash when switching focus many times.
6 years ago
UIManager:close(self)
-- focus new inputbox
self._input_widget = inputbox
self._input_widget:focus()
self._input_widget:onShowKeyboard()
UIManager:show(self)
end
return LoginDialog