You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koreader/frontend/ui/widget/inputdialog.lua

110 lines
2.1 KiB
Lua

require "ui/widget/container"
require "ui/widget/inputtext"
InputDialog = InputContainer:new{
title = "",
input = "",
input_hint = "",
buttons = nil,
input_type = nil,
width = nil,
height = nil,
title_face = Font:getFace("tfont", 22),
input_face = Font:getFace("cfont", 20),
title_padding = scaleByDPI(5),
title_margin = scaleByDPI(2),
input_padding = scaleByDPI(10),
input_margin = scaleByDPI(10),
button_padding = scaleByDPI(14),
}
function InputDialog:init()
self.title = FrameContainer:new{
padding = self.title_padding,
margin = self.title_margin,
bordersize = 0,
TextWidget:new{
text = self.title,
face = self.title_face,
width = self.width,
}
}
self.input = InputText:new{
text = self.input,
hint = self.input_hint,
face = self.input_face,
width = self.width * 0.9,
input_type = self.input_type,
scroll = false,
parent = self,
}
local button_table = ButtonTable:new{
width = self.width,
button_font_face = "cfont",
button_font_size = 20,
buttons = self.buttons,
zero_sep = true,
}
local title_bar = LineWidget:new{
--background = 8,
dimen = Geom:new{
w = button_table:getSize().w + self.button_padding,
h = scaleByDPI(2),
}
}
self.dialog_frame = FrameContainer:new{
radius = 8,
bordersize = 3,
padding = 0,
margin = 0,
background = 0,
VerticalGroup:new{
align = "left",
self.title,
title_bar,
-- input
CenterContainer:new{
dimen = Geom:new{
w = title_bar:getSize().w,
h = self.input:getSize().h,
},
self.input,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = title_bar:getSize().w,
h = button_table:getSize().h,
},
button_table,
}
}
}
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self.input:getKeyboardDimen().h,
},
self.dialog_frame,
}
UIManager.repaint_all = true
UIManager.full_refresh = true
end
function InputDialog:onShowKeyboard()
self.input:onShowKeyboard()
end
function InputDialog:getInputText()
return self.input:getText()
end
function InputDialog:onClose()
self.input:onCloseKeyboard()
end