You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
koreader/frontend/device/generic/device.lua

192 lines
5.9 KiB
Lua

local Event = require("ui/event")
local util = require("ffi/util")
local DEBUG = require("dbg")
local function yes() return true end
local function no() return false end
local Device = {
screen_saver_mode = false,
charging_mode = false,
survive_screen_saver = false,
model = nil,
powerd = nil,
screen = nil,
input = nil,
-- hardware feature tests: (these are functions!)
hasKeyboard = no,
hasKeys = no,
hasDPad = no,
isTouchDevice = no,
hasFrontlight = no,
-- use these only as a last resort. We should abstract the functionality
-- and have device dependent implementations in the corresponting
-- device/<devicetype>/device.lua file
-- (these are functions!)
isKindle = no,
isKobo = no,
isPocketBook = no,
isAndroid = no,
isSDL = no,
-- some devices have part of their screen covered by the bezel
viewport = nil,
-- enforce portrait orientation on display, no matter how configured at
-- startup
isAlwaysPortrait = no,
-- needs full screen refresh when resumed from screensaver?
needsScreenRefreshAfterResume = yes,
}
function Device:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
function Device:init()
if not self.screen then
error("screen/framebuffer must be implemented")
end
local is_eink = G_reader_settings:readSetting("eink")
self.screen.eink = (is_eink == nil) or is_eink
DEBUG("initializing for device", self.model)
DEBUG("framebuffer resolution:", self.screen:getSize())
if not self.input then
self.input = require("device/input"):new{device = self}
end
if not self.powerd then
self.powerd = require("device/generic/powerd"):new{device = self}
end
if self.viewport then
DEBUG("setting a viewport:", self.viewport)
self.screen:setViewport(self.viewport)
self.input:registerEventAdjustHook(
self.input.adjustTouchTranslate,
{x = 0 - self.viewport.x, y = 0 - self.viewport.y})
end
end
function Device:getPowerDevice()
return self.powerd
end
-- ONLY used for Kindle devices
function Device:intoScreenSaver()
local UIManager = require("ui/uimanager")
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
self.screen_saver_mode = true
-- On FW >= 5.7.2, we sigstop awesome, but we need it to show stuff...
if os.getenv("AWESOME_STOPPED") == "yes" then
os.execute("killall -cont awesome")
end
end
UIManager:sendEvent(Event:new("FlushSettings"))
end
-- ONLY used for Kindle devices
function Device:outofScreenSaver()
if self.screen_saver_mode == true and self.charging_mode == false then
-- On FW >= 5.7.2, put awesome to sleep again...
if os.getenv("AWESOME_STOPPED") == "yes" then
os.execute("killall -stop awesome")
end
-- wait for native system update screen before we recover saved
-- Blitbuffer.
util.usleep(1500000)
self.screen:restoreFromSavedBB()
self:resume()
if self:needsScreenRefreshAfterResume() then
self.screen:refreshFull()
end
self.powerd:refreshCapacity()
end
self.screen_saver_mode = false
end
-- ONLY used for Kobo and PocketBook devices
function Device:onPowerEvent(ev)
local Screensaver = require("ui/screensaver")
if (ev == "Power" or ev == "Suspend") and not self.screen_saver_mode then
self.powerd:beforeSuspend()
local UIManager = require("ui/uimanager")
-- flushing settings first in case the screensaver takes too long time
-- that flushing has no chance to run
UIManager:sendEvent(Event:new("FlushSettings"))
DEBUG("Suspending...")
-- always suspend in portrait mode
self.orig_rotation_mode = self.screen:getRotationMode()
self.screen:setRotationMode(0)
Screensaver:show()
self.screen:refreshFull()
self.screen_saver_mode = true
UIManager:scheduleIn(10, self.suspend)
elseif (ev == "Power" or ev == "Resume") and self.screen_saver_mode then
DEBUG("Resuming...")
local UIManager = require("ui/uimanager")
UIManager:unschedule(self.suspend)
self:resume()
Screensaver:close()
-- restore to previous rotation mode
self.screen:setRotationMode(self.orig_rotation_mode)
if self:needsScreenRefreshAfterResume() then
self.screen:refreshFull()
end
self.screen_saver_mode = false
self.powerd:refreshCapacity()
self.powerd:afterResume()
end
end
-- Hardware specific method to suspend the device
function Device:suspend() end
-- Hardware specific method to resume the device
function Device:resume() end
function Device:usbPlugIn()
if self.charging_mode == false and self.screen_saver_mode == false then
self.screen:saveCurrentBB()
-- On FW >= 5.7.2, we sigstop awesome, but we need it to show stuff...
if os.getenv("AWESOME_STOPPED") == "yes" then
os.execute("killall -cont awesome")
end
end
self.charging_mode = true
end
function Device:usbPlugOut()
if self.charging_mode == true and self.screen_saver_mode == false then
-- On FW >= 5.7.2, put awesome to sleep again...
if os.getenv("AWESOME_STOPPED") == "yes" then
os.execute("killall -stop awesome")
end
-- Same as when going out of screensaver, wait for the native system
util.usleep(1500000)
self.screen:restoreFromSavedBB()
self.screen:refreshFull()
self.powerd:refreshCapacity()
end
--@TODO signal filemanager for file changes 13.06 2012 (houqp)
self.charging_mode = false
end
--[[
prepare for application shutdown
--]]
function Device:exit()
require("ffi/input"):closeAll()
self.screen:close()
end
return Device