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koreader/frontend/ui/widget/scrollhtmlwidget.lua

212 lines
6.8 KiB
Lua

--[[--
HTML widget with vertical scroll bar.
--]]
local BD = require("ui/bidi")
local Device = require("device")
local HtmlBoxWidget = require("ui/widget/htmlboxwidget")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local InputContainer = require("ui/widget/container/inputcontainer")
local UIManager = require("ui/uimanager")
local VerticalScrollBar = require("ui/widget/verticalscrollbar")
local Input = Device.input
local Screen = Device.screen
Clarify our OOP semantics across the codebase (#9586) Basically: * Use `extend` for class definitions * Use `new` for object instantiations That includes some minor code cleanups along the way: * Updated `Widget`'s docs to make the semantics clearer. * Removed `should_restrict_JIT` (it's been dead code since https://github.com/koreader/android-luajit-launcher/pull/283) * Minor refactoring of LuaSettings/LuaData/LuaDefaults/DocSettings to behave (mostly, they are instantiated via `open` instead of `new`) like everything else and handle inheritance properly (i.e., DocSettings is now a proper LuaSettings subclass). * Default to `WidgetContainer` instead of `InputContainer` for stuff that doesn't actually setup key/gesture events. * Ditto for explicit `*Listener` only classes, make sure they're based on `EventListener` instead of something uselessly fancier. * Unless absolutely necessary, do not store references in class objects, ever; only values. Instead, always store references in instances, to avoid both sneaky inheritance issues, and sneaky GC pinning of stale references. * ReaderUI: Fix one such issue with its `active_widgets` array, with critical implications, as it essentially pinned *all* of ReaderUI's modules, including their reference to the `Document` instance (i.e., that was a big-ass leak). * Terminal: Make sure the shell is killed on plugin teardown. * InputText: Fix Home/End/Del physical keys to behave sensibly. * InputContainer/WidgetContainer: If necessary, compute self.dimen at paintTo time (previously, only InputContainers did, which might have had something to do with random widgets unconcerned about input using it as a baseclass instead of WidgetContainer...). * OverlapGroup: Compute self.dimen at *init* time, because for some reason it needs to do that, but do it directly in OverlapGroup instead of going through a weird WidgetContainer method that it was the sole user of. * ReaderCropping: Under no circumstances should a Document instance member (here, self.bbox) risk being `nil`ed! * Kobo: Minor code cleanups.
2 years ago
local ScrollHtmlWidget = InputContainer:extend{
html_body = nil,
css = nil,
default_font_size = Screen:scaleBySize(24), -- same as infofont
htmlbox_widget = nil,
v_scroll_bar = nil,
dialog = nil,
html_link_tapped_callback = nil,
dimen = nil,
width = 0,
height = 0,
scroll_bar_width = Screen:scaleBySize(6),
text_scroll_span = Screen:scaleBySize(12),
}
function ScrollHtmlWidget:init()
self.htmlbox_widget = HtmlBoxWidget:new{
dimen = Geom:new{
w = self.width - self.scroll_bar_width - self.text_scroll_span,
h = self.height,
},
html_link_tapped_callback = self.html_link_tapped_callback,
}
self.htmlbox_widget:setContent(self.html_body, self.css, self.default_font_size)
self.v_scroll_bar = VerticalScrollBar:new{
enable = self.htmlbox_widget.page_count > 1,
width = self.scroll_bar_width,
height = self.height,
scroll_callback = function(ratio)
self:scrollToRatio(ratio)
end
}
self:_updateScrollBar()
local horizontal_group = HorizontalGroup:new{}
table.insert(horizontal_group, self.htmlbox_widget)
table.insert(horizontal_group, HorizontalSpan:new{width=self.text_scroll_span})
table.insert(horizontal_group, self.v_scroll_bar)
self[1] = horizontal_group
self.dimen = Geom:new(self[1]:getSize())
if Device:isTouchDevice() then
self.ges_events = {
ScrollText = {
GestureRange:new{
ges = "swipe",
range = function() return self.dimen end,
},
},
TapScrollText = { -- allow scrolling with tap
GestureRange:new{
ges = "tap",
range = function() return self.dimen end,
},
},
}
end
if Device:hasKeys() then
self.key_events = {
ScrollDown = { { Input.group.PgFwd } },
ScrollUp = { { Input.group.PgBack } },
}
end
end
-- Not to be confused with ScrollTextWidget's updateScrollBar, which has user-visible effects.
-- This simply updates the scroll bar's internal state according to the current page & page count.
function ScrollHtmlWidget:_updateScrollBar()
self.v_scroll_bar:set((self.htmlbox_widget.page_number-1) / self.htmlbox_widget.page_count, self.htmlbox_widget.page_number / self.htmlbox_widget.page_count)
end
function ScrollHtmlWidget:getSinglePageHeight()
return self.htmlbox_widget:getSinglePageHeight()
end
-- Reset the scrolling *state* to the top of the document, but don't actually re-render/refresh anything.
-- (Useful when replacing a Scroll*Widget during an update call, c.f., DictQuickLookup).
function ScrollHtmlWidget:resetScroll()
self.htmlbox_widget.page_number = 1
self:_updateScrollBar()
self.v_scroll_bar.enable = self.htmlbox_widget.page_count > 1
end
function ScrollHtmlWidget:scrollToRatio(ratio)
ratio = math.max(0, math.min(1, ratio)) -- ensure ratio is between 0 and 1 (100%)
local page_num = 1 + math.floor((self.htmlbox_widget.page_count) * ratio)
if page_num > self.htmlbox_widget.page_count then
page_num = self.htmlbox_widget.page_count
end
if page_num == self.htmlbox_widget.page_number then
return
end
self.htmlbox_widget.page_number = page_num
self:_updateScrollBar()
self.htmlbox_widget:freeBb()
self.htmlbox_widget:_render()
-- If our dialog is currently wrapped in a MovableContainer and that container has been made translucent,
-- reset the alpha and refresh the whole thing, because we assume that a scroll means the user actually wants to
-- *read* the content, which is kinda hard on a nearly transparent widget ;).
if self.dialog.movable and self.dialog.movable.alpha then
self.dialog.movable.alpha = nil
UIManager:setDirty(self.dialog, function()
return "partial", self.dialog.movable.dimen
end)
else
UIManager:setDirty(self.dialog, function()
return "partial", self.dimen
end)
end
end
function ScrollHtmlWidget:scrollText(direction)
if direction == 0 then
return
end
if direction > 0 then
if self.htmlbox_widget.page_number >= self.htmlbox_widget.page_count then
return
end
self.htmlbox_widget.page_number = self.htmlbox_widget.page_number + 1
elseif direction < 0 then
if self.htmlbox_widget.page_number <= 1 then
return
end
self.htmlbox_widget.page_number = self.htmlbox_widget.page_number - 1
end
self:_updateScrollBar()
self.htmlbox_widget:freeBb()
self.htmlbox_widget:_render()
-- Handle the container's alpha as above...
if self.dialog.movable and self.dialog.movable.alpha then
self.dialog.movable.alpha = nil
UIManager:setDirty(self.dialog, function()
return "partial", self.dialog.movable.dimen
end)
else
UIManager:setDirty(self.dialog, function()
return "partial", self.dimen
end)
end
end
function ScrollHtmlWidget:onScrollText(arg, ges)
if ges.direction == "north" then
self:scrollText(1)
return true
elseif ges.direction == "south" then
self:scrollText(-1)
return true
end
-- if swipe west/east, let it propagate up (e.g. for quickdictlookup to
-- go to next/prev result)
end
function ScrollHtmlWidget:onTapScrollText(arg, ges)
if BD.flipIfMirroredUILayout(ges.pos.x < Screen:getWidth()/2) then
return self:onScrollUp()
else
return self:onScrollDown()
end
end
function ScrollHtmlWidget:onScrollUp()
if self.htmlbox_widget.page_number > 1 then
self:scrollText(-1)
return true
end
-- if we couldn't scroll (because we're already at top or bottom),
-- let it propagate up (e.g. for quickdictlookup to go to next/prev result)
end
function ScrollHtmlWidget:onScrollDown()
if self.htmlbox_widget.page_number < self.htmlbox_widget.page_count then
self:scrollText(1)
return true
end
-- if we couldn't scroll (because we're already at top or bottom),
-- let it propagate up (e.g. for quickdictlookup to go to next/prev result)
end
return ScrollHtmlWidget