rename setScreenViewMode to setScreenMode

pull/2/merge
Qingping Hou 11 years ago
parent 2218d3bd73
commit 0dba667937

@ -13,7 +13,7 @@ CreOptions = {
item_text = {"portrait", "landscape"},
args = {"portrait", "landscape"},
default_arg = nil,
event = "SetScreenViewMode",
event = "SetScreenMode",
}
}
},

@ -23,12 +23,12 @@ KoptOptions = {
icon = "resources/icons/appbar.transform.rotate.right.large.png",
options = {
{
name="screen_mode",
name = "screen_mode",
name_text = "Screen Mode",
toggle = {"portrait", "landscape"},
args = {"portrait", "landscape"},
default_arg = nil,
event = "SetScreenViewMode",
event = "SetScreenMode",
}
}
},
@ -36,7 +36,7 @@ KoptOptions = {
icon = "resources/icons/appbar.crop.large.png",
options = {
{
name="trim_page",
name = "trim_page",
name_text = "Page Crop",
toggle = {"auto", "manual"},
values = {1, 0},

@ -111,8 +111,8 @@ function ReaderConfig:onSetDimensions(dimen)
self.dimen.y = 7 * Screen:getHeight() / 8
self.dimen.w = Screen:getWidth()
self.dimen.h = Screen:getHeight() / 8
-- since we cannot redraw config_dialog with new size, we close the old
-- one it on screen size change
-- since we cannot redraw config_dialog with new size, we close
-- the old one on screen size change
if self.config_dialog then
self.config_dialog.close_callback()
end

@ -38,14 +38,14 @@ function ReaderMenu:setUpdateItemTable()
text = "landscape",
callback = function()
self.ui:handleEvent(
Event:new("SetScreenViewMode", "landscape"))
Event:new("SetScreenMode", "landscape"))
end
},
{
text = "portrait",
callback = function()
self.ui:handleEvent(
Event:new("SetScreenViewMode", "portrait"))
Event:new("SetScreenMode", "portrait"))
end
},
}

@ -130,9 +130,9 @@ function ReaderView:PanningUpdate(dx, dy)
return true
end
function ReaderView:onSetScreenViewMode(new_mode)
function ReaderView:onSetScreenMode(new_mode)
if new_mode == "landscape" or new_mode == "portrait" then
Screen:setViewMode(new_mode)
Screen:setScreenMode(new_mode)
self.ui:handleEvent(Event:new("SetDimensions", Screen:getSize()))
end
return true

@ -124,7 +124,7 @@ function Screen:setRotationMode(mode)
Input.rotation = mode
end
function Screen:setViewMode(mode)
function Screen:setScreenMode(mode)
if mode == "portrait" then
if self.cur_rotation_mode ~= 0 then
self:setRotationMode(0)

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