Reader: Do less work on same-orientation non-gyro rotations (#11297)

Namely, don't recompute layouts, as they do not change.
(The gyro codepaths were already doing something similar.)

* Keep ConfigDialog, FileManagerMenu & ReaderMenu open on rotation.
  (In practice, only ConfigDialog is affected, as *Menu doesn't handle the rotation event.)
* Plugged an instance leak in the aforementioned Menu classes.
* Unify behavior & code with the gyro codepaths.
reviewable/pr11307/r1
zwim 4 months ago committed by GitHub
parent ea9ef6781c
commit 2c33fc6576
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@ -66,6 +66,7 @@ end
FileManagerMenu.onPhysicalKeyboardConnected = FileManagerMenu.registerKeyEvents
-- NOTE: FileManager emits a SetDimensions on init, it's our only caller
function FileManagerMenu:initGesListener()
if not Device:isTouchDevice() then return end
@ -968,10 +969,11 @@ function FileManagerMenu:onShowMenu(tab_index)
end
function FileManagerMenu:onCloseFileManagerMenu()
if not self.menu_container then return end
if not self.menu_container then return true end
local last_tab_index = self.menu_container[1].last_index
G_reader_settings:saveSetting("filemanagermenu_tab_index", last_tab_index)
UIManager:close(self.menu_container)
self.menu_container = nil
return true
end
@ -1009,11 +1011,14 @@ function FileManagerMenu:onSwipeShowMenu(ges)
end
function FileManagerMenu:onSetDimensions(dimen)
self:onCloseFileManagerMenu()
-- update listening according to new screen dimen
if Device:isTouchDevice() then
self:initGesListener()
-- This widget doesn't support in-place layout updates, so, close & reopen
if self.menu_container then
self:onCloseFileManagerMenu()
self:onShowMenu()
end
-- update gesture zones according to new screen dimen
self:initGesListener()
end
function FileManagerMenu:onMenuSearch()

@ -158,11 +158,11 @@ function ReaderConfig:onSwipeShowConfigMenu(ges)
end
end
-- For some reason, things are fine and dandy without any of this for rotations, but we need it for actual resizes...
function ReaderConfig:onSetDimensions(dimen)
-- since we cannot redraw config_dialog with new size, we close
-- the old one on screen size change
if self.config_dialog then
self.config_dialog:closeDialog()
-- init basically calls update & initGesListener and nothing else, which is exactly what we want.
self.config_dialog:init()
end
end

@ -95,7 +95,7 @@ function ReaderMenu:getPreviousFile()
return require("readhistory"):getPreviousFile(self.ui.document.file)
end
function ReaderMenu:onReaderReady()
function ReaderMenu:initGesListener()
if not Device:isTouchDevice() then return end
local DTAP_ZONE_MENU = G_defaults:readSetting("DTAP_ZONE_MENU")
@ -179,6 +179,8 @@ function ReaderMenu:onReaderReady()
})
end
ReaderMenu.onReaderReady = ReaderMenu.initGesListener
function ReaderMenu:setUpdateItemTable()
for _, widget in pairs(self.registered_widgets) do
local ok, err = pcall(widget.addToMainMenu, widget, self.menu_items)
@ -456,16 +458,24 @@ function ReaderMenu:onShowMenu(tab_index)
end
function ReaderMenu:onCloseReaderMenu()
if self.menu_container then
self.last_tab_index = self.menu_container[1].last_index
self:onSaveSettings()
UIManager:close(self.menu_container)
end
if not self.menu_container then return true end
self.last_tab_index = self.menu_container[1].last_index
self:onSaveSettings()
UIManager:close(self.menu_container)
self.menu_container = nil
return true
end
function ReaderMenu:onSetDimensions(dimen)
self:onCloseReaderMenu()
-- This widget doesn't support in-place layout updates, so, close & reopen
if self.menu_container then
self:onCloseReaderMenu()
self:onShowMenu()
end
-- update gesture zones according to new screen dimen
-- (On CRe, this will get called a second time by ReaderReady once the document is reloaded).
self:initGesListener()
end
function ReaderMenu:onCloseDocument()

@ -815,12 +815,32 @@ end
function ReaderView:onSetRotationMode(rotation)
if rotation ~= nil then
if rotation == Screen:getRotationMode() then
local old_rotation = Screen:getRotationMode()
if rotation == old_rotation then
return true
end
-- NOTE: We cannot rely on getScreenMode, as it actually checks the screen dimensions, instead of the rotation mode.
-- (i.e., it returns how the screen *looks* like, not how it's oriented relative to its native layout).
-- This would horribly break if you started in Portrait (both rotation and visually),
-- then resized your window to a Landscape layout *without* changing the rotation.
-- If you then attempted to switch to a Landscape *rotation*, it would mistakenly think the layout hadn't changed!
-- So, instead, as we're concerned with *rotation* layouts, just compare the two.
-- We use LinuxFB-style constants, so, Portraits are even, Landscapes are odds, making this trivial.
local matching_orientation = bit.band(rotation, 1) == bit.band(old_rotation, 1)
if rotation ~= old_rotation and matching_orientation then
-- No layout change, just rotate & repaint with a flash
Screen:setRotationMode(rotation)
UIManager:setDirty(self.dialog, "full")
Notification:notify(T(_("Rotation mode set to: %1"), optionsutil:getOptionText("SetRotationMode", rotation)))
return true
end
Screen:setRotationMode(rotation)
end
UIManager:setDirty(self.dialog, "full")
UIManager:setDirty(nil, "full") -- SetDimensions will only request a partial, we want a flash
local new_screen_size = Screen:getSize()
self.ui:handleEvent(Event:new("SetDimensions", new_screen_size))
self.ui:onScreenResize(new_screen_size)

@ -984,39 +984,37 @@ end
--- (Translation should be done via registerEventAdjustHook in Device implementations).
--- This needs to be called *via handleGyroEv* in a handleMiscEv implementation (c.f., Kobo, Kindle or PocketBook).
function Input:handleMiscGyroEv(ev)
local rotation_mode, screen_mode
local rotation
if ev.value == C.DEVICE_ROTATED_UPRIGHT then
-- i.e., UR
rotation_mode = framebuffer.DEVICE_ROTATED_UPRIGHT
screen_mode = "portrait"
rotation = framebuffer.DEVICE_ROTATED_UPRIGHT
elseif ev.value == C.DEVICE_ROTATED_CLOCKWISE then
-- i.e., CW
rotation_mode = framebuffer.DEVICE_ROTATED_CLOCKWISE
screen_mode = "landscape"
rotation = framebuffer.DEVICE_ROTATED_CLOCKWISE
elseif ev.value == C.DEVICE_ROTATED_UPSIDE_DOWN then
-- i.e., UD
rotation_mode = framebuffer.DEVICE_ROTATED_UPSIDE_DOWN
screen_mode = "portrait"
rotation = framebuffer.DEVICE_ROTATED_UPSIDE_DOWN
elseif ev.value == C.DEVICE_ROTATED_COUNTER_CLOCKWISE then
-- i.e., CCW
rotation_mode = framebuffer.DEVICE_ROTATED_COUNTER_CLOCKWISE
screen_mode = "landscape"
rotation = framebuffer.DEVICE_ROTATED_COUNTER_CLOCKWISE
else
-- Discard FRONT/BACK
return
end
local old_rotation_mode = self.device.screen:getRotationMode()
local old_rotation = self.device.screen:getRotationMode()
if self.device:isGSensorLocked() then
local old_screen_mode = self.device.screen:getScreenMode()
if rotation_mode and rotation_mode ~= old_rotation_mode and screen_mode == old_screen_mode then
local matching_orientation = bit.band(rotation, 1) == bit.band(old_rotation, 1)
if rotation and rotation ~= old_rotation and matching_orientation then
-- Cheaper than a full SetRotationMode event, as we don't need to re-layout anything.
self.device.screen:setRotationMode(rotation_mode)
self.device.screen:setRotationMode(rotation)
UIManager:onRotation()
end
else
if rotation_mode and rotation_mode ~= old_rotation_mode then
return Event:new("SetRotationMode", rotation_mode)
if rotation and rotation ~= old_rotation then
-- NOTE: We do *NOT* send a broadcast manually, and instead rely on the main loop's sendEvent:
-- this ensures that only widgets that actually know how to handle a rotation will do so ;).
return Event:new("SetRotationMode", rotation)
end
end
end

@ -897,9 +897,7 @@ function ConfigDialog:init()
end
end
function ConfigDialog:updateConfigPanel(index)
end
function ConfigDialog:updateConfigPanel(index) end
function ConfigDialog:update()
self:moveFocusTo(1, 1) -- reset selected for re-created layout

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