mirror of https://github.com/koreader/koreader
[UX] Add CheckButton and use it for show password
Normal textinputs stay the same, password textinputs automatically gain a show password checkbutton underneath. Thanks to @robert00s for the idea.pull/3107/head
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9f3ec235ff
commit
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--[[--
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Button widget that shows a checkmark (`✓`) when checked and an empty box (`□`)
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when unchecked.
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Example:
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local CheckButton = require("ui/widget/CheckButton")
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local parent_widget = OverlapGroup:new{}
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table.insert(parent_widget, CheckButton:new{
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text = _("Show password"),
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callback = function() end,
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})
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UIManager:show(parent_widget)
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]]
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local CheckMark = require("ui/widget/checkmark")
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local Device = require("device")
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local Font = require("ui/font")
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local FrameContainer = require("ui/widget/container/framecontainer")
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local GestureRange = require("ui/gesturerange")
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local HorizontalGroup = require("ui/widget/horizontalgroup")
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local InputContainer = require("ui/widget/container/inputcontainer")
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local TextWidget = require("ui/widget/textwidget")
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local UIManager = require("ui/uimanager")
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local Screen = Device.screen
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local CheckButton = InputContainer:new{
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callback = nil,
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hold_callback = nil,
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checked = false,
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enabled = true,
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face = Font:getFace("cfont"),
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overlap_align = "right",
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text = nil,
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toggle_text = nil,
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window = nil,
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padding = Screen:scaleBySize(5),
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margin = Screen:scaleBySize(5),
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bordersize = Screen:scaleBySize(3),
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}
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function CheckButton:init()
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self:initCheckButton(self.checked)
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end
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function CheckButton:initCheckButton(checked)
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self.checked = checked
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self._checkmark = CheckMark:new{
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checked = self.checked,
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}
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self._textwidget = TextWidget:new{
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text = self.text,
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face = self.face,
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}
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self._horizontalgroup = HorizontalGroup:new{
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self._checkmark,
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self._textwidget,
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}
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self._frame = FrameContainer:new{
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bordersize = 0,
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margin = 0,
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padding = 0,
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self._horizontalgroup,
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}
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self[1] = self._frame
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self.dimen = self._frame:getSize()
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if Device:isTouchDevice() then
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self.ges_events = {
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TapCheckButton = {
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GestureRange:new{
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ges = "tap",
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range = self.dimen,
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},
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doc = "Tap Button",
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},
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HoldCheckButton = {
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GestureRange:new{
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ges = "hold",
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range = self.dimen,
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},
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doc = "Hold Button",
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}
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}
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end
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end
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function CheckButton:onTapCheckButton()
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if self.enabled and self.callback then
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UIManager:scheduleIn(0.0, function()
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self.invert = true
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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end)
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UIManager:scheduleIn(0.1, function()
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self.callback()
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self.invert = false
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UIManager:setDirty(self.show_parent, function()
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return "ui", self.dimen
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end)
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end)
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elseif self.tap_input then
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self:onInput(self.tap_input)
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elseif type(self.tap_input_func) == "function" then
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self:onInput(self.tap_input_func())
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end
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return true
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end
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function CheckButton:onHoldCheckButton()
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if self.enabled and self.hold_callback then
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self.hold_callback()
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elseif self.hold_input then
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self:onInput(self.hold_input)
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elseif type(self.hold_input_func) == "function" then
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self:onInput(self.hold_input_func())
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end
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return true
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end
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function CheckButton:check()
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self:initCheckButton(true)
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UIManager:setDirty(self.parent, function()
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return "partial", self.dimen
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end)
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end
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function CheckButton:unCheck()
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self:initCheckButton(false)
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UIManager:setDirty(self.parent, function()
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return "partial", self.dimen
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end)
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end
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return CheckButton
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