use device instead of canvascontext in UI modules

pull/4721/head
Qingping Hou 5 years ago committed by Frans de Jonge
parent 1605409c60
commit 634fed5487

@ -6,10 +6,10 @@ local Font = require("ui/font")
local Cache = require("cache")
local CacheItem = require("cacheitem")
local BlitBuffer = require("ffi/blitbuffer")
local Device = require("device")
local logger = require("logger")
local CanvasContext = require("document/canvascontext")
if CanvasContext.should_restrict_JIT then
if Device.should_restrict_JIT then
require("jit").off(true, true)
end

@ -30,11 +30,11 @@ local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
local Device = require("device")
local Screen = Device.screen
local _ = require("gettext")
local Screen = require("device").screen
local CanvasContext = require("document/canvascontext")
if CanvasContext.should_restrict_JIT then
if Device.should_restrict_JIT then
require("jit").off(true, true)
end

@ -15,9 +15,9 @@ It handles event propagation and painting (with different alignments) for its ch
local Geom = require("ui/geometry")
local Widget = require("ui/widget/widget")
local Device = require("device")
local CanvasContext = require("document/canvascontext")
if CanvasContext.should_restrict_JIT then
if Device.should_restrict_JIT then
require("jit").off(true, true)
end

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