KOSync: use MultiInputDialog instead of LoginDialog (#9962)

reviewable/pr9964/r2
hius07 1 year ago committed by GitHub
parent 180cebe7ee
commit 6e1683e313
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@ -1,113 +0,0 @@
--[[--
This widget displays a login dialog with a username and password.
]]
local Blitbuffer = require("ffi/blitbuffer")
local CenterContainer = require("ui/widget/container/centercontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local Geom = require("ui/geometry")
local InputDialog = require("ui/widget/inputdialog")
local InputText = require("ui/widget/inputtext")
local Size = require("ui/size")
local UIManager = require("ui/uimanager")
local VerticalGroup = require("ui/widget/verticalgroup")
local _ = require("gettext")
local Screen = require("device").screen
local LoginDialog = InputDialog:extend{
username = "",
username_hint = "username",
password = "",
password_hint = "password",
bottom_v_padding = Size.padding.default,
}
function LoginDialog:init()
-- init title and buttons in base class
InputDialog.init(self)
self.input_username = InputText:new{
text = self.username,
hint = self.username_hint,
face = self.input_face,
width = math.floor(self.width * 0.9),
focused = true,
scroll = false,
parent = self,
}
self.input_password = InputText:new{
text = self.password,
hint = self.password_hint,
face = self.input_face,
width = math.floor(self.width * 0.9),
text_type = "password",
focused = false,
scroll = false,
parent = self,
}
self.dialog_frame = FrameContainer:new{
radius = Size.radius.window,
padding = 0,
margin = 0,
background = Blitbuffer.COLOR_WHITE,
VerticalGroup:new{
align = "left",
self.title_bar,
-- username input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_username:getSize().h,
},
self.input_username,
},
-- password input
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.input_password:getSize().h,
},
self.input_password,
},
-- buttons
CenterContainer:new{
dimen = Geom:new{
w = self.title_bar:getSize().w,
h = self.button_table:getSize().h,
},
self.button_table,
}
}
}
self._input_widget = self.input_username
self[1] = CenterContainer:new{
dimen = Geom:new{
w = Screen:getWidth(),
h = Screen:getHeight() - self._input_widget:getKeyboardDimen().h,
},
self.dialog_frame,
}
end
function LoginDialog:getCredential()
local username = self.input_username:getText()
local password = self.input_password:getText()
return username, password
end
function LoginDialog:onSwitchFocus(inputbox)
-- unfocus current inputbox
self._input_widget:unfocus()
self._input_widget:onCloseKeyboard()
-- focus new inputbox
self._input_widget = inputbox
self._input_widget:focus()
self._input_widget:onShowKeyboard()
UIManager:setDirty(self, "ui")
end
return LoginDialog

@ -3,8 +3,8 @@ local Device = require("device")
local Dispatcher = require("dispatcher")
local Event = require("ui/event")
local InfoMessage = require("ui/widget/infomessage")
local LoginDialog = require("ui/widget/logindialog")
local Math = require("optmath")
local MultiInputDialog = require("ui/widget/multiinputdialog")
local NetworkMgr = require("ui/network/manager")
local UIManager = require("ui/uimanager")
local WidgetContainer = require("ui/widget/container/widgetcontainer")
@ -12,7 +12,6 @@ local logger = require("logger")
local md5 = require("ffi/sha2").md5
local random = require("random")
local util = require("util")
local Screen = Device.screen
local T = require("ffi/util").template
local _ = require("gettext")
@ -364,23 +363,32 @@ function KOSync:login()
return
end
self.login_dialog = LoginDialog:new{
local dialog
dialog = MultiInputDialog:new{
title = self.title,
username = self.kosync_username or "",
fields = {
{
text = self.kosync_username,
hint = "username",
},
{
hint = "password",
text_type = "password",
},
},
buttons = {
{
{
text = _("Cancel"),
enabled = true,
id = "close",
callback = function()
self:closeDialog()
UIManager:close(dialog)
end,
},
{
text = _("Login"),
enabled = true,
callback = function()
local username, password = self:getCredential()
local username, password = unpack(dialog:getFields())
local ok, err = validateUser(username, password)
if not ok then
UIManager:show(InfoMessage:new{
@ -388,11 +396,10 @@ function KOSync:login()
timeout = 2,
})
else
self:closeDialog()
UIManager:close(dialog)
UIManager:scheduleIn(0.5, function()
self:doLogin(username, password)
end)
UIManager:show(InfoMessage:new{
text = _("Logging in. Please wait…"),
timeout = 1,
@ -402,9 +409,8 @@ function KOSync:login()
},
{
text = _("Register"),
enabled = true,
callback = function()
local username, password = self:getCredential()
local username, password = unpack(dialog:getFields())
local ok, err = validateUser(username, password)
if not ok then
UIManager:show(InfoMessage:new{
@ -412,11 +418,10 @@ function KOSync:login()
timeout = 2,
})
else
self:closeDialog()
UIManager:close(dialog)
UIManager:scheduleIn(0.5, function()
self:doRegister(username, password)
end)
UIManager:show(InfoMessage:new{
text = _("Registering. Please wait…"),
timeout = 1,
@ -426,21 +431,9 @@ function KOSync:login()
},
},
},
width = math.floor(Screen:getWidth() * 0.8),
height = math.floor(Screen:getHeight() * 0.4),
}
UIManager:show(self.login_dialog)
self.login_dialog:onShowKeyboard()
end
function KOSync:closeDialog()
self.login_dialog:onClose()
UIManager:close(self.login_dialog)
end
function KOSync:getCredential()
return self.login_dialog:getCredential()
UIManager:show(dialog)
dialog:onShowKeyboard()
end
function KOSync:doRegister(username, password)

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