cre 2-pages view: allow extending selection across pages

Similar to what's been added for 1 page view, but just turn
one page instead of switching to scroll mode when reaching
top left or bottom right corners.
Also make the selection start xpointer more accurate by
getting them in onHold(), instead of possibly too late in
onHoldPan() where we have already moved.
pull/4786/head
poire-z 5 years ago
parent 220b2dcfc2
commit 766b199880

@ -434,6 +434,12 @@ function ReaderHighlight:onHold(arg, ges)
-- Unfortunately, CREngine does not return good coordinates
-- UIManager:setDirty(self.dialog, "partial", self.selected_word.sbox)
self.hold_start_tv = TimeVal.now()
if word.pos0 then
-- Remember original highlight start position, so we can show
-- a marker when back from across-pages text selection, which
-- is handled in onHoldPan()
self.selected_text_start_xpointer = word.pos0
end
end
return true
end
@ -466,26 +472,60 @@ function ReaderHighlight:onHoldPan(_, ges)
return true
end
self.was_in_some_corner = true
-- We'll adjust hold_pos.y after the mode switch and the scroll
-- so it's accurate in the new screen coordinates
local orig_y = self.ui.document:getScreenPositionFromXPointer(self.selected_text_start_xpointer)
if self.view.view_mode ~= "scroll" then
-- Switch from page mode to scroll mode
if self.ui.document:getVisiblePageCount() == 1 then -- single page mode
-- We'll adjust hold_pos.y after the mode switch and the scroll
-- so it's accurate in the new screen coordinates
local orig_y = self.ui.document:getScreenPositionFromXPointer(self.selected_text_start_xpointer)
if self.view.view_mode ~= "scroll" then
-- Switch from page mode to scroll mode
local restore_page_mode_xpointer = self.ui.document:getXPointer() -- top of current page
self.restore_page_mode_func = function()
self.ui:handleEvent(Event:new("SetViewMode", "page"))
self.ui.rolling:onGotoXPointer(restore_page_mode_xpointer, self.selected_text_start_xpointer)
end
self.ui:handleEvent(Event:new("SetViewMode", "scroll"))
end
-- (using rolling:onGotoViewRel(1/3) has some strange side effects)
local scroll_distance = math.floor(Screen:getHeight() * 1/3)
local move_y = is_in_bottom_right_corner and scroll_distance or -scroll_distance
self.ui.rolling:_gotoPos(self.ui.document:getCurrentPos() + move_y)
local new_y = self.ui.document:getScreenPositionFromXPointer(self.selected_text_start_xpointer)
self.hold_pos.y = self.hold_pos.y - orig_y + new_y
UIManager:setDirty(self.dialog, "ui")
return true
else -- two pages mode
-- We don't switch to scroll mode: we just turn 1 page to
-- allow continuing the selection.
-- Unlike in 1-page mode, we have a limitation here: we can't adjust
-- the selection to further than current page and prev/next one.
-- So don't handle another corner if we already handled one:
if self.restore_page_mode_func then
return true
end
-- Also, we are not able to move hold_pos.x out of screen,
-- so if we started on the right page, ignore top left corner,
-- and if we started on the left page, ignore bottom right corner.
local screen_half_width = math.floor(Screen:getWidth() * 1/2)
if self.hold_pos.x >= screen_half_width and is_in_top_left_corner then
return true
elseif self.hold_pos.x <= screen_half_width and is_in_bottom_right_corner then
return true
end
local cur_page = self.ui.document:getCurrentPage()
local restore_page_mode_xpointer = self.ui.document:getXPointer() -- top of current page
self.restore_page_mode_func = function()
self.ui:handleEvent(Event:new("SetViewMode", "page"))
self.ui.rolling:onGotoXPointer(restore_page_mode_xpointer, self.selected_text_start_xpointer)
end
self.ui:handleEvent(Event:new("SetViewMode", "scroll"))
if is_in_bottom_right_corner then
self.ui.rolling:_gotoPage(cur_page + 1, true) -- no odd left page enforcement
self.hold_pos.x = self.hold_pos.x - screen_half_width
else
self.ui.rolling:_gotoPage(cur_page - 1, true) -- no odd left page enforcement
self.hold_pos.x = self.hold_pos.x + screen_half_width
end
UIManager:setDirty(self.dialog, "ui")
return true
end
-- (using rolling:onGotoViewRel(1/3) has some strange side effects)
local scroll_distance = math.floor(Screen:getHeight() * 1/3)
local move_y = is_in_bottom_right_corner and scroll_distance or -scroll_distance
self.ui.rolling:_gotoPos(self.ui.document:getCurrentPos() + move_y)
local new_y = self.ui.document:getScreenPositionFromXPointer(self.selected_text_start_xpointer)
self.hold_pos.y = self.hold_pos.y - orig_y + new_y
UIManager:setDirty(self.dialog, "ui")
return true
else
self.was_in_some_corner = nil
end
@ -495,14 +535,15 @@ function ReaderHighlight:onHoldPan(_, ges)
self.selected_text = self.ui.document:getTextFromPositions(self.hold_pos, self.holdpan_pos)
if self.selected_text and self.selected_text.pos0 then
-- Remember original highlight start position, so we can show
-- a marker when back from scroll mode if that switch happened.
-- (getTextFromPositions() does order pos0 and pos1, so it's not
-- certain pos0 is where we started from - we get the one from the
-- first pan, which is hopefully small enough to not span too
-- much height, so the marker points to the start position if the
-- user later pans backward)
if not self.selected_text_start_xpointer then
-- This should have been set in onHold(), where we would get
-- a precise pos0 on the first word selected.
-- Do it here too in case onHold() missed it, but it could be
-- less precise (getTextFromPositions() does order pos0 and pos1,
-- so it's not certain pos0 is where we started from; we get
-- the ones from the first pan, and if it is not small enough
-- and spans quite some height, the marker could point away
-- from the start position)
self.selected_text_start_xpointer = self.selected_text.pos0
end
end

@ -280,6 +280,11 @@ function CreDocument:getWordFromPosition(pos)
w = 20, h = 20,
}
end
if text_range then
-- add xpointers if found, might be useful for across pages highlighting
wordbox.pos0 = text_range.pos0
wordbox.pos1 = text_range.pos1
end
return wordbox
end

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