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@ -1,6 +1,36 @@
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local Generic = require("device/generic/device") -- <= look at this file!
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local DEBUG = require("dbg")
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local EVT_INIT = 21
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local EVT_EXIT = 22
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local EVT_SHOW = 23
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local EVT_REPAINT = 23
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local EVT_HIDE = 24
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local EVT_KEYDOWN = 25
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local EVT_KEYPRESS = 25
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local EVT_KEYUP = 26
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local EVT_KEYRELEASE = 26
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local EVT_KEYREPEAT = 28
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local KEY_POWER = 0x01
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local KEY_DELETE = 0x08
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local KEY_OK = 0x0a
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local KEY_UP = 0x11
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local KEY_DOWN = 0x12
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local KEY_LEFT = 0x13
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local KEY_RIGHT = 0x14
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local KEY_MINUS = 0x15
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local KEY_PLUS = 0x16
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local KEY_MENU = 0x17
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local KEY_PREV = 0x18
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local KEY_NEXT = 0x19
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local KEY_HOME = 0x1a
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local KEY_BACK = 0x1b
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local KEY_PREV2 = 0x1c
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local KEY_NEXT2 = 0x1d
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local KEY_COVEROPEN = 0x02
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local KEY_COVERCLOSE = 0x03
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local function yes() return true end
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local PocketBook = Generic:new{
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@ -19,10 +49,24 @@ function PocketBook:init()
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-- this example uses the mxcfb framebuffer driver:
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self.screen = require("ffi/framebuffer_mxcfb"):new{device = self, debug = DEBUG}
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self.input = require("device/input"):new{device = self, debug = DEBUG}
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self.input = require("device/input"):new{
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device = self,
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debug = DEBUG,
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event_map = {
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[25] = "LPgBack",
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[24] = "LPgFwd",
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[1002] = "Power",
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}
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}
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-- we inject an input hook for debugging purposes. You probably don't want
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-- it after everything is implemented.
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self.input:registerEventAdjustHook(function(event)
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self.input:registerEventAdjustHook(function(_input, ev)
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DEBUG("ev", ev)
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if ev.type == EVT_KEYDOWN or ev.type == EVT_KEYUP then
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ev.code = ev.code
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ev.value = ev.type == EVT_KEYDOWN and 1 or 0
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ev.type = 1 -- EV_KEY
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end
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end)
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-- no backlight management yet
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