gesture: messages and sensitivity changes for small (warmth) scales; devicelistener dedup (#6468)

* deduplicate code on warmth/brightness swipes

if device has a small scale (e.g. warmth is going from 0..10)
* adjust warmth message
* use a smaller gesture sensitivity
reviewable/pr6514/r1
zwim 4 years ago committed by GitHub
parent 5a7ecabaed
commit b3f64dc73b
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GPG Key ID: 4AEE18F83AFDEB23

@ -20,6 +20,8 @@ function AndroidPowerD:init()
if self.device:hasNaturalLight() then
self.warm_diff = android:getScreenMaxWarmth() - android:getScreenMinWarmth()
self.fl_warmth = self:getWarmth()
self.fl_warmth_min = android:getScreenMinWarmth()
self.fl_warmth_max = android:getScreenMaxWarmth()
end
end

@ -9,9 +9,7 @@ local bit = require("bit")
local _ = require("gettext")
local T = require("ffi/util").template
local DeviceListener = InputContainer:new{
steps_fl = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, },
}
local DeviceListener = InputContainer:new{}
function DeviceListener:onToggleNightMode()
local night_mode = G_reader_settings:isTrue("night_mode")
@ -47,8 +45,10 @@ end
function DeviceListener:onShowWarmth(value)
local powerd = Device:getPowerDevice()
if powerd.fl_warmth ~= nil then
-- powerd.fl_warmth holds the warmth-value in the internal koreader scale [0,100]
-- powerd.fl_warmth_max is the maximum value the hardware accepts
UIManager:show(Notification:new{
text = T(_("Warmth set to %1."), powerd.fl_warmth),
text = T(_("Warmth set to %1."), math.floor(powerd.fl_warmth/100*powerd.fl_warmth_max)),
timeout = 1.0,
})
end
@ -58,13 +58,20 @@ end
-- frontlight controller
if Device:hasFrontlight() then
-- direction +1 - increase frontlight
-- direction -1 - decrease frontlight
function DeviceListener:onChangeFlIntensity(ges, direction)
local powerd = Device:getPowerDevice()
local function calculateGestureDelta(ges, direction, min, max)
local delta_int
--received gesture
if type(ges) == "table" then
-- here we are using just two scales
-- big scale is for high dynamic ranges (e.g. brightness from 1..100)
-- original scale maybe tuned by hand
-- small scale is for lower dynamic ranges (e.g. warmth from 1..10)
-- scale entries are calculated by math.round(1*sqrt(2)^n)
local steps_fl_big_scale = { 0.1, 0.1, 0.2, 0.4, 0.7, 1.1, 1.6, 2.2, 2.9, 3.7, 4.6, 5.6, 6.7, 7.9, 9.2, 10.6, }
local steps_fl_small_scale = { 1.0, 1.0, 2.0, 3.0, 4.0, 6.0, 8.1, 11.3 }
local steps_fl = steps_fl_big_scale
if (min - max) < 50 then
steps_fl = steps_fl_small_scale
end
local gestureScale
local scale_multiplier
if ges.ges == "two_finger_swipe" then
@ -75,6 +82,7 @@ if Device:hasFrontlight() then
else
scale_multiplier = 1
end
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * scale_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
@ -85,17 +93,17 @@ if Device:hasFrontlight() then
-- diagonal
gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
end
if powerd.fl_intensity == nil then return false end
local steps_tbl = {}
local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
for i = 1, #self.steps_fl, 1 do
steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
local scale = (max - min) / steps_fl[#steps_fl] / 2 -- full swipe gives half scale
for i = 1, #steps_fl, 1 do
steps_tbl[i] = math.ceil(steps_fl[i] * scale)
end
if ges.distance == nil then
ges.distance = 1
end
local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
else
@ -106,8 +114,19 @@ if Device:hasFrontlight() then
-- set default value (increase frontlight)
direction = 1
end
local new_intensity = powerd.fl_intensity + direction * delta_int
return direction, delta_int
end
-- direction +1 - increase frontlight
-- direction -1 - decrease frontlight
function DeviceListener:onChangeFlIntensity(ges, direction)
local powerd = Device:getPowerDevice()
local delta_int
--received gesture
direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_min, powerd.fl_max)
local new_intensity = powerd.fl_intensity + direction * delta_int
if new_intensity == nil then return true end
-- when new_intensity <=0, toggle light off
self:onSetFlIntensity(new_intensity)
@ -151,50 +170,10 @@ if Device:hasFrontlight() then
local delta_int
--received gesture
if type(ges) == "table" then
local gestureScale
local scale_multiplier
if ges.ges == "two_finger_swipe" then
-- for backward compatibility
scale_multiplier = FRONTLIGHT_SENSITIVITY_DECREASE * 0.8
elseif ges.ges == "swipe" then
scale_multiplier = 0.8
else
scale_multiplier = 1
end
if ges.direction == "south" or ges.direction == "north" then
gestureScale = Screen:getHeight() * scale_multiplier
elseif ges.direction == "west" or ges.direction == "east" then
gestureScale = Screen:getWidth() * scale_multiplier
else
local width = Screen:getWidth()
local height = Screen:getHeight()
-- diagonal
gestureScale = math.sqrt(width * width + height * height) * scale_multiplier
end
local steps_tbl = {}
local scale = (powerd.fl_max - powerd.fl_min) / 2 / 10.6
for i = 1, #self.steps_fl, 1 do
steps_tbl[i] = math.ceil(self.steps_fl[i] * scale)
end
if ges.distance == nil then
ges.distance = 1
end
direction, delta_int = calculateGestureDelta(ges, direction, powerd.fl_warmth_min, powerd.fl_warmth_max)
local step = math.ceil(#steps_tbl * ges.distance / gestureScale)
delta_int = steps_tbl[step] or steps_tbl[#steps_tbl]
else
-- received amount to change
delta_int = ges
end
if direction ~= -1 and direction ~= 1 then
-- set default value (increase frontlight)
direction = 1
end
local warmth = powerd.fl_warmth + direction * delta_int
local warmth = math.floor(powerd.fl_warmth + direction * delta_int * 100 / powerd.fl_warmth_max)
self:onSetFlWarmth(warmth)
self:onShowWarmth()
return true

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