add two-finger tap gesture

pull/2/merge
chrox 11 years ago
parent f5b89744c5
commit c3d7d2df47

@ -6,6 +6,8 @@ GestureRange = {
range = nil,
-- temproal range limits the gesture emitting rate
rate = nil,
-- span limits of this gesture
span = nil,
}
function GestureRange:new(o)
@ -19,24 +21,27 @@ function GestureRange:match(gs)
if gs.ges ~= self.ges then
return false
end
if self.range:contains(gs.pos) then
if self.rate then
local last_time = self.last_time or TimeVal:new{}
if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
self.last_time = gs.time
return true
else
return false
end
if self.range then
if not self.range:contains(gs.pos) then
return false
end
return true
end
return false
if self.rate then
local last_time = self.last_time or TimeVal:new{}
if gs.time - last_time > TimeVal:new{usec = 1000000 / self.rate} then
self.last_time = gs.time
else
return false
end
end
if self.span then
if self.span[1] > gs.span or self.span[2] < gs.span then
return false
end
end
return true
end
--[[
Currently supported gestures:
* single tap
@ -66,10 +71,12 @@ feed a touch release event to it.
GestureDetector = {
-- all the time parameters are in us
DOUBLE_TAP_INTERVAL = 300 * 1000,
TWO_FINGER_TAP_DURATION = 300 * 1000,
HOLD_INTERVAL = 1000 * 1000,
SWIPE_INTERVAL = 900 * 1000,
-- distance parameters
DOUBLE_TAP_DISTANCE = 50,
TWO_FINGER_TAP_REGION = 20,
PAN_THRESHOLD = 50,
-- states are stored in separated slots
@ -85,16 +92,22 @@ GestureDetector = {
last_taps = {},
}
function GestureDetector:feedEvent(tev)
local slot = tev.slot
if not self.states[slot] then
self:clearState(slot) -- initiate state
end
local ges = self.states[slot](self, tev)
if tev.id ~= -1 then
self.last_tevs[slot] = tev
end
return ges
function GestureDetector:feedEvent(tevs)
repeat
local tev = table.remove(tevs)
if tev then
local slot = tev.slot
if not self.states[slot] then
self:clearState(slot) -- initiate state
end
local ges = self.states[slot](self, tev)
if tev.id ~= -1 then
self.last_tevs[slot] = tev
end
-- return no more than one gesture
if ges then return ges end
end
until tev == nil
end
function GestureDetector:deepCopyEv(tev)
@ -122,6 +135,23 @@ function GestureDetector:isDoubleTap(tap1, tap2)
)
end
function GestureDetector:isTwoFingerTap(tev0, tev1)
local x_diff0 = math.abs(tev0.x - self.first_tevs[0].x)
local x_diff1 = math.abs(tev1.x - self.first_tevs[1].x)
local y_diff0 = math.abs(tev0.y - self.first_tevs[0].y)
local y_diff1 = math.abs(tev1.y - self.first_tevs[1].y)
local tv_diff0 = tev0.timev - self.first_tevs[0].timev
local tv_diff1 = tev1.timev - self.first_tevs[1].timev
return (
x_diff0 < self.TWO_FINGER_TAP_REGION and
x_diff1 < self.TWO_FINGER_TAP_REGION and
y_diff0 < self.TWO_FINGER_TAP_REGION and
y_diff1 < self.TWO_FINGER_TAP_REGION and
tv_diff0.sec == 0 and tv_diff0.usec < self.TWO_FINGER_TAP_DURATION and
tv_diff1.sec == 0 and tv_diff1.usec < self.TWO_FINGER_TAP_DURATION
)
end
--[[
compare last_pan with first_tev in this slot
return pan direction and distance
@ -164,9 +194,9 @@ end
function GestureDetector:clearState(slot)
self.states[slot] = self.initialState
self.last_tevs[slot] = {}
self.detectings[slot] = false
self.first_tevs[slot] = nil
self.last_tevs[slot] = nil
end
function GestureDetector:initialState(tev)
@ -194,59 +224,100 @@ end
this method handles both single and double tap
--]]
function GestureDetector:tapState(tev)
DEBUG("in tap state...")
DEBUG("in tap state...", tev)
local slot = tev.slot
if tev.id == -1 then
-- end of tap event
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
DEBUG("double tap detected in slot", slot)
return ges_ev
if slot == 1 then
if tev.id == -1 and self.last_tevs[0] ~= nil then
if self:isTwoFingerTap(self.last_tevs[0], tev) then
local pos0 = Geom:new{
x = self.last_tevs[0].x,
y = self.last_tevs[0].y,
w = 0, h = 0,
}
local pos1 = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
}
local ges_ev = {
ges = "two_finger_tap",
span = pos0:distance(pos1),
time = tev.timev,
}
DEBUG("two-finger tap detected")
self:clearState(0)
self:clearState(1)
return ges_ev
else
self:clearState(0)
self:clearState(1)
end
end
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
elseif tev.id == -1 then
-- end of tap event
if self.last_tevs[slot] ~= nil then
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
DEBUG("double tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
else
-- last tev in this slot is cleared by last two finger tap
self:clearState(slot)
return {
ges = "tap",
pos = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
},
time = tev.timev,
}
end
elseif self.states[slot] ~= self.tapState then
-- switched from other state, probably from initialState
-- we return nil in this case
@ -342,7 +413,7 @@ function GestureDetector:holdState(tev, hold)
time = tev.timev,
}
end
if tev.id == -1 then
if tev.id == -1 and self.last_tevs[slot] ~= nil then
-- end of hold, signal hold release
DEBUG("hold_release detected in slot", slot)
local last_x = self.last_tevs[slot].x
@ -369,7 +440,9 @@ end
function GestureDetector:adjustGesCoordinate(ges)
if Screen.cur_rotation_mode == 1 then
-- in landscape mode
ges.pos.x, ges.pos.y = (Screen.width - ges.pos.y), (ges.pos.x)
if ges.pos then
ges.pos.x, ges.pos.y = (Screen.width - ges.pos.y), (ges.pos.x)
end
if ges.ges == "swipe" then
if ges.direction == "down" then
ges.direction = "left"

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