Merge pull request #806 from chrox/two_finger_pan

add fine tuning of bbox by swipe gesture
pull/2/merge
{Qingping,Dave} Hou 11 years ago
commit c7b12667ee

@ -224,87 +224,18 @@ end
this method handles both single and double tap
--]]
function GestureDetector:tapState(tev)
DEBUG("in tap state...")
DEBUG("in tap state...", tev)
local slot = tev.slot
if slot == 1 then
if tev.id == -1 and self.last_tevs[0] ~= nil then
if self:isTwoFingerTap(self.last_tevs[0], tev) then
local pos0 = Geom:new{
x = self.last_tevs[0].x,
y = self.last_tevs[0].y,
w = 0, h = 0,
}
local pos1 = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
}
local ges_ev = {
ges = "two_finger_tap",
span = pos0:distance(pos1),
time = tev.timev,
}
DEBUG("two-finger tap detected with span", pos0:distance(pos1))
self:clearState(0)
self:clearState(1)
return ges_ev
else
self:clearState(0)
self:clearState(1)
end
if tev.id == -1 then
return self:handleTwoFingerTap(tev)
else
return self:handleNonTap(tev)
end
elseif tev.id == -1 then
-- end of tap event
if self.last_tevs[slot] ~= nil then
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
DEBUG("double tap detected in slot", slot)
return ges_ev
end
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
return self:handleDoubleTap(tev)
else
-- last tev in this slot is cleared by last two finger tap
self:clearState(slot)
@ -318,7 +249,95 @@ function GestureDetector:tapState(tev)
time = tev.timev,
}
end
elseif self.states[slot] ~= self.tapState then
else
return self:handleNonTap(tev)
end
end
function GestureDetector:handleTwoFingerTap(tev)
if self.last_tevs[0] ~= nil and self:isTwoFingerTap(self.last_tevs[0], tev) then
local pos0 = Geom:new{
x = self.last_tevs[0].x,
y = self.last_tevs[0].y,
w = 0, h = 0,
}
local pos1 = Geom:new{
x = tev.x,
y = tev.y,
w = 0, h = 0,
}
local ges_ev = {
ges = "two_finger_tap",
pos = pos0,
span = pos0:distance(pos1),
time = tev.timev,
}
DEBUG("two-finger tap detected with span", pos0:distance(pos1))
self:clearState(0)
self:clearState(1)
return ges_ev
else
self:clearState(0)
self:clearState(1)
end
end
function GestureDetector:handleDoubleTap(tev)
local slot = tev.slot
local ges_ev = {
-- default to single tap
ges = "tap",
pos = Geom:new{
x = self.last_tevs[slot].x,
y = self.last_tevs[slot].y,
w = 0, h = 0,
},
time = tev.timev,
}
-- cur_tap is used for double tap detection
local cur_tap = {
x = tev.x,
y = tev.y,
timev = tev.timev,
}
if self.last_taps[slot] ~= nil and
self:isDoubleTap(self.last_taps[slot], cur_tap) then
-- it is a double tap
self:clearState(slot)
ges_ev.ges = "double_tap"
self.last_taps[slot] = nil
DEBUG("double tap detected in slot", slot)
return ges_ev
end
-- set current tap to last tap
self.last_taps[slot] = cur_tap
DEBUG("set up tap timer")
-- deadline should be calculated by adding current tap time and the interval
local deadline = cur_tap.timev + TimeVal:new{
sec = 0, usec = self.DOUBLE_TAP_INTERVAL,
}
Input:setTimeout(function()
DEBUG("in tap timer", self.last_taps[slot] ~= nil)
-- double tap will set last_tap to nil so if it is not, then
-- user must only tapped once
if self.last_taps[slot] ~= nil then
self.last_taps[slot] = nil
-- we are using closure here
DEBUG("single tap detected in slot", slot)
return ges_ev
end
end, deadline)
-- we are already at the end of touch event
-- so reset the state
self:clearState(slot)
end
function GestureDetector:handleNonTap(tev)
local slot = tev.slot
if self.states[slot] ~= self.tapState then
-- switched from other state, probably from initialState
-- we return nil in this case
self.states[slot] = self.tapState
@ -405,6 +424,10 @@ function GestureDetector:panState(tev)
y = self.last_tevs[slot].y,
w = 0, h = 0,
}
if self.detectings[0] and self.detectings[1] then
pan_ev.ges = "two_finger_pan"
DEBUG("two finger pan detected")
end
return pan_ev
end
end

@ -10,7 +10,7 @@ function ReaderScreenshot:init()
Screenshot = {
GestureRange:new{
ges = "two_finger_tap",
scale = {diagonal - scaleByDPI(80), diagonal},
scale = {diagonal - scaleByDPI(100), diagonal},
rate = 1.0,
}
},

@ -21,11 +21,10 @@ function BBoxWidget:init()
range = self.view.dimen,
}
},
PanAdjust = {
SwipeAdjust = {
GestureRange:new{
ges = "pan",
ges = "swipe",
range = self.view.dimen,
rate = 3.0, -- emit up to 3 evs per second
}
},
HoldAdjust = {
@ -95,7 +94,7 @@ function BBoxWidget:inPageArea(ges)
return not ges.pos:notIntersectWith(page_dimen)
end
function BBoxWidget:adjustScreenBBox(ges)
function BBoxWidget:adjustScreenBBox(ges, relative)
--DEBUG("adjusting crop bbox with pos", ges.pos)
if not self:inPageArea(ges) then return end
local bbox = self.screen_bbox
@ -129,13 +128,53 @@ function BBoxWidget:adjustScreenBBox(ges)
upper_left.x = ges.pos.x
bottom_right.y = ges.pos.y
elseif nearest == upper_center then
upper_left.y = ges.pos.y
if relative then
local delta = 0
if ges.direction == "up" then
delta = -ges.distance / 5
elseif ges.direction == "down" then
delta = ges.distance / 5
end
upper_left.y = upper_left.y + delta
else
upper_left.y = ges.pos.y
end
elseif nearest == right_center then
bottom_right.x = ges.pos.x
if relative then
local delta = 0
if ges.direction == "left" then
delta = -ges.distance / 5
elseif ges.direction == "right" then
delta = ges.distance / 5
end
bottom_right.x = bottom_right.x + delta
else
bottom_right.x = ges.pos.x
end
elseif nearest == bottom_center then
bottom_right.y = ges.pos.y
if relative then
local delta = 0
if ges.direction == "up" then
delta = -ges.distance / 5
elseif ges.direction == "down" then
delta = ges.distance / 5
end
bottom_right.y = bottom_right.y + delta
else
bottom_right.y = ges.pos.y
end
elseif nearest == left_center then
upper_left.x = ges.pos.x
if relative then
local delta = 0
if ges.direction == "left" then
delta = -ges.distance / 5
elseif ges.direction == "right" then
delta = ges.distance / 5
end
upper_left.x = upper_left.x + delta
else
upper_left.x = ges.pos.x
end
end
self.screen_bbox = {
x0 = math.round(upper_left.x),
@ -156,8 +195,8 @@ function BBoxWidget:onTapAdjust(arg, ges)
return true
end
function BBoxWidget:onPanAdjust(arg, ges)
self:adjustScreenBBox(ges)
function BBoxWidget:onSwipeAdjust(arg, ges)
self:adjustScreenBBox(ges, true)
return true
end

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