add cursor functionality

pull/2028/head
union2find 8 years ago
parent bb00055293
commit d6fcc9adf9

@ -8,16 +8,17 @@ local UIManager = require("ui/uimanager")
local Device = require("device")
local Screen = Device.screen
local Font = require("ui/font")
local util = require("ffi/util")
local util = require("util")
local Keyboard
local InputText = InputContainer:new{
text = "",
hint = "demo hint",
charlist = {}, -- table to store input string
charpos = 1,
charpos = nil, -- position to insert a new char, or the position of the cursor
input_type = nil,
text_type = nil,
text_widget = nil, -- Text Widget for cursor movement
width = nil,
height = nil,
@ -46,9 +47,21 @@ if Device.isTouchDevice() then
}
end
function InputText:onTapTextBox()
function InputText:onTapTextBox(arg, ges)
print("TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT Text widget", self.text_widget)
if self.parent.onSwitchFocus then
self.parent:onSwitchFocus(self)
else
local x = ges.pos.x - self.dimen.x - self.bordersize - self.padding
local y = ges.pos.y - self.dimen.y - self.bordersize - self.padding
if x > 0 and y > 0 then
print("Move to ", x, y)
self.charpos = self.text_widget:moveCursor(x, y)
print("XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX charpos now at", self.charpos)
UIManager:setDirty(self.parent, function()
return "ui", self[1].dimen
end)
end
end
end
else
@ -64,40 +77,48 @@ end
function InputText:initTextBox(text)
self.text = text
self:initCharlist(text)
util.splitToChars(text, self.charlist)
print("XXXXXX", self.charlist, #self.charlist)
if self.charpos == nil then
self.charpos = #self.charlist + 1
end
local fgcolor = Blitbuffer.gray(self.text == "" and 0.5 or 1.0)
local show_text = self.text
if self.text_type == "password" and show_text ~= "" then
show_text = self.text:gsub("(.-).", function() return "*" end)
show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end)
elseif show_text == "" then
show_text = self.hint
end
local text_widget
if self.scroll then
text_widget = ScrollTextWidget:new{
self.text_widget = ScrollTextWidget:new{
text = show_text,
charlist = self.charlist,
charpos = self.charpos,
editable = true,
face = self.face,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
else
text_widget = TextBoxWidget:new{
self.text_widget = TextBoxWidget:new{
text = show_text,
charlist = self.charlist,
charpos = self.charpos,
editable = true,
face = self.face,
fgcolor = fgcolor,
width = self.width,
height = self.height,
}
end
print("IIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII InputText: text_widget", self.text_widget)
self[1] = FrameContainer:new{
bordersize = self.bordersize,
padding = self.padding,
margin = self.margin,
color = Blitbuffer.gray(self.focused and 1.0 or 0.5),
text_widget,
self.text_widget,
}
self.dimen = self[1]:getSize()
-- FIXME: self.parent is not always in the widget statck (BookStatusWidget)
@ -106,22 +127,6 @@ function InputText:initTextBox(text)
end)
end
function InputText:initCharlist(text)
if text == nil then return end
-- clear
self.charlist = {}
self.charpos = 1
local prevcharcode, charcode = 0
for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
charcode = util.utf8charcode(uchar)
if prevcharcode then -- utf8
self.charlist[#self.charlist+1] = uchar
end
prevcharcode = charcode
end
self.charpos = #self.charlist+1
end
function InputText:initKeyboard()
local keyboard_layout = 2
if self.input_type == "number" then

@ -15,6 +15,9 @@ Text widget with vertical scroll bar
--]]
local ScrollTextWidget = InputContainer:new{
text = nil,
charlist = nil,
charpos = nil,
editable = false,
face = nil,
fgcolor = Blitbuffer.COLOR_BLACK,
width = 400,
@ -25,8 +28,12 @@ local ScrollTextWidget = InputContainer:new{
}
function ScrollTextWidget:init()
print("####################################################### ScrollTextWidget width", self.width)
self.text_widget = TextBoxWidget:new{
text = self.text,
charlist = self.charlist,
charpos = self.charpos,
editable = self.editable,
face = self.face,
fgcolor = self.fgcolor,
width = self.width - self.scroll_bar_width - self.text_scroll_span,
@ -38,12 +45,12 @@ function ScrollTextWidget:init()
enable = visible_line_count < total_line_count,
low = 0,
high = visible_line_count/total_line_count,
width = Screen:scaleBySize(6),
width = self.scroll_bar_width,
height = self.height,
}
local horizontal_group = HorizontalGroup:new{}
table.insert(horizontal_group, self.text_widget)
table.insert(horizontal_group, HorizontalSpan:new{width = Screen:scaleBySize(6)})
table.insert(horizontal_group, HorizontalSpan:new{self.text_scroll_span})
table.insert(horizontal_group, self.v_scroll_bar)
self[1] = horizontal_group
self.dimen = Geom:new(self[1]:getSize())
@ -59,23 +66,13 @@ function ScrollTextWidget:init()
end
end
function ScrollTextWidget:updateScrollBar(text)
local virtual_line_num = text:getVirtualLineNum()
local visible_line_count = text:getVisLineCount()
local all_line_count = text:getAllLineCount()
self.v_scroll_bar:set(
(virtual_line_num - 1) / all_line_count,
(virtual_line_num - 1 + visible_line_count) / all_line_count
)
end
function ScrollTextWidget:onScrollText(arg, ges)
if ges.direction == "north" then
self.text_widget:scrollDown()
self:updateScrollBar(self.text_widget)
low, high = self.text_widget:scrollDown()
self.v_scroll_bar:set(low, high)
elseif ges.direction == "south" then
self.text_widget:scrollUp()
self:updateScrollBar(self.text_widget)
low, high = self.text_widget:scrollUp()
self.v_scroll_bar:set(low, high)
end
UIManager:setDirty(self.dialog, function()
return "partial", self.dimen

@ -1,5 +1,6 @@
local Blitbuffer = require("ffi/blitbuffer")
local Widget = require("ui/widget/widget")
local LineWidget = require("ui/widget/linewidget")
local RenderText = require("ui/rendertext")
local Screen = require("device").screen
local Geom = require("ui/geometry")
@ -11,207 +12,233 @@ A TextWidget that handles long text wrapping
--]]
local TextBoxWidget = Widget:new{
text = nil,
charlist = nil,
charpos = nil,
char_width_list = nil, -- list of widths of the chars in `charlist`.
vertical_string_list = nil,
editable = false, -- Editable flag for whether drawing the cursor or not.
cursor_line = nil, -- LineWidget to draw the vertical cursor.
face = nil,
bold = nil,
line_height = 0.3, -- in em
fgcolor = Blitbuffer.COLOR_BLACK,
width = 400, -- in pixels
height = nil,
first_line = 1,
virtual_line = 1, -- used by scroll bar
line_height = 0.3, -- in em
v_list = nil,
height = nil, -- nil value indicates unscrollable text widget
virtual_line_num = 1, -- used by scroll bar
_bb = nil,
_length = 0,
}
function TextBoxWidget:init()
local v_list
if self.height then
v_list = self:_getCurrentVerticalList()
else
v_list = self:_getVerticalList()
end
self:_render(v_list)
self.dimen = Geom:new(self:getSize())
end
function TextBoxWidget:_wrapGreedyAlg(h_list)
local line_height = (1 + self.line_height) * self.face.size
local cur_line_width = 0
local cur_line = {}
local v_list = {}
for k,w in ipairs(h_list) do
w.box = {
x = cur_line_width,
w = w.width,
print("XXXXXXXXXXXXXXXXXXXX TextBoxWidget:init() ", self.height)
local line_height = (1 + self.line_height) * self.face.size
local font_height = self.face.size
self.cursor_line = LineWidget:new{
dimen = Geom:new{
w = Screen:scaleBySize(1),
h = line_height,
}
cur_line_width = cur_line_width + w.width
if w.word == "\n" then
if cur_line_width > 0 then
-- hard line break
table.insert(v_list, cur_line)
cur_line = {}
cur_line_width = 0
end
elseif cur_line_width > self.width then
-- wrap to next line
table.insert(v_list, cur_line)
cur_line = {}
cur_line_width = w.width
table.insert(cur_line, w)
else
table.insert(cur_line, w)
end
end
-- handle last line
table.insert(v_list, cur_line)
return v_list
}
print("########################### Rendering text", self.text)
print("########################### charlist", self.charlist)
self:_evalCharWidthList()
print("########################### char_width_list", self.char_width_list)
for k, v in ipairs(self.char_width_list) do
print("############################", k, v.char, v.width)
end
self:_splitCharWidthList()
print("######################### Text Widget vetical_string_list", self.vertical_string_list)
for k, v in ipairs(self.vertical_string_list) do
print("############################", k, v.text, v.offset)
end
if self.height == nil then
self:_renderText(1, #self.vertical_string_list)
else
print("$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ scorlling widget", self:getVisLineCount())
self:_renderText(1, self:getVisLineCount())
end
if self.editable then
x, y = self:_findCharPos()
print("####################### Drawing cursor at ", x, y, self.charpos)
self.cursor_line:paintTo(self._bb, x, y)
end
self.dimen = Geom:new(self:getSize())
end
function TextBoxWidget:_getVerticalList(alg)
if self.vertical_list then
return self.vertical_list
end
-- build horizontal list
local h_list = {}
for line in util.gsplit(self.text, "\n", true) do
for words in line:gmatch("[\32-\127\192-\255]+[\128-\191]*") do
for word in util.gsplit(words, "%s+", true) do
for w in util.gsplit(word, "%p+", true) do
local word_box = {}
word_box.word = w
word_box.width = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, w, true, self.bold).x
table.insert(h_list, word_box)
end
end
end
if line:sub(-1) == "\n" then table.insert(h_list, {word = '\n', width = 0}) end
end
-- @TODO check alg here 25.04 2012 (houqp)
-- @TODO replace greedy algorithm with K&P algorithm 25.04 2012 (houqp)
self.vertical_list = self:_wrapGreedyAlg(h_list)
return self.vertical_list
-- Return whether the text widget is editable.
function TextBoxWidget:isEditable()
return self.editable
end
function TextBoxWidget:_getCurrentVerticalList()
local line_height = (1 + self.line_height) * self.face.size
local v_list = self:_getVerticalList()
local current_v_list = {}
local height = 0
for i = self.first_line, #v_list do
if height < self.height - line_height then
table.insert(current_v_list, v_list[i])
height = height + line_height
else
break
end
end
return current_v_list
-- Evaluate the width of each char in `self.charlist`.
function TextBoxWidget:_evalCharWidthList()
if self.charlist == nil then
self.charlist = {}
util.splitToChars(self.text, self.charlist)
self.charpos = #self.charlist + 1
end
self.char_width_list = {}
for _, v in ipairs(self.charlist) do
w = RenderText:sizeUtf8Text(0, Screen:getWidth(), self.face, v, true, self.bold).x
table.insert(self.char_width_list, {char = v, width = w})
end
end
function TextBoxWidget:_getPreviousVerticalList()
local line_height = (1 + self.line_height) * self.face.size
local v_list = self:_getVerticalList()
local previous_v_list = {}
local height = 0
if self.first_line == 1 then
return self:_getCurrentVerticalList()
end
self.virtual_line = self.first_line
for i = self.first_line - 1, 1, -1 do
if height < self.height - line_height then
table.insert(previous_v_list, 1, v_list[i])
height = height + line_height
self.virtual_line = self.virtual_line - 1
else
break
end
end
for i = self.first_line, #v_list do
if height < self.height - line_height then
table.insert(previous_v_list, v_list[i])
height = height + line_height
else
break
end
end
if self.first_line > #previous_v_list then
self.first_line = self.first_line - #previous_v_list
else
self.first_line = 1
end
return previous_v_list
end
-- Split the text into logical lines to fit into the text box.
function TextBoxWidget:_splitCharWidthList()
self.vertical_string_list = {}
self.vertical_string_list[1] = {text = "Demo hint", offset = 1, width = 0} -- hint for empty string
function TextBoxWidget:_getNextVerticalList()
local line_height = (1 + self.line_height) * self.face.size
local v_list = self:_getVerticalList()
local current_v_list = self:_getCurrentVerticalList()
local next_v_list = {}
local height = 0
if self.first_line + #current_v_list > #v_list then
return current_v_list
end
self.virtual_line = self.first_line
for i = self.first_line + #current_v_list, #v_list do
if height < self.height - line_height then
table.insert(next_v_list, v_list[i])
height = height + line_height
self.virtual_line = self.virtual_line + 1
else
break
end
end
self.first_line = self.first_line + #current_v_list
return next_v_list
local idx = 1
local offset = 1
local cur_line_width = 0
local cur_line_text = nil
local size = #self.char_width_list
local ln = 1
while idx <= size do
offset = idx
-- Appending chars until the accumulated width exceeds `self.width`,
-- or a newline occurs, or no more chars to consume.
cur_line_width = 0
local hard_newline = false
cur_line_text = nil
while idx <= size do
if self.char_width_list[idx].char == "\n" then
hard_newline = true
break
end
cur_line_width = cur_line_width + self.char_width_list[idx].width
print("++++++++", cur_line_width, idx, self.char_width_list[idx].width, self.char_width_list[idx].char)
if cur_line_width > self.width then break else idx = idx + 1 end
end
print("xxxxxxx Beofre ", cur_line_width, offset, idx, "++++++++++ self.width", self.width)
if cur_line_width <= self.width then -- a hard newline or end of string
cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
print("XXX nature end", cur_line_text, "?????", #self.charlist)
else
-- Backtrack the string until the length fit into one line.
print("XXX overbounded")
local c = self.char_width_list[idx].char
if util.isSplitable(c) then
cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
cur_line_width = cur_line_width - self.char_width_list[idx].width
else
local adjusted_idx = idx
local adjusted_width = cur_line_width
repeat
print("<----", self.char_width_list[adjusted_idx])
adjusted_width = adjusted_width - self.char_width_list[adjusted_idx].width
adjusted_idx = adjusted_idx - 1
c = self.char_width_list[adjusted_idx].char
until adjusted_idx > offset and util.isSplitable(c)
if adjusted_idx == offset then -- a very long english word ocuppying more than one line
cur_line_text = table.concat(self.charlist, "", offset, idx - 1)
cur_line_width = cur_line_width - self.char_width_list[idx].width
print("!!!!! A very long word cut to ", cur_line_text)
else
cur_line_text = table.concat(self.charlist, "", offset, adjusted_idx)
cur_line_width = adjusted_line_width
print("now the text is ", cur_line_text, "(", adjusted_line_width, ")", offset, adjusted_idx)
idx = adjusted_idx + 1
end
end -- endif util.isSplitable(c)
end -- endif cur_line_width > self.width
self.vertical_string_list[ln] = {text = cur_line_text, offset = offset, width = cur_line_width}
if hard_newline then
idx = idx + 1
self.vertical_string_list[ln + 1] = {text = "", offset = idx, width = 0}
end
ln = ln + 1
-- Make sure `idx` point to the next char to be processed in the next loop.
end
end
function TextBoxWidget:_render(v_list)
self.rendering_vlist = v_list
function TextBoxWidget:_renderText(start_row_idx, end_row_idx)
print("@@@@@@@@@@@@@@@@@@@", start_row_idx, end_row_idx)
local font_height = self.face.size
local line_height_px = self.line_height * font_height
local h = (font_height + line_height_px) * #v_list
local line_height = (1 + self.line_height) * font_height
if start_row_idx < 1 then start_row_idx = 1 end
if end_row_idx > #self.vertical_string_list then end_row_idx = #self.vertical_string_list end
local row_count = end_row_idx == 0 and 1 or end_row_idx - start_row_idx + 1
local h = line_height * row_count
self._bb = Blitbuffer.new(self.width, h)
self._bb:fill(Blitbuffer.COLOR_WHITE)
local y = font_height
local pen_x
for _,l in ipairs(v_list) do
if self.alignment == "center" then
local line_len = 0
for _,w in ipairs(l) do
line_len = line_len + w.width
end
pen_x = (self.width - line_len)/2
else
pen_x = 0
end
for _,w in ipairs(l) do
w.box.y = y - line_height_px - font_height
--@TODO Don't use kerning for monospaced fonts. (houqp)
-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, w.word, true, self.bold, self.fgcolor)
pen_x = pen_x + w.width
end
y = y + line_height_px + font_height
end
print("XXXX rendering height", h, line_height, start_row_idx, end_row_idx)
local y = font_height
for i = start_row_idx, end_row_idx do
print("printing row", i, self.vertical_string_list[i].text)
local line = self.vertical_string_list[i]
local pen_x = self.alignment == "center" and (self.width - line.width)/2 or 0
--@TODO Don't use kerning for monospaced fonts. (houqp)
-- refert to cb25029dddc42693cc7aaefbe47e9bd3b7e1a750 in master tree
RenderText:renderUtf8Text(self._bb, pen_x, y, self.face, line.text, true, self.bold, self.fgcolor)
y = y + line_height
end
-- -- if text is shorter than one line, shrink to text's width
-- if #v_list == 1 then
-- self.width = pen_x
-- end
end
function TextBoxWidget:getVirtualLineNum()
return self.virtual_line
-- Return the position of the cursor corresponding to `self.charpos`,
-- Be aware of virtual line number of the scorllTextWidget.
function TextBoxWidget:_findCharPos()
print("FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF findCharPos", self.charpos)
-- Find the line number.
local ln = self.height == nil and 1 or self.virtual_line_num
while ln + 1 <= #self.vertical_string_list do
if self.vertical_string_list[ln + 1].offset > self.charpos then break else ln = ln + 1 end
print("XXXXXX", ln, self.vertical_string_list[ln].offset, self.charpos)
end
print("^^^^^^^^^^^^locating at real line", ln, "virutal line", ln - self.virtual_line_num + 1)
-- Find the offset at the current line.
local x = 0
print("self.char_width_list", self.char_width_list)
local offset = self.vertical_string_list[ln].offset
while offset < self.charpos do
print("+++", offset, self.charpos)
x = x + self.char_width_list[offset].width
offset = offset + 1
end
print("^^^^^^^^^^^locating at width ", x)
local line_height = (1 + self.line_height) * self.face.size
return x + 1, (ln - 1) * line_height -- offset `x` by 1 to avoid overlap
end
function TextBoxWidget:getAllLineCount()
local v_list = self:_getVerticalList()
return #v_list
-- Click event: Move the cursor to a new location with (x, y), in pixels.
-- Be aware of virtual line number of the scorllTextWidget.
function TextBoxWidget:moveCursor(x, y)
local w = 0
local h = 0
local line_height = (1 + self.line_height) * self.face.size
local ln = self.height == nil and 1 or self.virtual_line_num
ln = ln + math.ceil(y / line_height) - 1
if ln > #self.vertical_string_list then
print("&&&&&&&&&&&& Press some empty area....")
ln = #self.vertical_string_list
x = self.width
end
print("Real line number", ln, "virtual line number", ln - self.virtual_line_num + 1)
local offset = self.vertical_string_list[ln].offset
local idx = ln == #self.vertical_string_list and #self.char_width_list or self.vertical_string_list[ln + 1].offset - 1
print("XXXX", offset, idx)
while offset <= idx do
w = w + self.char_width_list[offset].width
print("XXXXX", offset, idx, w)
if w > x then break else offset = offset + 1 end
end
print("XXXX After loop", offset, idx, w)
if w > x then
local w_prev = w - self.char_width_list[offset].width
if x - w_prev < w - x then -- the previous one is more closer
w = w_prev
end
end
print("$$$$$$$$$$$$$$$$$$$$$$$$ adjusted", w)
print("painting", w, ln - self.virtual_line_num + 1)
self:free()
self:_renderText(1, #self.vertical_string_list)
self.cursor_line:paintTo(self._bb, w + 1, (ln - self.virtual_line_num) * line_height)
return offset
end
function TextBoxWidget:getVisLineCount()
@ -219,16 +246,35 @@ function TextBoxWidget:getVisLineCount()
return math.floor(self.height / line_height)
end
function TextBoxWidget:getAllLineCount()
return #self.vertical_string_list
end
-- TODO: modify `charpos` so that it can render the cursor
function TextBoxWidget:scrollDown()
local next_v_list = self:_getNextVerticalList()
self:free()
self:_render(next_v_list)
local visible_line_count = self:getVisLineCount()
if self.virtual_line_num + visible_line_count <= #self.vertical_string_list then
self:free()
self.virtual_line_num = self.virtual_line_num + visible_line_count
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
end
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
end
-- TODO: modify `charpos` so that it can render the cursor
function TextBoxWidget:scrollUp()
local previous_v_list = self:_getPreviousVerticalList()
self:free()
self:_render(previous_v_list)
local visible_line_count = self:getVisLineCount()
if self.virtual_line_num > 1 then
self:free()
if self.virtual_line_num <= visible_line_count then
self.virtual_line_num = 1
else
self.virtual_line_num = self.virtual_line_num - visible_line_count
end
self:_renderText(self.virtual_line_num, self.virtual_line_num + visible_line_count - 1)
end
return (self.virtual_line_num - 1) / #self.vertical_string_list, (self.virtual_line_num - 1 + visible_line_count) / #self.vertical_string_list
end
function TextBoxWidget:getSize()

@ -1,3 +1,5 @@
local BaseUtil = require("ffi/util")
--[[--
Miscellaneous helper functions for KOReader frontend.
]]
@ -94,4 +96,31 @@ function util.lastIndexOf(string, ch)
if i == nil then return -1 else return i - 1 end
end
-- Split string into a list of UTF-8 chars.
-- @text: the string to be splitted.
-- @tab: the table to store the chars sequentially, must not be nil.
function util.splitToChars(text, tab)
if text == nil then return end
-- clear
for k, v in pairs(tab) do
tab[k] = nil
end
print("table", tab)
local prevcharcode, charcode = 0
for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do
charcode = BaseUtil.utf8charcode(uchar)
if prevcharcode then -- utf8
table.insert(tab, uchar)
end
prevcharcode = charcode
end
print(table.concat(tab, ","))
end
-- Test whether a string could be separated by a char for multi-line rendering
function util.isSplitable(c)
return #c > 1 or c == " " or string.match(c, "%p") ~= nil
end
return util

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