Input: Don't let wacom pens clobber the slot of the next contact (#11520)

If there's only one contact, we won't get an ABS_MT_SLOT, so we need to
make sure we fall back to the main finger slot once we've caught a tool
switch.

Also, move the dedicated pen slot further away, so it has zero chance of
being detected as a potential buddy contact to a finger contact.

Fix #11514
reviewable/pr11498/r2
NiLuJe 2 months ago committed by GitHub
parent 7edb64ecee
commit dd8560cef8
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GPG Key ID: B5690EEEBB952194

@ -178,6 +178,7 @@ local Input = {
-- touch state:
main_finger_slot = 0,
pen_slot = 4,
cur_slot = 0,
MTSlots = nil, -- table, object may be replaced at runtime
active_slots = nil, -- ditto
@ -219,6 +220,10 @@ function Input:init()
},
}
-- Always send pen data to a slot far enough away from our main finger slot that it can never be matched with a finger buddy in GestureDetector (i.e., +/- 1),
-- with an extra bit of leeway, since we don't even actually support three finger gestures ;).
self.pen_slot = self.main_finger_slot + 4
self.gesture_detector = GestureDetector:new{
screen = self.device.screen,
input = self,
@ -563,24 +568,30 @@ function Input:handleKeyBoardEv(ev)
end
elseif self.wacom_protocol then
if ev.code == C.BTN_TOOL_PEN then
-- Always send pen data to slot 2
self:setupSlotData(2)
-- Switch to the dedicated pen slot, and make sure it's active, as this can come in a dedicated input frame
self:setupSlotData(self.pen_slot)
if ev.value == 1 then
self:setCurrentMtSlot("tool", TOOL_TYPE_PEN)
else
self:setCurrentMtSlot("tool", TOOL_TYPE_FINGER)
-- Switch back to our main finger slot
self.cur_slot = self.main_finger_slot
end
return
elseif ev.code == C.BTN_TOUCH then
-- BTN_TOUCH is bracketed by BTN_TOOL_PEN, so we can limit this to pens, to avoid stomping on panel slots.
if self:getCurrentMtSlotData("tool") == TOOL_TYPE_PEN then
-- Make sure the pen slot is active, as this can come in a dedicated input frame
-- (i.e., we need it to be referenced by self.MTSlots for the lift to be picked up in the EV_SYN:SYN_REPORT handler).
-- (Conversely, getCurrentMtSlotData pokes at the *persistent* slot data in self.ev_slots,
-- so it can keep track of data across input frames).
self:setupSlotData(self.pen_slot)
-- Much like on snow, use this to detect contact down & lift,
-- as ABS_PRESSURE may be entirely omitted from hover events,
-- and ABS_DISTANCE is not very clear cut...
self:setupSlotData(2)
if ev.value == 1 then
self:setCurrentMtSlot("id", 2)
self:setCurrentMtSlot("id", self.pen_slot)
else
self:setCurrentMtSlot("id", -1)
end

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