LuaSettings:wrap() / LuaSettings:child() function to create an LuaSettings to represent a sub table of an existing one (#2685)

pull/2690/head
Hzj_jie 7 years ago committed by GitHub
parent bdbda9b405
commit ea2de9638b

@ -1,18 +1,18 @@
local CenterContainer = require("ui/widget/container/centercontainer")
local InputContainer = require("ui/widget/container/inputcontainer")
local CloudStorage = require("apps/cloudstorage/cloudstorage")
local ConfirmBox = require("ui/widget/confirmbox")
local UIManager = require("ui/uimanager")
local Device = require("device")
local FileSearcher = require("apps/filemanager/filemanagerfilesearcher")
local Geom = require("ui/geometry")
local GestureRange = require("ui/gesturerange")
local InputContainer = require("ui/widget/container/inputcontainer")
local InputDialog = require("ui/widget/inputdialog")
local Geom = require("ui/geometry")
local Device = require("device")
local Screensaver = require("ui/screensaver")
local Screen = Device.screen
local _ = require("gettext")
local FileSearcher = require("apps/filemanager/filemanagerfilesearcher")
local Search = require("apps/filemanager/filemanagersearch")
local SetDefaults = require("apps/filemanager/filemanagersetdefaults")
local CloudStorage = require("apps/cloudstorage/cloudstorage")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = Device.screen
local FileManagerMenu = InputContainer:extend{
tab_item_table = nil,

@ -1,11 +1,11 @@
local InputContainer = require("ui/widget/container/inputcontainer")
local CenterContainer = require("ui/widget/container/centercontainer")
local UIManager = require("ui/uimanager")
local Device = require("device")
local Screensaver = require("ui/screensaver")
local Event = require("ui/event")
local Screen = require("device").screen
local InputContainer = require("ui/widget/container/inputcontainer")
local Screensaver = require("ui/screensaver")
local UIManager = require("ui/uimanager")
local _ = require("gettext")
local Screen = require("device").screen
local ReaderMenu = InputContainer:new{
tab_item_table = nil,

@ -16,6 +16,16 @@ function LuaSettings:open(file_path)
return setmetatable(new, {__index = LuaSettings})
end
-- TODO: DocSettings can return a LuaSettings to use following awesome features.
function LuaSettings:wrap(data)
local new = {data = type(data) == "table" and data or {}}
return setmetatable(new, {__index = LuaSettings})
end
function LuaSettings:child(key)
return LuaSettings:wrap(self:readSetting(key))
end
function LuaSettings:readSetting(key)
return self.data[key]
end
@ -40,10 +50,18 @@ function LuaSettings:isTrue(key)
return string.lower(tostring(self:readSetting(key))) == "true"
end
function LuaSettings:isFalse(key)
return string.lower(tostring(self:readSetting(key))) == "false"
end
function LuaSettings:nilOrTrue(key)
return self:hasNot(key) or self:isTrue(key)
end
function LuaSettings:nilOrFalse(key)
return self:hasNot(key) or self:isFalse(key)
end
function LuaSettings:flipNilOrTrue(key)
if self:nilOrTrue(key) then
self:saveSetting(key, false)
@ -52,6 +70,14 @@ function LuaSettings:flipNilOrTrue(key)
end
end
function LuaSettings:flipNilOrFalse(key)
if self:nilOrFalse(key) then
self:saveSetting(key, true)
else
self:delSetting(key)
end
end
function LuaSettings:flipTrue(key)
if self:isTrue(key) then
self:delSetting(key)
@ -60,11 +86,20 @@ function LuaSettings:flipTrue(key)
end
end
function LuaSettings:flipFalse(key)
if self:isFalse(key) then
self:delSetting(key)
else
self:saveSetting(key, true)
end
end
function LuaSettings:reset(table)
self.data = table
end
function LuaSettings:flush()
if not self.file then return end
local f_out = io.open(self.file, "w")
if f_out ~= nil then
os.setlocale('C', 'numeric')

@ -39,4 +39,28 @@ describe("luasettings module", function()
assert.False(Settings:isTrue("abc"))
assert.True(Settings:nilOrTrue("abc"))
end)
it("should create child settings", function()
Settings:saveSetting("key", {
a = "b",
c = "true",
d = false,
})
local child = Settings:child("key")
assert.is_not_nil(child)
assert.True(child:has("a"))
assert.are.equal(child:readSetting("a"), "b")
assert.True(child:has("c"))
assert.True(child:isTrue("c"))
assert.True(child:has("d"))
assert.True(child:isFalse("d"))
assert.False(child:isTrue("e"))
child:flipTrue("e")
child:close()
child = Settings:child("key")
assert.True(child:isTrue("e"))
end)
end)

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