- ButtonTable, ButtonDialog, ButtonDialogTitle
- ConfirmBox, MultiConfirmBox, SkimToWidget
- KeyboardLayoutDialog (and initially move the dialog
down to show the title in landscape mode)
- InputText's Clipboard dialog
Also: Notification: truncate long text
* Make sure we have a BB to measure in getSize, in case the instance is
recycled. (fix#8241)
* nil `line_num_to_image` early in `:free`
* Hide the _renderText calls that are used across the whole module to
simply update the text layout & instantiate the inner bb behind a
wrapper function with a slightly less obscure name.
Also: Text editor now closes its keyboard when calling Find
and Go to line (which open their own keyboards) to avoid
conflicts between multiple keyboards.
Store list of layouts in settings file as array of enabled
layouts only (up to 4 elements). Optimize code.
Allows sorting of the abbreviations in the globe popup:
just check layouts in the desired order (the first checked
will be northeast).
Requires onetime migration to clean up the settings.
Before: when holding the input box in input dialogs
for calling the Clipboard, hold release was passed to
MovableContainer and input dialog moved a little bit.
If the button text would be truncated, try to avoid
it by reducing the font size, and even switching to
a 2-lines TextBoxWidget.
TextBoxWidget: fix possible glyphs truncations when
a small line_height is used. Also avoid some bad
result from getFontSizeToFitHeight(), possible due
to some rounding errors.
* keep_dialog_open, default to false.
Set to true to keep dialog open upon pressing any button, except Cancel and dismissable tap.
* other_buttons_first, default to false.
Set to true to put other buttons above Cancel - OK row