--[[-- ImageViewer displays an image with some simple manipulation options. ]] local BD = require("ui/bidi") local Blitbuffer = require("ffi/blitbuffer") local ButtonTable = require("ui/widget/buttontable") local CenterContainer = require("ui/widget/container/centercontainer") local CloseButton = require("ui/widget/closebutton") local ConfirmBox = require("ui/widget/confirmbox") local DataStorage = require("datastorage") local Device = require("device") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local Font = require("ui/font") local FrameContainer = require("ui/widget/container/framecontainer") local ImageWidget = require("ui/widget/imagewidget") local InputContainer = require("ui/widget/container/inputcontainer") local LineWidget = require("ui/widget/linewidget") local OverlapGroup = require("ui/widget/overlapgroup") local ProgressWidget = require("ui/widget/progresswidget") local Size = require("ui/size") local TextBoxWidget = require("ui/widget/textboxwidget") local TextWidget = require("ui/widget/textwidget") local VerticalGroup = require("ui/widget/verticalgroup") local WidgetContainer = require("ui/widget/container/widgetcontainer") local UIManager = require("ui/uimanager") local logger = require("logger") local T = require("ffi/util").template local _ = require("gettext") local Screen = Device.screen local ImageViewer = InputContainer:new{ -- Allow for providing same different input types as ImageWidget : -- a path to a file file = nil, -- or an already made BlitBuffer (ie: made by Mupdf.renderImageFile()) image = nil, -- whether the provided BlitBuffer should be free'd. Usually true, -- unless our caller wants to reuse the image it provided image_disposable = true, -- 'image' can alternatively be a table (list) of multiple BlitBuffers -- (or functions returning BlitBuffers). -- The table will have its .free() called onClose according to -- the image_disposable provided here. -- Each BlitBuffer in the table (or returned by functions) will be free'd -- if the table itself has an image_disposable field set to true. -- With images list, when switching image, whether to keep previous -- image pan & zoom images_keep_pan_and_zoom = true, fullscreen = false, -- false will add some padding around widget (so footer can be visible) with_title_bar = true, title_text = _("Viewing image"), -- default title text -- A caption can be toggled with tap on title_text (so, it needs with_title_bar=true): caption = nil, caption_visible = true, -- caption visible by default caption_tap_area = nil, -- Start with buttons hidden (tap on screen will toggle their visibility) buttons_visible = false, width = nil, height = nil, scale_factor = 0, -- start with image scaled for best fit rotated = false, title_face = Font:getFace("x_smalltfont"), title_padding = Size.padding.default, title_margin = Size.margin.title, caption_face = Font:getFace("xx_smallinfofont"), caption_padding = Size.padding.large, image_padding = Size.margin.small, button_padding = Size.padding.default, -- sensitivity for hold (trigger full refresh) vs pan (move image) pan_threshold = Screen:scaleBySize(5), _scale_to_fit = nil, -- state of toggle between our 2 pre-defined scales (scale to fit / original size) _panning = false, -- Default centering on center of image if oversized _center_x_ratio = 0.5, _center_y_ratio = 0.5, -- Reference to current ImageWidget instance, for cleaning _image_wg = nil, _images_list = nil, _images_list_disposable = nil, } function ImageViewer:init() if Device:hasKeys() then self.key_events = { Close = { {"Back"}, doc = "close viewer" }, ZoomIn = { {Device.input.group.PgBack}, doc = "Zoom In" }, ZoomOut = { {Device.input.group.PgFwd}, doc = "Zoom out" }, } end if Device:isTouchDevice() then local range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } local diagonal = math.sqrt( math.pow(Screen:getWidth(), 2) + math.pow(Screen:getHeight(), 2) ) self.ges_events = { Tap = { GestureRange:new{ ges = "tap", range = range } }, -- Zoom in/out (Pinch & Spread are not triggered if user is too -- slow and Hold event is decided first) Spread = { GestureRange:new{ ges = "spread", range = range } }, Pinch = { GestureRange:new{ ges = "pinch", range = range } }, -- All the following gestures will allow easy panning -- Hold happens if we hold at start -- Pan happens if we don't hold at start, but hold at end -- Swipe happens if we don't hold at any moment Hold = { GestureRange:new{ ges = "hold", range = range } }, HoldRelease = { GestureRange:new{ ges = "hold_release", range = range } }, Pan = { GestureRange:new{ ges = "pan", range = range } }, PanRelease = { GestureRange:new{ ges = "pan_release", range = range } }, Swipe = { GestureRange:new{ ges = "swipe", range = range } }, -- Allow saving the image as Screenshoter does (with two fingers tap, -- swipe being reserved for panning - on non multitouch Devices, this -- is also available with a tap in the bottom left corner) TapDiagonal = { GestureRange:new{ ges = "two_finger_tap", scale = {diagonal - Screen:scaleBySize(200), diagonal}, rate = 1.0, } }, } end if self.fullscreen then self.covers_fullscreen = true -- hint for UIManager:_repaint() end -- if self.image is a list of images, swap it with first image to be displayed if type(self.image) == "table" then self._images_list = self.image self.image = self._images_list[1] if type(self.image) == "function" then self.image = self.image() end self._images_list_cur = 1 self._images_list_nb = #self._images_list self._images_orig_scale_factor = self.scale_factor -- also swap disposable status self._images_list_disposable = self.image_disposable self.image_disposable = self._images_list.image_disposable end -- Widget layout if self._scale_to_fit == nil then -- initialize our toggle self._scale_to_fit = self.scale_factor == 0 end local orig_dimen = Geom:new{} self.align = "center" self.region = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } if self.fullscreen then self.height = Screen:getHeight() self.width = Screen:getWidth() else self.height = Screen:getHeight() - Screen:scaleBySize(40) self.width = Screen:getWidth() - Screen:scaleBySize(40) end -- Init the buttons no matter what local buttons = { { { id = "scale", text = self._scale_to_fit and _("Original size") or _("Scale"), callback = function() self.scale_factor = self._scale_to_fit and 1 or 0 self._scale_to_fit = not self._scale_to_fit -- Reset center ratio (may have been modified if some panning was done) self._center_x_ratio = 0.5 self._center_y_ratio = 0.5 self:update() end, }, { id = "rotate", text = self.rotated and _("No rotation") or _("Rotate"), callback = function() self.rotated = not self.rotated and true or false self:update() end, }, { id = "close", text = _("Close"), callback = function() self:onClose() end, }, }, } self.button_table = ButtonTable:new{ width = self.width - 2*self.button_padding, button_font_face = "cfont", button_font_size = 20, buttons = buttons, zero_sep = true, show_parent = self, } self.button_container = CenterContainer:new{ dimen = Geom:new{ w = self.width, h = self.button_table:getSize().h, }, self.button_table, } if self.buttons_visible then self.button_table_size = self.button_table:getSize().h else self.button_table_size = 0 end -- height available to our image self.img_container_h = self.height - self.button_table_size -- Init the title bar and its components no matter what -- Toggler (white arrow) for caption, on the left of title local ctoggler_text if self.caption_visible then ctoggler_text = "â–½ " -- white arrow (nicer than smaller black arrow â–¼) else ctoggler_text = "â–· " -- white arrow (nicer than smaller black arrow â–º) end self.ctoggler_tw = TextWidget:new{ text = ctoggler_text, face = self.title_face, } -- paddings chosen to align nicely with titlew self.ctoggler = FrameContainer:new{ bordersize = 0, padding = self.title_padding, padding_top = self.title_padding + Size.padding.small, padding_right = 0, self.ctoggler_tw, } if self.caption then self.ctoggler_width = self.ctoggler:getSize().w else self.ctoggler_width = 0 end self.closeb = CloseButton:new{ window = self, padding_top = Size.padding.tiny, } self.title_tbw = TextBoxWidget:new{ text = self.title_text, face = self.title_face, -- bold = true, -- we're already using a bold font width = self.width - 2*self.title_padding - 2*self.title_margin - self.closeb:getSize().w - self.ctoggler_width, } local title_tbw_padding_bottom = self.title_padding + Size.padding.small if self.caption and self.caption_visible then title_tbw_padding_bottom = 0 -- save room between title and caption end self.titlew = FrameContainer:new{ padding = self.title_padding, padding_top = self.title_padding + Size.padding.small, padding_bottom = title_tbw_padding_bottom, padding_left = self.caption and self.ctoggler_width or self.title_padding, margin = self.title_margin, bordersize = 0, self.title_tbw, } if self.caption then self.caption_tap_area = self.titlew end self.title_bar = OverlapGroup:new{ dimen = { w = self.width, h = self.titlew:getSize().h }, self.titlew, self.closeb } if self.caption then table.insert(self.title_bar, 1, self.ctoggler) end -- Init the caption no matter what self.caption_tbw = TextBoxWidget:new{ text = self.caption or _("N/A"), face = self.caption_face, width = self.width - 2*self.title_padding - 2*self.title_margin - 2*self.caption_padding, } local captionw = FrameContainer:new{ padding = self.caption_padding, padding_top = 0, -- don't waste vertical room for bigger image padding_bottom = 0, margin = self.title_margin, bordersize = 0, self.caption_tbw, } self.captioned_title_bar = VerticalGroup:new{ align = "left", self.title_bar, captionw } if self.caption and self.caption_visible then self.full_title_bar = self.captioned_title_bar else self.full_title_bar = self.title_bar end self.title_sep = LineWidget:new{ dimen = Geom:new{ w = self.width, h = Size.line.thick, } } -- adjust height available to our image if self.with_title_bar then self.img_container_h = self.img_container_h - self.full_title_bar:getSize().h - self.title_sep:getSize().h end -- Init the progress bar no matter what -- progress bar local percent = 1 if self._images_list and self._images_list_nb > 1 then percent = (self._images_list_cur - 1) / (self._images_list_nb - 1) end self.progress_bar = ProgressWidget:new{ width = self.width - 2*self.button_padding, height = Screen:scaleBySize(5), percentage = percent, margin_h = 0, margin_v = 0, radius = 0, ticks = nil, last = nil, } self.progress_container = CenterContainer:new{ dimen = Geom:new{ w = self.width, h = self.progress_bar:getSize().h + Size.padding.small, }, self.progress_bar } if self._images_list then self.img_container_h = self.img_container_h - self.progress_container:getSize().h end -- Instantiate self._image_wg & self.image_container self:_new_image_wg() local frame_elements = VerticalGroup:new{ align = "left" } if self.with_title_bar then table.insert(frame_elements, self.full_title_bar) table.insert(frame_elements, self.title_sep) end table.insert(frame_elements, self.image_container) if self._images_list then table.insert(frame_elements, self.progress_container) end if self.buttons_visible then table.insert(frame_elements, self.button_container) end self.main_frame = FrameContainer:new{ radius = not self.fullscreen and 8 or nil, padding = 0, margin = 0, background = Blitbuffer.COLOR_WHITE, frame_elements, } self[1] = WidgetContainer:new{ align = self.align, dimen = self.region, FrameContainer:new{ bordersize = 0, padding = Size.padding.default, self.main_frame, } } -- NOTE: We use UI instead of partial, because we do NOT want to end up using a REAGL waveform... -- NOTE: Disabling dithering here makes for a perfect test-case of how well it works: -- page turns will show color quantization artefacts (i.e., banding) like crazy, -- while a long touch will trigger a dithered, flashing full-refresh that'll make everything shiny :). self.dithered = true UIManager:setDirty(self, function() local update_region = self.main_frame.dimen:combine(orig_dimen) return "ui", update_region, true end) end function ImageViewer:_clean_image_wg() -- To be called before re-using / disposing of self._image_wg, -- otherwise resources used by its blitbuffer won't be free'd if self._image_wg then logger.dbg("ImageViewer:_clean_image_wg") self._image_wg:free() self._image_wg = nil end end -- Used in init & update to instantiate a new ImageWidget & its container function ImageViewer:_new_image_wg() -- If no buttons and no title are shown, use the full screen local max_image_h = self.img_container_h local max_image_w = self.width -- Otherwise, add paddings around image if self.buttons_visible or self.with_title_bar then max_image_h = self.img_container_h - self.image_padding*2 max_image_w = self.width - self.image_padding*2 end local rotation_angle = 0 if self.rotated then -- in portrait mode, rotate according to this global setting so we are -- like in landscape mode -- NOTE: This is the sole user of this legacy global left! local rotate_clockwise = DLANDSCAPE_CLOCKWISE_ROTATION if Screen:getWidth() > Screen:getHeight() then -- in landscape mode, counter-rotate landscape rotation so we are -- back like in portrait mode rotate_clockwise = not rotate_clockwise end rotation_angle = rotate_clockwise and 90 or 270 end self._image_wg = ImageWidget:new{ file = self.file, image = self.image, image_disposable = false, -- we may re-use self.image alpha = true, -- we might be showing images with an alpha channel (e.g., from Wikipedia) width = max_image_w, height = max_image_h, rotation_angle = rotation_angle, scale_factor = self.scale_factor, center_x_ratio = self._center_x_ratio, center_y_ratio = self._center_y_ratio, } self.image_container = CenterContainer:new{ dimen = Geom:new{ w = self.width, h = self.img_container_h, }, self._image_wg, } end function ImageViewer:update() -- Free our ImageWidget, which is the only thing we'll replace (e.g., leave the TextBoxWidgets alone). self:_clean_image_wg() -- Update window geometry local orig_dimen = self.main_frame.dimen if self.fullscreen then self.height = Screen:getHeight() self.width = Screen:getWidth() else self.height = Screen:getHeight() - Screen:scaleBySize(40) self.width = Screen:getWidth() - Screen:scaleBySize(40) end -- Update Buttons if self.buttons_visible then local scale_btn = self.button_table:getButtonById("scale") scale_btn:setText(self._scale_to_fit and _("Original size") or _("Scale"), scale_btn.width) local rotate_btn = self.button_table:getButtonById("rotate") rotate_btn:setText(self.rotated and _("No rotation") or _("Rotate"), rotate_btn.width) self.button_table_size = self.button_table:getSize().h else self.button_table_size = 0 end -- height available to our image self.img_container_h = self.height - self.button_table_size -- Update the title bar if self.with_title_bar then self.ctoggler_tw:setText(self.caption_visible and "â–½ " or "â–· ") -- Padding is dynamic... local title_tbw_padding_bottom = self.title_padding + Size.padding.small if self.caption and self.caption_visible then title_tbw_padding_bottom = 0 end self.titlew.padding_bottom = title_tbw_padding_bottom self.title_bar.dimen.h = self.titlew:getSize().h if self.caption and self.caption_visible then self.full_title_bar = self.captioned_title_bar else self.full_title_bar = self.title_bar end self.img_container_h = self.img_container_h - self.full_title_bar:getSize().h - self.title_sep:getSize().h end -- Update the progress bar if self._images_list then local percent = 1 if self._images_list_nb > 1 then percent = (self._images_list_cur - 1) / (self._images_list_nb - 1) end self.progress_bar:setPercentage(percent) self.img_container_h = self.img_container_h - self.progress_container:getSize().h end -- Update the image widget itself self:_new_image_wg() -- Update the final layout local frame_elements = VerticalGroup:new{ align = "left" } if self.with_title_bar then table.insert(frame_elements, self.full_title_bar) table.insert(frame_elements, self.title_sep) end table.insert(frame_elements, self.image_container) if self._images_list then table.insert(frame_elements, self.progress_container) end if self.buttons_visible then table.insert(frame_elements, self.button_container) end self.main_frame.radius = not self.fullscreen and 8 or nil self.main_frame[1] = frame_elements self.dithered = true UIManager:setDirty(self, function() local update_region = self.main_frame.dimen:combine(orig_dimen) return "ui", update_region, true end) end function ImageViewer:onShow() self.dithered = true UIManager:setDirty(self, function() return "full", self.main_frame.dimen, true end) return true end function ImageViewer:switchToImageNum(image_num) if self.image and self.image_disposable and self.image.free then logger.dbg("ImageViewer:switchToImageNum: free self.image", self.image) self.image:free() self.image = nil end self.image = self._images_list[image_num] if type(self.image) == "function" then self.image = self.image() end self._images_list_cur = image_num if not self.images_keep_pan_and_zoom then self._center_x_ratio = 0.5 self._center_y_ratio = 0.5 self.scale_factor = self._images_orig_scale_factor end self:update() end function ImageViewer:onTap(_, ges) if ges.pos:notIntersectWith(self.main_frame.dimen) then self:onClose() return true end if not Device:hasMultitouch() then -- Allow saving screenshot with tap in bottom left corner if not self.buttons_visible and ges.pos.x < Screen:getWidth()/10 and ges.pos.y > Screen:getHeight()*9/10 then return self:onSaveImageView() end end if self.with_title_bar and self.caption_tap_area and ges.pos:intersectWith(self.caption_tap_area.dimen) then self.caption_visible = not self.caption_visible self:update() return true end if self._images_list then -- If it's a list of image (e.g. animated gifs), tap left/right 1/3 of screen to navigate local show_prev_image, show_next_image if ges.pos.x < Screen:getWidth()/3 then show_prev_image = not BD.mirroredUILayout() show_next_image = BD.mirroredUILayout() elseif ges.pos.x > Screen:getWidth()*2/3 then show_prev_image = BD.mirroredUILayout() show_next_image = not BD.mirroredUILayout() end if show_prev_image then if self._images_list_cur > 1 then self:switchToImageNum(self._images_list_cur - 1) end elseif show_next_image then if self._images_list_cur < self._images_list_nb then self:switchToImageNum(self._images_list_cur + 1) end else -- toggle buttons when tap on middle 1/3 of screen width self.buttons_visible = not self.buttons_visible self:update() end else -- No image list: tap on any part of screen toggles buttons visibility self.buttons_visible = not self.buttons_visible self:update() end return true end function ImageViewer:panBy(x, y) if self._image_wg then -- ImageWidget:panBy() returns new center ratio, so we update ours, -- so we'll be centered the same way when we zoom in or out self._center_x_ratio, self._center_y_ratio = self._image_wg:panBy(x, y) end end -- Panning events function ImageViewer:onSwipe(_, ges) -- Panning with swipe is less accurate, as we don't get both coordinates, -- only start point + direction (with only 45° granularity) local direction = ges.direction local distance = ges.distance local sq_distance = math.sqrt(distance*distance/2) if direction == "north" then if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then -- allow for zooming with vertical swipe on screen sides -- (for devices without multi touch where pinch and spread don't work) local inc = ges.distance / Screen:getHeight() self:onZoomIn(inc) else self:panBy(0, distance) end elseif direction == "south" then if ges.pos.x < Screen:getWidth() * 1/16 or ges.pos.x > Screen:getWidth() * 15/16 then -- allow for zooming with vertical swipe on screen sides local dec = ges.distance / Screen:getHeight() self:onZoomOut(dec) elseif self.scale_factor == 0 then -- When scaled to fit (on initial launch, or after one has tapped -- "Scale"), as we are then sure that there is no use for panning, -- allow swipe south to close the widget. self:onClose() else self:panBy(0, -distance) end elseif direction == "east" then self:panBy(-distance, 0) elseif direction == "west" then self:panBy(distance, 0) elseif direction == "northeast" then self:panBy(-sq_distance, sq_distance) elseif direction == "northwest" then self:panBy(sq_distance, sq_distance) elseif direction == "southeast" then self:panBy(-sq_distance, -sq_distance) elseif direction == "southwest" then self:panBy(sq_distance, -sq_distance) end return true end function ImageViewer:onHold(_, ges) -- Start of pan self._panning = true self._pan_relative_x = ges.pos.x self._pan_relative_y = ges.pos.y return true end function ImageViewer:onHoldRelease(_, ges) -- End of pan if self._panning then self._panning = false self._pan_relative_x = ges.pos.x - self._pan_relative_x self._pan_relative_y = ges.pos.y - self._pan_relative_y if math.abs(self._pan_relative_x) < self.pan_threshold and math.abs(self._pan_relative_y) < self.pan_threshold then -- Hold with no move (or less than pan_threshold): use this to trigger full refresh self.dithered = true UIManager:setDirty(nil, "full", nil, true) else self:panBy(-self._pan_relative_x, -self._pan_relative_y) end end return true end function ImageViewer:onPan(_, ges) self._panning = true self._pan_relative_x = ges.relative.x self._pan_relative_y = ges.relative.y return true end function ImageViewer:onPanRelease(_, ges) if self._panning then self._panning = false self:panBy(-self._pan_relative_x, -self._pan_relative_y) end return true end -- Zoom events function ImageViewer:onZoomIn(inc) if self.scale_factor == 0 then -- Get the scale_factor made out for best fit self.scale_factor = self._image_wg:getScaleFactor() end if not inc then inc = 0.2 end -- default for key zoom event if self.scale_factor + inc < 100 then -- avoid excessive zoom self.scale_factor = self.scale_factor + inc self:update() end return true end function ImageViewer:onZoomOut(dec) if self.scale_factor == 0 then -- Get the scale_factor made out for best fit self.scale_factor = self._image_wg:getScaleFactor() end if not dec then dec = 0.2 end -- default for key zoom event if self.scale_factor - dec > 0.01 then -- avoid excessive unzoom self.scale_factor = self.scale_factor - dec self:update() end return true end function ImageViewer:onSpread(_, ges) -- We get the position where spread was done -- First, get center ratio we would have had if we did a pan to there, -- so we can have the zoom centered on there if self._image_wg then self._center_x_ratio, self._center_y_ratio = self._image_wg:getPanByCenterRatio(ges.pos.x - Screen:getWidth()/2, ges.pos.y - Screen:getHeight()/2) end -- Set some zoom increase value from pinch distance local inc = ges.distance / Screen:getWidth() self:onZoomIn(inc) return true end function ImageViewer:onPinch(_, ges) -- With Pinch, unlike Spread, it feels more natural if we keep the same center point. -- Set some zoom decrease value from pinch distance local dec = ges.distance / Screen:getWidth() self:onZoomOut(dec) return true end function ImageViewer:onTapDiagonal() return self:onSaveImageView() end function ImageViewer:onSaveImageView() -- Similar behaviour as in Screenshoter:onScreenshot() -- We save the currently displayed blitbuffer (panned or zoomed) -- after getting fullscreen and removing UI elements if needed. local screenshots_dir = G_reader_settings:readSetting("screenshot_dir") if not screenshots_dir then screenshots_dir = DataStorage:getDataDir() .. "/screenshots/" end self.screenshot_fn_fmt = screenshots_dir .. "ImageViewer_%Y-%m-%d_%H%M%S.png" local screenshot_name = os.date(self.screenshot_fn_fmt) local restore_settings_func if self.with_title_bar or self.buttons_visible or not self.fullscreen then local with_title_bar = self.with_title_bar local buttons_visible = self.buttons_visible local fullscreen = self.fullscreen restore_settings_func = function() self.with_title_bar = with_title_bar self.buttons_visible = buttons_visible self.fullscreen = fullscreen self:update() end self.with_title_bar = false self.buttons_visible = false self.fullscreen = true self:update() UIManager:forceRePaint() end Screen:shot(screenshot_name) local widget = ConfirmBox:new{ text = T( _("Saved screenshot to %1.\nWould you like to set it as screensaver?"), BD.filepath(screenshot_name)), ok_text = _("Yes"), ok_callback = function() G_reader_settings:saveSetting("screensaver_type", "image_file") G_reader_settings:saveSetting("screensaver_image", screenshot_name) if restore_settings_func then restore_settings_func() end end, cancel_text = _("No"), cancel_callback = function() if restore_settings_func then restore_settings_func() end end } UIManager:show(widget) return true end function ImageViewer:onClose() UIManager:close(self) return true end function ImageViewer:onAnyKeyPressed() self:onClose() return true end function ImageViewer:onCloseWidget() -- Our ImageWidget (self._image_wg) is always a proper child widget, so it'll receive this event, -- and attempt to free its resources accordingly. -- But, if it didn't have to touch the original BB (self.image) passed to ImageViewer (e.g., no scaling needed), -- it will *re-use* self.image, and flag it as non-disposable, meaning it will not have been free'd earlier. -- Since we're the ones who ultimately truly know whether we should dispose of self.image or not, do that now ;). if self.image and self.image_disposable and self.image.free then logger.dbg("ImageViewer:onCloseWidget: free self.image", self.image) self.image:free() self.image = nil end -- also clean _images_list if it provides a method for that if self._images_list and self._images_list_disposable and self._images_list.free then logger.dbg("ImageViewer:onCloseWidget: free self._images_list", self._images_list) self._images_list:free() end -- Those, on the other hand, are always initialized, but may not actually be in our widget tree right now, -- depending on what we needed to show, so they might not get sent a CloseWidget event. -- They (and their FFI/C resources) would eventually get released by the GC, but let's be pedantic ;). if not self.with_title_bar then self.captioned_title_bar:free() end if not self.caption then self.ctoggler:free() end if not self._images_list then self.progress_container:free() end if not self.buttons_visible then self.button_container:free() end -- NOTE: Assume there's no image beneath us, so, no dithering request UIManager:setDirty(nil, function() return "flashui", self.main_frame.dimen end) end return ImageViewer