local Device = require("device") local Event = require("ui/event") local FileManager = require("apps/filemanager/filemanager") local UIManager = require("ui/uimanager") local _ = require("gettext") local C_ = _.pgettext local Screen = Device.screen return { text = _("Rotation"), sub_item_table_func = function() local rotation_table = {} if Device:hasGSensor() and Device:canToggleGSensor() then table.insert(rotation_table, { text = _("Ignore accelerometer rotation events"), help_text = _("This will inhibit automatic rotations triggered by your device's gyro."), checked_func = function() return G_reader_settings:isTrue("input_ignore_gsensor") end, callback = function() UIManager:broadcastEvent(Event:new("ToggleGSensor")) end, }) end if Device:hasGSensor() then table.insert(rotation_table, { text = _("Lock auto rotation to current orientation"), help_text = _([[ When checked, the gyro will only be honored when switching between the two inverse variants of your current rotation, i.e., Portrait <-> Inverted Portrait OR Landscape <-> Inverted Landscape. Switching between (Inverted) Portrait and (Inverted) Landscape will be inhibited. If you need to do so, you'll have to use the UI toggles.]]), enabled_func = function() return G_reader_settings:nilOrFalse("input_ignore_gsensor") end, checked_func = function() return G_reader_settings:isTrue("input_lock_gsensor") end, callback = function() G_reader_settings:flipNilOrFalse("input_lock_gsensor") Device:lockGSensor(G_reader_settings:isTrue("input_lock_gsensor")) end, }) end table.insert(rotation_table, { text = _("Keep current rotation across views"), help_text = _([[ When checked, the current rotation will be kept when switching between the file browser and the reader, in both directions, and that no matter what the document's saved rotation or the default reader or file browser rotation may be. This means that nothing will ever sneak a rotation behind your back, you choose your device's rotation, and it stays that way. When unchecked, the default rotation of the file browser and the default/saved reader rotation will not affect each other (i.e., they will be honored), and may very well be different.]]), checked_func = function() return G_reader_settings:isTrue("lock_rotation") end, callback = function() G_reader_settings:flipNilOrFalse("lock_rotation") end, separator = true, }) if FileManager.instance then table.insert(rotation_table, { text_func = function() local text = C_("Rotation", "⤹ 90°") if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE_ROTATED then text = text .. " ★" end return text end, checked_func = function() return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE_ROTATED end, callback = function(touchmenu_instance) UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE_ROTATED)) if touchmenu_instance then touchmenu_instance:closeMenu() end end, hold_callback = function(touchmenu_instance) G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE_ROTATED) if touchmenu_instance then touchmenu_instance:updateItems() end end, }) table.insert(rotation_table, { text_func = function() local text = C_("Rotation", "↑ 0°") if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT then text = text .. " ★" end return text end, checked_func = function() return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT end, callback = function(touchmenu_instance) UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT)) if touchmenu_instance then touchmenu_instance:closeMenu() end end, hold_callback = function(touchmenu_instance) G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT) if touchmenu_instance then touchmenu_instance:updateItems() end end, }) table.insert(rotation_table, { text_func = function() local text = C_("Rotation", "⤸ 90°") if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_LANDSCAPE then text = text .. " ★" end return text end, checked_func = function() return Screen:getRotationMode() == Screen.ORIENTATION_LANDSCAPE end, callback = function(touchmenu_instance) UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_LANDSCAPE)) if touchmenu_instance then touchmenu_instance:closeMenu() end end, hold_callback = function(touchmenu_instance) G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_LANDSCAPE) if touchmenu_instance then touchmenu_instance:updateItems() end end, }) table.insert(rotation_table, { text_func = function() local text = C_("Rotation", "↓ 180°") if G_reader_settings:readSetting("fm_rotation_mode") == Screen.ORIENTATION_PORTRAIT_ROTATED then text = text .. " ★" end return text end, checked_func = function() return Screen:getRotationMode() == Screen.ORIENTATION_PORTRAIT_ROTATED end, callback = function(touchmenu_instance) UIManager:broadcastEvent(Event:new("SetRotationMode", Screen.ORIENTATION_PORTRAIT_ROTATED)) if touchmenu_instance then touchmenu_instance:closeMenu() end end, hold_callback = function(touchmenu_instance) G_reader_settings:saveSetting("fm_rotation_mode", Screen.ORIENTATION_PORTRAIT_ROTATED) if touchmenu_instance then touchmenu_instance:updateItems() end end, }) end return rotation_table end, }