local Blitbuffer = require("ffi/blitbuffer") local Button = require("ui/widget/button") local CenterContainer = require("ui/widget/container/centercontainer") local CloseButton = require("ui/widget/closebutton") local Device = require("device") local Font = require("ui/font") local FrameContainer = require("ui/widget/container/framecontainer") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local HorizontalGroup = require("ui/widget/horizontalgroup") local HorizontalSpan = require("ui/widget/horizontalspan") local ImageWidget = require("ui/widget/imagewidget") local InputContainer = require("ui/widget/container/inputcontainer") local InputDialog = require("ui/widget/inputdialog") local InputText = require("ui/widget/inputtext") local LeftContainer = require("ui/widget/container/leftcontainer") local LineWidget = require("ui/widget/linewidget") local OverlapGroup = require("ui/widget/overlapgroup") local ProgressWidget = require("ui/widget/progresswidget") local RenderImage = require("ui/renderimage") local Size = require("ui/size") local TextBoxWidget = require("ui/widget/textboxwidget") local TextWidget = require("ui/widget/textwidget") local ToggleSwitch = require("ui/widget/toggleswitch") local UIManager = require("ui/uimanager") local VerticalGroup = require("ui/widget/verticalgroup") local VerticalSpan = require("ui/widget/verticalspan") local util = require("util") local _ = require("gettext") local Screen = Device.screen local T = require("ffi/util").template local stats_book = {} --[[ --Save into sdr folder addtional section ["summary"] = { ["rating"] = 5, ["note"] = "Some text", ["status"] = "Reading" ["modified"] = "24.01.2016" },]] local BookStatusWidget = InputContainer:new{ padding = Size.padding.fullscreen, settings = nil, thumbnail = nil, props = nil, star = {}, summary = { rating = nil, note = nil, status = "", modified = "", }, } function BookStatusWidget:init() if self.settings then -- What a blank, full summary table should look like local new_summary = { rating = nil, note = nil, status = "", modified = "", } local summary = self.settings:readSetting("summary") -- Check if the summary table we get is a full one, or a minimal one from CoverMenu... if summary then if summary.modified then -- Complete, use it as-is self.summary = summary else -- Incomplete, fill it up self.summary = new_summary util.tableMerge(self.summary, summary) end else self.summary = new_summary end end self.total_pages = self.view.document:getPageCount() stats_book = self:getStats() self.small_font_face = Font:getFace("smallffont") self.medium_font_face = Font:getFace("ffont") self.large_font_face = Font:getFace("largeffont") local button_enabled = true if self.readonly then button_enabled = false end self.star = Button:new{ icon = "star.empty", bordersize = 0, radius = 0, margin = 0, enabled = button_enabled, show_parent = self, readonly = self.readonly, } if Device:hasKeys() then self.key_events = { --don't get locked in on non touch devices AnyKeyPressed = { { Device.input.group.Any }, seqtext = "any key", doc = "close dialog" } } end if Device:isTouchDevice() then self.ges_events.Swipe = { GestureRange:new{ ges = "swipe", range = function() return self.dimen end, } } end local screen_size = Screen:getSize() self.covers_fullscreen = true -- hint for UIManager:_repaint() self[1] = FrameContainer:new{ width = screen_size.w, height = screen_size.h, background = Blitbuffer.COLOR_WHITE, bordersize = 0, padding = 0, self:getStatusContent(screen_size.w), } self.dithered = true end function BookStatusWidget:getStats() return {} end function BookStatusWidget:getStatDays() if stats_book.days then return tostring(stats_book.days) else return _("N/A") end end function BookStatusWidget:getStatHours() if stats_book.time then return util.secondsToClock(stats_book.time, false) else return _("N/A") end end function BookStatusWidget:getStatReadPages() if stats_book.pages then return string.format("%s/%s",stats_book.pages, self.total_pages) else return _("N/A") end end function BookStatusWidget:getStatusContent(width) local close_button = nil local status_header = self:genHeader(_("Book Status")) if self.readonly ~= true then close_button = CloseButton:new{ window = self } status_header = self:genHeader(_("Update Status")) end local content = VerticalGroup:new{ align = "left", OverlapGroup:new{ dimen = Geom:new{ w = width, h = Size.item.height_default }, close_button, }, self:genBookInfoGroup(), self:genHeader(_("Statistics")), self:genStatisticsGroup(width), self:genHeader(_("Review")), self:genSummaryGroup(width), status_header, self:generateSwitchGroup(width), } return content end function BookStatusWidget:genHeader(title) local width, height = Screen:getWidth(), Size.item.height_default local header_title = TextWidget:new{ text = title, face = self.medium_font_face, fgcolor = Blitbuffer.COLOR_WEB_GRAY, } local padding_span = HorizontalSpan:new{ width = self.padding } local line_width = (width - header_title:getSize().w) / 2 - self.padding * 2 local line_container = LeftContainer:new{ dimen = Geom:new{ w = line_width, h = height }, LineWidget:new{ background = Blitbuffer.COLOR_LIGHT_GRAY, dimen = Geom:new{ w = line_width, h = Size.line.thick, } } } local span_top, span_bottom if Screen:getScreenMode() == "landscape" then span_top = VerticalSpan:new{ width = Size.span.horizontal_default } span_bottom = VerticalSpan:new{ width = Size.span.horizontal_default } else span_top = VerticalSpan:new{ width = Size.item.height_default } span_bottom = VerticalSpan:new{ width = Size.span.vertical_large } end return VerticalGroup:new{ span_top, HorizontalGroup:new{ align = "center", padding_span, line_container, padding_span, header_title, padding_span, line_container, padding_span, }, span_bottom, } end function BookStatusWidget:onChangeBookStatus(option_name, option_value) self.summary.status = option_name[option_value] self.summary.modified = os.date("%Y-%m-%d", os.time()) self:saveSummary() return true end function BookStatusWidget:generateRateGroup(width, height, rating) self.stars_container = CenterContainer:new{ dimen = Geom:new{ w = width, h = height }, } self:setStar(rating) return self.stars_container end function BookStatusWidget:setStar(num) --clear previous data self.stars_container:clear() local stars_group = HorizontalGroup:new{ align = "center" } if num then self.summary.rating = num self:saveSummary() for i = 1, num do table.insert(stars_group, self.star:new{ icon = "star.full", callback = function() self:setStar(i) end }) end else num = 0 end for i = num + 1, 5 do table.insert(stars_group, self.star:new{ callback = function() self:setStar(i) end }) end table.insert(self.stars_container, stars_group) -- Individual stars are Button, w/ flash_ui, they'll have their own flash. -- And we need to redraw the full widget, because we don't know the coordinates of stars_container :/. UIManager:setDirty(self, "ui", nil, true) return true end function BookStatusWidget:genBookInfoGroup() local screen_width = Screen:getWidth() local split_span_width = math.floor(screen_width * 0.05) local img_width, img_height if Screen:getScreenMode() == "landscape" then img_width = Screen:scaleBySize(132) img_height = Screen:scaleBySize(184) else img_width = Screen:scaleBySize(132 * 1.5) img_height = Screen:scaleBySize(184 * 1.5) end local height = img_height local width = screen_width - split_span_width - img_width -- Get a chance to have title and authors rendered with alternate -- glyphs for the book language local lang = nil if self.props.language and self.props.language ~= "" then lang = self.props.language end -- title local book_meta_info_group = VerticalGroup:new{ align = "center", VerticalSpan:new{ width = height * 0.2 }, TextBoxWidget:new{ text = self.props.title, lang = lang, width = width, face = self.medium_font_face, alignment = "center", }, } -- author local text_author = TextBoxWidget:new{ text = self.props.authors, lang = lang, face = self.small_font_face, width = width, alignment = "center", } table.insert(book_meta_info_group, CenterContainer:new{ dimen = Geom:new{ w = width, h = text_author:getSize().h }, text_author } ) -- progress bar local read_percentage = self.view.state.page / self.total_pages local progress_bar = ProgressWidget:new{ width = math.floor(width * 0.7), height = Screen:scaleBySize(10), percentage = read_percentage, ticks = nil, last = nil, } table.insert(book_meta_info_group, CenterContainer:new{ dimen = Geom:new{ w = width, h = progress_bar:getSize().h }, progress_bar } ) -- complete text local text_complete = TextWidget:new{ text = T(_("%1% Completed"), string.format("%1.f", read_percentage * 100)), face = self.small_font_face, } table.insert(book_meta_info_group, CenterContainer:new{ dimen = Geom:new{ w = width, h = text_complete:getSize().h }, text_complete } ) -- rating table.insert(book_meta_info_group, VerticalSpan:new{ width = Screen:scaleBySize(30) }) local rateHeight = Screen:scaleBySize(60) table.insert(book_meta_info_group, self:generateRateGroup(screen_width, rateHeight, self.summary.rating)) -- build the final group local book_info_group = HorizontalGroup:new{ align = "top", HorizontalSpan:new{ width = split_span_width } } -- thumbnail if self.thumbnail then -- Much like BookInfoManager, honor AR here local cbb_w, cbb_h = self.thumbnail:getWidth(), self.thumbnail:getHeight() if cbb_w > img_width or cbb_h > img_height then local scale_factor = math.min(img_width / cbb_w, img_height / cbb_h) cbb_w = math.min(math.floor(cbb_w * scale_factor)+1, img_width) cbb_h = math.min(math.floor(cbb_h * scale_factor)+1, img_height) self.thumbnail = RenderImage:scaleBlitBuffer(self.thumbnail, cbb_w, cbb_h, true) end table.insert(book_info_group, ImageWidget:new{ image = self.thumbnail, width = cbb_w, height = cbb_h, }) -- dereference thumbnail since we let imagewidget manages its lifecycle self.thumbnail = nil end table.insert(book_info_group, CenterContainer:new{ dimen = Geom:new{ w = width, h = height }, book_meta_info_group, }) return CenterContainer:new{ dimen = Geom:new{ w = screen_width, h = img_height }, book_info_group, } end function BookStatusWidget:genStatisticsGroup(width) local height = Screen:scaleBySize(60) local statistics_container = CenterContainer:new{ dimen = Geom:new{ w = width, h = height }, } local statistics_group = VerticalGroup:new{ align = "left" } local tile_width = width / 3 local tile_height = height / 2 local titles_group = HorizontalGroup:new{ align = "center", CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = _("Days"), face = self.small_font_face, }, }, CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = _("Time"), face = self.small_font_face, }, }, CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = _("Read pages"), face = self.small_font_face, } } } local data_group = HorizontalGroup:new{ align = "center", CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = self:getStatDays(), face = self.medium_font_face, }, }, CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = self:getStatHours(), face = self.medium_font_face, }, }, CenterContainer:new{ dimen = Geom:new{ w = tile_width, h = tile_height }, TextWidget:new{ text = self:getStatReadPages(), face = self.medium_font_face, } } } table.insert(statistics_group, titles_group) table.insert(statistics_group, data_group) table.insert(statistics_container, statistics_group) return statistics_container end function BookStatusWidget:genSummaryGroup(width) local height if Screen:getScreenMode() == "landscape" then height = Screen:scaleBySize(80) else height = Screen:scaleBySize(160) end local text_padding = Size.padding.default self.input_note = InputText:new{ text = self.summary.note, face = self.medium_font_face, width = width - self.padding * 3, height = math.floor(height * 0.75), scroll = true, bordersize = Size.border.default, focused = false, padding = text_padding, parent = self, readonly = self.readonly, hint = _("A few words about the book"), } return VerticalGroup:new{ VerticalSpan:new{ width = Size.span.vertical_large }, CenterContainer:new{ dimen = Geom:new{ w = width, h = height }, self.input_note } } end function BookStatusWidget:onUpdateNote() self.summary.note = self.input_note:getText() self:saveSummary() return true end function BookStatusWidget:saveSummary() if self.summary then self.settings:saveSetting("summary", self.summary) self.settings:flush() end end function BookStatusWidget:generateSwitchGroup(width) local height if Screen:getScreenMode() == "landscape" then -- landscape mode height = Screen:scaleBySize(60) else -- portrait mode height = Screen:scaleBySize(105) end local args = { "complete", "reading", "abandoned" } local current_status = self.summary.status local position = 2 for k, v in pairs(args) do if v == current_status then position = k end end local config = { event = "ChangeBookStatus", default_value = 2, args = args, default_arg = "reading", toggle = { _("Finished"), _("Reading"), _("On hold") }, values = { 1, 2, 3 }, name = "book_status", alternate = false, enabled = true, } if self.readonly then config.enable = false end local switch = ToggleSwitch:new{ width = math.floor(width * 0.6), default_value = config.default_value, name = config.name, name_text = config.name_text, event = config.event, toggle = config.toggle, args = config.args, alternate = config.alternate, default_arg = config.default_arg, values = config.values, enabled = config.enable, config = self, readonly = self.readonly, } switch:setPosition(position) return VerticalGroup:new{ VerticalSpan:new{ width = Screen:scaleBySize(10) }, CenterContainer:new{ ignore = "height", dimen = Geom:new{ w = width, h = height }, switch, } } end function BookStatusWidget:onConfigChoose(values, name, event, args, events, position) UIManager:tickAfterNext(function() if values then self:onChangeBookStatus(args, position) end UIManager:setDirty(nil, "ui", nil, true) end) end function BookStatusWidget:onAnyKeyPressed() return self:onClose() end function BookStatusWidget:onSwipe(arg, ges_ev) if ges_ev.direction == "south" then -- Allow easier closing with swipe down self:onClose() elseif ges_ev.direction == "east" or ges_ev.direction == "west" or ges_ev.direction == "north" then -- no use for now do end -- luacheck: ignore 541 else -- diagonal swipe -- trigger full refresh UIManager:setDirty(nil, "full", nil, true) -- a long diagonal swipe may also be used for taking a screenshot, -- so let it propagate return false end end function BookStatusWidget:onClose() self:saveSummary() -- NOTE: Flash on close to avoid ghosting, since we show an image. UIManager:close(self, "flashpartial") return true end function BookStatusWidget:onSwitchFocus(inputbox) self.note_dialog = InputDialog:new{ title = _("Review"), input = self.input_note:getText(), input_hint = "", input_type = "text", scroll = true, allow_newline = true, text_height = Screen:scaleBySize(150), buttons = { { { text = _("Cancel"), callback = function() self:closeInputDialog() end, }, { text = _("Save review"), is_enter_default = true, callback = function() self.input_note:setText(self.note_dialog:getInputText()) self:closeInputDialog() self:onUpdateNote() end, }, }, }, } UIManager:show(self.note_dialog) self.note_dialog:onShowKeyboard() end function BookStatusWidget:closeInputDialog() UIManager:close(self.note_dialog) end return BookStatusWidget