require "ui/widget/container" require "ui/widget/group" require "ui/widget/line" require "ui/widget/iconbutton" --[[ TouchMenuItem widget --]] TouchMenuItem = InputContainer:new{ menu = nil, vertical_align = "center", item = nil, dimen = nil, face = Font:getFace("cfont", 22), show_parent = nil, } function TouchMenuItem:init() self.ges_events = { TapSelect = { GestureRange:new{ ges = "tap", range = self.dimen, }, doc = "Select Menu Item", }, } self.item_frame = FrameContainer:new{ width = self.dimen.w, bordersize = 0, color = 15, HorizontalGroup:new { align = "center", HorizontalSpan:new{ width = 10 }, TextWidget:new{ text = self.item.text, face = self.face, }, }, } self[1] = self.item_frame end function TouchMenuItem:onTapSelect(arg, ges) self.item_frame.invert = true UIManager:setDirty(self.show_parent, "partial") UIManager:scheduleIn(0.5, function() self.item_frame.invert = false UIManager:setDirty(self.show_parent, "partial") end) self.menu:onMenuSelect(self.item) return true end --[[ TouchMenuBar widget --]] TouchMenuBar = InputContainer:new{ height = scaleByDPI(70), width = Screen:getWidth(), icons = {}, -- touch menu that holds the bar, used for trigger repaint on icons show_parent = nil, menu = nil, } function TouchMenuBar:init() self.show_parent = self.show_parent or self self.dimen = Geom:new{ w = self.width, h = self.height, } self.bar_icon_group = HorizontalGroup:new{} local icon_sep = LineWidget:new{ dimen = Geom:new{ w = scaleByDPI(2), h = self.height, } } local icon_span = HorizontalSpan:new{ width = scaleByDPI(20) } -- build up image widget for menu icon bar self.icon_widgets = {} -- the start_seg for first icon_widget should be 0 -- we asign negative here to offset it in the loop start_seg = -icon_sep:getSize().w end_seg = start_seg for k, v in ipairs(self.icons) do local ib = IconButton:new{ show_parent = self.show_parent, icon_file = v, callback = nil, } table.insert(self.icon_widgets, HorizontalGroup:new{ icon_span, ib, icon_span, }) -- we have to use local variable here for closure callback local _start_seg = end_seg + icon_sep:getSize().w local _end_seg = _start_seg + self.icon_widgets[k]:getSize().w if k == 1 then self.bar_sep = LineWidget:new{ dimen = Geom:new{ w = self.width, h = scaleByDPI(2), }, empty_segments = { { s = _start_seg, e = _end_seg } }, } end ib.callback = function() self.bar_sep.empty_segments = { { s = _start_seg, e = _end_seg } } self.menu:switchMenuTab(k) end table.insert(self.bar_icon_group, self.icon_widgets[k]) table.insert(self.bar_icon_group, icon_sep) start_seg = _start_seg end_seg = _end_seg end self[1] = FrameContainer:new{ bordersize = 0, padding = 0, VerticalGroup:new{ align = "left", -- bar icons self.bar_icon_group, -- separate line self.bar_sep }, } end --[[ TouchMenu widget --]] TouchMenu = InputContainer:new{ tab_item_table = {}, -- for returnning in multi-level menus item_table_stack = {}, item_table = nil, --@TODO replace getDPI call (houqp) item_height = scaleByDPI(50), bordersize = scaleByDPI(2), padding = scaleByDPI(5), width = Screen:getWidth(), height = nil, page = 1, max_per_page = 10, -- for UIManager:setDirty show_parent = nil, cur_tab = -1, close_callback = nil, } function TouchMenu:init() self.show_parent = self.show_parent or self if not self.close_callback then self.close_callback = function() UIManager:close(self.show_parent) end end self.ges_events.TapCloseAllMenus = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } } local icons = {} for _,v in ipairs(self.tab_item_table) do table.insert(icons, v.icon) end self.bar = TouchMenuBar:new{ width = self.width - self.padding * 2 - self.bordersize * 2, icons = icons, show_parent = self.show_parent, menu = self, } self.item_group = VerticalGroup:new{ align = "left", } self.footer = HorizontalGroup:new{ IconButton:new{ invert = true, icon_file = "resources/icons/appbar.chevron.left.png", show_parent = self.show_parent, callback = function() self:backToUpperMenu() end, } } self[1] = FrameContainer:new{ padding = self.padding, bordersize = self.bordersize, background = 0, -- menubar and footer will be inserted in -- item_group in updateItems self.item_group, } self:switchMenuTab(1) self:updateItems() end function TouchMenu:_recalculateDimen() self.dimen.w = self.width -- if height not given, dynamically calculate it if not self.height then self.dimen.h = (#self.item_table + 2) * self.item_height + self.bar:getSize().h else self.dimen.h = self.height end if self.dimen.h > Screen:getHeight() then self.dimen.h = Screen:getHeight() end self.perpage = math.floor(self.dimen.h / self.item_height) - 2 if self.perpage > self.max_per_page then self.perpage = self.max_per_page end self.page_num = math.ceil(#self.item_table / self.perpage) end function TouchMenu:updateItems() self:_recalculateDimen() self.item_group:clear() table.insert(self.item_group, self.bar) local item_width = self.dimen.w - self.padding*2 - self.bordersize*2 for c = 1, self.perpage do -- calculate index in item_table local i = (self.page - 1) * self.perpage + c if i <= #self.item_table then local item_tmp = TouchMenuItem:new{ item = self.item_table[i], menu = self, dimen = Geom:new{ w = item_width, h = self.item_height, }, show_parent = self.show_parent, } table.insert(self.item_group, item_tmp) -- insert split line if c ~= self.perpage then table.insert(self.item_group, HorizontalGroup:new{ -- pad with spacing HorizontalSpan:new{width = scaleByDPI(10)}, LineWidget:new{ style = "dashed", dimen = Geom:new{ w = item_width - 20, h = 1, } } }) end else -- item not enough to fill the whole page, break out of loop --table.insert(self.item_group, --VerticalSpan:new{ --width = self.item_height --}) --break end -- if i <= self.items end -- for c=1, self.perpage table.insert(self.item_group, VerticalSpan:new{width = scaleByDPI(2)}) table.insert(self.item_group, self.footer) -- FIXME: this is a dirty hack to clear previous menus -- refert to issue #664 UIManager.repaint_all = true end function TouchMenu:switchMenuTab(tab_num) if self.cur_tab ~= tab_num then self.cur_tab = tab_num self.item_table = self.tab_item_table[tab_num] self:updateItems() end end function TouchMenu:backToUpperMenu() if #self.item_table_stack ~= 0 then self.item_table = table.remove(self.item_table_stack) self:updateItems() end end function TouchMenu:closeMenu() self.close_callback() end function TouchMenu:onMenuSelect(item) if item.sub_item_table == nil then if item.callback then -- put stuff in scheduler so we can See -- the effect of inverted menu item UIManager:scheduleIn(0.1, function() self:closeMenu() item.callback() end) end else table.insert(self.item_table_stack, self.item_table) self.item_table = item.sub_item_table self:updateItems() end return true end function TouchMenu:onTapCloseAllMenus(arg, ges_ev) if ges_ev.pos:notIntersectWith(self.dimen) then self:closeMenu() return true end end