local InputContainer = require("ui/widget/container/inputcontainer") local CenterContainer = require("ui/widget/container/centercontainer") local Font = require("ui/font") local Device = require("device") local GestureRange = require("ui/gesturerange") local FrameContainer = require("ui/widget/container/framecontainer") local HorizontalGroup = require("ui/widget/horizontalgroup") local ImageWidget = require("ui/widget/imagewidget") local TextBoxWidget = require("ui/widget/textboxwidget") local HorizontalSpan = require("ui/widget/horizontalspan") local UIManager = require("ui/uimanager") local Geom = require("ui/geometry") local Input = require("device").input local Screen = require("device").screen local _ = require("gettext") local Blitbuffer = require("ffi/blitbuffer") --[[ Widget that displays an informational message it vanishes on key press or after a given timeout ]] local InfoMessage = InputContainer:new{ modal = true, face = Font:getFace("infofont", 25), text = "", timeout = nil, -- in seconds } function InfoMessage:init() if Device:hasKeys() then self.key_events = { AnyKeyPressed = { { Input.group.Any }, seqtext = "any key", doc = "close dialog" } } end if Device:isTouchDevice() then self.ges_events.TapClose = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } } end local image_widget = nil if self.image then image_widget = ImageWidget:new{ image = self.image, width = self.image_width, height = self.image_height, } else image_widget = ImageWidget:new{ file = "resources/info-i.png", } end -- we construct the actual content here because self.text is only available now self[1] = CenterContainer:new{ dimen = Screen:getSize(), FrameContainer:new{ margin = 2, background = Blitbuffer.COLOR_WHITE, HorizontalGroup:new{ align = "center", image_widget, HorizontalSpan:new{ width = 10 }, TextBoxWidget:new{ text = self.text, face = self.face, width = Screen:getWidth()*2/3, } } } } end function InfoMessage:onShow() -- triggered by the UIManager after we got successfully shown (not yet painted) if self.timeout then UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end) end return true end function InfoMessage:onAnyKeyPressed() -- triggered by our defined key events UIManager:close(self) return true end function InfoMessage:onTapClose() UIManager:close(self) return true end return InfoMessage