local InputContainer = require("ui/widget/container/inputcontainer") local ScrollTextWidget = require("ui/widget/scrolltextwidget") local TextBoxWidget = require("ui/widget/textboxwidget") local FrameContainer = require("ui/widget/container/framecontainer") local VirtualKeyboard = require("ui/widget/virtualkeyboard") local GestureRange = require("ui/gesturerange") local UIManager = require("ui/uimanager") local Geom = require("ui/geometry") local Device = require("device") local Screen = require("device").screen local Font = require("ui/font") local DEBUG = require("dbg") local util = require("ffi/util") local Blitbuffer = require("ffi/blitbuffer") local InputText = InputContainer:new{ text = "", hint = "demo hint", charlist = {}, -- table to store input string charpos = 1, input_type = nil, text_type = nil, width = nil, height = nil, face = Font:getFace("cfont", 22), padding = 5, margin = 5, bordersize = 2, parent = nil, -- parent dialog that will be set dirty scroll = false, focused = true, } function InputText:init() self:initTextBox(self.text) self:initKeyboard() if Device:isTouchDevice() then self.ges_events = { TapTextBox = { GestureRange:new{ ges = "tap", range = self.dimen } } } end end function InputText:initTextBox(text) self.text = text self:initCharlist(text) local fgcolor = Blitbuffer.gray(self.text == "" and 0.5 or 1.0) local text_widget = nil local show_text = self.text if self.text_type == "password" and show_text ~= "" then show_text = self.text:gsub("(.-).", function() return "*" end) show_text = show_text:gsub("(.)$", function() return self.text:sub(-1) end) elseif show_text == "" then show_text = self.hint end if self.scroll then text_widget = ScrollTextWidget:new{ text = show_text, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, } else text_widget = TextBoxWidget:new{ text = show_text, face = self.face, fgcolor = fgcolor, width = self.width, height = self.height, } end self[1] = FrameContainer:new{ bordersize = self.bordersize, padding = self.padding, margin = self.margin, color = Blitbuffer.gray(self.focused and 1.0 or 0.5), text_widget, } self.dimen = self[1]:getSize() end function InputText:initCharlist(text) if text == nil then return end -- clear self.charlist = {} self.charpos = 1 local prevcharcode, charcode = 0 for uchar in string.gfind(text, "([%z\1-\127\194-\244][\128-\191]*)") do charcode = util.utf8charcode(uchar) if prevcharcode then -- utf8 self.charlist[#self.charlist+1] = uchar end prevcharcode = charcode end self.charpos = #self.charlist+1 end function InputText:initKeyboard() local keyboard_layout = 2 if self.input_type == "number" then keyboard_layout = 3 end self.keyboard = VirtualKeyboard:new{ layout = keyboard_layout, inputbox = self, width = Screen:getWidth(), height = math.max(Screen:getWidth(), Screen:getHeight())*0.33, } end function InputText:onTapTextBox() if self.parent.onSwitchFocus then self.parent:onSwitchFocus(self) end end function InputText:unfocus() self.focused = false self[1].color = Blitbuffer.gray(0.5) end function InputText:focus() self.focused = true self[1].color = Blitbuffer.COLOR_BLACK end function InputText:onShowKeyboard() UIManager:show(self.keyboard) end function InputText:onCloseKeyboard() UIManager:close(self.keyboard) end function InputText:getKeyboardDimen() return self.keyboard.dimen end function InputText:addChar(char) if self.enter_callback and char == '\n' then UIManager:scheduleIn(0.3, function() self.enter_callback() end) return end table.insert(self.charlist, self.charpos, char) self.charpos = self.charpos + 1 self:initTextBox(table.concat(self.charlist)) UIManager:setDirty(self.parent, "partial") end function InputText:delChar() if self.charpos == 1 then return end self.charpos = self.charpos - 1 table.remove(self.charlist, self.charpos) self:initTextBox(table.concat(self.charlist)) UIManager:setDirty(self.parent, "partial") end function InputText:clear() self:initTextBox("") UIManager:setDirty(self.parent, "partial") end function InputText:getText() return self.text end function InputText:setText(text) self:initTextBox(text) UIManager:setDirty(self.parent, "partial") end return InputText