local FrameContainer = require("ui/widget/container/framecontainer") local CenterContainer = require("ui/widget/container/centercontainer") local VerticalGroup = require("ui/widget/verticalgroup") local HorizontalGroup = require("ui/widget/horizontalgroup") local InputDialog = require("ui/widget/inputdialog") local InputText = require("ui/widget/inputtext") local UIManager = require("ui/uimanager") local Geom = require("ui/geometry") local Screen = require("device").screen local DEBUG = require("dbg") local _ = require("gettext") local util = require("ffi/util") local Blitbuffer = require("ffi/blitbuffer") local InfoMessage = require("ui/widget/infomessage") local input_field local MultiInputDialog = InputDialog:extend{ field = {}, field_hint = {}, fields = {}, } function MultiInputDialog:init() -- init title and buttons in base class InputDialog.init(self) local VerticalGroupData = VerticalGroup:new{ align = "left", self.title, self.title_bar, } input_field = {} local k = 0 for i, field in ipairs(self.fields) do k = k + 1 input_field[k] = InputText:new{ text = field.text or "", hint = field.hint or "", face = self.input_face, width = self.width * 0.9, focused = k == 1 and true or false, scroll = false, parent = self, } table.insert(VerticalGroupData,CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = input_field[k]:getSize().h, }, input_field[k], }) end -- buttons table.insert(VerticalGroupData,CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = self.button_table:getSize().h, }, self.button_table, }) self.dialog_frame = FrameContainer:new{ radius = 8, bordersize = 3, padding = 0, margin = 0, background = Blitbuffer.COLOR_WHITE, VerticalGroupData, } self.input = input_field[1] self[1] = CenterContainer:new{ dimen = Geom:new{ w = Screen:getWidth(), h = Screen:getHeight() - self.input:getKeyboardDimen().h, }, self.dialog_frame, } UIManager.repaint_all = true UIManager.full_refresh = true end function MultiInputDialog:getFields() local fields = {} for i=1, #input_field do table.insert(fields, input_field[i].text) end return fields end function MultiInputDialog:onSwitchFocus(inputbox) -- unfocus current inputbox self.input:unfocus() self.input:onCloseKeyboard() -- focus new inputbox self.input = inputbox self.input:focus() self.input:onShowKeyboard() UIManager:show(self) end return MultiInputDialog