local InputContainer = require("ui/widget/container/inputcontainer") local FrameContainer = require("ui/widget/container/framecontainer") local CenterContainer = require("ui/widget/container/centercontainer") local TextWidget = require("ui/widget/textwidget") local Font = require("ui/font") local Geom = require("ui/geometry") local Device = require("device") local UIManager = require("ui/uimanager") local HorizontalGroup = require("ui/widget/horizontalgroup") local Input = require("device").input local Screen = require("device").screen local Blitbuffer = require("ffi/blitbuffer") --[[ Widget that displays a tiny notification on top of screen --]] local Notification = InputContainer:new{ face = Font:getFace("infofont", 20), text = "Null Message", timeout = nil, margin = 5, padding = 5, } function Notification:init() if Device:hasKeys() then self.key_events = { AnyKeyPressed = { { Input.group.Any }, seqtext = "any key", doc = "close dialog" } } end -- we construct the actual content here because self.text is only available now local text_widget = TextWidget:new{ text = self.text, face = self.face } local widget_size = text_widget:getSize() self[1] = CenterContainer:new{ dimen = Geom:new{ w = Screen:getWidth(), h = Screen:getHeight()/10, }, FrameContainer:new{ background = Blitbuffer.COLOR_WHITE, radius = 0, margin = self.margin, padding = self.padding, CenterContainer:new{ dimen = Geom:new{ w = widget_size.w, h = widget_size.h }, text_widget, } } } end function Notification:onShow() -- triggered by the UIManager after we got successfully shown (not yet painted) if self.timeout then UIManager:scheduleIn(self.timeout, function() UIManager:close(self) end) end return true end function Notification:onAnyKeyPressed() -- triggered by our defined key events UIManager:close(self) return true end return Notification