local InputContainer = require("ui/widget/container/inputcontainer") local TextBoxWidget = require("ui/widget/textboxwidget") local VerticalScrollBar = require("ui/widget/verticalscrollbar") local Geom = require("ui/geometry") local GestureRange = require("ui/gesturerange") local UIManager = require("ui/uimanager") local Screen = require("device").screen local HorizontalGroup = require("ui/widget/horizontalgroup") local HorizontalSpan = require("ui/widget/horizontalspan") local Device = require("device") local Blitbuffer = require("ffi/blitbuffer") --[[ Text widget with vertical scroll bar --]] local ScrollTextWidget = InputContainer:new{ text = nil, face = nil, fgcolor = Blitbuffer.COLOR_BLACK, width = 400, height = 20, scroll_bar_width = Screen:scaleByDPI(6), text_scroll_span = Screen:scaleByDPI(6), dialog = nil, } function ScrollTextWidget:init() self.text_widget = TextBoxWidget:new{ text = self.text, face = self.face, fgcolor = self.fgcolor, width = self.width - self.scroll_bar_width - self.text_scroll_span, height = self.height } local visible_line_count = self.text_widget:getVisLineCount() local total_line_count = self.text_widget:getAllLineCount() self.v_scroll_bar = VerticalScrollBar:new{ enable = visible_line_count < total_line_count, low = 0, high = visible_line_count/total_line_count, width = Screen:scaleByDPI(6), height = self.height, } local horizontal_group = HorizontalGroup:new{} table.insert(horizontal_group, self.text_widget) table.insert(horizontal_group, HorizontalSpan:new{width = Screen:scaleByDPI(6)}) table.insert(horizontal_group, self.v_scroll_bar) self[1] = horizontal_group self.dimen = Geom:new(self[1]:getSize()) if Device:isTouchDevice() then self.ges_events = { ScrollText = { GestureRange:new{ ges = "swipe", range = function() return self.dimen end, }, }, } end end function ScrollTextWidget:updateScrollBar(text) local virtual_line_num = text:getVirtualLineNum() local visible_line_count = text:getVisLineCount() local all_line_count = text:getAllLineCount() self.v_scroll_bar:set( (virtual_line_num - 1) / all_line_count, (virtual_line_num - 1 + visible_line_count) / all_line_count ) end function ScrollTextWidget:onScrollText(arg, ges) if ges.direction == "north" then self.text_widget:scrollDown() self:updateScrollBar(self.text_widget) elseif ges.direction == "south" then self.text_widget:scrollUp() self:updateScrollBar(self.text_widget) end UIManager:setDirty(self.dialog, "partial") end return ScrollTextWidget