--[[-- A FrameContainer is some graphics content (1 widget) that is surrounded by a frame Example: local frame frame = FrameContainer:new{ radius = Size.radius.window, bordersize = Size.border.window, padding = 0, margin = 0, background = Blitbuffer.COLOR_WHITE, VerticalGroup:new{ -- etc } } --]] local BD = require("ui/bidi") local Blitbuffer = require("ffi/blitbuffer") local Geom = require("ui/geometry") local Size = require("ui/size") local WidgetContainer = require("ui/widget/container/widgetcontainer") local FrameContainer = WidgetContainer:new{ background = nil, color = Blitbuffer.COLOR_BLACK, margin = 0, radius = 0, inner_bordersize = 0, bordersize = Size.border.window, padding = Size.padding.default, padding_top = nil, padding_right = nil, padding_bottom = nil, padding_left = nil, width = nil, height = nil, invert = false, allow_mirroring = true, _mirroredUI = BD.mirroredUILayout(), } function FrameContainer:getSize() local content_size = self[1]:getSize() self._padding_top = self.padding_top or self.padding self._padding_right = self.padding_right or self.padding self._padding_bottom = self.padding_bottom or self.padding self._padding_left = self.padding_left or self.padding if self._mirroredUI and self.allow_mirroring then self._padding_left, self._padding_right = self._padding_right, self._padding_left end return Geom:new{ w = content_size.w + ( self.margin + self.bordersize ) * 2 + self._padding_left + self._padding_right, h = content_size.h + ( self.margin + self.bordersize ) * 2 + self._padding_top + self._padding_bottom } end function FrameContainer:paintTo(bb, x, y) local my_size = self:getSize() self.dimen = Geom:new{ x = x, y = y, w = my_size.w, h = my_size.h } local container_width = self.width or my_size.w local container_height = self.height or my_size.h local shift_x = 0 if self._mirroredUI and self.allow_mirroring then shift_x = container_width - my_size.w end --- @todo get rid of margin here? 13.03 2013 (houqp) if self.background then bb:paintRoundedRect(x, y, container_width, container_height, self.background, self.radius) end if self.inner_bordersize > 0 then --- @warning This doesn't actually support radius, it'll always be a square. bb:paintInnerBorder(x + self.margin, y + self.margin, container_width - self.margin * 2, container_height - self.margin * 2, self.inner_bordersize, self.color, self.radius) end if self.bordersize > 0 then bb:paintBorder(x + self.margin, y + self.margin, container_width - self.margin * 2, container_height - self.margin * 2, self.bordersize, self.color, self.radius) end if self[1] then self[1]:paintTo(bb, x + self.margin + self.bordersize + self._padding_left + shift_x, y + self.margin + self.bordersize + self._padding_top) end if self.invert then bb:invertRect(x + self.bordersize, y + self.bordersize, container_width - 2*self.bordersize, container_height - 2*self.bordersize) end if self.dim then bb:dimRect(x + self.bordersize, y + self.bordersize, container_width - 2*self.bordersize, container_height - 2*self.bordersize) end end return FrameContainer