local Blitbuffer = require("ffi/blitbuffer") local CenterContainer = require("ui/widget/container/centercontainer") local Device = require("device") local Font = require("ui/font") local FrameContainer = require("ui/widget/container/framecontainer") local Geom = require("ui/geometry") local InputDialog = require("ui/widget/inputdialog") local InputText = require("ui/widget/inputtext") local Size = require("ui/size") local TextBoxWidget = require("ui/widget/textboxwidget") local UIManager = require("ui/uimanager") local VerticalGroup = require("ui/widget/verticalgroup") local VerticalSpan = require("ui/widget/verticalspan") local _ = require("gettext") local Screen = Device.screen local input_field, input_description local MultiInputDialog = InputDialog:extend{ fields = {}, description_padding = Size.padding.default, description_margin = Size.margin.small, } function MultiInputDialog:init() -- init title and buttons in base class InputDialog.init(self) local VerticalGroupData = VerticalGroup:new{ align = "left", self.title_widget, self.title_bar, } input_field = {} input_description = {} local k = 0 for i, field in ipairs(self.fields) do k = k + 1 input_field[k] = InputText:new{ text = field.text or "", hint = field.hint or "", input_type = field.input_type or "string", text_type = field.text_type, face = self.input_face, width = math.floor(self.width * 0.9), focused = k == 1 and true or false, scroll = false, parent = self, padding = field.padding or nil, margin = field.margin or nil, -- Allow these to be specified per field if needed alignment = field.alignment or self.alignment, justified = field.justified or self.justified, lang = field.lang or self.lang, para_direction_rtl = field.para_direction_rtl or self.para_direction_rtl, auto_para_direction = field.auto_para_direction or self.auto_para_direction, alignment_strict = field.alignment_strict or self.alignment_strict, } if Device:hasDPad() then -- little hack to piggyback on the layout of the button_table to handle the new InputText table.insert(self.button_table.layout, #self.button_table.layout, {input_field[k]}) end if field.description then input_description[k] = FrameContainer:new{ padding = self.description_padding, margin = self.description_margin, bordersize = 0, TextBoxWidget:new{ text = field.description, face = Font:getFace("x_smallinfofont"), width = math.floor(self.width * 0.9), } } table.insert(VerticalGroupData, CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = input_description[k]:getSize().h , }, input_description[k], }) end table.insert(VerticalGroupData, CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = input_field[k]:getSize().h, }, input_field[k], }) end if Device:hasDPad() then -- remove the not needed hack in inputdialog table.remove(self.button_table.layout, 1) end -- Add same vertical space after than before InputText table.insert(VerticalGroupData,CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = self.description_padding + self.description_margin, }, VerticalSpan:new{ width = self.description_padding + self.description_margin }, }) -- buttons table.insert(VerticalGroupData,CenterContainer:new{ dimen = Geom:new{ w = self.title_bar:getSize().w, h = self.button_table:getSize().h, }, self.button_table, }) self.dialog_frame = FrameContainer:new{ radius = Size.radius.window, bordersize = Size.border.window, padding = 0, margin = 0, background = Blitbuffer.COLOR_WHITE, VerticalGroupData, } self._input_widget = input_field[1] self[1] = CenterContainer:new{ dimen = Geom:new{ w = Screen:getWidth(), h = math.max(Screen:getHeight() - self._input_widget:getKeyboardDimen().h, self.dialog_frame:getSize().h), }, self.dialog_frame, } UIManager:setDirty(self, "ui") end function MultiInputDialog:getFields() local fields = {} for i=1, #input_field do table.insert(fields, input_field[i].text) end return fields end function MultiInputDialog:onSwitchFocus(inputbox) -- unfocus current inputbox self._input_widget:unfocus() self._input_widget:onCloseKeyboard() UIManager:setDirty(nil, function() return "ui", self.dialog_frame.dimen end) -- focus new inputbox self._input_widget = inputbox self._input_widget:focus() self._input_widget:onShowKeyboard() end return MultiInputDialog