require "math" ReaderPaging = InputContainer:new{ current_page = 0, number_of_pages = 0, visible_area = nil, page_area = nil, show_overlap_enable = true, overlap = scaleByDPI(20), } function ReaderPaging:init() if Device:hasKeyboard() then self.key_events = { GotoNextPage = { {Input.group.PgFwd}, doc = "go to next page", event = "GotoPageRel", args = 1 }, GotoPrevPage = { {Input.group.PgBack}, doc = "go to previous page", event = "GotoPageRel", args = -1 }, GotoFirst = { {"1"}, doc = "go to start", event = "GotoPercent", args = 0}, Goto11 = { {"2"}, doc = "go to 11%", event = "GotoPercent", args = 11}, Goto22 = { {"3"}, doc = "go to 22%", event = "GotoPercent", args = 22}, Goto33 = { {"4"}, doc = "go to 33%", event = "GotoPercent", args = 33}, Goto44 = { {"5"}, doc = "go to 44%", event = "GotoPercent", args = 44}, Goto55 = { {"6"}, doc = "go to 55%", event = "GotoPercent", args = 55}, Goto66 = { {"7"}, doc = "go to 66%", event = "GotoPercent", args = 66}, Goto77 = { {"8"}, doc = "go to 77%", event = "GotoPercent", args = 77}, Goto88 = { {"9"}, doc = "go to 88%", event = "GotoPercent", args = 88}, GotoLast = { {"0"}, doc = "go to end", event = "GotoPercent", args = 100}, } end self.number_of_pages = self.ui.document.info.number_of_pages end -- This method will be called in onSetDimensions handler function ReaderPaging:initGesListener() self.ges_events = { TapForward = { GestureRange:new{ ges = "tap", range = Geom:new{ x = Screen:getWidth()/4, y = Screen:getHeight()/4, w = 3*Screen:getWidth()/4, h = 5*Screen:getHeight()/8, } } }, TapBackward = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = Screen:getHeight()/4, w = Screen:getWidth()/4, h = 5*Screen:getHeight()/8, } } }, ToggleFlipping = { GestureRange:new{ ges = "tap", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth()/8, h = Screen:getHeight()/8 } } }, Swipe = { GestureRange:new{ ges = "swipe", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), } } }, Pan = { GestureRange:new{ ges = "pan", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), }, rate = 4.0, } }, PanRelease = { GestureRange:new{ ges = "pan_release", range = Geom:new{ x = 0, y = 0, w = Screen:getWidth(), h = Screen:getHeight(), }, } }, } end function ReaderPaging:onReadSettings(config) self:gotoPage(config:readSetting("last_page") or 1) local soe = config:readSetting("show_overlap_enable") if not soe then self.show_overlap_enable = soe end end function ReaderPaging:onCloseDocument() self.ui.doc_settings:saveSetting("last_page", self.current_page) self.ui.doc_settings:saveSetting("percent_finished", self.current_page/self.number_of_pages) end function ReaderPaging:onTapForward() self:onPagingRel(1) return true end function ReaderPaging:onTapBackward() self:onPagingRel(-1) return true end function ReaderPaging:onToggleFlipping() self.view.flipping_visible = not self.view.flipping_visible self.flipping_mode = self.view.flipping_visible self.flipping_page = self.current_page if self.flipping_mode then self:updateOriginalPage(self.current_page) else self:updateOriginalPage(nil) end self.ui:handleEvent(Event:new("SetHinting", not self.flipping_mode)) UIManager:setDirty(self.view.dialog, "partial") end function ReaderPaging:updateOriginalPage(page) self.original_page = page end function ReaderPaging:updateFlippingPage(page) self.flipping_page = page end function ReaderPaging:flipping(flipping_page, flipping_ges) local read = flipping_page - 1 local unread = self.number_of_pages - flipping_page local whole = self.number_of_pages local rel_proportion = flipping_ges.distance / Screen:getWidth() local abs_proportion = flipping_ges.distance / Screen:getHeight() if flipping_ges.direction == "right" then self:gotoPage(flipping_page - math.floor(read*rel_proportion)) elseif flipping_ges.direction == "left" then self:gotoPage(flipping_page + math.floor(unread*rel_proportion)) elseif flipping_ges.direction == "down" then self:gotoPage(flipping_page - math.floor(whole*abs_proportion)) elseif flipping_ges.direction == "up" then self:gotoPage(flipping_page + math.floor(whole*abs_proportion)) end UIManager:setDirty(self.view.dialog, "partial") end function ReaderPaging:onSwipe(arg, ges) if self.flipping_mode then self:flipping(self.flipping_page, ges) self:updateFlippingPage(self.current_page) elseif self.original_page then self:gotoPage(self.original_page) self:updateOriginalPage(nil) elseif ges.direction == "left" or ges.direction == "up" then self:onPagingRel(1) elseif ges.direction == "right" or ges.direction == "down" then self:onPagingRel(-1) end return true end function ReaderPaging:onPan(arg, ges) if self.flipping_mode then self:flipping(self.flipping_page, ges) end return true end function ReaderPaging:onPanRelease(arg, ges) if self.flipping_mode then self:updateFlippingPage(self.current_page) end end function ReaderPaging:onZoomModeUpdate(new_mode) -- we need to remember zoom mode to handle page turn event self.zoom_mode = new_mode end function ReaderPaging:onPageUpdate(new_page_no, orig) self.current_page = new_page_no if orig ~= "scrolling" then self.ui:handleEvent(Event:new("InitScrollPageStates", orig)) end end function ReaderPaging:onViewRecalculate(visible_area, page_area) -- we need to remember areas to handle page turn event self.visible_area = visible_area:copy() self.page_area = page_area end function ReaderPaging:onGotoPercent(percent) DEBUG("goto document offset in percent:", percent) local dest = math.floor(self.number_of_pages * percent / 100) if dest < 1 then dest = 1 end if dest > self.number_of_pages then dest = self.number_of_pages end self:gotoPage(dest) return true end function ReaderPaging:onPagingRel(diff) if self.view.page_scroll then self:onScrollPageRel(diff) else self:onGotoPageRel(diff) end return true end function ReaderPaging:onInitScrollPageStates(orig) DEBUG("init scroll page states") if self.view.page_scroll then self.orig_page = self.current_page self.view.page_states = {} local blank_area = Geom:new{} blank_area:setSizeTo(self.view.dimen) while blank_area.h > 0 do local state = self:getNextPageState(blank_area, Geom:new{}) --DEBUG("init new state", state) table.insert(self.view.page_states, state) if blank_area.h > 0 then blank_area.h = blank_area.h - self.view.page_gap.height end if blank_area.h > 0 then self:gotoPage(self.current_page + 1, "scrolling") end end self:gotoPage(self.orig_page, "scrolling") end return true end function ReaderPaging:onUpdateScrollPageRotation(rotation) for _, state in ipairs(self.view.page_states) do state.rotation = rotation end return true end function ReaderPaging:onUpdateScrollPageGamma(gamma) for _, state in ipairs(self.view.page_states) do state.gamma = gamma end return true end function ReaderPaging:getNextPageState(blank_area, offset) local page_area = self.view:getPageArea( self.view.state.page, self.view.state.zoom, self.view.state.rotation) local visible_area = Geom:new{x = 0, y = 0} visible_area.w, visible_area.h = blank_area.w, blank_area.h visible_area.x, visible_area.y = page_area.x, page_area.y visible_area = visible_area:shrinkInside(page_area, offset.x, offset.y) -- shrink blank area by the height of visible area blank_area.h = blank_area.h - visible_area.h return { page = self.view.state.page, zoom = self.view.state.zoom, rotation = self.view.state.rotation, gamma = self.view.state.gamma, offset = Geom:new{ x = self.view.state.offset.x, y = 0}, visible_area = visible_area, page_area = page_area, } end function ReaderPaging:getPrevPageState(blank_area, offset) local page_area = self.view:getPageArea( self.view.state.page, self.view.state.zoom, self.view.state.rotation) local visible_area = Geom:new{x = 0, y = 0} visible_area.w, visible_area.h = blank_area.w, blank_area.h visible_area.x = page_area.x visible_area.y = page_area.y + page_area.h - visible_area.h visible_area = visible_area:shrinkInside(page_area, offset.x, offset.y) -- shrink blank area by the height of visible area blank_area.h = blank_area.h - visible_area.h return { page = self.view.state.page, zoom = self.view.state.zoom, rotation = self.view.state.rotation, gamma = self.view.state.gamma, offset = Geom:new{ x = self.view.state.offset.x, y = 0}, visible_area = visible_area, page_area = page_area, } end function ReaderPaging:updateLastPageState(state, blank_area, offset) local visible_area = Geom:new{x = 0, y = 0} visible_area.w, visible_area.h = blank_area.w, blank_area.h visible_area.x, visible_area.y = state.visible_area.x, state.visible_area.y if state.page == self.number_of_pages then visible_area:offsetWithin(state.page_area, offset.x, offset.y) else visible_area = visible_area:shrinkInside(state.page_area, offset.x, offset.y) end -- shrink blank area by the height of visible area blank_area.h = blank_area.h - visible_area.h state.visible_area = visible_area return state end function ReaderPaging:updateFirstPageState(state, blank_area, offset) local visible_area = Geom:new{x = 0, y = 0} visible_area.w, visible_area.h = blank_area.w, blank_area.h visible_area.x = state.page_area.x visible_area.y = state.visible_area.y + state.visible_area.h - visible_area.h if state.page == 1 then visible_area:offsetWithin(state.page_area, offset.x, offset.y) else visible_area = visible_area:shrinkInside(state.page_area, offset.x, offset.y) end -- shrink blank area by the height of visible area blank_area.h = blank_area.h - visible_area.h state.visible_area = visible_area return state end function ReaderPaging:onScrollPageRel(diff) DEBUG("scroll relative page:", diff) local blank_area = Geom:new{} blank_area:setSizeTo(self.view.dimen) if diff > 0 then local last_page_state = table.remove(self.view.page_states) local offset = Geom:new{ x = 0, y = last_page_state.visible_area.h - self.overlap } -- Scroll down offset should always be greater than 0 -- otherwise if offset is less than 0 the height of blank area will be -- larger than 0 even if page area is much larger than visible area, -- which will trigger the drawing of next page leaving part of current -- page undrawn. This should also be true for scroll up offset. if offset.y < 0 then offset.y = 0 end local state = self:updateLastPageState(last_page_state, blank_area, offset) --DEBUG("updated state", state) self.view.page_states = {} if state.visible_area.h > 0 then table.insert(self.view.page_states, state) end --DEBUG("blank area", blank_area) local current_page = state.page while blank_area.h > 0 do blank_area.h = blank_area.h - self.view.page_gap.height if blank_area.h > 0 then if self.current_page == self.number_of_pages then break end self:gotoPage(current_page + 1, "scrolling") current_page = current_page + 1 local state = self:getNextPageState(blank_area, Geom:new{}) --DEBUG("new state", state) table.insert(self.view.page_states, state) end end end if diff < 0 then local first_page_state = table.remove(self.view.page_states, 1) local offset = Geom:new{ x = 0, y = -first_page_state.visible_area.h + self.overlap } -- scroll up offset should always be less than 0 if offset.y > 0 then offset.y = 0 end local state = self:updateFirstPageState(first_page_state, blank_area, offset) --DEBUG("updated state", state) self.view.page_states = {} if state.visible_area.h > 0 then table.insert(self.view.page_states, state) end --DEBUG("blank area", blank_area) local current_page = state.page while blank_area.h > 0 do blank_area.h = blank_area.h - self.view.page_gap.height if blank_area.h > 0 then if self.current_page == 1 then break end self:gotoPage(current_page - 1, "scrolling") current_page = current_page - 1 local state = self:getPrevPageState(blank_area, Geom:new{}) --DEBUG("new state", state) table.insert(self.view.page_states, 1, state) end end end -- update current pageno to the very last part in current view self:gotoPage(self.view.page_states[#self.view.page_states].page, "scrolling") UIManager:setDirty(self.view.dialog) end function ReaderPaging:onGotoPageRel(diff) DEBUG("goto relative page:", diff) local new_va = self.visible_area:copy() local x_pan_off, y_pan_off = 0, 0 if self.zoom_mode:find("width") then y_pan_off = self.visible_area.h * diff elseif self.zoom_mode:find("height") then x_pan_off = self.visible_area.w * diff else -- must be fit content or page zoom mode if self.visible_area.w == self.page_area.w then y_pan_off = self.visible_area.h * diff else x_pan_off = self.visible_area.w * diff end end -- adjust offset to help with page turn decision -- we dont take overlap into account here yet, otherwise new_va will -- always intersect with page_area x_pan_off = math.roundAwayFromZero(x_pan_off) y_pan_off = math.roundAwayFromZero(y_pan_off) new_va.x = math.roundAwayFromZero(self.visible_area.x+x_pan_off) new_va.y = math.roundAwayFromZero(self.visible_area.y+y_pan_off) if new_va:notIntersectWith(self.page_area) then -- view area out of page area, do a page turn self:gotoPage(self.current_page + diff) -- if we are going back to previous page, reset -- view area to bottom of previous page if x_pan_off < 0 then self.view:PanningUpdate(self.page_area.w, 0) elseif y_pan_off < 0 then self.view:PanningUpdate(0, self.page_area.h) end -- reset dim_area --self.view.dim_area.h = 0 --self.view.dim_area.w = 0 -- else -- not end of page yet, goto next view -- adjust panning step according to overlap if self.show_overlap_enable then if x_pan_off > self.overlap then -- moving to next view, move view x_pan_off = x_pan_off - self.overlap elseif x_pan_off < -self.overlap then x_pan_off = x_pan_off + self.overlap end if y_pan_off > self.overlap then y_pan_off = y_pan_off - self.overlap elseif y_pan_off < -self.overlap then y_pan_off = y_pan_off + self.overlap end -- we have to calculate again to count into overlap new_va.x = math.roundAwayFromZero(self.visible_area.x+x_pan_off) new_va.y = math.roundAwayFromZero(self.visible_area.y+y_pan_off) end -- fit new view area into page area new_va:offsetWithin(self.page_area, 0, 0) -- calculate panning offsets local panned_x = new_va.x - self.visible_area.x local panned_y = new_va.y - self.visible_area.y -- adjust for crazy float point overflow... if math.abs(panned_x) < 1 then panned_x = 0 end if math.abs(panned_y) < 1 then panned_y = 0 end -- singal panning update self.view:PanningUpdate(panned_x, panned_y) -- update dime area in ReaderView if self.show_overlap_enable then self.view.dim_area.h = new_va.h - math.abs(panned_y) self.view.dim_area.w = new_va.w - math.abs(panned_x) if panned_y < 0 then self.view.dim_area.y = new_va.y - panned_y else self.view.dim_area.y = 0 end if panned_x < 0 then self.view.dim_area.x = new_va.x - panned_x else self.view.dim_area.x = 0 end end -- update self.visible_area self.visible_area = new_va end return true end function ReaderPaging:onRedrawCurrentPage() self.ui:handleEvent(Event:new("PageUpdate", self.current_page)) return true end function ReaderPaging:onSetDimensions() -- update listening according to new screen dimen if Device:isTouchDevice() then self:initGesListener() end end -- wrapper for bounds checking function ReaderPaging:gotoPage(number, orig) if number == self.current_page then return true end if number > self.number_of_pages or number < 1 then DEBUG("wrong page number: "..number.."!") return false end DEBUG("going to page number", number) -- this is an event to allow other controllers to be aware of this change self.ui:handleEvent(Event:new("PageUpdate", number, orig)) return true end