--[[-- Text rendering module. ]] local Font = require("ui/font") local Cache = require("cache") local CacheItem = require("cacheitem") local BlitBuffer = require("ffi/blitbuffer") local DEBUG = require("dbg") --[[ TODO: all these functions should probably be methods on Face objects ]]-- local RenderText = {} local GlyphCache = Cache:new{ max_memsize = 512*1024, current_memsize = 0, cache = {}, -- this will hold the LRU order of the cache cache_order = {} } -- iterator over UTF8 encoded characters in a string local function utf8Chars(input_text) local function read_next_glyph(input, pos) if string.len(input) < pos then return nil end local value = string.byte(input, pos) if bit.band(value, 0x80) == 0 then -- TODO: check valid ranges return pos+1, value, string.sub(input, pos, pos) elseif bit.band(value, 0xC0) == 0x80 -- invalid, continuation or bit.band(value, 0xF8) == 0xF8 -- 5-or-more byte sequence, illegal due to RFC3629 then return pos+1, 0xFFFD, "\xFF\xFD" else local glyph, bytes_left if bit.band(value, 0xE0) == 0xC0 then glyph = bit.band(value, 0x1F) bytes_left = 1 elseif bit.band(value, 0xF0) == 0xE0 then glyph = bit.band(value, 0x0F) bytes_left = 2 elseif bit.band(value, 0xF8) == 0xF0 then glyph = bit.band(value, 0x07) bytes_left = 3 else return pos+1, 0xFFFD, "\xFF\xFD" end if string.len(input) < (pos + bytes_left) then return pos+1, 0xFFFD, "\xFF\xFD" end for i = pos+1, pos + bytes_left do value = string.byte(input, i) if bit.band(value, 0xC0) == 0x80 then glyph = bit.bor(bit.lshift(glyph, 6), bit.band(value, 0x3F)) else -- invalid UTF8 continuation - don't be greedy, just skip -- the initial char of the sequence. return pos+1, 0xFFFD, "\xFF\xFD" end end -- TODO: check for valid ranges here! return pos+bytes_left+1, glyph, string.sub(input, pos, pos+bytes_left) end end return read_next_glyph, input_text, 1 end function RenderText:getGlyph(face, charcode, bold) local hash = "glyph|"..face.hash.."|"..charcode.."|"..(bold and 1 or 0) local glyph = GlyphCache:check(hash) if glyph then -- cache hit return glyph[1] end local rendered_glyph = face.ftface:renderGlyph(charcode, bold) if face.ftface:checkGlyph(charcode) == 0 then for index, font in pairs(Font.fallbacks) do -- use original size before scaling by screen DPI local fb_face = Font:getFace(font, face.orig_size) if fb_face ~= nil then -- for some characters it cannot find in Fallbacks, it will crash here if fb_face.ftface:checkGlyph(charcode) ~= 0 then rendered_glyph = fb_face.ftface:renderGlyph(charcode, bold) --DEBUG("fallback to font", font) break end end end end if not rendered_glyph then DEBUG("error rendering glyph (charcode=", charcode, ") for face", face) return end glyph = CacheItem:new{rendered_glyph} glyph.size = glyph[1].bb:getWidth() * glyph[1].bb:getHeight() / 2 + 32 GlyphCache:insert(hash, glyph) return rendered_glyph end function RenderText:getSubTextByWidth(text, face, width, kerning, bold) local pen_x = 0 local prevcharcode = 0 local char_list = {} for _, charcode, uchar in utf8Chars(text) do if pen_x < width then local glyph = self:getGlyph(face, charcode, bold) if kerning and prevcharcode then local kern = face.ftface:getKerning(prevcharcode, charcode) pen_x = pen_x + kern end pen_x = pen_x + glyph.ax if pen_x <= width then prevcharcode = charcode table.insert(char_list, uchar) else break end end end return table.concat(char_list) end --- Measure rendered size for a given text. -- -- Note this function does not render the text into a bitmap. Use it if you -- only care about the size for the rendered result. -- ---- @int x start position for a given text (within maxium width) ---- @int width maxium rendering width (think of it as size of the bitmap) ---- @tparam ui.font.FontFaceObj face font face that will be used for rendering ---- @string text text to measure ---- @bool[opt=false] kerning whether the text should be measured with kerning ---- @bool[opt=false] bold whether the text should be measured as bold ---- @treturn RenderTextSize function RenderText:sizeUtf8Text(x, width, face, text, kerning, bold) if not text then DEBUG("sizeUtf8Text called without text"); return end -- may still need more adaptive pen placement when kerning, -- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html local pen_x = 0 local pen_y_top = 0 local pen_y_bottom = 0 local prevcharcode = 0 for _, charcode, uchar in utf8Chars(text) do if pen_x < (width - x) then local glyph = self:getGlyph(face, charcode, bold) if kerning and (prevcharcode ~= 0) then pen_x = pen_x + (face.ftface):getKerning(prevcharcode, charcode) end pen_x = pen_x + glyph.ax pen_y_top = math.max(pen_y_top, glyph.t) pen_y_bottom = math.max(pen_y_bottom, glyph.bb:getHeight() - glyph.t) prevcharcode = charcode end -- if pen_x < (width - x) end --- RenderText size information -- @table RenderTextSize -- @field x length of the text on x coordinates -- @field y_top top offset for the text (relative to center of the text) -- @field y_bottom bottom offset for the text (relative to center of the text) return { x = pen_x, y_top = pen_y_top, y_bottom = pen_y_bottom } end function RenderText:renderUtf8Text(buffer, x, y, face, text, kerning, bold, fgcolor, width) if not text then DEBUG("renderUtf8Text called without text"); return 0 end if not fgcolor then fgcolor = BlitBuffer.COLOR_BLACK end -- may still need more adaptive pen placement when kerning, -- see: http://freetype.org/freetype2/docs/glyphs/glyphs-4.html local pen_x = 0 local prevcharcode = 0 local text_width = buffer:getWidth() - x if width and width < text_width then text_width = width end for _, charcode, uchar in utf8Chars(text) do if pen_x < text_width then local glyph = self:getGlyph(face, charcode, bold) if kerning and (prevcharcode ~= 0) then pen_x = pen_x + face.ftface:getKerning(prevcharcode, charcode) end buffer:colorblitFrom( glyph.bb, x + pen_x + glyph.l, y - glyph.t, 0, 0, glyph.bb:getWidth(), glyph.bb:getHeight(), fgcolor) pen_x = pen_x + glyph.ax prevcharcode = charcode end -- if pen_x < text_width end return pen_x end return RenderText