--[[ 2D Geometry utilities all of these apply to full rectangles { x = ..., y = ..., w = ..., h = ... } some behaviour is defined for points { x = ..., y = ... } some behaviour is defined for dimensions { w = ..., h = ... } just use it on simple tables that have x, y and/or w, h or define your own types using this as a metatable ]]-- local Geom = { x = 0, y = 0, w = 0, h = 0 } function Geom:new(o) local o = o or {} setmetatable(o, self) self.__index = self return o end function Geom:copy() local n = Geom:new() n.x = self.x n.y = self.y n.w = self.w n.h = self.h return n end function Geom:__tostring() return self.w.."x"..self.h.."+"..self.x.."+"..self.y end --[[ offset rectangle or point by relative values ]]-- function Geom:offsetBy(dx, dy) self.x = self.x + dx self.y = self.y + dy return self end --[[ offset rectangle or point to certain coordinates ]]-- function Geom:offsetTo(x, y) self.x = x self.y = y return self end --[[ scale rectangle (grow to bottom and to the right) or dimension if a single factor is given, it is applied to both width and height ]]-- function Geom:scaleBy(zx, zy) self.w = self.w * zx self.h = self.h * (zy or zx) return self end --[[ this method also takes care of x and y ]]-- function Geom:transformByScale(zx, zy) self.x = self.x * zx self.y = self.y * (zx or zy) self:scaleBy(zx, zy) end --[[ return size of geom ]]-- function Geom:sizeof() if not self.w or not self.h then return 0 else return self.w * self.h end end --[[ enlarges or shrinks dimensions or rectangles note that for rectangles the offset stays the same ]]-- function Geom:changeSizeBy(dw, dh) self.w = self.w + dw self.h = self.h + dh return self end --[[ return the outer rectangle that contains both us and a given rectangle works for rectangles, dimensions and points ]]-- function Geom:combine(rect_b) local combined = self:copy() if not rect_b or rect_b:sizeof() == 0 then return combined end if combined.x > rect_b.x then combined.x = rect_b.x end if combined.y > rect_b.y then combined.y = rect_b.y end if self.x + self.w > rect_b.x + rect_b.w then combined.w = self.x + self.w - combined.x else combined.w = rect_b.x + rect_b.w - combined.x end if self.y + self.h > rect_b.y + rect_b.h then combined.h = self.y + self.h - combined.y else combined.h = rect_b.y + rect_b.h - combined.y end return combined end --[[ returns a rectangle for the part that we and a given rectangle share TODO: what happens if there is no rectangle shared? currently behaviour is undefined. ]]-- function Geom:intersect(rect_b) -- make a copy of self local intersected = self:copy() if self.x < rect_b.x then intersected.x = rect_b.x end if self.y < rect_b.y then intersected.y = rect_b.y end if self.x + self.w < rect_b.x + rect_b.w then intersected.w = self.x + self.w - intersected.x else intersected.w = rect_b.x + rect_b.w - intersected.x end if self.y + self.h < rect_b.y + rect_b.h then intersected.h = self.y + self.h - intersected.y else intersected.h = rect_b.y + rect_b.h - intersected.y end return intersected end --[[ return true if self does not share any area with rect_b ]]-- function Geom:notIntersectWith(rect_b) if (self.x >= (rect_b.x + rect_b.w)) or (self.y >= (rect_b.y + rect_b.h)) or (rect_b.x >= (self.x + self.w)) or (rect_b.y >= (self.y + self.h)) then return true end return false end --[[ set size of dimension or rectangle to size of given dimension/rectangle ]]-- function Geom:setSizeTo(rect_b) self.w = rect_b.w self.h = rect_b.h return self end --[[ check whether rect_b is within current rectangle works for dimensions, too for points, it is basically an equality check ]]-- function Geom:contains(rect_b) if self.x <= rect_b.x and self.y <= rect_b.y and self.x + self.w >= rect_b.x + rect_b.w and self.y + self.h >= rect_b.y + rect_b.h then return true end return false end --[[ check for equality works for rectangles, points, dimensions ]]-- function Geom:__eq(rect_b) if self.x == rect_b.x and self.y == rect_b.y and self:equalSize(rect_b) then return true end return false end --[[ check size of dimension/rectangle for equality ]]-- function Geom:equalSize(rect_b) if self.w == rect_b.w and self.h == rect_b.h then return true end return false end --[[ check if our size is smaller than the size of the given dimension/rectangle ]]-- function Geom:__lt(rect_b) DEBUG("lt:",self,rect_b) if self.w < rect_b.w and self.h < rect_b.h then DEBUG("lt+") return true end DEBUG("lt-") return false end --[[ check if our size is smaller or equal the size of the given dimension/rectangle ]]-- function Geom:__le(rect_b) if self.w <= rect_b.w and self.h <= rect_b.h then return true end return false end --[[ offset the current rectangle by dx, dy while fitting it into the space of a given rectangle this can also be called with dx=0 and dy=0, which will fit the current rectangle into the given rectangle ]]-- function Geom:offsetWithin(rect_b, dx, dy) -- check size constraints and shrink us when we're too big if self.w > rect_b.w then self.w = rect_b.w end if self.h > rect_b.h then self.h = rect_b.h end -- offset self.x = self.x + dx self.y = self.y + dy -- check offsets if self.x < rect_b.x then self.x = rect_b.x end if self.y < rect_b.y then self.y = rect_b.y end if self.x + self.w > rect_b.x + rect_b.w then self.x = rect_b.x + rect_b.w - self.w end if self.y + self.h > rect_b.y + rect_b.h then self.y = rect_b.y + rect_b.h - self.h end end function Geom:shrinkInside(rect_b, dx, dy) self:offsetBy(dx, dy) return self:intersect(rect_b) end --[[ return the Euclidean distance between two geoms ]]-- function Geom:distance(geom) return math.sqrt(math.pow(self.x - geom.x, 2) + math.pow(self.y - geom.y, 2)) end --[[ return the midpoint of two geoms ]]-- function Geom:midpoint(geom) return Geom:new{ x = (self.x + geom.x) / 2, y = (self.y + geom.y) / 2, w = 0, h = 0, } end --[[ return center point in this geom ]]-- function Geom:center() return Geom:new{ x = self.x + self.w / 2, y = self.y + self.h / 2, w = 0, h = 0, } end return Geom