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koreader/plugins/coverbrowser.koplugin/covermenu.lua

553 lines
24 KiB
Lua

local BD = require("ui/bidi")
local ButtonDialog = require("ui/widget/buttondialog")
local DocSettings = require("docsettings")
local InfoMessage = require("ui/widget/infomessage")
local Menu = require("ui/widget/menu")
local UIManager = require("ui/uimanager")
local filemanagerutil = require("apps/filemanager/filemanagerutil")
local logger = require("logger")
local _ = require("gettext")
local BookInfoManager = require("bookinfomanager")
-- This is a kind of "base class" for both MosaicMenu and ListMenu.
-- It implements the common code shared by these, mostly the non-UI
-- work : the updating of items and the management of backgrouns jobs.
--
-- Here are defined the common overriden methods of Menu:
-- :updateItems(select_number)
-- :onCloseWidget()
--
-- MosaicMenu or ListMenu should implement specific UI methods:
-- :_recalculateDimen()
-- :_updateItemsBuildUI()
-- This last method is called in the middle of :updateItems() , and
-- should fill self.item_group with some specific UI layout. It may add
-- not found item to self.items_to_update for us to update() them
-- regularly.
-- Store these as local, to be set by some object and re-used by
-- another object (as we plug the methods below to different objects,
-- we can't store them in 'self' if we want another one to use it)
local current_path = nil
local current_cover_specs = false
-- Do some collectgarbage() every few drawings
local NB_DRAWINGS_BETWEEN_COLLECTGARBAGE = 5
local nb_drawings_since_last_collectgarbage = 0
-- Simple holder of methods that will replace those
-- in the real Menu class or instance
local CoverMenu = {}
function CoverMenu:updateCache(file, status, do_create, pages)
if do_create then -- create new cache entry if absent
if self.cover_info_cache[file] then return end
local doc_settings = DocSettings:open(file)
-- We can get nb of page in the new 'doc_pages' setting, or from the old 'stats.page'
local doc_pages = doc_settings:readSetting("doc_pages")
if doc_pages then
pages = doc_pages
else
local stats = doc_settings:readSetting("stats")
if stats and stats.pages and stats.pages ~= 0 then -- crengine with statistics disabled stores 0
pages = stats.pages
end
end
local percent_finished = doc_settings:readSetting("percent_finished")
local summary = doc_settings:readSetting("summary")
status = summary and summary.status
local has_highlight
local annotations = doc_settings:readSetting("annotations")
if annotations then
has_highlight = #annotations > 0
else
local highlight = doc_settings:readSetting("highlight")
has_highlight = highlight and next(highlight) and true
end
self.cover_info_cache[file] = table.pack(pages, percent_finished, status, has_highlight) -- may be a sparse array
else
if self.cover_info_cache and self.cover_info_cache[file] then
if status then
self.cover_info_cache[file][3] = status
else
self.cover_info_cache[file] = nil
end
end
end
end
function CoverMenu:updateItems(select_number)
-- As done in Menu:updateItems()
local old_dimen = self.dimen and self.dimen:copy()
-- self.layout must be updated for focusmanager
self.layout = {}
self.item_group:clear()
-- NOTE: Our various _recalculateDimen overloads appear to have a stronger dependency
-- on the rest of the widget elements being properly laid-out,
-- so we have to run it *first*, unlike in Menu.
-- Otherwise, various layout issues arise (e.g., MosaicMenu's page_info is misaligned).
self:_recalculateDimen()
self.page_info:resetLayout()
self.return_button:resetLayout()
self.content_group:resetLayout()
-- default to select the first item
if not select_number then
select_number = 1
end
-- Reset the list of items not found in db that will need to
-- be updated by a scheduled action
self.items_to_update = {}
-- Cancel any previous (now obsolete) scheduled update
if self.items_update_action then
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
-- Force garbage collecting before drawing a new page.
-- It's not really needed from a memory usage point of view, we did
-- all the free() where necessary, and koreader memory usage seems
-- stable when file browsing only (15-25 MB).
-- But I witnessed some freezes after browsing a lot when koreader's main
-- process was using 100% cpu (and some slow downs while drawing soon before
-- the freeze, like the full refresh happening before the final drawing of
-- new text covers), while still having a small memory usage (20/30 Mb)
-- that I suspect may be some garbage collecting happening at one point
-- and getting stuck...
-- With this, garbage collecting may be more deterministic, and it has
-- no negative impact on user experience.
-- But don't do it on every drawing, to not have all of them slow
-- when memory usage is already high
nb_drawings_since_last_collectgarbage = nb_drawings_since_last_collectgarbage + 1
if nb_drawings_since_last_collectgarbage >= NB_DRAWINGS_BETWEEN_COLLECTGARBAGE then
-- (delay it a bit so this pause is less noticable)
UIManager:scheduleIn(0.2, function()
collectgarbage()
collectgarbage()
end)
nb_drawings_since_last_collectgarbage = 0
end
-- Specific UI building implementation (defined in some other module)
self._has_cover_images = false
self:_updateItemsBuildUI()
-- Set the local variables with the things we know
-- These are used only by extractBooksInDirectory(), which should
-- use the cover_specs set for FileBrowser, and not those from History.
-- Hopefully, we get self.path=nil when called fro History
if self.path then
current_path = self.path
current_cover_specs = self.cover_specs
end
-- As done in Menu:updateItems()
self:updatePageInfo(select_number)
if self.show_path then
self.title_bar:setSubTitle(BD.directory(filemanagerutil.abbreviate(self.path)))
end
self.show_parent.dithered = self._has_cover_images
UIManager:setDirty(self.show_parent, function()
local refresh_dimen =
old_dimen and old_dimen:combine(self.dimen)
or self.dimen
return "ui", refresh_dimen, self.show_parent.dithered
end)
-- As additionally done in FileChooser:updateItems()
if self.path_items then
self.path_items[self.path] = (self.page - 1) * self.perpage + (select_number or 1)
end
-- Deal with items not found in db
if #self.items_to_update > 0 then
-- Prepare for background info extraction job
local files_to_index = {} -- table of {filepath, cover_specs}
for i=1, #self.items_to_update do
table.insert(files_to_index, {
filepath = self.items_to_update[i].filepath,
cover_specs = self.items_to_update[i].cover_specs
})
end
-- Launch it at nextTick, so UIManager can render us smoothly
UIManager:nextTick(function()
local launched = BookInfoManager:extractInBackground(files_to_index)
if not launched then -- fork failed (never experienced that, but let's deal with it)
-- Cancel scheduled update, as it won't get any result
if self.items_update_action then
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
UIManager:show(InfoMessage:new{
text = _("Start-up of background extraction job failed.\nPlease restart KOReader or your device.")
})
end
end)
-- Scheduled update action
self.items_update_action = function()
logger.dbg("Scheduled items update:", #self.items_to_update, "waiting")
local is_still_extracting = BookInfoManager:isExtractingInBackground()
local i = 1
while i <= #self.items_to_update do -- process and clean in-place
local item = self.items_to_update[i]
item:update()
if item.bookinfo_found then
logger.dbg(" found", item.text)
self.show_parent.dithered = item._has_cover_image
local refreshfunc = function()
if item.refresh_dimen then
-- MosaicMenuItem may exceed its own dimen in its paintTo
-- with its "description" hint
return "ui", item.refresh_dimen, self.show_parent.dithered
else
return "ui", item[1].dimen, self.show_parent.dithered
end
end
UIManager:setDirty(self.show_parent, refreshfunc)
table.remove(self.items_to_update, i)
else
logger.dbg(" not yet found", item.text)
i = i + 1
end
end
if #self.items_to_update > 0 then -- re-schedule myself
if is_still_extracting then -- we have still chances to get new stuff
logger.dbg("re-scheduling items update:", #self.items_to_update, "still waiting")
UIManager:scheduleIn(1, self.items_update_action)
else
logger.dbg("Not all items found, but background extraction has stopped, not re-scheduling")
end
else
logger.dbg("items update completed")
end
end
UIManager:scheduleIn(1, self.items_update_action)
end
-- (We may not need to do the following if we extend showFileDialog
-- code in filemanager.lua to check for existence and call a
-- method: self:getAdditionalButtons() to add our buttons
-- to its own set.)
-- We want to add some buttons to the showFileDialog popup. This function
-- is dynamically created by FileManager:init(), and we don't want
-- to override this... So, here, when we see the showFileDialog function,
-- we replace it by ours.
-- (FileManager may replace file_chooser.showFileDialog after we've been called once, so we need
-- to replace it again if it is not ours)
if self.path -- FileManager only
and (not self.showFileDialog_ours -- never replaced
or self.showFileDialog ~= self.showFileDialog_ours) then -- it is no more ours
-- We need to do it at nextTick, once FileManager has instantiated
-- its FileChooser completely
UIManager:nextTick(function()
-- Store original function, so we can call it
self.showFileDialog_orig = self.showFileDialog
-- Replace it with ours
-- This causes luacheck warning: "shadowing upvalue argument 'self' on line 34".
-- Ignoring it (as done in filemanager.lua for the same showFileDialog)
self.showFileDialog = function(self, item) -- luacheck: ignore
local file = item.path
-- Call original function: it will create a ButtonDialog
-- and store it as self.file_dialog, and UIManager:show() it.
self.showFileDialog_orig(self, item)
local bookinfo = self.book_props -- getBookInfo(file) called by FileManager
if not bookinfo or bookinfo._is_directory then
-- If no bookinfo (yet) about this file, or it's a directory, let the original dialog be
return true
end
-- Remember some of this original ButtonDialog properties
local orig_title = self.file_dialog.title
local orig_title_align = self.file_dialog.title_align
local orig_buttons = self.file_dialog.buttons
-- Close original ButtonDialog (it has not yet been painted
-- on screen, so we won't see it)
UIManager:close(self.file_dialog)
-- And clear the rendering stack to avoid inheriting its dirty/refresh queue
UIManager:clearRenderStack()
-- Add some new buttons to original buttons set
table.insert(orig_buttons, {
{ -- Allow user to ignore some offending cover image
text = bookinfo.ignore_cover and _("Unignore cover") or _("Ignore cover"),
enabled = bookinfo.has_cover and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_cover"] = not bookinfo.ignore_cover and 'Y' or false,
})
UIManager:close(self.file_dialog)
self:updateItems()
end,
},
{ -- Allow user to ignore some bad metadata (filename will be used instead)
text = bookinfo.ignore_meta and _("Unignore metadata") or _("Ignore metadata"),
enabled = bookinfo.has_meta and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_meta"] = not bookinfo.ignore_meta and 'Y' or false,
})
UIManager:close(self.file_dialog)
self:updateItems()
end,
},
})
table.insert(orig_buttons, {
{ -- Allow a new extraction (multiple interruptions, book replaced)...
text = _("Refresh cached book information"),
callback = function()
-- Wipe the cache
self:updateCache(file)
BookInfoManager:deleteBookInfo(file)
UIManager:close(self.file_dialog)
self:updateItems()
end,
},
})
-- Create the new ButtonDialog, and let UIManager show it
self.file_dialog = ButtonDialog:new{
title = orig_title,
title_align = orig_title_align,
buttons = orig_buttons,
}
UIManager:show(self.file_dialog)
return true
end
-- Remember our function
self.showFileDialog_ours = self.showFileDialog
end)
end
Menu.mergeTitleBarIntoLayout(self)
end
-- Similar to showFileDialog setup just above, but for History,
-- which is plugged in main.lua _FileManagerHistory_updateItemTable()
function CoverMenu:onHistoryMenuHold(item)
-- Call original function: it will create a ButtonDialog
-- and store it as self.histfile_dialog, and UIManager:show() it.
self.onMenuHold_orig(self, item)
local file = item.file
local bookinfo = self.book_props -- getBookInfo(file) called by FileManagerHistory
if not bookinfo then
-- If no bookinfo (yet) about this file, let the original dialog be
return true
end
-- Remember some of this original ButtonDialog properties
local orig_title = self.histfile_dialog.title
local orig_title_align = self.histfile_dialog.title_align
local orig_buttons = self.histfile_dialog.buttons
-- Close original ButtonDialog (it has not yet been painted
-- on screen, so we won't see it)
UIManager:close(self.histfile_dialog)
UIManager:clearRenderStack()
-- Add some new buttons to original buttons set
table.insert(orig_buttons, {
{ -- Allow user to ignore some offending cover image
text = bookinfo.ignore_cover and _("Unignore cover") or _("Ignore cover"),
enabled = bookinfo.has_cover and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_cover"] = not bookinfo.ignore_cover and 'Y' or false,
})
UIManager:close(self.histfile_dialog)
self:updateItems()
end,
},
{ -- Allow user to ignore some bad metadata (filename will be used instead)
text = bookinfo.ignore_meta and _("Unignore metadata") or _("Ignore metadata"),
enabled = bookinfo.has_meta and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_meta"] = not bookinfo.ignore_meta and 'Y' or false,
})
UIManager:close(self.histfile_dialog)
self:updateItems()
end,
},
})
table.insert(orig_buttons, {
{ -- Allow a new extraction (multiple interruptions, book replaced)...
text = _("Refresh cached book information"),
callback = function()
-- Wipe the cache
self:updateCache(file)
BookInfoManager:deleteBookInfo(file)
UIManager:close(self.histfile_dialog)
self:updateItems()
end,
},
})
-- Create the new ButtonDialog, and let UIManager show it
self.histfile_dialog = ButtonDialog:new{
title = orig_title,
title_align = orig_title_align,
buttons = orig_buttons,
}
UIManager:show(self.histfile_dialog)
return true
end
-- Similar to showFileDialog setup just above, but for Collections,
-- which is plugged in main.lua _FileManagerCollections_updateItemTable()
function CoverMenu:onCollectionsMenuHold(item)
-- Call original function: it will create a ButtonDialog
-- and store it as self.collfile_dialog, and UIManager:show() it.
self.onMenuHold_orig(self, item)
local file = item.file
local bookinfo = self.book_props -- getBookInfo(file) called by FileManagerCollection
if not bookinfo then
-- If no bookinfo (yet) about this file, let the original dialog be
return true
end
-- Remember some of this original ButtonDialog properties
local orig_title = self.collfile_dialog.title
local orig_title_align = self.collfile_dialog.title_align
local orig_buttons = self.collfile_dialog.buttons
-- Close original ButtonDialog (it has not yet been painted
-- on screen, so we won't see it)
UIManager:close(self.collfile_dialog)
UIManager:clearRenderStack()
-- Add some new buttons to original buttons set
table.insert(orig_buttons, {
{ -- Allow user to ignore some offending cover image
text = bookinfo.ignore_cover and _("Unignore cover") or _("Ignore cover"),
enabled = bookinfo.has_cover and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_cover"] = not bookinfo.ignore_cover and 'Y' or false,
})
UIManager:close(self.collfile_dialog)
self:updateItems()
end,
},
{ -- Allow user to ignore some bad metadata (filename will be used instead)
text = bookinfo.ignore_meta and _("Unignore metadata") or _("Ignore metadata"),
enabled = bookinfo.has_meta and true or false,
callback = function()
BookInfoManager:setBookInfoProperties(file, {
["ignore_meta"] = not bookinfo.ignore_meta and 'Y' or false,
})
UIManager:close(self.collfile_dialog)
self:updateItems()
end,
},
})
table.insert(orig_buttons, {
{ -- Allow a new extraction (multiple interruptions, book replaced)...
text = _("Refresh cached book information"),
callback = function()
-- Wipe the cache
self:updateCache(file)
BookInfoManager:deleteBookInfo(file)
UIManager:close(self.collfile_dialog)
self:updateItems()
end,
},
})
-- Create the new ButtonDialog, and let UIManager show it
self.collfile_dialog = ButtonDialog:new{
title = orig_title,
title_align = orig_title_align,
buttons = orig_buttons,
}
UIManager:show(self.collfile_dialog)
return true
end
function CoverMenu:onCloseWidget()
-- Due to close callback in FileManagerHistory:onShowHist, we may be called
-- multiple times (witnessed that with print(debug.traceback())
-- So, avoid doing what follows twice
if self._covermenu_onclose_done then
return
end
self._covermenu_onclose_done = true
-- Stop background job if any (so that full cpu is available to reader)
logger.dbg("CoverMenu:onCloseWidget: terminating jobs if needed")
BookInfoManager:terminateBackgroundJobs()
BookInfoManager:closeDbConnection() -- sqlite connection no more needed
BookInfoManager:cleanUp() -- clean temporary resources
-- Cancel any still scheduled update
if self.items_update_action then
logger.dbg("CoverMenu:onCloseWidget: unscheduling items_update_action")
UIManager:unschedule(self.items_update_action)
self.items_update_action = nil
end
-- Propagate a call to free() to all our sub-widgets, to release memory used by their _bb
self.item_group:free()
-- Clean any short term cache (used by ListMenu to cache some Doc Settings info)
self.cover_info_cache = nil
-- Force garbage collecting when leaving too
-- (delay it a bit so this pause is less noticable)
UIManager:scheduleIn(0.2, function()
collectgarbage()
collectgarbage()
end)
nb_drawings_since_last_collectgarbage = 0
-- Call the object's original onCloseWidget (i.e., Menu's, as none our our expected subclasses currently implement it)
Menu.onCloseWidget(self)
end
function CoverMenu:tapPlus()
-- Call original function: it will create a ButtonDialog
-- and store it as self.file_dialog, and UIManager:show() it.
CoverMenu._FileManager_tapPlus_orig(self)
if self.file_dialog.select_mode then return end -- do not change select menu
-- Remember some of this original ButtonDialog properties
local orig_title = self.file_dialog.title
local orig_title_align = self.file_dialog.title_align
local orig_buttons = self.file_dialog.buttons
-- Close original ButtonDialog (it has not yet been painted
-- on screen, so we won't see it)
UIManager:close(self.file_dialog)
UIManager:clearRenderStack()
-- Add a new button to original buttons set
table.insert(orig_buttons, {}) -- separator
table.insert(orig_buttons, {
{
text = _("Extract and cache book information"),
callback = function()
UIManager:close(self.file_dialog)
local Trapper = require("ui/trapper")
Trapper:wrap(function()
BookInfoManager:extractBooksInDirectory(current_path, current_cover_specs)
end)
end,
},
})
-- Create the new ButtonDialog, and let UIManager show it
self.file_dialog = ButtonDialog:new{
title = orig_title,
title_align = orig_title_align,
buttons = orig_buttons,
}
UIManager:show(self.file_dialog)
return true
end
return CoverMenu