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koreader/spec/unit/uimanager_bench.lua

162 lines
4.9 KiB
Lua

require("commonrequire")
local UIManager = require("ui/uimanager")
local time = require("ui/time")
local NB_TESTS = 40000
local noop = function() end
local function check()
for i = 1, #UIManager._task_queue-1 do
-- test for wrongly inserted time
assert.is_true(UIManager._task_queue[i].time >= UIManager._task_queue[i+1].time,
"time wrongly sorted")
if UIManager._task_queue[i].time == UIManager._task_queue[i+1].time then
-- for same time, test if later inserted action is after a former action
assert.is_true(UIManager._task_queue[i].action >= UIManager._task_queue[i+1].action,
"ragnarock")
end
end
end
describe("UIManager checkTasks benchmark", function()
local now = time.now()
local wait_until -- luacheck: no unused
UIManager:quit()
for i= NB_TESTS, 1, -1 do
table.insert(
UIManager._task_queue,
{ time = now + i, action = noop, args = {} }
)
end
for i=1, NB_TESTS do
wait_until, now = UIManager:_checkTasks() -- luacheck: no unused
end
end)
describe("UIManager schedule simple benchmark", function()
local now = time.now()
UIManager:quit()
for i=1, NB_TESTS/2 do
UIManager:schedule(now + i, noop)
UIManager:schedule(now + NB_TESTS - i, noop)
end
end)
describe("UIManager more sophisticated schedule benchmark", function()
-- This BM is doing schedulings like the are done in real usage
-- with autosuspend, autodim, autowarmth and friends.
local now = time.now()
UIManager:quit()
local function standby_dummy() end
local function autowarmth_dummy() end
local function dimmer_dummy() end
local function someTaps()
for j = 1,10 do
-- insert some random times for entering standby
UIManager:schedule(now + time.s(j), standby_dummy) -- standby
UIManager:unschedule(standby_dummy)
end
end
for i=1, NB_TESTS do
UIManager._task_queue = {}
UIManager:schedule(now + time.s(24*60*60), noop) -- shutdown
UIManager:schedule(now + time.s(15*60*60), noop) -- sleep
UIManager:schedule(now + time.s(55), noop) -- footer refresh
UIManager:schedule(now + time.s(130), noop) -- something
UIManager:schedule(now + time.s(10), noop) -- something else
for j = 1,5 do
someTaps()
UIManager:schedule(now + time.s(15*60), autowarmth_dummy) -- autowarmth
UIManager:schedule(now + time.s(180), dimmer_dummy) -- dimmer
now = now + 30
UIManager:unschedule(dimmer_dummy)
UIManager:unschedule(autowarmth_dummy) -- remove autowarmth
end
end
end)
describe("UIManager schedule massive collision tests", function()
print("Doing massive collision tests ......... this takes a lot of time")
UIManager:quit()
for i = 1, 6 do
-- simple test (1000/10 collisions)
UIManager._task_queue = {}
for j = 1, 10 do
UIManager:schedule(math.random(10), j)
-- check() -- enabling this takes really long O(n^2)
end
check()
-- armageddon test (10000 collisions)
UIManager._task_queue = {}
for j = 1, 1e5 do
UIManager:schedule(math.random(100), j)
-- check() -- enabling this takes really long O(n^2)
end
check()
end
end)
describe("UIManager schedule massive ridiculous tests", function()
print("Performing massive ridiculous collision tests ......... this really takes a lot of time")
UIManager:quit()
for i = 1, 6 do
-- simple test (1000 collisions)
UIManager._task_queue = {}
local offs = 0
for j = 1, 1e3 do
UIManager:schedule(math.random(10), j + offs)
offs = offs + 1
-- check() -- enabling this takes really long O(n^2)
end
check()
-- simple (unknown number of collisions and times)
for j = 1, 1e4 do
UIManager:schedule(math.random(), j + offs)
offs = offs + 1
-- check() -- enabling this takes really long O(n^2)
end
check()
-- armageddon test (100 collisions)
for j = 1, 1e5 do
UIManager:schedule(math.random(math.random(100)), j + offs)
offs = offs + 1
-- check() -- enabling this takes really long O(n^2)
end
check()
end
end)
describe("UIManager unschedule benchmark", function()
local now = time.now()
UIManager:quit()
for i=NB_TESTS, 1, -1 do
table.insert(
UIManager._task_queue,
{ time = now + i, action = 'a', args={} }
)
end
for i=1, NB_TESTS/2 do
UIManager:schedule(now + i, noop)
UIManager:unschedule(noop)
UIManager:schedule(now + NB_TESTS - i, noop)
UIManager:unschedule(noop)
end
end)