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koreader/frontend/ui/widget/closebutton.lua

80 lines
2.0 KiB
Lua

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--[[--
Button widget that shows an "×" and handles closing window when tapped
Example:
local CloseButton = require("ui/widget/closebutton")
local parent_widget = OverlapGroup:new{}
table.insert(parent_widget, CloseButton:new{
window = parent_widget,
})
UIManager:show(parent_widget)
]]
local InputContainer = require("ui/widget/container/inputcontainer")
local FrameContainer = require("ui/widget/container/framecontainer")
local HorizontalGroup = require("ui/widget/horizontalgroup")
local HorizontalSpan = require("ui/widget/horizontalspan")
local TextWidget = require("ui/widget/textwidget")
local GestureRange = require("ui/gesturerange")
local Screen = require("device").screen
local Font = require("ui/font")
local CloseButton = InputContainer:new{
overlap_align = "right",
window = nil,
}
function CloseButton:init()
local text_widget = TextWidget:new{
text = "×",
face = Font:getFace("cfont", 32),
}
local padding_span = HorizontalSpan:new{ width = Screen:scaleBySize(14) }
self[1] = FrameContainer:new{
bordersize = 0,
padding = 0,
HorizontalGroup:new{
padding_span,
text_widget,
padding_span,
}
}
self.ges_events.Close = {
GestureRange:new{
ges = "tap",
-- x and y coordinates for the widget is only known after the it is
-- drawn. so use callback to get range at runtime.
range = function() return self.dimen end,
},
doc = "Tap on close button",
}
self.ges_events.HoldClose = {
GestureRange:new{
ges = "hold_release",
range = function() return self.dimen end,
},
doc = "Hold on close button",
}
end
function CloseButton:onClose()
if self.window.onClose then
self.window:onClose()
end
return true
end
function CloseButton:onHoldClose()
if self.window.onHoldClose then
self.window:onHoldClose()
end
return true
end
return CloseButton